Handbook of Research on Software Quality Innovation in Interactive Systems - Advances in Systems Analysis, Software Engineering, and High Performance Computing
Latest Publications


TOTAL DOCUMENTS

17
(FIVE YEARS 17)

H-INDEX

0
(FIVE YEARS 0)

Published By IGI Global

9781799870104, 9781799870128

Author(s):  
Silvia Victoria Poncio ◽  
Daniel Tedini ◽  
Veronica Castañeira ◽  
Diego E. Marzorati ◽  
Eric Hermán Roth

A survey was developed based on an adaptation of the resource used by the Association for Training, Research and Development of Entrepreneurship (AFIDE: Asociación para la Formación, Investigación y Desarrollo del Emprendimiento, in Spanish) in the project for the Entrepreneurial Potential of Latin American Undergraduates (PEUL: Potencial Emprendedor de los Universitarios de Latinoamérica, in Spanish). The results showed that more than three-quarters of the students acknowledged having initiative, being creative and innovative, and obtaining and managing information in order to make their own decisions. They also identified that they value flexibility and time management, and they feel confident and motivated by making uncertainty a tool that allows them to recognize mistakes and continue to pursue their projects.


Author(s):  
Sergio Ariel Salinas

Internet of things (IoT) is a paradigm that involves an increasing number of human activities. IoT fuses heterogeneous electronic devices and processes into cyber physical system (CPS) to improve conventional processes efficiency in terms of performance and resource usage. The Institute of Electrical and Electronics Engineering (IEEE) has polled more than 150 IoT scenarios based on CPSs to be developed in the next years. A CPS is strongly coupled to a communication system for interchanging data among devices that orchestrate actions in certain environments such as a factory. In general, a decentralized communication model is more resilient and efficient in data traffic management than centralized model. A problem with decentralized models is how to keep track of nodes location without a centralized service that keeps updated data of nodes. This work describes a decentralized model where any node is able to be located based on its identification in the system.


Author(s):  
Hugo Rolando Haurech ◽  
David Luis la Red Martinez

Due to technological advances, organizations have to face many challenges in providing support through the use of information technologies (IT) to carry out tasks that require computing skills. It is important to adopt adequate resources with the aim of developing processing skills that meet actual needs. Cloud computing (CC) represents an alternative that offers many opportunities to be exploited. This chapter introduces characteristics of CC, the technologies that enable its deployment, and a model of selection based on qualifications and mathematical development.


Author(s):  
Pablo Daniel Godoy ◽  
Osvaldo Lucio Marianetti ◽  
Carlos Gabriel García Garino

This chapter resumes several experiences about using a remote laboratory based on Raspberry Pi computers and Arduino microcontrollers. The remote laboratory has been used to teach computer architecture, parallel programming, and computer networks on computer sciences and telecommunications careers. The laboratory is aimed at students with medium level of programming knowledge, which require flexible access to the computers being able to implement their own solutions. Students can explore the software and hardware of the laboratory computers, deploy, and run their codes, perform input and output operations, and configure the computers. Four different architectures are described, based on cloud computing and remote procedure calls, IoT platforms, VPN, and remote desktop. On the other hand, practical activities performed by students are summarized. Advantages and disadvantages of these architectures, problems that arose during the teaching experiences, and future work are described.


Author(s):  
Francisco V. Cipolla-Ficarra

The study analyzes the invisible factors that influence the innovation and quality of the software of the 21st century, through natural language and programming languages. The analysis of languages shows how technological evolution influences the innate and acquired skills of human beings, especially those who are dedicated to software engineering and all its derivations in the field of ICTs. There is a detailed list of internal and external factors affecting the qualitative and reliable software industry. It also examines the relationships between innovative and creative education of experts in new technologies, programming over time, and the role of social networks. Finally, a state of the art on the myths and realities of the software profession in the new millennium is presented, which together with a group of rhetorical questions allows generating new lines of research within the formal and factual sciences, starting from the inquiries and conclusions of this work.


Author(s):  
Annamaria Poli ◽  
Daniela Tamburini

This chapter presents research on an Italian education project implemented with immigrant students attending C.P.I.A. courses in Bergamo (Centro Provinciale Istruzione Adulti – Provincial Adult Education Center). This contribution proposes an educational experience characterized by an interactive approach among different disciplines. The title of the project was Cinema as a resource for enhancing interdisciplinary teaching and learning by harnessing knowledge and skills from across different subject areas: from Italian language to geography and history, and from science and maths to the visual arts. Over the four years of the project, film was used in multiple ways as a tool/resource for teaching-learning focused on developing school inclusion. The overall aims of the project were to incorporate the cinema into the construction of an interdisciplinary teaching/learning path, while seeking to integrate theory and praxis within a collaborative professional development and research model. The project activities were designed in keeping with EU recommendations on core competences for ongoing learning. From 2006 to 2018, the European Parliament and Council approved a set of “Recommendations on Key Competences for Lifelong Learning,” that is to say, knowledge, skills, and attitudes that will help learners find personal fulfilment and, later in life, find work and take part in society. The project was also informed by recent Italian legislation encouraging the use of cinema in education, particularly Law 14 November 2016, No. 220, containing “Discipline of Cinema and Audiovisual” and the Law 13 July 2015, No. 107, the school reform framework “La BuonaScuola.”


Author(s):  
Alan Radley

The chapter introduces a technical prescription for a universal knowledge machine (UKM), or World-Brain, a proposed global media system with the capability to encapsulate/organize/index and provide user-friendly access to all human knowledge. The goal is not to develop an artificial brain or any kind of Artificial Intelligence (AI) so-to-speak. Rather, the authors wish to build a collective intelligence repository, a vast ‘living' memory bank for everything known and in terms of a totality of knowledge emanating from each of the three worlds of physical, mental, and objective knowledge. Envisaged is a place for humanity to come together collectively and to create, capture, record, link, search, sort, filter, classify, map, granulate, aggregate, chunk, window, overview, catalogue plus communicate a vast number, and great variety, of ideas, facts, claims, variants, data, texts, theories, images, happenings, and opinions. The goal is nothing less than a grand unification of all knowledge such that items are endlessly visible, explorable, linkable, navigable, etc.


Author(s):  
Konstantin Dergachov ◽  
Leonid Krasnov ◽  
Olexander Cheliadin ◽  
Olexander Plakhotnyi

The possibilities of using an adaptation principle in application for organizing the close-loop life circuit of autonomous fly vehicles (FV) are discussed in chapter. The uncertainties arising at each stage of the life cycle of an autonomous fly vehicles (FV) are considered. To solve a problem, the approach using intelligent, rational objects, and using knowledge database tool is proposed. The main theses of rational adaptation control system (CS) are represented. The preliminary designing tools for constructing rational adaptation algorithms for motion control system (CS) are considered. The practical applications of the proposed approach at the stage of preliminary design of control systems for autonomous fly vehicles are presented.


Author(s):  
Marco Tedaldi

In the field of archaeology, when a discovery is made, the comparison of images is often used to catalogue a find and give it an interpretation. The image on an exhibit is always subject to analysis, comparisons, graphic reconstructions, which can define it, classify it, and most of all, understand it as a whole. The problem arises when the discovered find proposes a completely new and unpublished image. It therefore requires an in-depth study in all its elements. Photographic images, online databases, and archive collections of museums provide some valid help for solutions or interpretations; and the theories that come out of this comparison can then shed light on the meaning of an image present in a find, when there is no direct confirmation.


Author(s):  
Jaap van Till

This chapter is about some observations of the social and economic impact of ICT and ICT digital infrastructures and more specifically what users do with processing and telecommunication power tools. Network architects should be aware of those. Computer systems are no longer neutral tools, but they influence companies, public policies for control and institutions, and civil society cooperatives. Even the internet architecture board (IAB) has issued a directive about these effects. Electronic and network surveillance of users and what they do is growing with effects on elections. ICT is at the core of several large-scale transitions identified in this chapter. Groups of people who are immune to social media propaganda and alternative truth are discovered. And the chapter is rounded off with a hopeful vision about constructive value creation in cooperatives and science teams, making use of liberty of though and diversity of backgrounds. Making swarms and micro grids makes society alive again. Social super resolution is an interesting direction to pursue together.


Sign in / Sign up

Export Citation Format

Share Document