Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar
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Published By Universitas Muhammadiyah Sukabumi

2684-9917

2022 ◽  
Vol 4 (3) ◽  
pp. 196-204
Author(s):  
Ezik Firman Syah
Keyword(s):  

Tuturan tidak sopan sering terjadi pada siswa SD saat berbincang dengan guru, orang tua, dan sesama temannya. Hal tersebut perlu adanya media pembelajaran untuk dijadikan sarana belajar siswa SD untuk berbicara sopan yang bisa diaplikasikan dalam pembelajaran bahasa Indonesia di SD. Tujuan penelitian ini untuk mengetahui representasi tindak tutur ekspresif pada podcast mahasiswa Universitas Esa Unggul dengan menggunakan pendekatan pragmatik dan dijadikan alternatif bahan ajar mata pelajaran bahasa Indonesia di SD. Metode penelitian menggunakan metode analisis isi dengan pendekatan kualitatif. Hasil penelitian berkaitan dengan episode ke satu sampai episode tiga puluh satu maka ditemukannya (1) tindak tutur ekspresif ucapan terima kasih sebanyak 31 episode (2) tindak tutur ekspresif mengkritik sebanyak 6 episode (3) tindak tutur ekspresif mengeluh sebanyak 3 episode (4) tindak tutur ekspresif menyalahkan sebanyak 3 epiosode (5) tindak tutur ekspresif memuji sebanyak 18 episode (6) tindak tutur ekspresif meminta maaf sebanyak 31 episode (7) dan tindak tutur ekspresif menyindir sebanyak 9 episode. Tuturan ekspresif yang ditemukan dapat disimpulkan bahwa tuturan podcast mahasiswa Universitas Esa Unggul masih memenuhi tuturan norma-norma kesantunan berbahasa, sehingga bisa dijadikan alternatif bahan ajar bahasa Indonesia untuk siswa SD.


2022 ◽  
Vol 4 (3) ◽  
pp. 159-168
Author(s):  
Tiar Maylinda Nur Afifah ◽  
Oktian Fajar Nugroho

Penelitian ini bertujuan untuk mengetahui seberapa pengaruh Motivasi terhadap Hasil Belajar Siswa. Manfaat dari penelitian ini yaitu diharapkan memberikan perhatian lebih dalam membimbing dengan memberikan motivasi pada anak. Penelitian ini dilakukan di SDN Pasarkemis 2, kelas III B tahun ajaran 2020-2021. Metode dari Penelitian ini merupakan penelitian kuantitatif dengan menggunakan metode survey. Populasi dalam penelitian ini adalah siswa kelas III B yang berjumlah 38. Teknik pengumpulan data pada penelitian ini menggunakan angket. Hasil hipotesis dengan uji t Berdasarkan dari hasil data di atas dapat diketahui bahwa variabel motivasi memiliki nilai signifikan sebesar 0,000 < dari tingkat signifikan 0.05, dengan nilai koefisien beta sebesar 0,788 memiliki arah pengaruh positif. Berdasarkan data tersebut, berarti variabel motivasi berpengaruh secara positif dan signifikan terhadap variabel hasil belajar.


2022 ◽  
Vol 4 (3) ◽  
pp. 169-176
Author(s):  
Sintyia Purnamasari ◽  
Khaola Rachma Adzima

This study aims to see the relationship between the use of Google Classroom on learning outcomes in mathematics at SDN Kembangan Utara 012 Petang. This research is a quantitative research using survey method. The population in this study were students of class IV-B SDN Kembangan Utara 012 Evening, totaling 30 students. The data collection technique used in this research is in the form of a questionnaire by distributing it through Google Form. This questionnaire was conducted to identify the relationship between Google Classroom and mathematics learning outcomes. The results of the research calculations with the partial test obtained tcount = 3.649 > ttable 2.042 with a significance of 0.000 <0.05, the result is that H1 is accepted and H0 is rejected, which means that there is a significant relationship between the use of Google Classroom on the mathematics learning outcomes of grade IV-B students at SDN Kembangan Utara 012 evening with a coefficient of determination of 67.8% while the remaining 32.2% is connected by other variables outside the study.


2022 ◽  
Vol 4 (3) ◽  
pp. 177-186
Author(s):  
Dewi Maryanti Dewi

The problem with this research is the lack of application of religious values ​​among elementary school children. Purpose of this study is to describe religious values in the animated film Nussa and Rara as an alternative learning media in elementary schools. Method used in this research is content analysis. Data collection techniques were carried out by observation and documentation. This study uses the theory of Glock and Strak in analyzing the religious values contained in the animated film Nussa and Rara. The findings of this study contained five aspects in the animated film Nussa and Rara, namely aspects of belief in the existence of God, aspects of worship practices by praying and making sacrifices, aspects of experience and appreciation by feeling peaceful when praying, being afraid to sin, and being grateful to God, aspects of knowledge. by knowing the procedures for worship such as etiquette into the bathroom and neighbour's manners, behavioral aspects by doing things that Allah likes in accordance with religious rules and norms that apply in society such as maintaining cleanliness, helping, giving charity, saying sorry, being forgiving, maintaining friendship with loyal friends and togetherness. Based on the religious values contained in the animated film Nussa and Rara, it can be used as an alternative as a medium for learning literature in elementary schools to be applied in everyday life.


2022 ◽  
Vol 4 (3) ◽  
pp. 211-215
Author(s):  
Mahmudah Titi Muanifah ◽  
Nelly Rhosyida ◽  
Trisniawati Trisniawati

Pandemi covid-19 telah mengubah sistem pembelajaran tatap muka menjadi sistem pembelajaran jarak jauh atau biasa disebut dengan kegiatan belajar dari rumah/pembelajaran online. Hal ini tentu saja mengubah peran pendidik yang jika di sekolah dilakukan oleh guru dengan adanya kegiatan belajar dari rumah  tergantikan oleh orangtua. Matematika bukanlah pelajaran yang mudah untuk dipelajari anak bahkan ketika pembelajaran tatap muka. Oleh sebab itu diperlukan peran orangtua di rumah untuk membatu anak memahami materi matematika. Tujuan dari penelitian ini adalah untuk mengetahui seberapa besar peran orangtua dalam mendampingi anak belajar matematika di rumah selama masa pandemi covid-19. Metode penelitian yang digunakan dalam penelitian ini berupa deskriptif kualitatif. Instrumen penelitian yang digunakan berupa angket yang diberikan kepada 48 orangtua siswa kelas 5 dan 6 SD Negeri Sendangsari melalui google form. Berdasarkan data angket diperoleh hasil bahwa orangtua sudah cukup baik dalam mendampingi anak belajar matematika dari rumah. Hal tersebut terlihat dari persentase orangtua yang menyediakan fasilitas belajar matematika untuk anak mencapai 61,9%, pendampingan orangtua ketika anak belajar matematika 48,7% dan orangtua yang menemui kendala ketika menggunakan aplikasi belajar matematika secara online ada 8,33%.


2022 ◽  
Vol 4 (3) ◽  
pp. 153-158
Author(s):  
Gita Ramadayanti ◽  
Khaola Rachma Adzima

The purpose of this study is to explore the influence of the use of zoom meeting applications on students' math problem-solving skills in online learning in class V. The method in this study uses survey methods. The sample in this study was all VA SDN Duri Kepa 05 students as many as 30 students. Instruments to collect data used in this study are the use of zoom meeting applications and tests of students' math problem-solving skills. The results of the study obtained using a partial test (t) that showed that a significant 0.00 < 0.05. These results showed H0 was rejected and H1 accepted, meaning there was a  significant influence between the use of zoom on students' problem-solving abilities.


2022 ◽  
Vol 4 (3) ◽  
pp. 187-195
Author(s):  
Nurul Vidiyah

The problem in this research is the lack of alternative literature teaching materials used by teachers in the learning process. This study aims to analyze the semiotics of Roland Barthes in the animated film Entong which will be used as an alternative material for teaching literature in elementary schools. The research method applied in this research is content analysis method. Data collection techniques were carried out by observation and documentation. The results of the observation show that there are semiotic codes of Roland Barthes in the episodes of the animated film Entong. This happens because, data retrieval is taken from the YouTube application. The semiotic codes contained in the animated film Entong are hermeneutic codes that function to see the problems of a narrative and create a solution or an answer, semiotic codes function to a connecting relation code which is the connotation of a person, place, object whose sign is a character, code symbolic functions as symbols, preauretic codes function to see the basic narrative actions in various sequences that may be indicated, and cultural codes function to see the cultural side of a story. Based on Roland Barthes' semiotics contained in the animated film Entong, it can be used as an alternative to teaching literature in elementary schools so that students can apply it in their daily lives.


2022 ◽  
Vol 4 (3) ◽  
pp. 205-210
Author(s):  
Irene Widya Siswanti ◽  
Sudarti Sudarti

Environmental-based elementary school social science learning is a very important lesson in building a sense of concern for students about the surrounding environment both at school and in the community. However, teacher perceptions are needed in understanding environmental-based learning in order to apply it to classroom learning. Therefore, this study aims to analyze the teacher's perception of environmental- based Social Science learning. This research was conducted through surveys and giving questionnaires to school teachers, the sample of this study was 25 respondents from SDN Watugolong 02 teachers. The data of this study were analyzed using data interpretation analysis. The results of this study indicate that teachers' perceptions are positive about environmental-based Social Science-based learning with a percentage of 60% of 25 respondents and teachers give reasons that this learning will have a positive impact on elementary school students. In conclusion, the teacher's perception of environmental- based social studies learning is very positive. The positive thing in question is to build the character of students to foster a sense of care for the environment such as throwing garbage in its place.


2021 ◽  
Vol 4 (3) ◽  
pp. 141-147
Author(s):  
Titin Fahmi Qoyyimah ◽  
Oktian Fajar Nugroho

This study aims to see the effect of the pictorial riddle-based guided inquiry learning model in improving students' creative thinking. This study uses a pre-experimental design research method in the form of one group pretest-posttest design. This study used purposive sampling where the sample was selected on the consideration of the researcher, the sample used was 28 fourth grade students at SDN Gudang. The instrument of this research is the observation of the syntax of the guided inquiry learning model based on pictorial riddles, the observation of creative thinking, and the essay test. The results of this study stated that the average value of the pretest was 21.75 and the average value of the posttest was 31.11. The significance value at the pretest is 0.107 and the significance value at the posttest is 0.200, which means that each significance value is more than 0.05. Hypothesis testing with t-test obtained a significance value of 0.000 <0.005, which means that there is a significant difference. So it can be stated that the pictorial riddle-based guided inquiry learning model has a significant positive effect on students' creative thinking.


2021 ◽  
Vol 4 (3) ◽  
pp. 1-10
Author(s):  
Perpustakaan Ummi

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