Engaging the Materiality of the Archive in the Digital Age

Collections ◽  
2016 ◽  
Vol 12 (4) ◽  
pp. 475-487
Author(s):  
Mark Tebeau

This article asks how public audiences are negotiating the material world of archives and artifacts in the digital age. The digital age would seem to have diminished the physical experience of the archive and artifact, creating a world of pure information. However, the binary of virtual and physical obscures more than it explains. In recent years, digital tools have begun to reconnect public audiences to the physical world in sometimes surprising ways. This article draws examples from interpretive projects using mobile devices, crowdsourcing in museum environments, and explorations of digital audio to show how physical experiences of cities, museums, and sound have taken on greater interpretive weight and salience as a result of digital interventions. Finally, it considers the implications of such digital interventions for curatorial practice, asking how digital tools can accentuate the ways that history is both contained in and expressed through material archives and artifacts.

2019 ◽  
pp. 146394911986420
Author(s):  
Tove Lafton

Research concerning play and technology is largely aimed at expanding the knowledge of what technological play may be and, to a lesser extent, examines what happens to children’s play when it encounters digital tools. In order to explore some of the complexity in play, this article elaborates on how Latour’s concepts of ‘translation’ and ‘inscription’ can make sense of a narrative from an early childhood setting. The article explores how to challenge ‘taken-for-granted knowledge’ and create different understandings of children’s play in technology-rich environments. Through a flattened ontology, the article considers how humans, non-humans and transcendental ideas relate to one another as equal forces; this allows for an understanding of play as located within and emerging from various networks. The discussion sheds light on how activation of material agents can lead us to look for differences and new spaces regarding play. Play and learning are no longer orchestrated by what is already known; rather, they become co-constructed when both the children and the material world have a say in constructing the ambiguity of play. Lastly, the discussion points to how early years practitioners need tools to challenge their assumptions of what play might become in the digital age.


Author(s):  
Katherine Thomson-Jones

Human beings have always made images, and to do so they have developed and refined an enormous range of artistic tools and materials. With the development of digital technology, the ways of making images—whether they are still or moving, 2D or 3D—have evolved at an unprecedented rate. At every stage of image making, artists now face a choice between using analog and using digital tools. Yet a digital image need not look digital; and likewise, a handmade image or traditional photograph need not look analog. If we do not see the artist’s choice between the analog and the digital, what difference can this choice make for our appreciation of images in the digital age? Image in the Making answers this question by accounting for the fundamental distinction between the analog and the digital; by explicating the technological realization of this distinction in image-making practice; and by exploring the creative possibilities that are distinctive of the digital. The case is made for a new kind of appreciation in the digital age. In appreciating the images involved in every digital art form—from digital video installation to net art to digital cinema—there is a basic truth that we cannot ignore: the nature and technology of the digital expands both what an image can be as an image and what an image can be for us.


2021 ◽  
Vol 113 ◽  
pp. 00032
Author(s):  
D.М. Voronin ◽  
A.V. Nechaev ◽  
E.G. Voronina

This work is devoted to the analysis of the digital tools that a modern teacher should possess to implement the educational process using distance learning technologies. Based on the conducted research, the main competencies that a teacher should have to conduct professional activities from the point of view of students were established. Digital tools are urgently needed to implement these competencies. In this paper, we will show our view on the algorithm for using digital tools in the educational process. A teacher should have a wide arsenal of digital tools: be able to use office programs, be able to search, to select, to analyze and to interpret information. To be able to create a teacher’s website, record digital audio and video content, to be able to place it for easy access for students, and, of course, be able to use the University’s learning management system.


2012 ◽  
pp. 1593-1608 ◽  
Author(s):  
Kashif Munir ◽  
Lawan A. Mohammed

Mobile devices are gradually becoming prevalent in our daily life, enabling users in the physical world to interact with the digital world conveniently. Mobile devices increasingly offer functionality beyond the one provided by traditional resources processor, memory and applications. This includes, for example, integrated multimedia equipment, intelligent positioning systems, and different kinds of integrated or accessible sensors. For future generation grids to be truly ubiquitous we must find ways to compensate for the limitations inherent in these devices and integrate them into the grid, in order to leverage available resources and broaden the range of supplied services. On the other hand, most of mobile devices do not have the sufficient capabilities to be either direct clients or services in the grid environment. The existing middleware platforms like Globus do not fully address mobility, yet extending the potential of the Grid to a wider audience promises increase in its flexibility and productivity. This chapter looks into design architecture for mobile computing environment. Focus is given to security and its policies that will enhance the performance of grid computing in terms of secure design, architecture, accessibility, and mobility.


Author(s):  
Katharine Dommett ◽  
Luke Temple ◽  
Patrick Seyd

Abstract Over recent decades, scholars have explored political parties’ adoption of digital technology. Tracing successive eras of change, scholarship has examined the degree to which digital disrupts or embeds traditional power structures—with many studies finding evidence of ‘controlled-interactivity’. In this article, we revisit debates around the adoption of digital tools from a bottom-up perspective. Moving beyond attempts to categorise elite strategies for digital adoption, we consider practices on the ground to document how, in practice, digital technology is being taken up and used. Using a case study of the UK Labour Party, we categorise a range of different practices, highlighting and theorising the presence of digital adherents, laggards, entrepreneurs, renegades and refuseniks. Discussing the drivers of these practices, we offer new insight into variations in digital adoption and consider the significance of these trends for our understanding of party organisation.


Lex Russica ◽  
2019 ◽  
pp. 80-91
Author(s):  
D. E. Bogdanov

The technology of 3D printing creates serious challenges to the legal system that in its development is lagging behind scientific and technological progress. The development of 3D printing technology leads to the «digitalization» of objects of the material world when the boundaries between the physical world and the digital space are blurred. If 3D printing digitalizes objects of the material world, bioprinting digitalizes the human body. An individual tends to depend on the digital incarnation of his body or its individual organs in the corresponding electronic 3D models.Bioprinting is aimed at the formation of a new medical paradigm that will result in overcoming the deficiency of human organs and tissues in the field of transplantology. The discovery of the possibility of reprogramming differentiated cells and obtaining induced pluripotent stem cells eliminates the ethical and legal problem associated with the use of stem cells of the embryo. This should be taken into account in the development of a model of legal regulation of relations connected with the creation of bio-print human organs.Bioprint organs are synthetic organs, so the relations associated with their creation and implantation need independent legal regulation. Contemporary transplantology legislation and bans and prohibitions contained in it do not take into account the features of the creation of organs through 3D bioprinting. It is acceptable to commercialize relations in the field of bioprinting, to perform non-gratuitous transactions in this area, as well as to permit limited turnover of «bioprinting» organs subjecting them to the regulation applied to any other objects of civil law. Legislation on biomedical cellular products is also not able to regulate relations related to the creation and implantation of bio-printed human organs. Thus, the need arises to adopt a special legislative act aimed at regulating relations at all stages of the use of bioprinting technology.


2018 ◽  
pp. 335-347
Author(s):  
Anna Brosch

Today’s children are growing up in a digital age that is far different from that of previous generations. Young children’s use of interactive screen media such as smartphones is increasing rapidly. A variety of mobile devices are all around, but they are still not accessible enough at schools, where the use of smartphones is usually forbidden.The aim of this research was to discover teachers’ opinion about using smartphones in class. The qualitative methodology was used in this study to analyse in depth the contextual factors concerning the use of smartphones during the education process. The analysis was based on data from 32 interviews with primary school teachers. The results of the study have shown that teachers do not incorporate smartphones into the education process, despite their positive attitude towards this kind of mobile devices.


2020 ◽  
Vol 7 ◽  
pp. 238212051990127 ◽  
Author(s):  
Timothy Dy Aungst ◽  
Ravi Patel

The intercession of widespread Internet access and use of mobile devices and wearables has increased the attention to the field of digital health as a novel means of providing patient care. Although substantial advancements have been made toward the development of novel technologies and identification of therapeutic areas of impact, the issue remains of how to educate future health professionals to work in an era of digital tools. This perspective piece seeks to highlight areas of concern related to subset areas of the digital health environment and provide potential educational pathways to prepare students.


Author(s):  
Amy Gore ◽  
Glenn Koelling

As digital tools radically alter the ways instructors teach and students learn, the material resources of special collections offer an opportunity to reflect on the pedagogical differences between online and material instruction. The authors theorize that an embodied learning experience with physical materials engages students’ intellects, bodies, and emotions in ways that encourage critical thinking about information formats.


Author(s):  
Mark van‘t Hooft

This chapter describes the use of wireless mobile devices for teaching and learning, and their impact on digital literacy. Following a brief description of these digital tools for education, a sampling of short narratives is used to illustrate what types of educational activities are possible above and beyond what is possible without them, what pedagogical changes need to be made to effectively integrate wireless mobile devices in teaching and learning activities, how these devices can be adapted to harness their full potential as ubiquitous devices for teaching and learning, and how digital literacy skills influence and are being influenced by this technology. The ultimate goal of this chapter is to provide evidence of the potential that wireless mobile devices have for teaching and learning.


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