scholarly journals Relevant Conditions for Teachers’ Use of Student Feedback

Author(s):  
Sebastian Röhl ◽  
Holger Gärtner

AbstractBased on the findings from research on organizational feedback and data use in schools, this chapter systematizes relevant factors influencing the use of student feedback by teachers in three domains: (1) personal characteristics of feedback recipients (teachers), (2) characteristics of the organization (school), and (3) characteristics of feedback information (data). We identified teachers’ self-efficacy, attribution styles, goal orientations, and age or professional experience as relevant individual characteristics. In addition, teachers’ attitude toward students’ trustworthiness or competence as a feedback provider appeared to be relevant for the use of student feedback. Beyond that, findings on organizational characteristics for teachers’ successful dealing with feedback pointed to the importance of a feedback culture and organizational safety, leadership, supportive measures, and perceived function of feedback as control vs. development. Furthermore, relevant characteristics of feedback information were identified as comprehensibility, valence, and specificity. Although such findings from other fields of research have been known for some time, studies on student feedback concerning these aspects are rare. Finally, practical measures are derived for each of the three domains in order to increase the use of student feedbacks by teachers.

Author(s):  
Wolfram Rollett ◽  
Hannah Bijlsma ◽  
Sebastian Röhl

AbstractThe aim of this volume was to give a comprehensive overview of the current state of the research on student perceptions of and student feedback on teaching. This chapter provides a resume of the important theoretical considerations and empirical evidence the authors contributed to this volume. First, evidence concerning the validity of student perceptions of teaching quality is discussed, highlighting the quality of the questionnaires used and accompanying materials provided by their authors. In the next step, empirical findings are summarized on student and teacher characteristics that can influence important processes within the feedback cycle. Subsequently, it is emphasized that the effectiveness of student feedback on teaching is significantly related to the nature of the individual school’s feedback culture. Furthermore, it is argued that the efficacy of student feedback depends on whether teachers are provided with a high level of support, when making use of the feedback information to improve their teaching practices. As the literature review impressively documents‚ teachers, teaching, and ultimately students can benefit substantially from student feedback on teaching in schools.


2013 ◽  
Vol 321-324 ◽  
pp. 2106-2109
Author(s):  
Fei Yan Ren

One of the most important factors of management in obtaining organization targets is effectiveness of financial management structures, and user of the financial management structures have more important role in the effectiveness of the structures. The purpose of this research is to study the influence of human factors including personal and individual characteristics of user of financial management structures based on effectiveness PC. For this target, a sample includes 2354 offices, organizations, private companies and organizations than apply financial management structure based-PC. Has been selected randomly and the investigative data has been counting using questionnaires. In order to find personal characteristics of users, the particular questionnaires which are designed according to four factor model of personality, has been done. In order to research the relation between effectiveness of the structure and personality, four hypotheses based on four features of personality. Moreover, in order to find the relationship between expertise (educational level, educational field and amount of training curriculum of PC knowledge), job satisfaction and experience of users, and effectiveness of the accountancy management structure based-PC, some hypotheses have been studied and written. The study results indicates that personal characteristics including Agreeableness, openness, Conscientiousness and experience working , is efficient on the financial management structures based-PC.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Carolin Siepmann ◽  
Lisa Carola Holthoff ◽  
Pascal Kowalczuk

Purpose As luxury goods are losing their importance for demonstrating status, wealth or power to others, individuals are searching for alternative status symbols. Recently, individuals have increasingly used conspicuous consumption and displays of experiences on social media to obtain affirmation. This study aims to analyze the effects of luxury and nonluxury experiences, as well as traditional luxury goods on status- and nonstatus-related dimensions. Design/methodology/approach After presenting the theoretical foundation, the authors conduct a study with 599 participants to compare status perceptions elicited by the conspicuous consumption of luxury goods, luxury experiences and nonluxury experiences. The authors investigate whether experiences that are visibly consumed on Instagram are replacing traditional luxury goods as the most important status symbols. Furthermore, the authors examine the effects of the content shown on nonstatus-related dimensions and analyze whether status perceptions differ between female and male social media communicators. Finally, the authors analyze how personal characteristics (self-esteem, self-actualization and materialism) influence the status perceptions of others on social media. Findings The results show that luxury goods are still the most important means of displaying status. However, especially for women, luxury experiences are also associated with a high level of social status. Thus, the results imply important gender differences in the perceptions of status- and nonstatus-related dimensions. Furthermore, the findings indicate that, in particular, the individual characteristics of self-actualization and materialism affect status perceptions depending on the posted content. Originality/value While the research has already considered some alternative forms of conspicuous consumption, little attention has been given to experiences as status symbols. However, with their growing importance as substitutes for luxury goods and the rise of social media, the desire to conspicuously consume experiences is increasing. The authors address this gap in the literature by focusing on the conspicuous display of luxury and nonluxury experiences on social media.


2011 ◽  
Vol 6 ◽  
pp. 1-18 ◽  
Author(s):  
Dante B. Gatmaytan ◽  
Cielo Magno

AbstractThis paper is an empirical study on the nominations and appointments of Supreme Court Justices during a twenty-year period from 1988, when the Judicial and Bar Council (JBC) was created in the 1987 Philippine Constitution, to 2008. The study examines the profile of individuals nominated by the JBC including their gender, age, geographical origin, academic background, and professional experience. It also explores whether the appointing Presidents display any preferences based on personal characteristics relating the effects of these preferences to the diversity on the Supreme Court. The study indicates that nominees and appointees all hail from the same background. As a result, membership of the Supreme Court is sorely unrepresentative of Philippine society. This study sets the stage for future research that will determine how this lack of diversity on the Supreme Court can affect the resolution of legal issues.


Author(s):  
Shkamarda O.A.

Purpose. The purpose of the research is to analyze the speech behaviour of the participants of interaction in the Internet blog and to single out different lexical and stylistic resources of the personal positioning module realization in the global network.Methods. The material of the study is based on the written online messages taken from the personal blog “In Pursuit of Happiness” of the popular American writer and TED conference (a conference devoted to spreading ideas connected with technology, entertainment, and design) speaker Britt Reints. The presented article is grounded in the methodological principles of the communicative and user-based approaches to language and speech, which have been actively developing in linguistics in recent years. The applied methods of discourse analysis, conversational analysis, linguistic, and stylistic analysis revealed personal aspects of subjective positioning in the discourse of a personal Internet blog.Results. The article summarizes the data of modern scientific research on the interpretation of the stancetaking phenomenon and defines the stance concept. It has been established that stances are based on the personal characteristics of a discourse participant, his / her individual traits, beliefs, preferences, judgments and assessments of the events of the actual reality. Thus, the study proves that stance is a social phenomenon, which embraces two main interdependent and interrelated modules: personal and interactional. The first one (personal) manifests individual characteristics of the subjects of discursive activity, such as physical features, personal mindsets, cognition, specific needs and interests, spiritual and moral-volitional qualities; the second one (interactional) provides the coherent cooperation between the sender of the message and its recipient, synchronizing their linguistic world view with the aim of the correct perception and interpretation of each other's stances.Conclusions. The article traces stable correlations between the individual and personal characteristics of the speaker / author of the written message and his / her positions in the discourse of the English Internet blog. Different lexical and stylistic resources activating the personal module of stancetaking in the global network have been singled out on the basis of the analysis of the speech behavior of the participants of communication in the blogosphere.Key words: position of the subject of discursive activity, stance, personality, subject of discursive activity, personal module of stancetaking. Мета. Мета наукової розвідки – проаналізувати мовленнєву поведінку учасників інтеракції в інтернет-блозі та виявити засоби актуалізації індивідуально-особистісного модуля позиціювання у глобальній мережі.Методи. Матеріалом для нашого дослідження послугували фрагменти інтернет-повідомлень, вилучені з популярного англомовного авторського блогу “In Pursuit of Happiness” («У пошуку щастя»), авторкою якого є американська письменниця та спікерка конфереції TED (від англ. Technology, Entertainment, Design – Технології, Розваги, Дизайн, конференція, присвяче-на «ідеям вартим поширення») Бріт Рейнтс. Представлена праця ґрунтується на методологічних засадах комунікативно-діяль-нісного підходу до мови й мовлення, який активно розвивається у лінгвістиці останніх років. Застосовані методи дискурс-аналізу, конверсаційного та лінгвостилістичного аналізу дали змогу виявити та описати індивідуально-особистісні аспекти суб’єктного позиціювання в дискурсі персонального інтернет-блогу.Результати. У статті узагальнено дані сучасних наукових розвідок щодо трактування феномену позиціювання та визна-чено поняття «станс». Установлено, що позиція суб’єкта дискурсивної діяльності базується на ознаках учасника дискурсу як особистості, його / її індивідуальних характеристиках, особистих переконаннях, уподобаннях, судженнях та оцінках подій навколишньої дійсності. Таким чином, дослідження засвідчує, що станс – це явище публічне, яке має два основних взаємоза-лежні і взаємопов’язані модулі: 1) індивідуально-особистісний, в якому проявляються особистісні характеристики суб’єктів дискурсивної діяльності, а саме фізичні дані, особливості світосприйняття та мислення, специфічні потреби та інтереси, духо-вні та морально-вольові якості та 2) інтеракційний, який забезпечує органічну взаємодію адресанта й адресата, синхронізуючи їхні мовні картини світу для сприйняття та інтерпретації позицій один одного.Висновки. У статті простежено стійкі кореляції між індивідуально-особистісними характеристиками мовця / автора пись-мового повідомлення та його / її позиціями у дискурсі англомовного інтернет-блогу. На основі аналізу мовленнєвої поведінки учасників комунікативної взаємодії у блогосфері виокремлено лексико-стилістичні ресурси активізації особистісного модуля позиціювання в мережі інтернет.Ключові слова: позиція суб’єкта дискурсивної діяльності, станс, особистість, суб’єкт дискурсивної діяльності, особис-тісний модуль позиціювання.


Author(s):  
Ja-Ryound Choi ◽  
Soon-Bum Lim

Instructors can now work with students to create various textbooks based on crowdsourcing. In particular, as feedback provided by students is essential for determining the quality and direction of classes, instructors should interact with students who are currently participating in classes by exchanging feedback. This paper proposes a block editing model that can reflect student feedback. The block editing model is an interactive e-textbook editing model that is dynamically updated based on the feedback provided by students in real time without modifying the structure of digital textbooks. In particular, in order for even non-developers who do not know web programming languages to be able to produce interactive digital textbooks easily, the authors developed an editor that could help implement them based on Blockly, a visual programming language. This paper enables instructors to improve the direction and quality of classes depending on the learning achievement of students and understanding based on feedback information provided by students and feedback analysis.


Gamification ◽  
2015 ◽  
pp. 1451-1478
Author(s):  
John M. Quick ◽  
Robert K. Atkinson

The purpose of this study was to investigate the relationships between gameplay enjoyment, gaming goal orientations, and individual characteristics. A total of 301 participants were surveyed and the data were analyzed using structural equation modeling. This led to an expanded Gameplay Enjoyment Model (GEM) with 41 game design features that influence player enjoyment. Furthermore, a 3x2 Gaming Goal Orientations model was established with six dimensions that describe players' motivations for gaming. In addition, players' individual characteristics were used to predict gameplay enjoyment in the GEM-Individual Characteristics model. The six Gaming Goal Orientations dimensions were the strongest predictors, while the commonly used gender and hours played per week variables failed to predict enjoyment. The results of this study enable important work to be conducted surrounding gameplay experiences and individual characteristics. Ultimately, it is believed that the Gameplay Enjoyment Model, Gaming Goal Orientations, and the GEM-Individual Characteristics model will be useful tools for researchers and designers who seek to create effective gameplay experiences that meet the needs of players.


Author(s):  
Alexandra França ◽  
Silja Frankenbach ◽  
Vanda Vereb ◽  
Alexandra Vilares ◽  
António Carrizo Moreira

Nascent entrepreneurship plays an important role in the study of entrepreneurship. It has been studied from different angles, especially from the psychological and sociological perspective as nascent entrepreneurs have distinctive traits and competencies. Other important foci of research are the investigation of the environment in which nascent entrepreneurs operate, as well as the way both the identification and exploitation of entrepreneurial opportunities have emerged. The main objective of this chapter is to address (1) the main individual characteristics that entrepreneurs have in common; (2) the environmental factors contributing to new venture creation; and (3) the steps in the creation process. The chapter departs from the fundamental process of nascent entrepreneurship, which is centered on opportunity recognition, evaluation, and exploitation, and is complemented by the way how contextual factors and personal characteristics and competencies influence the new venture creation process.


2018 ◽  
Vol 50 ◽  
pp. 01168
Author(s):  
Elizaveta I. Shuleva

The article presents the results of an empirical study of the structure of the image of the older adolescent’s world. When analyzing the data, the computer program of statistical analysis of texts “ADVEGO”, content analysis, morphological and semantic analysis was used. Morphological analysis of empirical data has shown that the most used words belong to the category of nouns. Content analysis made it possible to identify eight semantic categories of word groups that characterize the levels of the image of the teenager’s world: nature, social, subject, friendship, school, hobbies and leisure, family, mental (needs, cognitive processes, emotions, feelings, personal qualities). The most significant level in terms of the volume of semantic units and the nature of ongoing processes is the mental level. The results of the conducted research allowed drawing the following conclusions. The individual structure of an older adolescent’s world image is a complex mental phenomenon that has universal, age and individual characteristics. Its universal characteristics are multi-levelness and hierarchy; age-related – dynamics, polarity, existentialism, and accentuation on the present time. The individual characteristics of an older adolescent’s world image are due to individual personal characteristics of the flow of his or her mental activity.


2014 ◽  
Vol 4 (2) ◽  
pp. 51-77 ◽  
Author(s):  
John M. Quick ◽  
Robert K. Atkinson

The purpose of this study was to investigate the relationships between gameplay enjoyment, gaming goal orientations, and individual characteristics. A total of 301 participants were surveyed and the data were analyzed using structural equation modeling. This led to an expanded Gameplay Enjoyment Model (GEM) with 41 game design features that influence player enjoyment. Furthermore, a 3x2 Gaming Goal Orientations model was established with six dimensions that describe players' motivations for gaming. In addition, players' individual characteristics were used to predict gameplay enjoyment in the GEM-Individual Characteristics model. The six Gaming Goal Orientations dimensions were the strongest predictors, while the commonly used gender and hours played per week variables failed to predict enjoyment. The results of this study enable important work to be conducted surrounding gameplay experiences and individual characteristics. Ultimately, it is believed that the Gameplay Enjoyment Model, Gaming Goal Orientations, and the GEM-Individual Characteristics model will be useful tools for researchers and designers who seek to create effective gameplay experiences that meet the needs of players.


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