Cross-Disciplinary Advances in Human Computer Interaction
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Published By IGI Global

9781605661421, 9781605661438

Author(s):  
Alison Adam ◽  
Paul Spedding

This chapter considers the question of how we may trust automatically generated program code. The code walkthroughs and inspections of software engineering mimic the ways that mathematicians go about assuring themselves that a mathematical proof is true. Mathematicians have difficulty accepting a computer generated proof because they cannot go through the social processes of trusting its construction. Similarly, those involved in accepting a proof of a computer system or computer generated code cannot go through their traditional processes of trust. The process of software verification is bound up in software quality assurance procedures, which are themselves subject to commercial pressures. Quality standards, including military standards, have procedures for human trust designed into them. An action research case study of an avionics system within a military aircraft company illustrates these points, where the software quality assurance (SQA) procedures were incommensurable with the use of automatically generated code.


Author(s):  
Janet C. Dunlop

Today’s media are vast in both form and influence; however, few cultural studies scholars address the video gaming industry’s role in domestic maintenance and global imposition of U.S. hegemonic ideologies. In this study, video games are analyzed by cover art, content, and origin of production. Whether it is earning more “powers” in games such as Star Wars, or earning points to purchase more powerful artillery in Grand Theft Auto, capitalist ideology is reinforced in a subtle, entertaining fashion. This study shows that oppressive hegemonic representations of gender and race are not only present, but permeate the majority of top-selling video games. Finally, the study traces the origins of best-selling games, to reveal a virtual U.S. monopoly in the content of this formative medium.


Author(s):  
Mary R. Lind

In this article, wireless technology use is addressed with a focus on the factors that underlie wireless interaction. A de-construction of the information processing theories of user/technology interaction is presented. While commercial and useful applications of wireless devices are numerous, wireless interaction is emerging as a means of social interaction—an extension of the user’s personal image—and as an object of amusement and play. The technology/user interaction theories that have driven the discussions of computer assisted communication media are information richness, communicative action, and social influence modeling. This article will extend this theoretical view of wireless devices by using flow theory to address elements of fun, control, and focus. Then, these technology/user interaction theories are used with respect to wireless devices to propose areas for future research.


Author(s):  
Anastasia Papazafeiropoulou ◽  
Reshma Gandecha

Interpretive flexibility is a term used to describe the diverse perspectives on what a technology is and can or can not do during the process of technological development. In this chapter, we look at how interpretive flexibility manifests through the diverse perceptions of stakeholders involved in the diffusion and adoption of the NHS Care Records Service (NCRS). Our analysis shows that while the policy makers acting upon the application of details related to the implementation of the system, the potential users are far behind the innovation decision process, namely at the knowledge or persuasion stages. We use data from a local heath authority from a county close to London. The research explores, compares, and evaluates contrasting views on the systems implementation at the local as well as national level. We believe that our analysis is useful for NCRS implementation strategies, in particular, and technology diffusion in large organisations, in general.


Author(s):  
Hannakaisa Isomäki

This chapter describes a study clarifying information systems (IS) designers’ conceptions of human users of IS by drawing on in-depth interviews with 20 designers. The designers’ lived experiences in their work build up a continuum of levels of thought from more limited conceptions to more comprehensive ones reflecting variations of the designers’ situated knowledge related to human-centred design. The resulting forms of thought indicate three different but associated levels in conceptualising users. The separatist form of thought provides designers predominantly with technical perspectives and a capability for objectifying things. The functional form of thought focuses on external task information and task productivity, nevertheless, with the help of positive emotions. The holistic form of thought provides designers with competence of human-centred information systems development (ISD). Furthermore, the author hopes that understanding the IS designers’ tendencies to conceptualise human users facilitates the mutual communication between users and designers.


Author(s):  
Debra Howcroft ◽  
Robert McDonald

Both academics and practitioners have invested considerably in the information systems evaluation arena, yet rewards remain elusive. The aim of this chapter is to provide rich insights into some particular political and social aspects of evaluation processes. An ethnographic study of a large international financial institution is used to compare the experience of observed practice with the rhetoric of company policy, and also to contrast these observations with the process of IS evaluation as portrayed within the literature. Our study shows that despite increasing acknowledgement within the IS evaluation literature of the limitations and flaws of the positivist approach, typified by quantitative, ‘objective’ assessments, this shift in focus towards understanding social and organisational issues has had little impact on organisational practice. In addition, our observations within the research site reveal that the veneer of rationality offered by formalised evaluation processes merely obscures issues of power and politics that are enmeshed within these processes.


Author(s):  
Pietro Murano ◽  
Patrik O’Brian Holt

Experimental work on anthropomorphic feedback in user interfaces has shown inconsistent results and researchers offer differing opinions as to the potential usefulness of this style of user interaction. A review of the literature shows that experimental work can be improved and enhanced by taking into account issues that characterise human-human communications. Results from three experiments are reported that exhibit the previously observed inconsistencies but this is arguably a function of task context. An alternative explanation is that the results are a reflection of the cognitive nature of tasks. Overall, the results point the way to further and future results in terms of refining procedures but also in terms of theoretical focus.


Author(s):  
Tanya Bondarouk ◽  
Maarten van Riemsdijk

In this chapter, we conceptualize the implementation process associated with SAP_HR as an experiential learning one (Kolb, 1984), and analyze qualitative data collected using discourse analysis during a sixmonth case study. We saw that a lack of communication plus misunderstandings between the different parties involved in the project led to mistakes in working with the system. However, with encouragement from the “top” to improve learning, working with the system became easier for the whole group involved and for the individual users. Although Kolb’s theory is widely acknowledged by academics as a fundamental concept that contributes towards our understanding of human behavior, we propose another use: to consider this theory in association with an IT implementation strategy to identify the mechanism of IT adoption in an organization.


Author(s):  
John Weckert

This chapter examines the concept of offence, both its giving and taking, and argues that such an examination can shed some light on global ethical issues. It examines the nature of offence, what, if anything, is wrong in giving offence, the obligations on the offended, whether or not offence is objective, and offence in a global setting. It argues for the view that choice and context provide some way of distinguishing between offence which is a serious moral issue and that which is not. It is morally worse to offend those who have no choice in the area of the offence, for example race, than in areas where there is choice. Intermediate cases such as religious belief, choice depends largely on education and exposure to alternatives. Context is important in that offending the vulnerable is morally worse than offending those in more powerful, or privileged groups.


Author(s):  
Sylvie Albert ◽  
Rolland LeBrasseur

This article reviews the literature on networks and, more specifically, on the development of community telecommunication networks. It strives to understand the collaboration needed for innovative projects such as intelligent networks. Guided by a change management framework, collaboration within a community network is explored in terms of the formation and performance phases of its development. The context, content, and process of each phase is analyzed, as well as the interaction of the two phases. User involvement and technology appropriation are discussed. Collaboration challenges are identified and linked to the sustainability of the community network. Policy makers are presented with a model that gives some insight into planning and managing a community network over time.


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