scholarly journals Development of Goal Sensor in Futsal Goal Using Pattern Detection

2021 ◽  
Vol 2 (2) ◽  
pp. 51-56
Author(s):  
David Susilo Budi ◽  
Amir Supriadi

Development of Goal Sensor Tools in Futsal Sports is a tool in matches and training to detect goals in futsal games. This tool can help teams, coaches and referees in detecting goals in matches and training. This tool was made with the aim of assisting the coach in applying the game system to defend and attack in order to get goals and so as not to concede. This tool serves to detect goals without any doubt in goal decision making.This study aims to develop a goal sensor to assist in matches and training. The population in this study were 30 athletes from the Joint Club FS and Tibor FC as well as 6 experts in each field. The form of the tool that has been made in advance is validated by 3 experts, namely 1 sports expert from the University who has a sports education background, 1 futsal coach expert and 1 electronics expert. The small group test involved 10 athletes and 3 experts, then the results were validated with an average value of the third validity of 77%. The results of the large group trial involved 20 people and 6 experts, then the results were validated with an average value of the sixth validity of 84%. Based on the results of validation by experts, it can be concluded that the development of a goal sensor in the futsal goal using 2020 pattern detection is valid and can be used. However, this tool cannot be disseminated because there are still many shortcomings in this tool.

2021 ◽  
Vol 1 (2) ◽  
pp. 117-124
Author(s):  
Taufiq Hidayat

Development of Cone Devices Using Android-Based Sensors and Timers for Agility Training Futsal Athletes is a training aid in carrying out agility training programs for athletes in the futsal sport. This tool helps coaches in presenting agility training programs to athletes, so that athletes can carry out their training better and optimally. This tool was made with the aim to help athletes train agility movements to be more proficient because agility in the futsal game is needed. The research method used in this research is research and development methods. The sample population in this study were 6 experts, namely 2 sports experts, 2 trainers and 2 electronics experts. The form of the predetermined tool was validated by 3 experts, namely 1 futsal coach, 1 sports coach from the university who has a sports education background, and by 1 electronics expert for examination. In a small group trial, it involved 3 experts and the results were validated with an average value of the third validity of 74%. The results of the large group test of the 6 experts and the results have been validated with an average validity value of the sixth is 87%. From the results of the design validation production, product trials and trials above, it can be ignored that the agility training aids are valid and can be used in the training process to improve agility in futsal athletes.


2020 ◽  
Vol 5 (2) ◽  
pp. 80-90
Author(s):  
Yoki Afriandy Rangkuti ◽  
Nona Novita ◽  
Eko Purnomo ◽  
Rizkei Kurniawan

Mawashi Geri Jodan kick is one of the kicks that is often taken when competing with a score of 3 points (ipon). Mawashi Geri Jodan has a side-to-top kick towards the head from the side, how to do a mawashi geri jodan kick by lifting his straight leg up and aimed at the side target of the head. When practicing the Mawashi Geri kick, the athlete feels bored and lacks enthusiasm due to the lack of variation in the training provided by the coach. The purpose of this study was to determine the effectiveness of the variation of Geri Jodan's mawashi kick training and to determine the accuracy of the kicks in the training variations developed for kumite athletes. The method used in this research is the research and development method or Research and Development (R&D) by conducting trials in small groups and large group trials. The development of this variation of the mawashi geri jodan kick training exercise has been effective because the products offered have passed the product validation stage carried out by experts and phase I product trials have been carried out with an average value of 65.47% in the "Eligible" category. II with an average score of 85% in the "Very Appropriate" category. The accuracy of the kick training variations of the mawashi geri jodan kick in the small group trial was in the "Fair" and "Good" categories. And in the large group trial it fell into the "Good" and "Very Good" categories.


2021 ◽  
Vol 1 (2) ◽  
pp. 132-139
Author(s):  
Basyaruddin Daulay ◽  
Wahyu Hardiansyah Nasution

This study aims to develop a variety of futsal goalkeeping training in futsal games. The population in this study were futsal goalkeepers who came from five futsal clubs in Medan and Deli Serdang, namely The Class futsal club, Namira Medan futsal club, SKP Deli Serdang futsal club, Fantastic futsal club and PTKS FC futsal club. Region I Medan in 2017. The variations that have been made in advance are validated by 3 experts, 1 person is a trainer who comes from the futsal club Bangsal 13, 1 person is a sports academic from Medan State University who has a sports education background, and 1 person is an expert goalkeeper coach who knows about futsal goalkeeping. The small group test involved 4 futsal goalkeepers and the large group test involved 15 futsal goalkeepers. There are 20 variations of the futsal goalkeeper training. The result of expert validation shows that the overall variation of the exercises can be used to improve the ability of the futsal goalkeeper where the average percentage of validity is 80%. The results of the small group test on 4 players showed that the 20 variations had met the eligibility or valid criteria. The percentage of validity of the questionnaires that have been distributed to the sample shows that 87% -100% of them admit that the variation meets the criteria to improve the ability of futsal goalkeepers. The results of a large group test of 16 futsal goalkeepers showed that the 20 models met the criteria for use. The percentage of validity of the questionnaires that have been distributed to the sample shows that 90% -100% of them admit that these variations have met the criteria to improve the ability of futsal goalkeepers. It can be concluded that these twenty variations are good for improving the ability of futsal goalkeepers to block shots at their goal and each variation is very important to do in training so that the training is not boring.


2021 ◽  
Vol 1 (2) ◽  
pp. 83-89
Author(s):  
Iqbal Siagian Siagian ◽  
Yan Indra Siregar

This study aims to develop a form of training model for passing accuracy in soccer. The population in this study were all soccer athletes from Postab, PTPN II and Sinar Pagi. The form that has been made in advance is validated by 3 experts, 1 soccer ball coach, 1 expert in sports and 1 expert in the field of language, where the percentage of validity is 86% which is taken from the smallest to the largest percentage value of the overall results. The method used is the research and development method (Research and Development / R&D). The results of the small group test involving 3 experts consisting of 1 expert trainer, 1 linguist and 1 sports academic showed that the 20 variations of the exercise had met the proper criteria. The percentage of validity of the questionnaire that has been distributed to the sample shows that 88% is taken from the smallest to the largest percentage value of the overall results. The results of a large group test of 6 experts consisting of 2 expert trainers, 2 linguists and 2 sports academics showed that the 20 variations of the exercise had met the criteria worthy of use. The percentage of validity of the questionnaire that has been distributed to the sample shows that 90% is taken from the smallest to the largest percentage value of the overall results. It can be concluded that the 20 training variation models are good for increasing the ability of passing accuracy in soccer and training to be more interesting, because this is very important in training so that the exercise is not boring and becomes input for coaches in football clubs throughout Indonesia.


2021 ◽  
Vol 1 (2) ◽  
pp. 90-100
Author(s):  
Alfian Hidayat Purba ◽  
Mahmuddin

This study aims to determine the feasibility of variations in Attacing training with the 2020 Power Play futsal strategy. This research method is a type of research and development or Research and Development (R&D). The subjects of this study were taken from the Academy Bersama FS Medan, the Academy KQFC Medan and CP. Dasatama FC TebingTinggi. The small group trial involved 10 subjects at the Academy Club with FS Medan. The large group trial in this study involved 30 athletes from the club Academy KQFC Medan and CP. Dasatama FC TebingTinggi, This variation of Attacing training with the 2020 futsal Power Play strategy has been made and validated by 3 experts, namely, Expert Trainers, Sports Experts and Linguists. The results of the small group test involving 10 futsal athletes from the Academy with FS, 10 athletes from the Academy Bersama FS Medan, showed that the various forms of attacking exercises with the Power Play Strategy met the criteria to be continued in large group trials with a percentage of 70 - 100%. The results of the large group test involved 30 futsal athletes from the KQFC Medan Academy and CP. DasatamaTebingTinggi, 30 athletes from the Academy KQFC Medan and CP. DasatamaTebing is high, indicating that the various forms of attacking exercises with the Power Play Strategy fulfill the criteria to be continued in large group trials with a percentage of 90 - 100%. It can be concluded that the development of various Attacing exercises with the Power Play strategy can be categorized as "very good" with the meaning "feasible and usable. Because this is important in improving training and competition and can make it easier for coaches to do Attacing exercises with the Power Play strategy.


Author(s):  
Rini Dian Anggraini ◽  
Titi Solfitri

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran matematika untuk sekolah menengah pertama yaitu kurikulum Silabus, Rencana Pembelajaran dan Lembar Kerja Siswa 2013 tentang statistik dan probabilitas dengan menggunakan model pembelajaran berbasis masalah. Penelitian ini menggunakan model pengembangan oleh Borg dan Gall yang dimodifikasi oleh Sugiyono (2008) melalui langkah-langkah: (1) potensi dan masalah; (2) pengumpulan data; (3) desain produk; (4) validasi desain; (5) revisi desain; (6) uji coba kelompok kecil; (7) revisi produk; (8) uji coba kelompok besar; (9) revisi produk. Pada tahap potensi dan masalah, para peneliti melakukan analisis potensi dan masalah. Kemudian, peneliti mengumpulkan data yang diperlukan sebagai referensi untuk desain perangkat pembelajaran matematika yang akan dikembangkan. Desain perangkat pembelajaran yang telah dikembangkan kemudian divalidasi oleh tiga validator dan direvisi berdasarkan saran validator. Hasil perancangan perangkat pembelajaran kemudian diujicobakan dalam uji coba kelompok kecil yang subjeknya 8 siswa kelas VII SMP Negeri 23 Pekanbaru. Setelah dicoba dalam uji coba kelompok kecil, kemudian direvisi berdasarkan kuesioner dari siswa yang mengikuti uji coba kelompok kecil. Setelah itu, para peneliti melakukan uji coba dalam kelompok besar yang subjeknya adalah 39 siswa kelas VII SMP Negeri 23 Pekanbaru, direvisi lagi dan disempurnakan. Berdasarkan hasil analisis dan diskusi data, perangkat pembelajaran yang telah dikembangkan valid yang nilai untuk Silabus adalah 3,39, rata-rata nilai untuk 5 Rencana Pelajaran adalah 3,41. Nilai rata-rata untuk 5 Lembar Kerja Siswa adalah 3,34. Lembar Kerja Siswa yang telah dikembangkan adalah persyaratan praktis yang memenuhi syarat untuk digunakan oleh siswa sekolah menengah pertama.   This research aimed to develop mathematics learning device for junior high school that are Syllabus, Lesson Plan and Students Worksheet curriculum 2013 on statistics and probability by used problem based learning model. This research use development model by Borg and Gall modified by Sugiyono (2008) through the steps : (1) potentials and problems; (2) data collection; (3) design product; (4) validation of design; (5) revision of design; (6) small group trial; (7) revision of product; (8) large group trial; (9) revision of product. At potentials and problems stage, the researchers conducted analysis of potentials and problems. Then, researchers collect the necessary data as reference to design of mathematics learning device that will be developed. Design of learning device that had been developed then validated by three validators and revised based on validator suggestion. The result of learning device design and then try out in small group trial which subjects are 8 students of VII SMP Negeri 23 Pekanbaru. After try out in small group trial, then it revised based on questionnaire from the students who take the small group trial. After that, the researchers conducted try out in large group trial which subjects are 39 students of VII SMP Negeri 23 Pekanbaru, revised again and refined. Based on result of data analysis and discussion, learning device that had been developed is valid which value for Syllabus is 3,39, the average of value for 5 Lesson Plan are 3,41. The average of value for 5 Students Worksheet are 3,34. Students Worksheet that had been developed is qualify practical requirement to used by students of junior high school.


2021 ◽  
Vol 9 (2) ◽  
pp. 256-267
Author(s):  
Randy Febri Tauba ◽  
Bafirman HB

Penelitian ini bertujuan untuk membuat prototipe instrumen tes dribbling futsal menggunakan teknologi mikrokontroler arduino yang terhubung dengan aplikasi android. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Subjek penelitian adalah Pemain Futsal SMA N 1, 2 dan 9 Sijunjung, Kecamatan Sijunjung, Kabupaten Sijunjung, Sumatera Barat. Untuk Validasi alat oleh tiga orang ahli yaitu ahli Evaluasi dan Tes Pengukuran, Ahli Futsal, dan Ahli IT. Pengembangan instrumen tes dribbling futsal ini dilakukan dengan uji kelompok kecil dengan sampel 15 orang putra dan uji kelompok besar dengan sampel 45 orang putra. Metode yang digunakan adalah metode validitas ahli dengan penilaian menggunakan instrumen angket dan metode test dan retest untuk uji reliabilitas alat yang dianalisis dengan menggunakan rumus r korelasional. Hasil dari penelitian ini Hasil dari penelitian ini didapatkan nilai validitas sebesar 91,33%, kategori “Sangat Baik/layak” dan uji reliabilitas kelompok kecil sebesar 0.986, dengan kategori “Tinggi” dan kelompok besar sebesar 0.947, dengan kategori “Tinggi”. Kemudian didapatkan nilai praktisitas sebesar 94% dan nilai efektivitas sebesar 90%, maka disimpulkan bahwa instrumen tes dribbling futsal menggunakan teknologi mikrokontroler arduino efektif  digunakan sebagai alat ukur untuk mengukur kecepatan dribbling futsal. Development of dribbling test instruments in futsal games using arduino microcontroller technology AbstractThis study aims to make a prototype of the futsal dribbling test instrument using Arduino microcontroller technology that is connected to an Android application. This research is a research and development (Research and Development). The research subjects were Futsal Players SMA N 1, 2 and 9 Sijunjung, Sijunjung District, Sijunjung Regency, West Sumatra. For tool validation by three experts, namely Evaluation and Measurement Tests, Futsal Experts, and IT Experts. The development of the futsal dribbling test instrument was carried out with a small group test with a sample of 15 men and a large group test with a sample of 45 men. The method used is the expert validity method with an assessment using a questionnaire instrument and the test and retest method to test the reliability of the tools analyzed using the correlation r formula. The results of this study obtained a validity value of 91.33%, the category "Very Good / feasible" and the small group reliability test was 0.986, with the "High" category and the large group was 0.947, with the "High" category. Then obtained a practical value of 94% and an effectiveness value of 90%. Thus, it can be concluded that the futsal dribbling test instrument using arduino microcontroller technology is good for use as a measuring tool to measure the speed of futsal dribbling.


2021 ◽  
Vol 5 (2) ◽  
pp. 186
Author(s):  
Jony Damanik ◽  
Tarsyad Nugraha ◽  
Suprayitno Suprayitno

This research was conducted at PT Best Profit Medan. The research treatment was carried out by adjusting the schedule during work holidays. The time of this research was carried out from October 2020 to November 2020. Subjects or users targeted in research on the development of the snake and ladder game on physical fitness for employees of PT Best Profit Medan. The issues in the small group in this study were 20 employees of PT Best Profit Medan, and the subjects in the large group in this study were 40 employees of PT Best Profit Medan. The research subjects were taken based on the purposive sampling technique with the following criteria: 1) for women in healthy body condition and not in a state of pregnancy, 2) for men whose body condition was healthy and did not suffer from internal diseases. This research method is a development method. The study results are small group product trials. From the value obtained, it is known that the empirical score obtained is 78.87% (Appropriate to Use), so it can be stated that the snake and ladder game product is effective. Large group trial, the results above are the results of the questionnaire distributed to the experts attached in the attachment and then calculated. The acquisition of the expert revision in the small group trial is 98.44% (Very Appropriate to Use), but in extensive group trial studies, it has been no revisions from experts.


Author(s):  
Agung Achmadi Lumban Tobing ◽  
Sanusi Hasibuan ◽  
M. Irfan ◽  
Indrakasih Indrakasih

The main objective of this research is developing a medium for assisting passing over as a volleyball learning media. This research was conducted at FIK State University of Medan in 2021. Research at FIK UNIMED Medan will be carried out from February 9 to March 4, 2021. The type of research used is research and development, a small trial sample of 6 students and a large trial of 10 students as well as media, sports and language experts. In small group trialsvalidated by 3 experts, where the percentage of validity reaches 82% - 94.11% with valid criteria can be used. In large group trials the percentage of validity reaches 90% - 98.88%with valid criteria can be used.The small group trial sample of 6 PKO FIK UNIMED students reached 80% with valid criteria, and the large group trial sample of 10 PKO FIK UNIMED students reached 88% with valid criteria. From the test of the effectiveness and efficiency of the passing over aids with learning media experts, it reached 98.18% with valid criteria for use and sports experts reached 96.36% with valid criteria for use. On the basis of the data obtained, the development of the passing-over aids media product is deemed feasible to be developed as one of the learning media aids in volleyball game material.


Author(s):  
Getreda Gabrilla Karubaba ◽  
Kristia Yuliawan

The application made in this study is used in the scope of the University of Papua Informatics Engineering Department, based on information and procedures for making the final thesis task of the Informatics Engineering Department of the University of Papua, this application was made using the Waterfall system development model and developed with PHP programming language with a CodeIgniter framework and MySQL Database. This Online Thesis application consists of 3 users. The first user in this application is the Chair of the Study Program who acts as the Administrator, the second is Thesis Supervisor, and The third is Students of the Informatics Engineering Department at the University of Papua. Available menu options are Upload Proposal, List of Proposals, Thesis Title List, Message, New Message, Inbox, Control Card Menu, Student List, Lecturer List, and Profile. Information System that can facilitate the search for proposals, thesis titles and guidance processes carried out by the Informatics Engineering Department of the University of Papua. 


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