scholarly journals Profile of Students' Creative Thinking Skills on Quantitative Project-Based Protein Testing using Local Materials

2017 ◽  
Vol 6 (1) ◽  
Author(s):  
D. K. Sari ◽  
A. Permanasari ◽  
F. M. T. Supriyanti

<p>The purpose of this study is to obtain a profile of students’ creative thinking skills on quantitative project-based protein testing using local materials. Implementation of the research is using quasi-experimental method pre-test post-test control group design with 40 students involved in Biochemistry lab. The research instrument is pre-test and post-test using creative thinking skills in the form of description and students’ questionnaire. The analysis was performed with SPSS 22.0 program to see the significance normality, U Mann-Whitney test for nonparametric statistics, N-Gain score, and the percentage of student responses to the practicum performed. The research result shows that the pretest rate in the experimental group is 8.25 while in the control group is 6.90. After attending a project-based practicum with local materials, the experimental group obtained the mean of posttest is 37.55 while in control class is 11.18. The students’ improvement on creative thinking skills can be seen from the average of N-Gain in the experimental class with 0.32 (medium category) and in the control category with 0.05 (low category). The experimental and control class have different creative thinking skills significantly different fluency, flexibility, novelty, and detail. It can be concluded that quantitative project-based protein testing using local materials can improve students’ creative thinking skills. 71% of total students feel that quantitative project-based protein testing using local materials make them more creative in doing a practicum in the laboratory.</p>

2019 ◽  
Vol 3 (1) ◽  
pp. 7-11
Author(s):  
Noviana Putri ◽  
Dadi Rusdiana ◽  
Irma Rahma Suwarma

The main goal of this study is to present the effectiveness improvement of student’s creative thinking skills using CBL implemented in STEM education and CBL combined with worksheet PSL. The STEM education perspective used in this study is a separate science discipline (Physics) that incorporates other disciplines. The research method used in this study is a quantitative method with a quasi-experimental research design. The research includes a pre-test-post test control group design. The subjects of the research consist of forty-five students in 10th grade of one of the vocational schools. The instrument used in this study is an essay test consisting of four questions with indicators of fluency, flexibility, and originality. The enhancement of students’ creative thinking skills is known by analyzing normalized gain (g) on the experimental group and control group. A non-parametric test and Cohen’s Kappa test were used to examine differences improvement of student’s creative thinking skills with the IBM Statistics SPSS 20.00 program at .05 significant levels. As a result of the research, it was found that CBL implemented in STEM education has a higher improvement for students of creative thinking skills than CBL combined with worksheet PSL. CBL implemented in STEM education also has a major impact on improvement of students’ creative thinking skills.


2020 ◽  
Vol 11 (1) ◽  
pp. 253
Author(s):  
Ahmad Abdullah Asiri

The study aimed to investigate the effectiveness of using inquiry and brainstorming strategies in teaching Arabic language for developing achievement and creative thinking skills of the university students. To achieve the previous objective, a teaching manual was prepared using inquiry and brainstorming strategies. Achievement test was prepared including 20 items multiple chooses questions related to knowledge, application and reasoning levels. In addition, creative thinking skills test was prepared including 10 items related to Fluency, flexibility and originality skills. The validity and reliability of the instruments were measured. The sample was selected randomly; it consists of two groups, experimental group 43 and a control group 39. The study was based on semi-experimental design pre&mdash;post-test, where the experimental group was taught using inquiry and brainstorming strategies, but the control group was taught using the usual strategies. The results of the study showed that there were statistically significant differences between the average scores of the experimental and control groups in the post achievement and creative thinking skills in general and their skills separately for the students of the experimental group. Also, the results showed a positive correlation between the scores of the experimental group in post creative thinking skills, and post achievement test in general. The effectiveness of inquiry and brainstorming strategies in the development of achievement levels and creative thinking skills was significant effect. The study recommended using the Inquiry and brainstorming strategies in the teaching Arabic language of university students.


Author(s):  
I Made Permadi Utama

The aim of this study is to find the effect of Describe and Draw game towards students’ speaking competence at SMAN 2 Gerung. This study used a quasi-experimental with post-test only non-equivalent control group design. The population of this study was second-grade students of SMAN 2 Gerung. The writer took two classes chosen as experimental group and control group. Experimental group was treated by using Describe and Draw game and control group was treated by using Word Match game. Based on the result of the study, it was found that Describe and Draw Game has a significant effect towards students’ speaking competence at SMAN 2 Gerung.


2017 ◽  
Vol 1 (1) ◽  
pp. 9-17 ◽  
Author(s):  
Muhammad Aswad

Improvisational exercises is a technique which consist three steps, they are preparation, modelling, and playing, that is preparation the teacher presents exercises, the students practice (modelling), and then procedure (playing)and the it provides three main goals; (1) the students pronounciation improve, (2) proper use of grammatical structure is reinforced, (3) vocabulary practice in enhanced. With this background, this research was quasi-experimental, with non-equivalent control group design. The sample consisted of two classes of students enrolled in 2013/2014 academic year, which one group was taken to be an experimental and the other to be a control group. The data obtained through the test were analysed by using statistical analysis. In conducting the research, the researcher used improvisational exercise technique to evaluate the students’ speaking performance which covered by three components of speaking, such as: fluency, accuracy, and comprehensibility. The research findings shows thatthe use of improvisational exercise technique (presentation, modelling, and playing) in teaching speaking can improve the speaking performance of the eight year students of  SMP Negeri 2 Majene significantly after being given treatment. The mean score of experimental group in post-test and control group were significantly different. The mean score of post-test in experimental group (3.36) was higher than control group (3.00).Thus, it is recomended for all English teacher to improve the students ability in speaking.


Author(s):  
Muh. Kadri Karim

ABSTRACTThis study aimed at figuring out the influence of implementing Jeopardy game in learning remedial towards students’ activities and learning outcomes in Social Science Subject for 5th grade of Elementary School. The subject of this research was the students of 5th grade in Elementary School Mamajang II, second semester and academic year of 2015-2016, who took remedy. This study belonged to experimental research. The research design used was quasi-experimental design which one of its type, nonequivalent control group design, was applied. In case of giving treatment, the experimental class implemented Jeopardy game; on contrary, the lecturing method was used in control class. The data of students’ learning activities was obtained through observation before treatment section in both experimental and control class. Meanwhile, the learning outcomes were gained through pre-test and post-test in those two classes. The result of research showed that the students’ activities score before treatment was 57,11 in average for experimental class and 59,38 for control class. Moreover, the averages of students’ activities score when treatment section were 83,33 for experimental class and 71,46 for control class. Therefore, there were the differences score of students’ activities between experimental and control class as 11,87. It can be concluded that there was significantincreaseof student activities as 26,22 to the experimental class. On the other hand, the increases of students’ activities were only 12,08 in control class. In terms of students’ learning outcomes, it was obtained pre-test score in control class; 45,00 in average and the average post-test score was 70,63. Contrastively, the learning outcomes for experimental class in pre-test were 46,25 in average and the post-test score in average was 86,56. According to the data, there was significant increase of learning outcomes as 40,31 to the experimental class and 25,63 to the control class. The research result was analyzed by using Independent Samples T Test with SPSS for Windows version 21 as program assistance that showed the significant increase of implementing game Jeopardy towards students’ learning activities and outcomes to the experimental class. According to the research result, it can be concluded that the hypothesis is proved if the implementation of Jeopardy game in remedial learning affects the students’ activities and learning outcomes in Social Science Subject for 5th grade of Elementary School. Keywords: Remedial learning, Jeopardy game, activities, learning outcomes. ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh penerapan game Jeopardy dalam pembelajaran remedial terhadap aktivitas dan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial siswa kelas V SD. Subjek penelitian adalah siswa kelas V di SD Negeri Mamajang II semester II tahun pelajaran 2015-2016 yang mengikuti pembelajaran remedial. Penelitian ini merupakan penelitian eksperimen. Desain penelitian yang digunakan adalah Quasi Experimental Designs dengan menggunakan Nonequivalent Control Group Design. Pada saat perlakuan, kelas eksperimen menerapkan game Jeopardy, sedangkan kelas kontrol menggunakan pembelajaran konvensional (ceramah). Data aktivitas diperoleh melalui pengamatan sebelum perlakuan dan saat perlakuan pada kelas eksperimen dan kelas kontrol. Sedangkan, hasil belajar diperoleh melalui pretest dan posttest pada kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa rata-rata aktivitas siswa sebelum perlakuan pada kelas eksperimen sebesar 57,11 dan kelas kontrol sebesar 59,38. Sedangkan, rata-rata aktivitas siswa saat perlakuan pada kelas eksperimen sebesar 83,33 dan kelas kontrol sebesar 71,46. Sehingga, selisih antara kelas eksperimen dengan kelas kontrol sebesar 11,87. Dapat disimpulkan bahwa terjadi peningkatan aktivitas belajar yang signifikan 26,22 pada kelas eksperimen. Sedangkan, pada kelas kontrol hanya sebesar 12,08. Untuk hasil belajar siswa diperoleh nilai pretest pada kelompok kontrol, yakni rata-rata nilai sebesar 45,00 dan pada posttest rata-rata nilai sebesar 70,63. Sedangkan hasil belajar kelas eksperimen pada saat pretest dengan rata-rata nilai sebesar 46,25 dan pada posttest rata-rata nilai sebesar 86,56. Berdasarkan data tersebut, terjadi peningkatan hasil belajar yang signifikan 40,31 pada kelas eksperimen. Sedangkan, pada kelas kontrol hanya sebesar 25,63. Hasil penelitian dianalisis dengan menggunakan uji Independent Samples T Test berbantuan program SPSS for Windows versi 21 yang menunjukkan bahwa ada pengaruh yang signifikan penerapan game Jeopardy terhadap aktivitas dan hasil belajar siswa pada kelas eksperimen.Berdasarkan hasil penelitian tersebut, maka dapat disimpulkan bahwa hipotesis terbukti bahwa penerapan game Jeopardy dalam pembelajaran remedial berpengaruh terhadap aktivitas dan hasil belajar IPS siswa kelas V SD.  Kata Kunci: Pembelajaran remedial, game Jeopardy, aktivitas, hasil belajar.


Author(s):  
Hind Al Jahani

This research aimed to investigating the effect of teaching science based on the Enrichment model in the development of creative thinking skills among talented students at the intermediate school. The research sample consisted of (32) students of the first year of the academic semester 1435/1436 a rate of 4 servings per week students, the current research has been used a quasi-experimental design ( Pre - Test, Post - Test, Control Group Design). To measure the pre and post-performance for the sample was used Torrence measure to creative thinking skills the formalism picture. then collected the data to measure pre and posttest, were compiled and conducted by statistical analyzes using the (independent-samples T test) to detect the significance of differences between the posteriori averages to research sample students degrees in Torrence measure to creative thinking skills, research reached the following results: There are statistically significant differences at the level (0.05) between the average of research sample degrees students in the pre application and averages of her degrees in the post application to Torrence measure of creative thinking and in each individual skill for the benefit of the post application.


2018 ◽  
Vol 1 (2) ◽  
pp. 44 ◽  
Author(s):  
Winda Ismi Hidayanti ◽  
Diana Rochintaniawati ◽  
Rika Rafikah Agustin

This research investigated the effect of brainstorming on students’ creative thinking skills in learning nutrition. The method that was used in this research is quasi-experimental with a pretest-posttest design. The sample was taken by purposive sampling technique where one group was assigned to the experimental group (n=25 students) and the other one group was assigned to the control group (n=25 students). The population was 7th-grade students in Islamic International School in Bandung. The quantitative data in this research was obtained from objective test and verbal TTCT (Torrance Test of Creative Thinking), while the qualitative data was obtained from observation sheet. The findings of the study showed that there are statistically significant differences between experimental and control group in creative thinking skills test with the score of 0.000. The result is in the favor of the experimental group, indicating the effectiveness of brainstorming in developing students’ creative thinking skills in learning nutrition.


2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Freddy Widya Ariesta

This study aims to determine the impact of applying problem-based spot capturing models in teaching social science in order to develop creativity and caring of students in elementary school. The experimental research was carried out for four weeks by using problem-based spot capturing models learning in two groups is experimental group (n = 24) and control group (n = 23). This study used quasi experimental method with pre-test and post-test control group design. The research instrument was taken from observation and questionnaire then the data was analysed by using qualitative descriptive percentage. Based on the data, the researchers figure out that a teacher plays an important role in developing the character of the students through the learning design. In addition, there are differences in the higher score obtained by the experimental group than the control group on creative and care characters by using problem-based spot capturing models. Students also gain an improvement in technology use and skills in social science class by using the problem-based spot capturing models.


2021 ◽  
Vol 6 (2) ◽  
pp. 272-280
Author(s):  
Linda Tri Antika ◽  
Atikutul Mukarromah

Guided inquiry learning encourages students to be more active in learning so that students' creative thinking skills can be developed. Guided inquiry learning model will assist students in empowering creative thinking skills. Creative thinking skills are described as mental activities that foster original ideas and new understandings. This study aimed to determine the effect of the guided inquiry learning model on the creative thinking skills of Class X MA Miftahul Ulum Bettet Pamekasan. The population in the study were all students of class X MA Miftahul Ulum Bettet Pamekasan second semester 2020/2021, while the samples used were class X IPA B and IPA C. The experimental class and control class each consisted of 20 students. This research is a quantitative research with quasi-experimental research method with pretest posttest nonequivalent pretest-posttest control group design. The results of this study indicated that guided inquiry has a significant effect on creative thinking skills. Guided inquiry learning model can be a reference in learning (especially in biology) to empower students' thinking skills.


2021 ◽  
Vol 5 (4) ◽  
pp. 554
Author(s):  
I Gede Astawan ◽  
Ni Made Dyan Anggreni ◽  
Setyo Eko Atmojo ◽  
A. Ardiansyah

Problems in education have always been an essential issue in every country, including Indonesia. Almost all Indonesian students only master the lessons up to level 3 only. Meanwhile, many students from developed and developing countries have mastered lessons up to 4, 5, and even 6. The purpose of this study is to analyze the differences in High Order Thinking Skills (HOTS) between the groups given the Trikaya Parisudha Learning Model (MPTP) and those given the Conventional Learning Model. (MPK). This research is a quasi-experimental with pretest-posttest control group design. The research population is PGSD students in 7 classes. From the 7 classes, 4 classes were selected using random cluster sampling two classes as the experimental group and the other two classes as the control group. MPTP taught the experimental group. Meanwhile, the control group was taught with MPK. The methods used to collect data are observation, interviews, and questionnaires. The instrument used to collect data is the observation sheet. The data analysis technique used is descriptive statistics and inferential statistics. The results showed differences in student HOTS between the group given MPTP and the group given MPK. There is a difference in Critical Thinking Skills between the group given MPTP and the group given MPK. There are differences in Creative Thinking Skills between the group receiving MPTP and the group receiving MPK. It can be concluded that the Trikaya Parisudha Learning Model can improve students' higher order thinking.


Sign in / Sign up

Export Citation Format

Share Document