scholarly journals A systematic evaluation of game elements effects on students’ motivation

Author(s):  
Rui Leitão ◽  
Martin Maguire ◽  
Sarah Turner ◽  
Laura Guimarães

AbstractMotivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students’ motivation is probably one of the most important factors for teacher effectiveness both for engagement in the learning process and high academic performance. To have effective environmental education, it is not only necessary to inform the public about the ocean but also to involve and engage them is essential. Motivation and engagement are some of the most commonly mentioned concepts in gamification, thus, a gamified application seems to have the necessary features to improve the motivation of students in the learning context of Ocean Literacy topics. The main aims of this work were: i) to understand through a systematic evaluation, how game elements affect the different motivation layers; and ii) to compare them in terms of enhancing the motivation to recycle among secondary school students (11-14 years). To measure students’ motivation, a pre-test and a post-test using a recycling situational motivation survey were administered in a classroom environment in Portugal and the UK. Findings show a trend regarding the effect of game elements mainly on the most autonomous forms of motivation. The different game elements, each one with different degrees of effects, were shown to have potential to increase motivation.

2021 ◽  
Vol 1 (1) ◽  
pp. 40-46
Author(s):  
Mohammed Jassim Hussein ◽  
Ahmed Rudhwan Selman ◽  
Abd Ali Nayef Hassan

Learning a second language can be challenging and demanding, especially for teachers, as they are required to continuously innovate and improve their teaching by integrating new strategies and techniques into the classroom environment. Hence, the present study intents to examine the effect of board games  activities on Iraqi Preparatory school students’ reading skills. A quantitative research method is adopted, and a sample of (30) preparatory school students is randomly chosen to exemplify the two sets of the research (the control and experimental groups). The study adopts a pre-test post-test design to measure the influence of the strategy. The first hypothesis is accepted, and the researcher concluded that indeed board games  activities help in developing the students’ reading skills; however, other studies could concur or find different results.


Author(s):  
Fernanda Irfatul Laily ◽  
Lynda Rossyanti ◽  
Sulistiawati Sulistiawati

Introduction: Cases of Dengue Haemorrhagic Fever (DHF) are still one of the public health diseases that are widespread in the world including tropical and subtropical regions in Indonesia. One of the factors that influence DHF is prevention of DHF education for elementary school students considering the incidence of DHF is fluctuating and has the potential to attack children.Methods: A pre-experimental, with one group pre and post-test design. The sample of this research were 5th and 6th grade students of SDN Purwotengah II Mojokerto. There were 55 respondents with total sampling technique. Data collection was done by giving questionnaires at pretest, post-test 1, and post-test 2 after two days of education. Data analysis used Friedman test, followed by Wilcoxon test to find out different locations.Results: Based on Friedman test on pretest, post-test 1, and posttest 2 after two days of education, p value = 0.000 (p < 0.05). Followed by Wilcoxon test at pretest with post-test 1, p value = 0.000 (p < 0.05) and on post-test 1 with post-test 2 after two days of education, p value = 0.164 (p > 0.05)Conclusion: There was an effect of education on the knowledge of pretest, post-test 1 and post-test 2 after two days of education for students. The effect of education on the knowledge of pretest and post-test 1 contained differences in significance, while the effect of education on post-test 1 and post-test 2 after two days of education contained no difference in significance. 


2018 ◽  
Vol 2 (6) ◽  
Author(s):  
Silva Renan Antônio Da

The aim of this study was to contribute to the teaching of Sexually Transmitted Diseases (STDs) in High Schools. The study was done from the research knowledge about STDs of 61 students from two schools of Rio Claro – SP, Brazil: a state and a private school, through a questionnaire (Pre-test) and an interview with two Biology professors, each one from each school. The results indicated that, in general, the students in the private school had more knowledge about the subject. The public school students showed more problems with knowledge about the symptoms of STDs. In those two schools the knowledge on the subject proved to be generic and superficial. According to the Biology teachers, both of them teach about the content and the teaching material contains themes of sexuality and STDs. From these results, an intervention was developed with students, using methods such as group dynamics and lecture dialogued lessons. After the intervention, there was an increase in the percentage of correct answers for the students of both schools (Post-test) which shows that it was effective. We conclude that this work has achieved its goal to enlighten students on the topic, but schools fail to have a better dialogue with their students for the planning of such content, since although its teaching is expected, learning is not happening as expected.


Author(s):  
Noor Asmina Mohd Rashid ◽  
Shaharuddin Md Salleh ◽  
Norah Md Noor

The existence of a game-based mobile application in the field of education has largely helped students to be more interested and motivated to learn due to the presence of game elements in the apps which makes learning more interesting. The <em>Jawi</em> script is one of the subjects that is difficult to learn by younger generation since they do not apply the use of <em>Jawi</em> in their private lives. The inclusion of creative features such as game elements should attract students to explore the <em>Jawi</em> script. A pre- experimental one- group pre- test and post- test study was conducted in which a game-based mobile application for learning <em>Jawi</em> subject named G-<em>Jawi</em> was developed and tested among 20 primary school students in order to observe how the elements of the game in the mobile app impacted their <em>Jawi</em> spelling skills. The apps were also evaluated by 5 teachers and the findings shows that the game-based mobile application was able to improve the students’ performance. This finding was supported by positive results amongst the students which revealed a mean value for the post- test was higher than the pre- test of 89.00. In conclusion, the mobile games app has successfully enhanced student’s understanding of <em>Jawi</em> subjects compared to the traditional learning methods.


2019 ◽  
Vol 5 (2) ◽  
pp. 104-111
Author(s):  
Dian Puspita Eka Putri

This study aims to review  the effectiveness of using android-based multimedia learning  to improve achievement cognitive learning outcome of students. The research method is the analysis of field studies. The focus in this research is Multimedia which can influence cognitive learning outcomes of students. data obtained in this study from the literature and direct field observations. The research subjects were high school students in Yogyakarta. The result of analysis and discussion of research indicate that there is the influence of multimedia learning to increase student achievement, which is indicated by increasing post-test result  than before  not using multimedia learning. Posttest value is greater than pretest.


2018 ◽  
Vol 7 (1) ◽  
pp. 157-164
Author(s):  
Rubiane Inara Wagner ◽  
Patrícia Molz ◽  
Camila Schreiner Pereira

O objetivo deste estudo foi comparar a frequência do consumo de alimentos processados e ultraprocessados e verificar a associação entre estado nutricional por adolescentes do ensino público e privado do município de Arroio do Tigre, RS. Trata-se de um estudo transversal realizado com adolescentes, com idade entre 10 e 15 anos, de uma escola pública e uma privada de Arroio do Tigre, RS. O estado nutricional foi avaliado pelo índice de massa corporal. Aplicou-se um questionário de frequência alimentar contendo alimentos processados e ultraprocessados. A amostra foi composta por 64 adolescentes com idade média de 12,03±1,15 anos, sendo 53,1% da escola pública. A maioria dos adolescentes encontravam-se eutróficos (p=0,343), e quando comparado com o consumo de alimentos processados e ultraprocessados, a maioria dos escolares eutróficos relataram maior frequência no consumo de balas e chicletes (50,0%) e barra de cereais (51,0%), de 1 a 3 vezes por semana (p=0,004; p=0,029, respectivamente). Houve também uma maior frequência de consumo de alimentos processados e ultraprocessados como pizza (73,5%; p0,001), refrigerante (58,8%; p=0,036) e biscoito recheado (58,8%; p=0,008) entre 1 a 3 vezes por semana na escola pública em comparação a escola privada. O consumo de suco de pacote (p=0,013) foi relatado não ser consumido pela maioria dos alunos da escola particular em comparação a escola pública. Os dados encontrados evidenciam um consumo expressivo de alimentos processados e ultraprocessados pelos adolescentes de ambas as escolas, destacando alimentos com alto teor de açúcar e sódio.Palavras-chave: Hábitos alimentares. Adolescentes. Alimentos industrializados. ABSTRACT: The objective of this study was to compare the frequency of consumption of processed and ultraprocessed foods and to verify the association between nutritional status by adolescents from public and private schools in the municipality of Arroio do Tigre, RS. This was a cross-sectional study conducted with adolescents, aged 10 to 15 years, from a public school and a private school in Arroio do Tigre, RS. Nutritional status was assessed by body mass index. A food frequency questionnaire containing processed and ultraprocessed foods was applied. The sample consisted of 64 adolescents with a mean age of 12.03±1.15 years, 53.1% of the public school. Most of the adolescents were eutrophic (p=0.343), and when compared to the consumption of processed and ultraprocessed foods, most eutrophic schoolchildren reported a higher frequency of bullets and chewing gum (50.0%) and cereal bars (51.0%), 1 to 3 times per week (p=0.004, p=0.029, respectively). There was also a higher frequency of consumption of processed and ultraprocessed foods such as pizza (73.5%, p0.001), refrigerant (58.8%, p=0.036) and stuffed biscuit (58.8%, p=0.008) between 1 to 3 times a week in public school compared to private school. Consumption of packet juice (p=0.013) was reported not to be consumed by the majority of private school students compared to public school. Conclusion: The data found evidenced an expressive consumption of processed and ultraprocessed foods by the adolescents of both schools, highlighting foods with high sugar and sodium content.Keywords: Food Habits. Adolescents. Industrialized Foods.


2020 ◽  
Vol 3 (2) ◽  
Author(s):  
Lesley Klaff

I am pleased to publish an open-access online preprint of two articles and a research note that will appear in the forthcoming issue of the Journal of Contemporary Antisemitism 3, no. 2 (Fall 2020). This preprint is a new and exciting development for the Journal. It has been made possible by the generous donations from sponsors, including BICOM's co-chairman, David Cohen, whose support for the work of the Journal allows for timely scholarly analysis to be put into the public sphere.


2019 ◽  
Vol 80 (4) ◽  
pp. 16-23
Author(s):  
S. A. Akhmadeeva ◽  
M. J. Gadzhieva

This study was aimed at identifying new effective forms that could facilitate the achievement of a practice-oriented result, i.e. students’ ability to communicate in any speech situation, as well as their readiness for various kinds of oral and written examination tests, including the public defence of projects in the 10th grade and writing December essays in the 11th grade. The article considers rhetorical competitions as a means of developing communicative and linguistic competencies among 10th–11th grade students of a polycultural school. The article provides recommendations on organizing such competitions, criteria for evaluating presentations, examples of oral presentations. A textual analysis of the folklore material of Dagestanian and Russian fairy tales and proverbs allowed the authors to conclude that an inexhaustible set of universal themes that have become the subject of reflection in different nations, can teach students to respect other cultures and extend their knowledge of the world and other people. The experience of a rhetorical competition in high school on the basis of fairy tales and proverbs of different nations is expected to help students form such core competencies as critical thinking, creativity, communication and cooperation (ability to work in a team).


2019 ◽  
Author(s):  
Lea Barbett ◽  
Edward Stupple ◽  
Michael Sweet ◽  
Miles Richardson

The planet is facing an anthropogenic mass extinction of wildlife, which will have a grave impact on the environment and humans. Widespread human action is needed to minimize the negative impact of humans on biodiversity and support the restoration of wildlife. In order to find effective ways to promote pro-nature conservation behaviours to the general population, there is a need to provide a list of behaviours which will have worthwhile ecological impact and are worth encouraging. In a novel collaboration between psychologists and ecologists, 70 experts from practical and academic conservation backgrounds were asked to review and rate 48 conservation related behaviours. According to their judgement, this short paper presents a ranked list of pro-nature conservation behaviours for the public in the UK and similar landscapes. This includes behaviours people can engage in in their homes, their gardens, on their land, and in their roles as citizens.


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