scholarly journals UTILIZING GADGET BASED INTERNET APPROACH DURING THE PANDEMIC TO IMPROVE STUDENTS’ BAHASA INDONESIA LEARNING OUTCOMES AT GRADE IV OF SD NEGERI 10 BAGAN PUNAK KECAMATAN BANGKO

2021 ◽  
Vol 5 (5) ◽  
pp. 1514
Author(s):  
Dahniar Dahniar

This study aimed to improve the students’ learning outcomes at fourth grade of SDN 010 Bagan Punak, Kecamatan Bangko, through a gadget-based internet use approach. The subjects of this study consisted of 20 students. This research was classroom action research with the aim of improving the learning outcomes and learning activities. The results of the research found that the initial data on the average score of students’ learning outcomes was only 60, meaning that it had not yet reached the completeness of the learning outcomes. Then, after learning to use the gadget-based internet with zoom media from cycle I to cycle II, students’ learning outcomes increased from the beginning of learning when using gadget-based internet in learning Bahasa Indonesia and continued to increase in each cycle. This was evidence of the success of using internet in improving student learning outcomes. In the first cycle, there was a good increase in which the average value of students’ learning outcomes as a whole was 74.6compared to the initial data which was only 60. The number of students with complete learning outcomes were 15 of the 20 students who took the learning outcomes test. it indicated around 75% of the fourth grade students at SDN 010 Bagan Punak, Kecamatan Bangko Then, it was proceeded to the second cycle in which the average of students’ learning outcomes also experienced a good increase. The students’ learning outcomes in the second cycle was 81.8 meaning that has achieved good completeness. There were about 18 students from 20 students who took the learning outcomes test completed the test, meaning that around 90% of fourth grade students at SDN 010 Bagan Punak, Kecamatan Bangko.

2017 ◽  
Vol 6 (1) ◽  
pp. 364
Author(s):  
Muharis Muharis

This study is peneilitian class action was motivated by the low learning PJKO fourth grade students SD Negeri 004 Tembilahan Kota. This is evident from the acquisition value of the average students who are still under the KKM is equal to 56,00 being KKM specified value is 61, other than that of the 20 students only 7 (35.00%) students who completed their study results. Based on this the researchers applied media with the aim of improving student learning outcomes PJOK. This classroom action research conducted in SD Negeri 004 Tembilahan Kota in the fourth grade with the number of students 20 students, the study was conducted 2 cycles and be done with four stages: planning, implementation, observation, and reflection. The results showed that after the implementation of learning media, learning outcomes PJOK increase, evidenced by the acquisition: "At the initial data is the number of students who completed 7 students (35.00%) with an average nilaia 56.00, in the first cycle increased by the number of students who completed totaling 13 students (65.00%) with the average value of students increased to 72.50. And the second cycle learning outcomes increased with the number of students who completed the acquisition of up to 19 students (95.00%) with the acquisition value by an average of 83.25. Based on this acquisition can be concluded that the application of instructional media can improve learning outcomes PJOK fourth grade students SD Negeri 004 Tembilahan Kota.


Author(s):  
Lenny Aprilitsnaeni

<p><em>The science learning process carried out by the teacher is still conventional which tends to make students feel bored and does not provide opportunities for students to be active in learning so that there are still many students who have difficulty following the learning process which results in low student learning outcomes. This problem is also experienced by students at SD Negeri Ngrajek 1. The purpose of this study is to improve student learning outcomes through the Problem Based Learning learning model for fourth grade students at SD Negeri Ngrajek 1. The research form is Classroom Action Research (CAR). Based on the percentage of student learning outcomes, the average value in each cycle can be obtained, namely in the first cycle there was an increase in the average value of 8.75, namely the initial average value of 66.25 increased to 75. Classical student learning outcomes are still classified as moderate. with an average acquisition of 79 in the 70-79 interval in the medium category. In the second cycle the average score of students increased by 12.5, which was originally an average of 66.5 students in the second cycle the average value was 79 in the medium category. In cycle III the average score of students also increased by 14.5, which was originally 66.5 students on average in cycle III the average value was 81. Classical student learning outcomes were in the interval 80-89 in the high category. This means that learning through the Problem Based Learning method can improve the learning outcomes of fourth grade students at SD Negeri Ngrajek 1.</em></p>


2018 ◽  
Vol 3 (2) ◽  
pp. 1-8
Author(s):  
Azizah Febriani ◽  
Dedy Setyawan

This study aims to find out: (1) Learner Learning Activities, (2) Knowing the Improvement of Mathematics Learning Outcomes After Using the Make a Match Model of media assistance Flip Chart In the Summarization Material Split in the fourth class of Kasongan Baru SDN-2. This study is classroom action research (PTK). The subjects of this study were fourth-grade students of the New Kasongan Elementary School-2 in the 2016/2017 Academic Year consisting of 12 students. Analysis of the data used in this study is quantitative data and qualitative data. Based on the research obtained: (1) Learning activities of fourth-grade students of Kasongan New SDN-2 after using the model make a Match media assistance Flip Chart in the first cycle average score of 3.45 becomes good. From the observations that have been made it can be concluded that the learning activities of students fall into the excellent category. (2) There is an increase in learning outcomes of Grade IV students of SDN-2 Kasongan Baru using the make a Match-assisted media model Flip Chart experienced a boost from the initial data of an average of 44 and classical completeness of 33%. The average value in cycle I 76 and integrity in traditional 100%


2017 ◽  
Vol 5 (3) ◽  
pp. 563
Author(s):  
Ambari '

SD Negeri 011 Beringin Makmur, especially in the fourth grade, KKM to subjects who haveditatapkan PPKn is by KKM is 65. Particularly in the fourth grade SD Negeri 011 BeringinMakmur PPKn low student learning outcomes. It can be seen from the students after the testin midterm average value of only 61.5. Based on the preliminary study authors, the lowstudent learning outcomes PPKn caused by several things, the strategies used in teaching theteacher does not comply with the demands of learning and students during lessons PPKnfrequency only ask very little because the material is only presented in the form of lectures.The purpose of this study is to improve learning outcomes in subjects PPKn through theimplementation of inquiry learning model SD Negeri 011 Beringin Makmur fourth gradestudents. This research is a classroom action through the stages of planning, implementingaction, observation and reflection. Design research is the model cycle of improvementplanning, implementing action, observation and reflection. The subjects were students ingrade IV SD Negeri 011 Beringin Makmur with the number of 30 people, including 15 womenand 15 men. While the object of the research is PPKn student learning outcomes, the dataused in this study focuses on learning outcomes data PPKn only. From the results of theaction, can be seen learning outcome Civics students from before action is taken (preliminarydata) cycle I and after the action on the second cycle by improving student learning outcomesthat have been achieved, known completeness class on preliminary data only 15 or (50 %) ofall students and after repair in the first cycle has increased to 26 people or 87% of the totalclass IV student SD Negeri 011 Beringin Makmur. After the improvement in cycle II to beincreased to 27 students or 90%.


2022 ◽  
Vol 9 (1) ◽  
pp. 78
Author(s):  
Hadiwaratama R Jusran

This study aims to improve learning outcomes in English aspects of reading skill ability through the word by word pronunciation learning method. This classroom action research was conducted in two cycles. The subjects of this study were fourth grade students of SD Muhammadiyah 2 Parepare with a total of 10 people. The data collection technique of this research used observation, tests, and field notes. While the data analysis technique used descriptive analysis. The results of this study indicate that the increase in learning for fourth grade students of SD Muhammadiyah 2 Parepare through pronunciation word by word is in the first cycle in the low category with an average score of 53.00, while in the second cycle there is an increase in the high category with an average value. average 85.00. In connection with these results, it can be concluded that the learning method of pronounciation word by word can improve learning outcomes of English aspects of reading skill ability for fourth grade students of SD Muhammadiyah 2 Parepare.


2020 ◽  
Vol 3 (2) ◽  
pp. 146
Author(s):  
Fajriah Hasanah Tri Komara ◽  
Zetra Hainul Putra ◽  
Neni Hermita

This research is motivated by the low mathematics learning outcomes of fourth grade students of SD Negeri 136 Pekanbaru, with an average score of 68.25 and only 17 of 40 reach the minimum completeness criteria (KKM). This research is a classroom action research (CAR) conducted aimed at improving the mathematics learning outcomes of fourth graders by implementing a cooperative model of picture and picture type. The subjects of this study were 40 fourth grade students of class IVB in 2019/2020 school year. Data collection instruments in this study were teacher activity sheets and student activities and learning outcomes. The results of this study indicate that student learning outcomes increased by 13.26% from an average of 68.25 to 77.3 in cycle I. In the second cycle it increased to 24.54% with an average of 85. Teacher activity also increased from 75 .00% with enough category in the first cycle of the first meeting to be 96.43% very good category in the second meeting of the second cycle. The results showed that the application of the Cooperative model type Picture and picture could improve the mathematics learning outcomes of class IVB students of SD Negeri 136 Pekanbaru.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


Perspektif ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 38-43
Author(s):  
Mira Santika ◽  
Gusmaweti Gusmaweti ◽  
Zulfa Amrina

The purpose of this study was to describe the increase in the effectiveness of communication and learning outcomes of fourth grade students in learning science through the Open Ended in SDN 26 Kampung Aur, this type of research is a class act, with the subject of the fourth grade students of SDN 26 Kampung Aur, which has 21 students. Research was conducted in the second semester of the school year of 2015/2016, the research instrument used is the effectiveness of communicating student sheets, sheets of assessment of learning outcomes in the cognitive aspects of students at level C1 (knowledge) and C2 (understanding). Based on the research results, the effectiveness of communicating students on the aspects asked in the first cycle obtain an average value of 49.99% increase in cycle II to 67.45%, the effectiveness of communicating students on aspects of the answer in the first cycle obtain an average value of 53.96% increased in the second cycle to 71.42%. While the results of student learning at the cognitive level C1 (knowledge) in the first cycle increase in cycle II 68.33 into 80.47, cognitive learning outcomes in level C2 (understanding) in the first cycle increase in cycle II 58.09 to 71.42 , It can be concluded that the Open Ended learning model can increase the effectiveness of communication and student learning outcomes in science teaching fourth grade SDN26 Kampung Aur.Keywords: Communicating Effectiveness, Results Learning, Model Open Ended, IPA


Author(s):  
Ayu Alfiani

<p><em>Lack of students' understanding of a learning concept can be related to the choice of media in learning activities. The use of audio-visual media can display real objects as well as parts that are difficult to present directly in a short time and played repeatedly to improve students' understanding of learning concepts in large and small groups. This type of research is Classroom Action Research (PTK). The stages carried out in this study include planning, implementing actions and observations, as well as reflection which are carried out in two cycles. This research was conducted on fourth grade students of SD Negeri 3 Menawan, Klambu district, Grobogan district. The results of the study were indicated by the percentage of student learning outcomes that had increased by 13%. In the first cycle it was 67%, while in the second cycle it became 80% and there was an increase in the average score of students from 70 to 75. This shows that the use of audio-visual media can improve understanding of the concept of plant parts, especially in grade IV SDN 3 Menawan.</em></p>


2018 ◽  
Vol 3 (2) ◽  
pp. 24-30
Author(s):  
Repitae Repitae ◽  
Rita Rahmaniati

This study aims to: (1) describe the learning activities of students in Mathematics learning using problem-based learning models with real media; (2) improving learning outcomes of Mathematics using problem-based learning with the actual press on fourth-grade students of SDN-3 Telangkah. The method and type of research used in this study are Classroom Action Research (CAR). The subjects in this study were 32 students of grade IVA SDN-3 SDN. The data collection techniques in this study were observations and tests. While the data analysis techniques used qualitative analysis and quantitative analysis. The results of the study showed that: (1) Learning activities of students during Mathematics learning used a problem-based learning model with real media to be good. This is by observation data, namely, in the first cycle obtained an average score of 3.4 with suitable criteria. (2) There is an increase in student learning outcomes in learning activities using problem-based learning models with real media on Mathematics which shows pre-action with an average of 58 with a percentage of 47%. And there is an increase in the first cycle with an average of 92 with a rate of 100% with the classification reached.


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