scholarly journals Direct Problem-Based Learning (DPBL): A Framework for Integrating Direct Instruction and Problem-Based Learning Approach

2017 ◽  
Vol 11 (1) ◽  
pp. 119 ◽  
Author(s):  
Sri Winarno ◽  
Kalaiarasi Sonai Muthu ◽  
Lew Sook Ling

Direct instruction approach has been widely used in higher education. Many studies revealed that direct instruction improved students’ knowledge. The characteristics of direct instruction include the subject delivered through face-to-face interaction with the lecturers and materials that sequenced deliberately and taught explicitly. However, direct instruction resulted in low creative thinking and teamwork skills among students. Therefore, problem-based learning activities were adapted to reform and create an innovation of a direct instruction approach in developing the new situation.Objective: This study aimed at exploring lecturers’ and students’ perspectives towards Direct Problem-Based Learning (DPBL) activities as a new approach for activities in the classroom.Design: A quasi-experimental design was used.Participants: Third-year students (N = 276) who signed up for Computer Networks subject from Dian Nuswantoro University, Indonesia and five lecturers were involved.Findings and Results: Learning outcomes were significantly positively (Sig. p=.00). Creative thinking skills score increased 8.4%, Teamwork skills score increased 11.5%, and knowledge score increased 25.9% of DPBL approach. The majority of students have difficulties in the direct instruction approach 4.71(.472). Whereas, 1.99(.655) students have low difficulty in DPBL approach. Expert participants agreed that DPBL approach can enhance creative thinking and teamwork skills  4.70(.50).

Author(s):  
Ari Nofida ◽  
Syaiful Arif

This research aims to study the feasibility of learning models, student activities, and the presence or absence of problem-based learning models on the creative thinking skills of grade VII students at SMP Negeri 1 Mlarak. This research is a quasi-experimental study with a nonequivalent control group design. This study uses PBL learning models assisted by audio visual media for the experimental class and conventional models for the control class. The instrument used was a written test consisting of descriptions, while the statistical analysis used the t test (independent sample test) and one tail test.


2021 ◽  
Vol 5 (3) ◽  
pp. 417
Author(s):  
Utharia Darmayanti ◽  
Sri Wulandari ◽  
Fitra Suzanti

The 2013 curriculum requires teachers to integrate higher-order thinking skills. One of them is creative thinking. Mind map integration in Problem Based Learning (PBL) is thought to be able to assist students in improving creative thinking. This study aims to determine the effect of increasing creative thinking through the integration of mind maps in PBL on eighth grade students of SMPN 25 Pekanbaru. This type of research is quasi-experimental. The research population was class VIII SMPN 25 Pekanbaru. The research sample consisted of class VIII.1 as the experimental class and class VIII.2 as the control class. Data in the form of pretest and posttest. N-gain analysis was conducted to see the increase in student scores and MANOVA was used to examine the effect of mind maps in PBL on students creative thinking abilities. The average value of creative thinking is better in the experimental class which is 78.08 in the digestive system material with N-gain relatively close to high, namely 0.68 while in the control class only 54.88 is sufficient category. The MANOVA test also shows that there is an effect of mind maps in PBL on the creative thinking ability of class VIII SMPN 25 Pekanbaru with a significance value of 0.000 <0.05. This shows that the application of mind map integration to PBL is able to improve the creative thinking skills of SMP Negeri 25 Pekanbaru students.


2019 ◽  
Vol 2 (4) ◽  
pp. 213
Author(s):  
Astri Elpiani ◽  
Asep Bagas

This study aims to determine the ability of mathematical creative thinking students who learn using the Problem Based Learning approach. The population in this study were students of SMP 1 Jatisari class VIII A in Sukamaju Village which consisted of 18 students and 12 female students. This study was a quasi-experimental study using the results of a trial test pretest-posttest experimental control group. The instrument used in this study is a test to measure mathematical creative thinking skills in the form of 5 questions. Then the score data of students' mathematical creative thinking ability were analyzed statistically by using a difference test of two average values from the results of the pretest-posttest. The results showed that students' creative mathematical thinking ability using the Problem Based Learning approach was different from the results of the pretest-posttest. Besides that students also showed positive perceptions of problem-based learning and there were good results on mathematical creative thinking skills.


2019 ◽  
Vol 8 (2) ◽  
pp. 198
Author(s):  
M. Helmi Hariadi ◽  
Jumadi Jumadi ◽  
Insih Wilujeng ◽  
Heru Kuswanto ◽  
Wulandari Wulandari ◽  
...  

This study aimed at determining the effect of the inquiry training learning model assisted by Google Classroom in improving students' creative thinking skills. This research was quasi-experimental. Total samples were 32 students of SMAN 1 Banguntapan. The instrument test was essay test to measure the creative thinking skills. The first step of study was the given the pretest, then face-to-face learning and online learning at the time agreed upon with students. The final stage was carried out posttest to see the achievement of score after treatment. The results showed that the gain scores of creative thinking skill in students are categorized into three, namely: 62% of students with low category gain scores, 31% of students with moderate category gain scores, and 7% of students with high category gain scores. The average score of gain of creative thinking ability was 0.3 which was in the medium category. Based on these results, further research is needed with an emphasis on optimizing the use of Google Classroom and confirming knowledge construction in face-to-face learning.


Author(s):  
Ahmad Nurkhin ◽  
Kardoyo Kardoyo ◽  
Hengky Pramusinto ◽  
Rediana Setiyani ◽  
Ratieh Widhiastuti

This study aims to examine the implementation of blended problem-based learning in introductory courses on accounting in order to improve stu-dents' critical and creative thinking skills and student learning outcomes. The research design carried out is classroom action research (CAR). The ob-ject in this study is Accounting Education students at the Faculty of Eco-nomics, Semarang State University. The research was conducted in Septem-ber-October 2019. The procedure for carrying out CAR consists of planning, implementing, observing and reflecting. CAR is implemented in two cycles. The research data has been gathered using documentation, observation and testing. For data analysis, quantitative and qualitative descriptive methods are used. The researchers have carried out two cycles with each cycle con-sisting of two lecture meetings. In the first cycle, researchers used Google classroom, mind mapping, online quizzes, and Instagram social media to improve interaction and the quality of lectures by applying blended prob-lem-based learning. Researchers focused on improving students' critical and creative thinking skills in the first cycle. The results showed that the stu-dents have good critical and creative thinking skills. In the second cycle, re-searchers still continued to use Google classroom and combined it with face-to-face lectures using "make a note" assignments and group discus-sions. Researchers took quantitative measurements to see the success of the treatment. The results showed that students were able to obtain better grades than before being given the treatment.


2019 ◽  
Author(s):  
Ibrahim Arman

<p>This study aimed at investigating the Effectiveness of Mantle of the Expert in creative thinking Skills among the 7<sup>th</sup> Graders. The study conducted on a sample of 7<sup>th</sup> Graders at Kober Secondary Boys School and Upper Kober Elementary Girls School. The study sample consisted of (100) students split into two groups (experimental and control). The researcher adopting the Torrance test for creative thinking the verbal image "A" by examining the tests used in the Ristow study (1988), Edwards and Baldov (1987) study, and designing a teacher book for the (engineering and measurement) unit according to the integration between the strategies of the mantle of the expert and role playing.</p> <p>This study adopted quasi-experimental design. It included two groups (experimental and controlled) in two branches (males and females) for each group. The controlled group was taught by using the traditional method whereas the experimental group by the mantle of the expert. The data analyzed using (ANCOVA) test to measure the differences in the development of creative thinking between the control and experimental groups.</p> <p>The Conclusions showed that there are statistically significant differences in the mean scores of the creative thinking test due to the way, gender and interaction between them.</p> <p>Based on the Conclusions of the study, the researcher recommends the need to use the mantles of the expert in the teaching of mathematics.</p>


Author(s):  
Nurulwahida Azid ◽  
Ruzlan Md-Ali

The study reported on here aimed to examine the effectiveness of the successful intelligence interactive module (SIIM) that employs thinking skills using the successful intelligence theory. This was an empirical study that used mixed method analysis. The rationale for the development of this interactive module was to increase the analytical, practical, and creative thinking skills score among undergraduates in the education programme at Universiti Utara Malaysia (UUM). We administered a quasi-experimental design with pre-tests and post-tests to 70 UUM undergraduates in the education programme. The participants were randomly selected and divided into a control group and an experimental group. The ANCOVA test result showed that SIIM was effective in increasing the respondents’ analytical, practical, and creative thinking skills scores. Overall, the findings showed that the teaching approach of using the interactive module was effective in enhancing analytical, creative and practical thinking skills. This study provides positive implications for undergraduates’ soft skill development in preparation for their future careers.


2017 ◽  
Vol 6 (1) ◽  
Author(s):  
D. K. Sari ◽  
A. Permanasari ◽  
F. M. T. Supriyanti

<p>The purpose of this study is to obtain a profile of students’ creative thinking skills on quantitative project-based protein testing using local materials. Implementation of the research is using quasi-experimental method pre-test post-test control group design with 40 students involved in Biochemistry lab. The research instrument is pre-test and post-test using creative thinking skills in the form of description and students’ questionnaire. The analysis was performed with SPSS 22.0 program to see the significance normality, U Mann-Whitney test for nonparametric statistics, N-Gain score, and the percentage of student responses to the practicum performed. The research result shows that the pretest rate in the experimental group is 8.25 while in the control group is 6.90. After attending a project-based practicum with local materials, the experimental group obtained the mean of posttest is 37.55 while in control class is 11.18. The students’ improvement on creative thinking skills can be seen from the average of N-Gain in the experimental class with 0.32 (medium category) and in the control category with 0.05 (low category). The experimental and control class have different creative thinking skills significantly different fluency, flexibility, novelty, and detail. It can be concluded that quantitative project-based protein testing using local materials can improve students’ creative thinking skills. 71% of total students feel that quantitative project-based protein testing using local materials make them more creative in doing a practicum in the laboratory.</p>


Sepren ◽  
2020 ◽  
Vol 1 (02) ◽  
pp. 16-27
Author(s):  
Samuel Juliardi Sinaga

ABSTRACT   This study was conducted based on low connection mathematical and creative thinking ability of students. The aim of this study was to determine: (1) whether the connection mathematical of students use Discovery Learning is different than Direct Instruction, (2) whether the creative thinking abilities students Discovery Learning is different than Direct Instruction, (3) the student answers use Discovery Learning variatever than Direct Instruction, (4) to responses the students used Discovery Learning very positive. This study is a quasi experimental research. The study population was all students of class VII SMP Swasta Ampera Batang Kuis consisting of three parallel classes. Of all students in grade VII students of two classes selected for the sample. The experimental class were treated Discovery Learning and control class were treated Direct instruction. In this research has developed several learning tools such as lesson plan and student activity sheets. The instrument used to collect data in this study are: (1) test the ability of connection mathematical, (2) test the ability creative thinking of students. The tests were used is in the form of a description. The test has been declared valid and reliable by the reliability coefficient of 0.814 and 0.878. Descriptive analysis is intended to describe the students' answers. Inferential analysis of data was done by analysis of covariance (ANACOVA). The results showed that: (1) The ability of connection mathematical of students used Discovery Learning is different  than Direct Instruction. This is evident from the results ANACOVA to F* = 14,559 is greater than Ftable = 4.052 with equation regression is for experiment class and  for control class (2) The ability creative thinking of students is different than Direct Instruction. This is evident from the results ANACOVA to F* = 9,113 is greater than Ftable = 4.052 with equation regression is  for experiment class and  for control class (3) The process of student answers by using Discovery Learning assisted open ended better than Direct Instruction (4) to responses the students positive.


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