scholarly journals Ethics and governance in the digital age

European View ◽  
2021 ◽  
Vol 20 (2) ◽  
pp. 175-181
Author(s):  
Jana Mišić

This article argues that ethics need not be toothless or side-lined in the technology governance debates. Rather, moral evaluation is necessary, even when legal compliance is already possible. Moral evaluation supplies answers not only to what is legal or illegal, but also to what is good and better for society. The article first defends a pragmatist ethics approach to uncovering the inevitability of values and norms embedded in digital technologies and related to their design and use. It then makes the case for policymakers engaging in the anticipatory ethics of technology. This approach provides a toolbox to tackle moral dilemmas and better understand what trustworthiness and ethics mean in certain contexts. The convergence of ethics and policy is not only worth pursuing but a necessity for good technology governance if we are to achieve a Europe fit for the digital age.

2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Hans-Georg Weigand

Advantages and disadvantages of the use of digital technologies (DT) in mathematics lessons are worldwidedissussed controversially. Many empirical studies show the benefitof the use of DT in classrooms. However, despite of inspiringresults, classroom suggestions, lesson plans and research reports,the use of DT has not succeeded, as many had expected during thelast decades. One reason is or might be that we have not been ableto convince teachers and lecturers at universities of the benefit ofDT in the classrooms in a sufficient way. However, to show thisbenefit has to be a crucial goal in teacher education because it willbe a condition for preparing teachers for industrial revolution 4.0.In the following we suggest a competence model, which classifies– for a special content (like function, equation or derivative) –the relation between levels of understanding (of the concept),representations of DT and different kind of classroom activities.The flesxible use of digital technologies will be seen in relationto this competence model, results of empirical investigations willbe intergrated and examples of the use of technologies in the upcoming digital age will be given.


2020 ◽  
Vol 102 (913) ◽  
pp. 261-285
Author(s):  
Amandeep S. Gill

AbstractThis article examines a subset of multilateral forums dealing with security problems posed by digital technologies, such as cyber warfare, cyber crime and lethal autonomous weapons systems (LAWS).1 It identifies structural issues that make it difficult for multilateral forums to discuss fast-moving digital issues and respond in time with the required norms and policy measures. Based on this problem analysis, and the recent experience of regulating cyber conflict and LAWS through Groups of Governmental Experts, the article proposes a schema for multilateral governance of digital technologies in armed conflict. The schema includes a heuristic for understanding human–machine interaction in order to operationalize accountability with international humanitarian law principles and international law applicable to armed conflict in the digital age. The article concludes with specific suggestions for advancing work in multilateral forums dealing with cyber weapons and lethal autonomy.


2019 ◽  
pp. 146394911986420
Author(s):  
Tove Lafton

Research concerning play and technology is largely aimed at expanding the knowledge of what technological play may be and, to a lesser extent, examines what happens to children’s play when it encounters digital tools. In order to explore some of the complexity in play, this article elaborates on how Latour’s concepts of ‘translation’ and ‘inscription’ can make sense of a narrative from an early childhood setting. The article explores how to challenge ‘taken-for-granted knowledge’ and create different understandings of children’s play in technology-rich environments. Through a flattened ontology, the article considers how humans, non-humans and transcendental ideas relate to one another as equal forces; this allows for an understanding of play as located within and emerging from various networks. The discussion sheds light on how activation of material agents can lead us to look for differences and new spaces regarding play. Play and learning are no longer orchestrated by what is already known; rather, they become co-constructed when both the children and the material world have a say in constructing the ambiguity of play. Lastly, the discussion points to how early years practitioners need tools to challenge their assumptions of what play might become in the digital age.


Author(s):  
Subodh Kesharwani

The increasing convergence of the physical and virtual worlds offers unlimited opportunities in almost all areas of society. Digitalisation, as sound it nowadays, is all-encompassing crossways every aspect of our day-to-day lives in all thinkable ways. The influence of digital technologies is predominant in each range of our lives and subsequently the current epoch is also labelled as the "digital age". The procedure of digitalisation started some five decades back with the arrival of computing technologies and digital electronics. Currently digitalisation can be perceived as an instrument of transformation which extends afar our lifestyle to the method we implement, interrelate and demeanour business. Corporate world is using Digitalisation academia in a big way like the teacher decided to use digitalization for all homework assignments during this semester to teach her elementary school students about new technology that has been introduced in the school.


PRIMO ASPECTU ◽  
2021 ◽  
pp. 46-51
Author(s):  
Dang Khoa Mai ◽  
Nikolai M. Borytko

The world is witnessing dramatic changes in the digital age, marking the advancement and rise of digital technologies that enable more efficient processing, transmission, storage and review of information. As digital technology is increasingly affecting all aspects of social life, innovation is considered the key to making competitiveness and sustainble development of individuals, organizations and the whole society. Innovation is the process of creating new values by applying new solutions to existing problems. And innovation culture is an enviroment that nurtures, promotes and realizes innovation. This shows that the formation of an individual’s innovation culture is essential to be able to build an innovation culture of the organization and even of society. Higher education is also not out of this trend. Therefore, it is necessary to study the innovation culture in the field of higher education, first, the university lecturer’s innovation culture. The article aims to clarify some issues related to innovation culture. On that basis, the content of the concept of university lecturer’s innovation culture will be analyzed, simultaneously, the impacts of the digital age on higher education in general and university lecturer in particular will be mentioned to highlight the role of university lecturer’s innovation culture in the new context of society.


Author(s):  
Sara Belotti

Digital humanities is an emerging discipline that has become increasingly popular in recent years, thanks to the implementation of numerous projects that aim at a dynamic dialogue between digital technologies and humanistic research. This is the scope of the project launched by the Biblioteca Estense Universitaria (BEU) di Modena in 2017, which, in collaboration with the University of Modena and Reggio Emilia, included the study, cataloguing and digitization of the cartographic collection, along with the music collection and the Muratorian collection. This project led to the creation of a digital library, inaugurated in June 2020, which not only allowed the enhancement of the cartographic collection, still little known, and to make it available, albeit only virtually, to scholars, but also led to the adoption of the IIIF protocol that allows to compare, edit, annotate and share the documents of the Este collection and collections that participate in the same circuit, providing new useful tools for research. In this context, the contribution, starting from the presentation of the Estense Digital Library project, presents the cartographic collection of the BEU and offers a reflection on the potential that the new digital media provide for the study of cartography and, more broadly, of heritage in the digital age.


2021 ◽  
Author(s):  
◽  
Louise Starkey

<p>The digital era is a time when available technology enables access to information, ideas and people from a range of locations, at anytime. Young graduating teachers have grown up using digital technologies and some educators see this generation as digital saviours who will sweep into schools, able to teach the digital generation in relevant ways. This thesis examines the experiences of digitally able beginning secondary school teachers as they attempted to transfer their knowledge of digital technologies to the teaching context. The methodological approach taken in this research was a multiple case study underpinned by a complexity theory conceptual framework. Six digitally confident teachers volunteered to be examined through interviews and observation during their first year of secondary teaching to identify how they used digital technologies in their teaching practice, the learning that occurred, and the barriers and enablers experienced while attempting to integrate digital technologies into teaching praxis. A digital age learning matrix was developed as a research tool based on connectivist learning theory to measure the types of learning activities used by the teachers. Student think alouds were used to ascertain the learning that was occurring in the classroom. During the year, each of the teachers transferred their knowledge of digital technologies while facing challenges and accessing support from within and beyond the schooling context in which they were teaching. Using generic inductive qualitative analysis, the barriers and enablers were coded to five categories based on patterns identified from the interviews including: access, experience, support, school structures and knowledge. It was found that teachers with strong pedagogical content knowledge, that included the use of subject specific digital technologies or applications, were more likely to include knowledge creation in their learning activities. The teachers drew on their base knowledge when making pedagogical decisions. This appeared to restrict the opportunities to include knowledge creation. Web 2.0 features, such as connecting with others, collaboratively developing ideas and understandings within teacher networks or classrooms by the teachers or students, aspects of connectivist learning theory in the design of learning activities were notably absent. The findings from this research identified knowledge, experiences and support that could influence how beginning teachers use digital technologies within their teaching practice. The beginning teachers in this study were more likely to use digital technologies to enhance student learning when they were: (a) familiar with teaching students using a 'trial and error, ask a friend' approach to learning, (b) experienced in the use of digital technologies in specific subject specialist areas, (c) supported by mentors with pedagogical content expertise, (d) given a sense of agency, (e) given access to digital technologies, and (f) able to apply digital age learning theories and models to their teaching praxis. Digital age learning theories and models include complexity theory, connectivism, pedagogical reasoning and action for the digital age, and the digital age learning matrix. The latter two models were developed within this thesis and reflect an important development in teacher professional learning.</p>


2019 ◽  
Vol 8 (4) ◽  
pp. 7459-7462

Digital Technologies are getting worldwide popular. People are bounded with emerging technologies to make their life faster and smarter. Business organizations over the world taking this as an opportunity to launch more digital products to cover people. Users not aware of the importance of their private data. But the others know how to make use of it in favor of them. People need to be conscious and tailored to life in the digital age. This paper reveals the technical loop holes in variety of current digital applications that are familiar among the people. The aim is to create awareness among the people on security practices to safeguard from digital attacks.


2019 ◽  
Vol 14 (1-2) ◽  
pp. 83-101 ◽  
Author(s):  
Corneliu Bjola ◽  
Jennifer Cassidy ◽  
Ilan Manor

Summary As data fast become the ‘new oil’, the opportunities for public diplomacy to grow as a field of practice are real and game-changing. Drawing on social informatics research, this article seeks to advance our understanding of how digital technologies shape the context in which public diplomacy operates by reshaping the medium of public communication, blurring the boundary between foreign and domestic affairs and empowering new actors. Despite inevitable challenges, the future of public diplomacy in the digital age remains bright, as digital technologies create tremendous opportunities for public diplomacy to build stronger, more diverse and more enduring bridges between offline and online communities.


2018 ◽  
pp. 1638-1661
Author(s):  
Nhamo A. Mhiripiri ◽  
Jacqueline Chikakano

Criminal defamation and the criminalisation of communication in general often result in severe punishment for the media and other content producers accused and prosecuted for committing such ‘crimes'. There are severe financial penalties involved and /or the incarceration of those who are convicted of breaking the law. This chapter studies the existence and feasibility of criminal defamation in largely contemporary Africa, but also making references to ‘older' democracies in the Western hemisphere. In short, the chapter critiques criminal defamation and the criminalisation of expression, making a strong legal and ethical perspective quite often using empirical materials from the courts. The inception and proliferation of new digital technologies amongst ordinary citizens also means that besides the traditional media or fourth estate, ordinary non-professional communicators are also highly likely to get into trouble over defamation, criminal defamation and other forms of crimes associated with the criminalisation of communication.


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