scholarly journals TERAPAN MEDIA PERMAINAN ULAR TANGGA PINTAR DALAM MENINGKATAN MOTIVASI DAN HASIL BELAJAR

Author(s):  
Moh. Aniq Kh.B, Ian Bagus Koko Darminto

Use appropriate media often affect the level of motivation and the level of student learning outcomes. Teachers who rarely use the media in the learning process of students' learning motivation and result in low student learning outcomes. The purpose of this study was to determine the increase in learning motivation and learning outcomes through the use of media in a clever snakes and ladders games or thematic integrative learning. Subjects were fourth grade students of SD Negeri 2 Kronggen, totaling 18 students, which consisted of eight male students and 10 female students. The result showed that the students' motivation has increased from 61.11% to pre cycles, 72.22% in the first cycle, while the cycle I 72.22% to 94.44% in the second cycle. Then the student learning outcomes on cognitive aspects showed an increase in pre-cycle condition of the average value of student learning outcomes 68.34 and 61.12% of students learning completeness. While in the first cycle, the average value of student learning outcomes increased to 72.78% and 77.78% mastery learning students. While in the second cycle the average value of student learning outcomes increased to 93.34% and 100% complete learn student. Based on the analysis of research data, it can be concluded that the use of snakes and ladders games or smart media can enhance learning motivation and learning outcomes thematic integrative Elementary School fourth grade students 2 Kronggen

Perspektif ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 38-43
Author(s):  
Mira Santika ◽  
Gusmaweti Gusmaweti ◽  
Zulfa Amrina

The purpose of this study was to describe the increase in the effectiveness of communication and learning outcomes of fourth grade students in learning science through the Open Ended in SDN 26 Kampung Aur, this type of research is a class act, with the subject of the fourth grade students of SDN 26 Kampung Aur, which has 21 students. Research was conducted in the second semester of the school year of 2015/2016, the research instrument used is the effectiveness of communicating student sheets, sheets of assessment of learning outcomes in the cognitive aspects of students at level C1 (knowledge) and C2 (understanding). Based on the research results, the effectiveness of communicating students on the aspects asked in the first cycle obtain an average value of 49.99% increase in cycle II to 67.45%, the effectiveness of communicating students on aspects of the answer in the first cycle obtain an average value of 53.96% increased in the second cycle to 71.42%. While the results of student learning at the cognitive level C1 (knowledge) in the first cycle increase in cycle II 68.33 into 80.47, cognitive learning outcomes in level C2 (understanding) in the first cycle increase in cycle II 58.09 to 71.42 , It can be concluded that the Open Ended learning model can increase the effectiveness of communication and student learning outcomes in science teaching fourth grade SDN26 Kampung Aur.Keywords: Communicating Effectiveness, Results Learning, Model Open Ended, IPA


Author(s):  
Maria Melfa Simanjuntak ◽  
Hasratuddin ◽  
Zulkifli Matondang

Mathematics learning outcomes obtained by students at least describe the achievement of learning objectives to be achieved. But the learning outcomes of students at SD Negeri 102119 Nagaraja are still relatively low with a low level of student motivation so that it influences the teaching and learning process. With one alternative that can help using the Realistic Mathematical Approach (PMR) can improve student learning outcomes and motivation to learn mathematics. Therefore, this study aims to examine the Effect of Realistic Mathematical Approaches on Learning Outcomes of Mathematics; Effect of Realistic Mathematical Approaches on Student Learning Motivation; and Great influence of learning approaches on student learning outcomes in mathematics and student motivation. This research is a quasi-experimental research. The population in this study were all fourth grade students of SD Negeri 102119 Nagaraja Serdang Bedagai, totaling 54 students. The instrument used consisted of a test of learning outcomes and a motivation questionnaire. Data were analyzed with the Simple Regression Analysis Test. Based on the results of the analysis the results of the study are obtained that the Realistic Mathematics Approach gives an effect on the mathematics learning outcomes of fourth grade students of SD Negeri 102119 Nagaraja Serdang Bedagai because the value of Sig. equal to 0,00 <0,05 with t count 7,158> t table 2,064; The Realistic Mathematics Approach does not have an effect on student motivation because the value of Sig. of 0.84> 0.05 with t count 0.193 <t table 2.064; and The magnitude of the effect of the learning approach on mathematics learning outcomes 68.1% and the effect of the learning approach on learning motivation 0.2% while the remaining 31.7% is influenced by factors other than the learning approach.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Arinta Mega Fap ◽  
Agustina Tyas Asri Hardini

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar serta motivasi belajar siswa. Penelitian ini merupakan penelitian tindakan kelas dengan dua siklus di SD Negeri Banyuurip, Boyolali. Subjek penelitian ini adalah siswa kelas dua serta materi yang digunakan adalah tema enam, yaitu merawat hewan dan tumbuhan. Instrumen yang digunakan adalah tes hasil belajar secara kognitif pada tiap siklus serta wawancara motivasi belajar siswa. Teknik analisis data yang digunakan adalah analisis deskriptif, uji ketuntasan rata-rata, uji ketuntasan proporsi, serta uji n-Gain. Hasil peneltian menunjukan bahawa penggunaan blended learning pada prasiklus sampai siklus kedua mengalami peningkatan. Nilai rata-rata hasil belajar siswa yang diajar menggunakan blended learning secara statistik signifikan karena t-hitung melebihi t-tabel (5,41 > 1,82). Poporsi ketuntasan siswa yang diajar menggunakan blended learning melebihi 75% dengan Z tabel (1,64) < Z hitung (182). Terdapat peningkatan hasil belajar siswa setelah diuji menggunakan n-gain berada pada kategori tinggi. Pada hasil wawancara motivasi belajar, siswa lebih menyukai pembelajaran blended learning, sehingga motivasi belajar siswa menjadi lebih tinggi dari pada sebelumnya karena kesesuaian media yang diberikan.Blended learning to improve learning outcomes and study motivation in the pandemic Covid-19AbstractThis research aims to determine the increase in learning outcomes and student learning motivation. This research is a classroom action research with two cycles at SD Negeri Banyuurip, Boyolali. The subjects of this study were students in grade two, and the material used was theme six, namely caring for animals and plants. The instrument used was a test of learning outcomes in each cycle and an interview of student learning motivation. The data analysis technique used is descriptive analysis, average completeness test, proportion completeness test, and n-Gain test. This study indicates that the use of blended learning in the pre-cycle until the second cycle has increased. The average value of student learning outcomes taught using blended learning is statistically significant because the t-count exceeds the t-table (5.41> 1.82). The proportion of completeness of students taught using blended learning exceeds 75% with Z table (1.64) <Z count (182). And there is an increase in student learning outcomes after being tested using n-gain is in the high category. In the learning motivation interview results, students prefer blended learning so that the student's learning motivation is higher than before because of the suitability of the media given.


2020 ◽  
Vol 2 (1) ◽  
pp. 64
Author(s):  
NURIANI POBELA

The purpose of this study is to improve student learningoutcomes on the circumference and area of the trianglethrough the use of teaching aids. The source of the researchdata is the fourth grade students of SD Negeri 2 Bilalang witha total of 16 students. The study was conducted for 3 months.The data collected is quantitative and qualitative data.Quantitative data is data obtained from the results of tests oflearning outcomes in each cycle. Qualitative data wereobtained from observation sheets in each learning cycle.Pengelohan data using classical learning completeness. Thestudy was declared successful if the classical learningcompleteness reached a minimum of 80% of students receiveda minimum score of 70. The results of the study in the firstcycle an average value of 70.625 with a percentage of successthat is 50% or 8 of 16 students who completed. In cycle II, theaverage value was 81.875 with a success rate of 93.75% or 15out of 16 students completing. The learning outcomes ofGrade IV SDN 2 Bilalang students in learning thecircumference and area of the triangle proved to be improvedthrough the use of teaching aids.Keywords: student learning outcomes, the circumference and area of thetriangle, teaching aids.


Author(s):  
Lenny Aprilitsnaeni

<p><em>The science learning process carried out by the teacher is still conventional which tends to make students feel bored and does not provide opportunities for students to be active in learning so that there are still many students who have difficulty following the learning process which results in low student learning outcomes. This problem is also experienced by students at SD Negeri Ngrajek 1. The purpose of this study is to improve student learning outcomes through the Problem Based Learning learning model for fourth grade students at SD Negeri Ngrajek 1. The research form is Classroom Action Research (CAR). Based on the percentage of student learning outcomes, the average value in each cycle can be obtained, namely in the first cycle there was an increase in the average value of 8.75, namely the initial average value of 66.25 increased to 75. Classical student learning outcomes are still classified as moderate. with an average acquisition of 79 in the 70-79 interval in the medium category. In the second cycle the average score of students increased by 12.5, which was originally an average of 66.5 students in the second cycle the average value was 79 in the medium category. In cycle III the average score of students also increased by 14.5, which was originally 66.5 students on average in cycle III the average value was 81. Classical student learning outcomes were in the interval 80-89 in the high category. This means that learning through the Problem Based Learning method can improve the learning outcomes of fourth grade students at SD Negeri Ngrajek 1.</em></p>


Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


2016 ◽  
Vol 5 (1) ◽  
pp. 14
Author(s):  
Garnawati Siregar

Problems in the Classroom Action Research (PTK) is the low learning outcomes IPA A fourth grade students of SDN 015 Sungai Salak Kecamatan Tempuling. This study addressed the problem by applying direct instrucsion models. The problem of this research is "Is the direct application of the model intruction IPA can improve learning outcomes in grade IV A SDN 015 Sungai Salak Kecamatan Tempuling ?. The purpose of this study is to improve science learning outcomes in class IV A SDN 015 Sungai Salak Kecamatan Tempuling by way of direct intruction models. Direct intruction A model of fourth grade students of SDN 015 Sungai Salak, Kecamatan Tempuling can improve learning outcomes significantly. At first the student learning outcomes pre-cyclye is 36.00 categorized as very unfavorable; in the first cycle was 61.00 with category; and the results of the second cycle is 81.50 with very good category. Mastery learning individually and classical increases; pre-cyclye 4 students and 20.00 (not finished); in the first cycle is 12 students and 60.00% (not finished) and the second cycle is 19 students or 95% (complete). Based on observations of fourth grade students of SDN 015 A Sungai Salak Kecamatan Tempuling, activity in the first cycle an average of 72% or better and the second cycle of activity is 82% or better at all. Students seem to understand the direct intruction models and they can understand the subject matter properly and appropriately. Based on the research results with direct instructional improvement intruction models managed to fix the problem of low student learning outcomes SDN 015 class IV A Sungai Salak Kecamatan of Tempuling. 


2017 ◽  
Vol 5 (3) ◽  
pp. 563
Author(s):  
Ambari '

SD Negeri 011 Beringin Makmur, especially in the fourth grade, KKM to subjects who haveditatapkan PPKn is by KKM is 65. Particularly in the fourth grade SD Negeri 011 BeringinMakmur PPKn low student learning outcomes. It can be seen from the students after the testin midterm average value of only 61.5. Based on the preliminary study authors, the lowstudent learning outcomes PPKn caused by several things, the strategies used in teaching theteacher does not comply with the demands of learning and students during lessons PPKnfrequency only ask very little because the material is only presented in the form of lectures.The purpose of this study is to improve learning outcomes in subjects PPKn through theimplementation of inquiry learning model SD Negeri 011 Beringin Makmur fourth gradestudents. This research is a classroom action through the stages of planning, implementingaction, observation and reflection. Design research is the model cycle of improvementplanning, implementing action, observation and reflection. The subjects were students ingrade IV SD Negeri 011 Beringin Makmur with the number of 30 people, including 15 womenand 15 men. While the object of the research is PPKn student learning outcomes, the dataused in this study focuses on learning outcomes data PPKn only. From the results of theaction, can be seen learning outcome Civics students from before action is taken (preliminarydata) cycle I and after the action on the second cycle by improving student learning outcomesthat have been achieved, known completeness class on preliminary data only 15 or (50 %) ofall students and after repair in the first cycle has increased to 26 people or 87% of the totalclass IV student SD Negeri 011 Beringin Makmur. After the improvement in cycle II to beincreased to 27 students or 90%.


JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 62-78
Author(s):  
Paridamiwati

The phenomenon of low student learning outcomes from observations of researchers in the field is caused by several factors, such as: (1) The learning carried out by the teacher still uses conventional learning, namely the teacher lectures in delivering material, questions and answers and assignments, so it does not provide encouragement for students to study seriously ; (2) In delivering learning, the teacher still places students as recipients so that students are passive and only wait for information from the teacher without trying to find it. This can be seen when the teacher asks for students' opinions, only a few students give opinions and ask questions about things that are not understood; (3) This is also due to the lack of teacher knowledge about learning strategies that can activate students; (4) Teachers do not provide opportunities for students to work together in doing their assignments with their friends. This makes researchers feel the need to improve the learning process with efforts made to apply an appropriate learning model, namely the Think Pair Share Type cooperative learning model. This type gives students time to think and respond and help each other. Cooperative learning Think Pair Share is a cooperative learning model that allows students to help each other and cooperate with one another. Through this model students are more enthusiastic in learning so that they can increase the achievement of optimal learning outcomes. The formulation of the problem is as follows: "Does the student learning outcomes increase through the application of the Think Pair Share type of cooperative learning model for fourth grade students of SD Negeri 6 Sukajadi, Pekanbaru City?". The purpose of this study was to determine the improvement of social studies learning outcomes through the application of the Think Pair Share Type Cooperative learning model for class IV SDN 6 Sukajadi, Pekanbaru City. Based on the data that has been presented above, it is concluded that the application of the Think Pair Share (TPS) cooperative learning model can improve social studies learning outcomes for fourth grade students of SD Negeri 6 Sukajadi (the average student learning outcomes through cycle I is 62.25, while in the second cycle the average student learning outcomes of 76.25)


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


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