scholarly journals User Interface Designs of an Educational Mobile Application: A Study of Qiraat Teaching and Learning

2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Zulkifly Mohd Zaki ◽  
Syahidatul Fitriah Ishak ◽  
Khairul Anuar Mohamad

This paper reports a summative evaluation conducted for the educational mobile application called “Qiraat Sab’ah.” The prototype was developed using the Rapid Application Development (RAD) and User Experience (UX) methodologies. The prototype was improved further based on the formative evaluation feedback gathered from students, lecturers, and the public who wish to learn Qiraat through the mobile application. The summative evaluation was focused on the value and usability of the application if it is being used in a real environment. A total of 50 participants were involved in this evaluation. The result shows that most of the participants provide positive feedback on usability. One of the major highlights from the participants is that the application can be used as a supplementary teaching and learning tool for people who wish to learn Qiraat anytime and anywhere. However, further areas of expansion are needed such as including all chapters (surahs) in the Quran and tajweed indicators to the verses before it can be used for real.

2018 ◽  
Vol 7 (4.15) ◽  
pp. 75
Author(s):  
Syahidatul Fitriah Ishak ◽  
Zulkifly Mohd Zaki ◽  
Khairul Anuar Mohamad ◽  
M Norazizi Sham Mohd Sayuti ◽  
Muhammad Azim Mohd Bahrin ◽  
...  

This research is concerned with deploying design pattern and formative evaluation for Qiraat mobile application using both Rapid Application Development (RAD) and User Experience (UX) methodologies. The ultimate aim of this research is to encourage ubiquitous teaching and learning of Qiraat through mobile devices. In this paper, continuous progress of MyQiraat design will be presented. The improvement of MyQiraat version design has been evaluated using high-fidelity and low-fidelity prototypes for MyQiraat version 1 and version 2 respectively. Results show that most participants realized the potential benefits of the application allowing a better understanding and encouragement of Qiraat learning among them. However, participants’ feedback should be considered in the development of the prototype.   


I-STATEMENT ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 25-34
Author(s):  
El Noorfajrah ◽  
Abdul Barir Hakim ◽  
Erza Sofian

This research is motivated by the high number of accidents in Indonesia caused by several factors, including difficulty in contacting emergency services, ignorance of the public to contact emergency services, and not knowing the location of emergency services. For this reason, this research has carried out the design and development of mobile applications for the public to contact Android-based emergency services. The application development method used is Rapid Application Development (RAD), which is suitable for short development times and according to needs. In this RAD method consists of four stages, namely the stages of planning needs, designing, construction and also implementation. This study produces a mobile application for community service based on android which aims to enable the public to contact community services quickly and accurately.


Respati ◽  
2020 ◽  
Vol 15 (1) ◽  
pp. 12
Author(s):  
Dian Rusvinasari ◽  
Arief Setyanto ◽  
M. Rudyanto Arief

INTISARIPerkembangan teknologi mobile memiliki peranan yang penting dalam memenuhi kebutuhan informasi secara lebih cepat. Teknologi mobile sebagai media komunikasi dapat memberikan layanan informasi, salah satunya dengan diterapkannya aplikasi yang dapat menyampaikan opini atau pendapat dari masyarakat mengenai hal-hal yang terjadi di sekitarnya secara lebih cepat. Aplikasi yang dapat mempermudah bagi masyarakat dalam penyampaian aspirasi atau pendapat serta melaporkan suatu kejadian terkini.Salah satu aplikasi pelaporan online yaitu aplikasi Lapor Sleman. Aplikasi Lapor Sleman merupakan sebuah aplikasi yang dikembangkan oleh Dinas Komunikasi dan Informatika Kabupaten Sleman yang berguna bagi warga masyarakat untuk melaporkan aduan yang ada di Kabupaten Sleman. Salah satu masalah yang dihadapi dalam pengembangan aplikasi adalah berkaitan dengan interface atau desain antarmuka. Salah satu cara mengevaluasi desain antarmuka dengan menggunakan pengujian usability Heuristic Evaluation.Hasil dari penelitian menyimpulkan bahwa diperoleh hasil evaluasi dengan nilai persentase sebesar 75%. Dengan tingkat persentase tersebut sistem berada pada tingkat usability baik sehingga tampilan aplikasi mobile Lapor Sleman sudah memenuhi kriteria sebuah usability pada sebuah aplikasi.Kata kunci— Pelaporan Online, User Interface, Heuristic Evaluation. ABSTRACTThe development of mobile technology has an important role in meeting information needs more quickly. Mobile technology as a communication medium can provide information services, one of which is the application of applications that can convey opinions or opinions from the public about things happening around them more quickly. Applications that can make it easier for the community to express their aspirations or opinions and report on current events.One online reporting application is the Sleman Report Application. Sleman Report Application is an application developed by the Office of Communication and Information of Sleman Regency which is useful for citizens to report complaints in Sleman Regency. One of the problems faced in application development is related to the interface or interface design. One way to evaluate interface design is by using the usability heuristic evaluation test.The results of the study concluded that the evaluation results obtained with a percentage value of 75%. With this percentage level the system is at a good usability level so that the appearance of the Lapor Sleman mobile application meets the criteria for a usability in an application.Keywords — Online Reporting, User Interface, Heuristic Evaluation.


2017 ◽  
Vol 8 (2) ◽  
pp. 611
Author(s):  
Ahmad Haidar Mirza ◽  
Ade Putra

Usaha Kecil dan Menengah (UKM) merupakan suatu kegiatan usaha menghasilkan suatu produk komoditi yang berada pada level menengah kebawah, dimana sektor usaha ini lebih menyentuh langsung dalam hal peningkatan kesejahteraan masyarakat luas yang pada umumnya adalah masyarakat menengah kebawah, sektor usaha UKM mampu memberikan pertumbuhan ekonomi yang signifikan walaupun pertumbuhannya tidak cepat seperti sektor perekonomian yang lain. Rancang bangun model perangkat lunak UKM Kota Palembang diharapkan mampu memberikan stimulus yang pesat terhadap pertumbuhan ekonomi khususnya sektor UKM Kota Palembang serta membantu pihak – pihak yang terkait baik instansi yang membutuhkan, masyarakat luas dan para inventor, dimana dalam mengembangkan rancang bangun model perangkat lunak UKM Kota Palembang meggunakan 2 metode yaitu metode Database Lifecylce untuk pengembangan Database sebagai media penyimpanan data melalui beberapa proses antara lain Design Database secara Konseptual, Design Database secara Logikal serta Design Database secara Fisikal dan metode Rapid Application Development (RAD) untuk pengembangan User Interface sebagai rancangan tampilan terhadap rancang bangun model perangkat lunak UKM Kota Palembang.


2021 ◽  
Vol 7 (1) ◽  
pp. 61-70
Author(s):  
Henderi Henderi ◽  
Praditya Aliftiar ◽  
Alwan Hibatullah

Information technology has developed rapidly from time to time. One of the technologies commonly owned by many people today is smartphones with the Android and IOS platforms. By knowing this factor, mobile developers compete with each other to design applications with attractive user interfaces so that users are interested in using them. At this stage in mobile application development, starting from designing a user interface prototype. This stage aims to visualize user needs, improve user experience and simplify the coding process by programmers. In this study, researchers applied the prototype method. This research produces a prototype design for the e-learning application user interface which consists of a high fidelity prototype.


2019 ◽  
Vol 3 (3) ◽  
pp. 116
Author(s):  
Mardiana Mardiana

Kelompok Sadar Wisata (Pokdarwis) Cinta Bahari dibentuk oleh aparat Desa Pulau Pahawang Lampung sejak tahun 2013.  Akan tetapi rendahnya tingkat pendidikan anggota Pokdarwis membuat mereka sangat sulit untuk dapat mengembangkan potensi wisata pulau Pahawang. Pada tahun 2017, promosi wisata sudah dilakukan menggunakan Teknologi Informasi dan Komunikasi (TIK) dalam bentuk mobile application CintaBahari yang dikembangkan pada kegiatan Pengabdian Kepada Masyarakat (PKM) sebelumnya. Namun demikian masalah promosi ini masih harus terus ditingkatkan dan berkelanjutan, sehingga jumlah kunjungan wisatawan yang diperoleh dapat lebih maksimal. Solusi yang ditawarkan oleh Tim PKM ini adalah mengembangkan media promosi dengan menggunakan teknologi Augmented Reality (AR) yang menggambarkan objek wisata Pahawang secara real yang dikemas secara menarik dan atraktif. Teknologi AR dapat menggabungkan benda maya dua dimensi atau tiga dimensi ke dalam sebuah lingkungan nyata tiga dimensi lalu memproyeksikan benda-benda maya tersebut dalam waktu nyata. Selain itu, Tim PKM ini juga memberikan sosialisasi tentang penggunaan aplikasi AR tersebut dan pembagian poster dengan konten AR kepada masyarakat sebagai sarana mereka memberikan promosi kepada wisatawan yang datang. Metoda  yang  digunakan  dalam  pembangunan aplikasi menggunakan metode iterative development  yang disebut dengan Rapid Application Development (RAD) dengan tahapan : identifikasi masalah dan motivasi, menetapkan objek solusi, penerapan solusi dan pelatihan serta pelaporan hasil dan publikasi. Adanya aplikasi AR ini diharapkan dapat membuat peningkatan potensi wisatawan yang datang dan kembali datang lagi ke Pulau Pahawang melalui ketersediaan informasi yang lengkap dan menarik dalam bentuk AR. Sehingga secara langsung akan berdampak pada peningkatan pendapatan pokdarwis dan masyarakat Desa Pulau Pahawang pada umumnya.     Kata kunci: Augmented Reality, Cinta Bahari, Pokdarwis, Pahawang, Promosi


Author(s):  
Lucky Kannan ◽  
Jebakumar R

Many businesses use email as a medium for advertising and they use emails to communicate with their customers. In the email world, the most common issue that remains unresolved even now is spamming or in other terms unsolicited bulk email. Currently, there is no common way to regulate the practices of an email sender. This proposed system is to formulate a protocol common for all the ESPs or inbox providers and a centralized system that will easily find the spammers and block them. By this method, the Email Service Providers (ESPs) or Inbox Providers need not wait for the sender behaviour and then take actions on the sender or sender domain or sender IP address. Instead, they can get the sender history of reputation from blockchain where the ESPs or Inbox Provider provides a score based on the emails they have received from the sender. The ESPs can get the Public Sender Score(S3) from the mobile application or web application which provides the score management user interface and APIs. The email marketers can also monitor their score through the application.


Author(s):  
Suyanto Suyanto ◽  
Andri Andri

<p class="Abstract">Proses pengembangan aplikasi merupakan salah satu kondisi yang sangat penting agar mendapatkan aplikasi yang baik. Untuk mengembangan aplikasi terdapat berbagai metode pengembangan yang dapat digunakan. Salah satu metode tersebut yaitu rapid application development (RAD). Metode RAD merupakan metode pengembangan yang melibatkan pengguna atau client. Untuk itu di dalam penelitian ini dilakukan implementasi metode RAD dalam proses pengembagnan aplikasi pelaporan kerusakan jalan. Dimana kebutuhan dari aplikasi ini untuk menjawab permsalahan dalam proses pengaduan kerusakan jalan yang selama ini memiliki mekanisme birokrasi yang panjang. Dengan dibuatnya aplikasi diharapkan mampu menjadi salah satu alternative bagi masyarakat untuk menyampaikan laporan dengan cepat, tepat dan akurat. Hasil dari penelitian ini berupa aplikasi pelaporan yang dibuat dengan dua antarmuka yaitu mobile yang diperuntukkan bagi masyarakat dan web yang diperuntukkan bagi pemerintah. selain itu juga aplikasi yang dihasilkan telah dikembangkan secara terstruktur mengikuti proses dari metode RAD mulai dari perencanaan, desain RAD dan implementasi. Hasil implementasi menunjukkan bahwa proses pelaporan kerusakan jalan dapat dilakukan yang dibuktikan dengan akses pengguna masyarakat dapat melakukan laporan dan akses admin dapat menindak lanjuti laporan tersebut.  </p><p class="Abstract"> </p>The application development process is one of the most important conditions in order to get a good application. To develop applications, there are various development methods that can be used. One such method is the rapid application development (RAD). The RAD method is a development method that involves users or clients. For this reason, in this study, the implementation of the RAD method is carried out in the process of developing a road damage reporting application. Where is the need for this application to answer problems in the process of complaints about road damage which so far has a long bureaucratic mechanism. By making the application, it is hoped that it can become an alternative for the public to submit reports quickly, precisely and accurately. The results of this study are in the form of a reporting application made with two interfaces, namely a mobile which is intended for the public and a web which is intended for the government. Besides that, the resulting application has been developed in a structured manner following the process of the RAD method starting from planning, RAD design and implementation. The implementation results show that the road damage reporting process can be carried out as evidenced by the access of community users who can make reports and admin access can follow up on the report.


2020 ◽  
Vol 5 (02) ◽  
pp. 144-152
Author(s):  
Firamon Syakti ◽  
Nia Oktaviani

Banyaknya fasilitas kesehatan terutama yang bekerjasama dengan layanan Badan Penyelenggara Jaminan Sosial (BPJS) Kesehatan membuat masyarakat terbantukan terutama dalam melakukan pengeobatan. Namun tidak semua masyarakat tau secara pasti lokasi dan informasi keberadaan fasililitas kesehatan tersebut berada. Hanya fasilias kesehatan yang memiliki nama besar saja yang masyarakat ketahui. Untuk itu di dalam penelitian ini dilakukan pengembangan aplikasi yang khusus menyediakan informasi fasilitas kesehatan terutama rumah sakit dengan layanan BPJS. Untuk memudahkan dalam pencarian informasi maka dalam proses pengembangan digunakan teknologi location-based service sebagai alat bantu pencarian. Sedangkan proses pengembangan aplikasi digunakan model SCRUM. Model SCRUM sendiri merupakan model pengembangan yang mengedepankan kecepatan dalam proses pengembangan. hasil penelitian yang telah dilakukan berupa aplikasi mobile yang peruntukkan bagi masyarakat dalam mencari informasi fasilitas kesehatan terutama rumah sakit. Aplikasi ini juga terbukti mampu memberikan informasi keberadaan rumah sakit baik berdasarakan lokasi pengguna ataupun keberadaan rumah sakit itu sendiri.   A large number of health facilities, especially those in collaboration with the Health Social Security Administering Body (BPJS), has made the public assisted, especially in carrying out medical treatment, However, not all people know the exact location and information on the whereabouts of these health facilities. Only health facilities with big names are known to the public. For this reason, in this study, an application development that specifically provides information on health facilities, especially hospitals with BPJS services was carried out. To make it easier to find information, location-based service technology is used in the development process as a search tool. While the application development process using the SCRUM model. The SCRUM model itself is a development model that emphasizes speed in the development process. The results of research that have been done are in the form of a mobile application that is intended for the public in finding information on health facilities, especially hospitals. This application is also proven to be able to provide information on the whereabouts of the hospital either based on the user's location or the existence of the hospital itself.


2020 ◽  
Vol 7 (1) ◽  
pp. 37
Author(s):  
Nurul Aishah Abd Rahman ◽  
Farah Wahida Mohd Latib ◽  
Mohd Risham Jaafar ◽  
, Noor Safwan Muhamad ◽  
Mohd Fairuz Bachok

‘KNOW YOU APP’ was developed for the public to properly identify individuals. An individual in any organization can be identified by simply typing the organization and the individual's name; consequently, the detailed biodata and the photo of that individual will be displayed. Additional, this app include the recording of meetings so that in the future when they meet again, these records can provide information like when, where and why they met before. 30 respondents were selected from among the UiTM Pahang staff to provide feedback as users and by using SPSS analysis, a very positive feedback was found with 95% respondents gave a mean score of 4.0 to 5.0 to show the effectiveness level of this mobile application.  


Sign in / Sign up

Export Citation Format

Share Document