A Virtual Reality Approach for Minimizing Information Loss in Multi-User, Scalable Environments

Author(s):  
Bryan Dickens ◽  
Steven Sellers ◽  
Gabe Harms ◽  
Owen Shartle ◽  
Conrad S. Tucker

The authors of this work propose a virtual reality approach that overcomes two fundamental challenges experienced in physical learning environments; i) variations in audial quality, and ii) variations in visual quality, in an effort to achieve individual customization of information content. In physical brick and mortar environments, the dissemination of information is influenced by the medium that the information travels through, which is typically distorted by line of sight constraints and constraints that distort sound waves. The fundamental research question is how to achieve consistent quality of information being disseminated, as the number of audience members increases? There exists a knowledge gap relating to the creation of a scalable, networked, system for enabling real time, information exchange. The authors propose a virtual reality approach to address these limitations of physical learning spaces that minimizes the variability in audial and visual information dissemination. A real time, networked architecture is proposed that enables multiple individuals to simultaneously experience the same quality of audial and visual information, based on the optimal geospatial position for audial and visual exposure determined. A case study is introduced that first quantifies simulations of the audial and visual information loss experienced by audience members receiving information at different geospatial locations in a brick and mortar environment. This information loss is compared against the proposed virtual reality architecture that minimizes the variation in information dissemination. The authors demonstrate that the proposed solution is an improved, scalable multi-user system, unlike brick and mortar environments that are constrained by size and geospatial positioning.

2020 ◽  
Vol 10 (21) ◽  
pp. 7833
Author(s):  
Elvin Eziama ◽  
Faroq Awin ◽  
Sabbir Ahmed ◽  
Luz Marina Santos-Jaimes ◽  
Akinyemi Pelumi ◽  
...  

Connected and automated vehicles (CAVs) as a part of Intelligent Transportation Systems (ITS) are projected to revolutionise the transportation industry, primarily by allowing real-time and seamless information exchange of vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I). However, these connectivity and automation are expected to offer vast numbers of benefits, new challenges in terms of safety, security and privacy also emerge. CAVs continue to rely heavily on their sensor readings, the input obtained from other vehicles and the road side units to inspect roadways. Consequently, anomalous reading of sensors triggered by malicious cyber attacks may lead to fatal consequences. Hence, like all other safety-critical applications, in CAVs also, reliable and secure information dissemination is of utmost importance. As a result, real time detection of anomaly along with identifying the source is a pre-requisite for mass deployment of CAVs. Motivated by this safety concerns in CAVs, we develop an efficient anomaly detection method through the combination of Bayesian deep learning (BDL) with discrete wavelet transform (DWT) to improve the safety and security in CAVs. In particular, DWT is used to smooth sensor reading of a CAV and then feed the data to a BDL module for analysis of the detection and identification of anomalous sensor behavior/data points caused by either malicious cyber attacks or faulty vehicle sensors. Our numerical experiments show that the proposed method demonstrates significant improvement in detection anomalies in terms of accuracy, sensitivity, precision, and F1-score evaluation metrics. For these metrics, the proposed method shows an average performance gain of 7.95%, 9%, 8.77% and 7.33%, respectively when compared with Convolutional Neural Network (CNN-1D), and when compared with BDL, the corresponding numbers are 5%, 7.9%, 7.54% and 4.1% respectively.


i-com ◽  
2017 ◽  
Vol 16 (1) ◽  
pp. 3-14
Author(s):  
Sebastian Franken ◽  
Ulrich Norbisrath ◽  
Wolfgang Prinz

AbstractSeveral collaborative search systems build upon real-time collaboration during search processes. With the software SearchTrails, we present a novel way of capturing and exchanging the search process between collaborators. We achieve this by asynchronously exchanging the newly developed search trails between collaborators and thus overcome the necessity of real-time interaction for search support. In a study with 29 participants, we evaluate the value of search trails as collaboration artifacts to answer the research question whether search trails improve the quality of collaborative search results. We confirm this and show that users can build upon work of co-searchers in a very efficient way by analyzing and extending the given search trails.


Author(s):  
Anjali Daisy

Augmented reality (AR) refers to the layering of visual information onto a live picture of your physical surroundings, enhancing the real-world environment in real-time. Both Snapchat and Instagram filters are current examples of augmented reality. Since this technology has shown its ability to catch users, more and more brands are using it to engage current and potential customers. In an environment where almost everyone has a Smartphone, augmented reality seems like an obvious next step since there is no need for the additional hardware. It is generally quite straightforward for people to use, and has a great capacity to enhance the effects of marketing.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Shousheng Chai ◽  
Jun Shan ◽  
Yi Hui Chan

Based on the multimodal wireless virtual reality technology, this article researches and implements two different spatial positioning estimation systems based on intelligent networks and mixed reality devices, which can estimate their position and attitude in space with higher accuracy. Based on the multimodal protocol, an extensible information exchange protocol is designed to meet the requirements of the terminal and the background service in the scenic spot, which realizes the information interaction between the terminal and the background service and supports the realization of system functions. Second, a real-time data management module is designed for the two types of terminal historical location query and real-time location query. Through the research and summary of GPS positioning technology and existing matching algorithms, as well as the analysis of positioning errors, a scenic map matching algorithm based on an improved virtual reality model is proposed. Later, in the electronic map design, the traditional linear street view model was improved, the width element of the street view was increased, and the rectangular street view model was introduced. When the candidate road section was selected, the candidate road section was determined by the area intersection method of the error rectangle and the rectangular street view, and the search path was improved, while reducing omissions in the selection of candidate road sections. In the process of adaptive moving target feature learning, it can effectively remove the inaccurate foreground extraction caused by the misjudgement and misdetection of the multimodal background modeling method. This plays an important role in the later trajectory tracking and reduces the uninterruptedness. The simulation results show that the real-time data is cached in the memory, and the real-time data is divided and organized on the basis of region, which realizes efficient designated terminal location query, range query, neighbour query, and many other typical real-time location-based queries. Finally, using the characteristics of the database management system adopted, through a reasonable design of the database table structure, efficient access to historical data is realized. System test results show that the system has realized multimedia applications, electronic maps, travel notes, and other functions and has a friendly interface, easy operation, and good maintainability and scalability.


Sensors ◽  
2020 ◽  
Vol 20 (19) ◽  
pp. 5658
Author(s):  
Francisco Díaz-Barrancas ◽  
Halina Cwierz ◽  
Pedro J. Pardo ◽  
Ángel Luis Pérez ◽  
María Isabel Suero

Virtual reality has reached a great maturity in recent years. However, the quality of its visual appearance still leaves room for improvement. One of the most difficult features to represent in real-time 3D rendered virtual scenes is color fidelity, since there are many factors influencing the faithful reproduction of color. In this paper we introduce a method for improving color fidelity in virtual reality systems based in real-time 3D rendering systems. We developed a color management system for 3D rendered scenes divided into two levels. At the first level, color management is applied only to light sources defined inside the virtual scene. At the second level, we applied spectral techniques over the hyperspectral textures of 3D objects to obtain a higher degree of color fidelity. To illustrate the application of this color management method, we simulated a virtual version of the Ishihara test for color blindness deficiency detection.


2019 ◽  
Vol 2 (5) ◽  
Author(s):  
Tong Wang

The compaction quality of the subgrade is directly related to the service life of the road. Effective control of the subgrade construction process is the key to ensuring the compaction quality of the subgrade. Therefore, real-time, comprehensive, rapid and accurate prediction of construction compaction quality through informatization detection method is an important guarantee for speeding up construction progress and ensuring subgrade compaction quality. Based on the function of the system, this paper puts forward the principle of system development and the development mode used in system development, and displays the development system in real-time to achieve the whole process control of subgrade construction quality.


Author(s):  
S.B. Kudryashev ◽  
◽  
N.S. Assev ◽  
R.D. Belashov ◽  
V.A. Naumenko ◽  
...  

The article is devoted to solving one of the most important problems of the development of the sugar industry in Russia – the modernization of sugar production processes. Today, sugar production is actively being modernized, shifting most of its processes to the path of avomatization and optimization to improve the quality of products. This article describes one of the main ways to obtain information about the concentration of sucrose in syrup in the production of sugar.


2020 ◽  
Author(s):  
David Harris ◽  
Mark Wilson ◽  
Tim Holmes ◽  
Toby de Burgh ◽  
Samuel James Vine

Head-mounted eye tracking has been fundamental for developing an understanding of sporting expertise, as the way in which performers sample visual information from the environment is a major determinant of successful performance. There is, however, a long running tension between the desire to study realistic, in-situ gaze behaviour and the difficulties of acquiring accurate ocular measurements in dynamic and fast-moving sporting tasks. Here, we describe how immersive technologies, such as virtual reality, offer an increasingly compelling approach for conducting eye movement research in sport. The possibility of studying gaze behaviour in representative and realistic environments, but with high levels of experimental control, could enable significant strides forward for eye tracking in sport and improve understanding of how eye movements underpin sporting skills. By providing a rationale for virtual reality as an optimal environment for eye tracking research, as well as outlining practical considerations related to hardware, software and data analysis, we hope to guide researchers and practitioners in the use of this approach.


Author(s):  
Dharambeer Singh

Digital libraries, designed to serve people and their information needs in the same way as traditional libraries, present distinct advantages over brick and mortar facilities: elimination of physical boundaries, round-the-clock access to information, multiple access points, networking abilities, and extended search functions. As a result, they should be especially well-suited for the disables. However, minorities, those affected by lower income and education status, persons living in rural areas, the physically challanged, and developing countries as a whole consistently suffer from a lack of accessibility to digital libraries. This paper evaluates the effectiveness and relevance of digital libraries currently in place and discusses what could and should be done to improve accessibility to digital libraries for under-graduate students.


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