Augmented Reality-Based Virtual Scenic and Tourism Culture Creative Platform Research

2014 ◽  
Vol 1044-1045 ◽  
pp. 1526-1528
Author(s):  
Hui Wei Su

With the high-speed economic and social wheels rolling, the modern people are facing increasingly heavy workload and big work pressure, tourism increasingly becomes a way to relieve stress and enjoy life. Technological advances pushed the development of high-speed transport, provide a time and space possibility for people to travel freely. In recent years, with the development of virtual reality technology and popularity of a variety of smart mobile terminal tools, virtual scenic and online travel creative platform gradually enter into the lives of ordinary people, making the traditional tourism model change fundamentally. This article will be based on the theoretical basis of augmented reality technology, analyze its application value in the build of virtual scenic and tourist cultural and creative platform, in order to help the fundamental change of tourism model in a new era.

Recently, accidents involving ground transportations are getting worse and more serious. Indonesian State Police (Korlantas POLRI) recorded the number of accidents in 2018 as many as 109,215 accidents. The number has incresed 4.69 percent compared to 2017 as many as 104,327 events. Road traffic accidents are caused by human error, the driver in this case. The driver's mistake is influenced by several factors, one of them is they cannot expect the road condition when they drive a vehicle at high speed. To solve this problem, drivers need information that can show road conditions. So, we present a new approach for detecting damaged roads by applying augmented reality technology. This research produces a road condition information system to help drivers get information about road conditions via smartphone. This system uses augmented reality technology with a markerless GPS Based Tracking method. The development of this system requires several stages such as collecting the data, data conversion, data classification, and views road condition. The researchers gathered the road condition data from the Public Work Department Semarang. This department itself undertakes a task to control the road condition in Semarang The trial of this system includes all drivers in Semarang city. Based on the results of the questionnaire responded to by 93 respondents, this test obtained an average value of 68%. So this system gets a pretty good response from the driver. Through this system, all drivers can avoid the damaged road condition which can cause traffic-congested and accident.


Author(s):  
Gerardo Reyes Ruiz ◽  
Samuel Olmos Peña ◽  
Marisol Hernández Hernández

New technologies have changed the way today's own label products are being offered. Today the Internet and even more the so-called social networks have played key roles in dispersing any particular product in a more efficient and dynamic sense. Also, having a smartphone and a wireless high-speed network are no longer a luxury or a temporary fad, but rather a necessity for the new generations. These technological advances and new marketing trends have not gone unnoticed by the medium and large stores. The augmented reality applied to interactive catalogs is a new technology that supports the adding of virtual reality to a real environment which in turn makes it a tool for discovering new uses, forms, and in this case, spending habits. The challenge for companies with their private labels in achieving their business objectives, is providing customers with products and services of the highest quality, thus promoting the efficient and streamlined use of all resources that are accounted for and at the same time promoting the use of new information technologies as a strategic competitive.


2018 ◽  
Author(s):  
Yang Liu ◽  
Noelle R. B. Stiles ◽  
Markus Meister

AbstractTo restore vision for the blind several prosthetic approaches have been explored that convey raw images to the brain. So far these schemes all suffer from a lack of bandwidth and the extensive training required to interpret unusual stimuli. Here we present an alternate approach that restores vision at the cognitive level, bypassing the need to convey sensory data. A wearable computer captures video and other data, extracts the important scene knowledge, and conveys that through auditory augmented reality. This system supports many aspects of visual cognition: from obstacle avoidance to formation and recall of spatial memories, to long-range navigation. Neither training nor modification of the physical environment are required: Blind subjects can navigate an unfamiliar multi-story building on their first attempt. The combination of unprecedented computing power in wearable devices with augmented reality technology promises a new era of non-invasive prostheses that are limited only by software.Impact StatementA non-invasive prosthesis for blind people endows objects in the environment with voices, allowing a user to explore the scene, localize objects, and navigate through a building with minimal training.


2020 ◽  
Vol 1 (2) ◽  
pp. 90-115
Author(s):  
Yuli Cahyaningsih

Technological advances can be applied in the business world as a medium of promotional media. Augmented Reality (AR) is a technology that combines 2 dimensions and 3 dimensions into a ward, then projecting the virtual objects in real time. Augmented Reality can be utilized in a variety of needs, one of which is the utilization of promotional media on the Honda Genio brochure. The purpose of this research is to develop new interactive media in assisting the promotion media in Astra Motor Majenang with Android based Augmented Reality technology. The methods used are MDLC (Multimedia Development Life Cycle) consisting of six stages, the concept, the design, the material collecting, the assembly, testing, and the distribution (Distribuiton). The result of this research is an Android-based Augmented Reality promotional media app on the Honda Genio brochure that can display 3D motor objects and display specs in both text and audio form.  The conclusion of the study was from the test results Alpha Test system developed spared from disability or failure of use. As for test results Beta Test, 91.2% of respondents answered strongly agree that it shows that the Augmented Reality app as a promotional medium on Android-based Honda Genio brochure is very interesting and acceptable for users.


2020 ◽  
Vol 3 (1) ◽  
pp. 103
Author(s):  
Dwi Ridho Aulianto

This study aims to determine the benefits of Augmented Reality and Virtual Reality technology applied to libraries in the Z generation era. The research method used study of literature by collecting several reference as sources that are relevant to the study material and and interviews with several generation Z informants. The results of the study found that the implementation of Augmented Reality technology can be used to create and read the Interactive Opac Brochure with AR; Utilization of Library Collection Display; Utilization for Searching Library Collections in Shelves through AR; Utilization for Interactive Learning Media for Users. While the implementation of Virtual Reality technology can be used for tours or library tours; Library Services; Information Literacy and Online Catalog. 


2018 ◽  
pp. 1500-1531
Author(s):  
Gerardo Reyes Ruiz ◽  
Samuel Olmos Peña ◽  
Marisol Hernández Hernández

New technologies have changed the way today's own label products are being offered. Today the Internet and even more the so-called social networks have played key roles in dispersing any particular product in a more efficient and dynamic sense. Also, having a smartphone and a wireless high-speed network are no longer a luxury or a temporary fad, but rather a necessity for the new generations. These technological advances and new marketing trends have not gone unnoticed by the medium and large stores. The augmented reality applied to interactive catalogs is a new technology that supports the adding of virtual reality to a real environment which in turn makes it a tool for discovering new uses, forms, and in this case, spending habits. The challenge for companies with their private labels in achieving their business objectives, is providing customers with products and services of the highest quality, thus promoting the efficient and streamlined use of all resources that are accounted for and at the same time promoting the use of new information technologies as a strategic competitive.


2021 ◽  
Author(s):  
Kevin Koidl

Debates are an essential democratic institution in danger by the rise of Social Media. The advent of Fake News often referred to as the ‘crisis of trust’, has led to a substantial increase in debates that blend online and offline. It can be argued that blended approaches are not directly linked to increasing trustworthiness in the debate. To overcome this trust crisis and increase the reliability in debates, we introduce the HELIOSPHERE concept that seeks to use technological advances, such as Artificial Intelligence and Augmented Reality, to create a more fair, inclusive and transparent debate. The critical component for inclusiveness is Augmented Reality technology and 3D camera technology to hybridise the online and offline debating space and ensure that anyone who cannot be present can engage with the debate. For transparency and fairness, a key indicator of trust, an Artificial Intelligence dashboard is introduced to analyse and visualise speaking time, speaker gender, topic relatedness, bias detection sentiment in Real-Time. This work presents the overall theoretical concept focusing on academic and technical concepts to support reliable communication within debates.


2020 ◽  
Vol 2020 ◽  
pp. 1-7
Author(s):  
Xu Cong ◽  
Tingting Li

With the continuous development of information technology and digital medicine, computer-assisted virtual medicine has become the development trend of a new generation of clinical surgery, which aims to improve the accuracy of surgery, reduce the risk of surgery, and achieve precise and minimally invasive treatment. The interface design in the computer-aided virtual medical system is a medium for transmitting and exchanging information between humans and machines. This article uses virtual reality technology and augmented reality technology to develop a virtual medical system interface, which aims to solve the interaction problem between users and virtual medical systems and satisfy users. The multidemand psychology is an effective way of interaction. It provides users with a multichannel and comprehensive communication method, which truly meets the design goals that meet the user’s psychological needs. It also expands applications for virtual reality technology and augmented reality technology.


2021 ◽  
Vol 5 (2) ◽  
pp. 115-118
Author(s):  
Frihandhika Permana ◽  
Rizdania Dermawi ◽  
Sherina Izzaty

Folklore needs to be preserved and developed to improve the nation's emotional intelligence, especially the emotional intelligence of elementary school students who are the nation's next generation. With current technological advances, it is possible to develop an ordinary folklore book into a more interesting folklore book with the addition of Augmented Reality technology in it. By using the System Development Life Cycle (SDLC) method, an Augmented Reality-based application can be created to be able to make Lutung Kasarung children's folklore books can be enjoyed by getting experience that is more than just reading ordinary physical books because there is Augmented Reality technology inside. This Augmented Reality technology has 100% accuracy if it meets the specified requirements, namely a distance of 45 centimeters and a height of 30 centimeters, and in testing at a distance of 50 centimeters, 55 centimeters, 60 centimeters, 65 centimeters with a height of 25 centimeters and 30 centimeters. In addition, with the AR Book, it is also expected to be able to introduce AR technology to both parents and children as an alternative to children's fairy tale books.


Author(s):  
Bernat Buscà Safont-Tria ◽  
Marc Quintana Recasens ◽  
Josep Maria Padullés Rius

Technological advances applied to the world of sport have improved the experience of participants, coaches and spectators. The high-speed cameras and the video in slow motion allowed studying and improve learning processes and performance in sports, analyzing the movement and evaluating several factors in these processes. Thus, these cameras have helped to improve feedback supply to the training and learning sessions. Moreover, it constitute a valuable tool for both researchers and coaches to assess performance and measure the duration of events, velocities, accelerations and forces that are generated in human movement. This article aims to improve the knowledge of the reader in this area. It analyzes the various tools on the market, as well as smart mobile phones and applications based on the use of the camera, high-speed in lots of cases. It also refers to software used for movement analysis. The article seeks to highlight recent research that used this technology and suggest affordable and valuable practical applications for improving training and teaching processes in the modern sport.


Sign in / Sign up

Export Citation Format

Share Document