scholarly journals Augmented Reality Powers a Cognitive Prosthesis for the Blind

2018 ◽  
Author(s):  
Yang Liu ◽  
Noelle R. B. Stiles ◽  
Markus Meister

AbstractTo restore vision for the blind several prosthetic approaches have been explored that convey raw images to the brain. So far these schemes all suffer from a lack of bandwidth and the extensive training required to interpret unusual stimuli. Here we present an alternate approach that restores vision at the cognitive level, bypassing the need to convey sensory data. A wearable computer captures video and other data, extracts the important scene knowledge, and conveys that through auditory augmented reality. This system supports many aspects of visual cognition: from obstacle avoidance to formation and recall of spatial memories, to long-range navigation. Neither training nor modification of the physical environment are required: Blind subjects can navigate an unfamiliar multi-story building on their first attempt. The combination of unprecedented computing power in wearable devices with augmented reality technology promises a new era of non-invasive prostheses that are limited only by software.Impact StatementA non-invasive prosthesis for blind people endows objects in the environment with voices, allowing a user to explore the scene, localize objects, and navigate through a building with minimal training.

eLife ◽  
2018 ◽  
Vol 7 ◽  
Author(s):  
Yang Liu ◽  
Noelle RB Stiles ◽  
Markus Meister

To restore vision for the blind, several prosthetic approaches have been explored that convey raw images to the brain. So far, these schemes all suffer from a lack of bandwidth. An alternate approach would restore vision at the cognitive level, bypassing the need to convey sensory data. A wearable computer captures video and other data, extracts important scene knowledge, and conveys that to the user in compact form. Here, we implement an intuitive user interface for such a device using augmented reality: each object in the environment has a voice and communicates with the user on command. With minimal training, this system supports many aspects of visual cognition: obstacle avoidance, scene understanding, formation and recall of spatial memories, navigation. Blind subjects can traverse an unfamiliar multi-story building on their first attempt. To spur further development in this domain, we developed an open-source environment for standardized benchmarking of visual assistive devices.


Author(s):  
Vivek Parashar

Augmented Reality is the technology using which we can integrate 3D virtual objects in our physical environment in real time. Augmented Reality helps us in bring the virtual world closer to our physical worlds and gives us the ability to interact with the surrounding. This paper will give you an idea that how Augmented Reality can transform Education Industry. In this paper we have used Augmented Reality to simplify the learning process and allow people to interact with 3D models with the help of gestures. This advancement in the technology is changing the way we interact with our surrounding, rather than watching videos or looking at a static diagram in your text book, Augmented Reality enables you to do more. So rather than putting someone in the animated world, the goal of augmented reality is to blend the virtual objects in the real world.


2021 ◽  
Vol 1 (1) ◽  
Author(s):  
Ardhi Pradana ◽  
Yulian Findawati

The introduction of a means of transportation to children can stimulate the brain to imagine and train creativity. With the development of information technology, means of introducing means of transportation can be done using devices such as computers, laptops or smartphones. The development of Augmented Reality technology on smartphones will make it easier for children to get to know several types of transportation that they often encounter. The purpose of writing this article is to create an application for Introduction to Transportation Tools using Augmented Reality technology for children. The method used in making this application of Introduction to Transportation Tools is observation and interviews. The production begins with collecting data on what types of transportation will be made as a model using the Blender software. Augmented Reality application design uses Unity software by designing markers made from the Vuforia platform. The features in this application are several types of transportation that are displayed in 3D with sound and information using Augmented Reality technology. The results of testing the Transportation Tool Introduction application can run on various Android mobile devices. It has been tested on several different smartphone brands and specifications - the results of the Transportation Tool Introduction can run smoothly except under Android version 4.3 (Jellybean). Based on the test results contained in the Application of Introduction to Transportation Tools using Augmented Reality, it is suitable for introducing more interesting and innovative types of transportation to early childhood. There are still many deficiencies that can be developed, for example, increasing the number of 3D objects in the transportation tool and making animations even better, so that the application is more interesting, interactive, and easy to understand.


2020 ◽  
Vol 9 (2) ◽  
pp. 37
Author(s):  
Dongbai Li ◽  
Xiang Li ◽  
Mingbao Zhang ◽  
Xiaoxu Tian

<p>Anesthesiology is an important subject for in-depth research in the fields of clinical anesthesia, critical care medicine, first-aid and resuscitation, and pain treatment. As an important branch of clinical medicine, it has strong practicality and applicability. It has the commonality of clinical medicine and the specialty of anesthesiology. Carrying out anesthesiology practice teaching using augmented reality (AR) to simulate the experimental environment and scene simulation is of great significance to promoting the development of anesthesia practice teaching. This article mainly introduces the augmented reality technology. It not only analyzes the main forms of augmented reality technology in anesthesiology, but also explores the application of augmented reality technology for anesthesiology in the new era</p>


2014 ◽  
Vol 1044-1045 ◽  
pp. 1526-1528
Author(s):  
Hui Wei Su

With the high-speed economic and social wheels rolling, the modern people are facing increasingly heavy workload and big work pressure, tourism increasingly becomes a way to relieve stress and enjoy life. Technological advances pushed the development of high-speed transport, provide a time and space possibility for people to travel freely. In recent years, with the development of virtual reality technology and popularity of a variety of smart mobile terminal tools, virtual scenic and online travel creative platform gradually enter into the lives of ordinary people, making the traditional tourism model change fundamentally. This article will be based on the theoretical basis of augmented reality technology, analyze its application value in the build of virtual scenic and tourist cultural and creative platform, in order to help the fundamental change of tourism model in a new era.


Author(s):  
Selma Büyükgöze

Brain Computer Interface consists of hardware and software that convert brain signals into action. It changes the nerves, muscles, and movements they produce with electro-physiological signs. The BCI cannot read the brain and decipher the thought in general. The BCI can only identify and classify specific patterns of activity in ongoing brain signals associated with specific tasks or events. EEG is the most commonly used non-invasive BCI method as it can be obtained easily compared to other methods. In this study; It will be given how EEG signals are obtained from the scalp, with which waves these frequencies are named and in which brain states these waves occur. 10-20 electrode placement plan for EEG to be placed on the scalp will be shown.


Author(s):  
Тетяна Грунтова ◽  
Юлія Єчкало ◽  
Андрій Стрюк ◽  
Андрій Пікільняк

Hruntova T. V., Yechkalo YU. V., Stryuk A. M. and Pikilʹnyak A. V. Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. Research goal: the research is aimed at theoretical substantiation of applying the augmented reality technology and its peculiarities at higher technical educational institutions. Research objectives: the research is to solve the problems of determining the role and place of the technology in the educational process and its possible application to physics training. Object of research: teaching physics to students of higher technical educational institutions. Subject of research: the augmented reality technology as a component of the training process at higher educational institutions. Research methods used: theoretical methods include analysis of scientific and methodological literature; empirical methods include studying and observation of the training process. Research results: analysis of scientific publications allows defining the notion of augmented reality; application of augmented reality objects during laboratory practical works on physics is suggested. Main conclusions. introduction of the augmented reality technology in thetraining process at higher technical educational institutions increases learning efficiency, facilitates students’ training and cognitive activities, improves the quality of knowledge acquisition, provokes interest in a subject, promotesdevelopment of research skills and a future specialist’s competent personality.


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