scholarly journals Development of Lesson Plan (LP) with Software Lectora Inspire Assisted Problem-Based Learning in Improving Learning Outcomes for Senior High School

2019 ◽  
Vol 2 (2) ◽  
pp. 40
Author(s):  
Achmad Aswal ◽  
Hunaidah Hunaidah ◽  
Erniwati Erniwati

This research-based on technological advances that promote the use of technology in learning, on the lack of valid, practical and effective lesson plans, particularly in problem-based learning models that are in line with the 2013 curriculum, and on the use of Lectora Inspire Software in the creation of lesson plans. This study was conducted to develop a product that is a problem-based learning model based on Lectora Inspire software, and that is valid, practical and effective. This type of research is research and development (research and development). The design of this study based on 5 out of 10 phases of Borg and Gall's research design, namely research and collection of initial information, planning, development of original product formats, initial testing and product improvement. The effectiveness test results were rated as very good if the results of the analysis of the responses of teachers and students with an average of 88% and 89.04% as and the increase (n-gain) of student learning outcomes is 0.62 which can be categorized as a moderate increase.

2015 ◽  
Vol 10 (2) ◽  
pp. 137
Author(s):  
Furdan Rahmadi

Penilitian ini bertujuan untuk menghasilkan perangkat pembelajaran matematika berbasis pemecahan masalah berorientasi pada kemampuan penalaran dan komonikasi matematika siswa  kelas X di SMK bidang keahlian akomodasi perhotelan. Jenis penelitian ini adalah penelitian pengembangan (Research and Development). Penelitian ini bertujuan utuk mengembangkan perangkat pembelajaran dengan menggunakan model pengembangan 3D (Define, Design, Develop) yang dikembangkan oleh Borg dan Gall.  Subyek penelitian ini adalah 65 siswa  kelas X SMK Negeri 6 Yogyakarta. Analisis data dilakukan dengan mengkonversi total skor aktual yang diperoleh menjadi data kualitatif skala lima. Penelitian ini menghasilkan perangkat pembelajaran matematika materi barisan dan deret  yang, meliputi  RPP, LKS, dan THB. Dari hasil validasi ahli, skor penilaian guru, penilaian siswa, observasi pembelajaran dan tes evaluasi menunjukkan bahwa RPP, LKS, dan THB  adalah  valid, praktis, dan efektif. Secara keseluruhan hasil penelitian menunjukkan bahwa perangkat pembelajaran yang dikembangkan adalah layak untuk digunakan.Kata kunci: pengembangan, perangkat pembelajaran,kemampuan penalaran, komunikasi matematika Developing Problem Based Learning Kits Oriented Toward Reasoning Ability and Math Communication of Students for Sequences and for Series Materials AbstractThis study aims to produce  problem-based learning kits which are valid, practical, and effective oriented toward mathematical reasoning ability and mathematics  communication of  Vocational School of Hotel acomodatioan.  This study was a research and  development study. It developed learning kits using   Borg and Gall development model, and the model was  modified so that it included only Define, Design, and Develop.   This study produced learning kits for the problem-based learning oriented reasoning ability and communication students for the topic of sequence and series. The kits consisted of lesson plan, student work sheet, and achievement test. The results of the validation   show that the developed kits are feasible to use and in the good category. The results of tryouts showed that the developed kits  are practical and effective to develop mathematics reasoning ability and mathematics communication of the students. The Practicality in tryout  was in good category with an average capability of being implemented in learning of 83.33 % and the field tryout us in the good category  with an average of improvement of 90.33%. Based on the  achievement test, it shows that  the achievement of learning outcomes with a minimum completeness is 78.33 %.Keywords: development, reasoning ability, communication of mathematics


2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Titon Agung Saputro ◽  
Kriswandani Kriswandani ◽  
Novisita Ratu

Abstrak: Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan tujuan mengembangkan media pembelajaran game edukasi berbasis platform game untuk siswa kelas VII SMP. Penelitan ini menggunakan desain penelitian Borg & Gall yang terdiri dari sepuluh langkah. Teknik pengumpulan data terdiri dari observasi, kuesioner dan tes. Hasil dari penelitian pengembangan ini adalah aplikasi game platform dengan materi aljabar. Dampak dari media pembelajaran game edukasi platform game  adalah media pembelajaran berpengaruh terhadap hasil belajar siswa. Hal ini berdasarkan pada uji Mann-Whitney dengan nilai signifikan 0,000<0,05 yang berarti terdapat perbedaan rerata sebelum dan sesudah pemberian media pembelajaran game edukasi berbasis platform game atau terdapat pengaruh game edukasi platform game pada materi aljabar terhadap hasil belajar siswa.  Selain itu, nilai N-Gain yang diperoleh adalah 0,49 yang berarti terjadi peningkatan sedang terhadap hasil belajar siswa. Abstract: The type of this research is research and development with the aim of developing game-based learning media game of platform game for VII class student of SMP using application of Construt 2. This research use Borg & Gall research design which consist of ten stages. Data collection techniques consist of observations, questionnaires and tests. The results of this development research is a platform game application with algebraic material. The impact of instructional media game game education game is the media influence on student learning outcomes. This is based on the Mann-Whitney test with a significance value of 0.000 <0.05 which means there is an average difference before and after the delivery of learning media game-based platform learning or the influence of algebraic game education game. material in algebra on student learning outcomes. In addition, the N-Gain value obtained is 0.49 which means a moderate increase in student learning outcomes.


2021 ◽  
Vol 1 (8) ◽  
pp. 1081-1094
Author(s):  
Meladia Aqidatul Izzah ◽  
Ali Ma’sum

Abstract: The development of digital comic media is encouraged by creative and innovative learning media that have not been developed yet in learning Arabic of Almaarif Singosari Islamic Senior High School (MA). In addition, teachers have not maximized the use of technology as a learning medium. In the learning process the teacher still uses the media used in general, such as laptops, projectors, books, and blackboards. In qira’ah learning the teacher more often uses books from the ministry of religion and powerpoint as learning media. This research aims to develop a product of digital comics in Arabic as a medium for learning Arabic subjects regarding Maharah Qira'ah for grade X of Almaarif Singosari Islamic Senior High School (MA) students. After the product has been developed, it is then validated by material experts, media experts, teachers, and students to understand the feasibility of the digital comic media. The method used in this research was Research and Development using the ADDIE model. As for the results of validation by material experts, media experts, teachers, and students as a whole obtained a percentage 83,9%. From this percentage it can be concluded that digital comic media is stated to be very valid or suitable to use as a medium for learning Arabic related to Maharah Qira'ah for grade X of Islamic Senior High School (MA) students. Keywords: comic, Arabic, qira’ah, learning media Abstrak: Pengembangan media komik digital ini dilatarbelakangi oleh belum dikembangkannya media pembelajaran yang kreatif dan inovatif dalam pembelajaran bahasa Arab di MA Almaarif Singosari. Di samping itu, guru belum memaksimalkan penggunaan teknologi sebagai media pembelajaran. Dalam proses pembelajaran guru masih menggunakan media yang monoton, seperti laptop, proyektor, buku, dan papan tulis. Pada pembelajaran qira’ah guru lebih sering menggunakan buku dari KEMENAG serta powerpoint sebagai media pembelajaran. Penelitian ini bertujuan untuk mengembangkan produk berupa komik digital berbahasa Arab sebagai media pembelajaran bahasa Arab untuk maharah qira’ah kelas X MA Almaarif Singosari. Setelah produk selesai dikembangkan, kemudian divalidasi oleh ahli materi, ahli media, guru, dan siswa untuk mengetahui kelayakan media komik digital. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan menggunakan model pengembangan ADDIE. Adapun hasil validasi produk oleh ahli materi, ahli media, guru, dan siswa secara keseluruhan memperoleh persentase sebesar 83,9%. Dari persentase tersebut dapat disimpulkan bahwa produk komik digital berbahasa Arab dinyatakan sangat valid dan layak digunakan sebagai media pembelajaran bahasa Arab maharah qira’ah untuk siswa kelas X MA Almaarif Singosari. Kata kunci: komik, bahasa Arab, qira’ah, media pembelajaran


2018 ◽  
Vol 12 (2) ◽  
pp. 227-235
Author(s):  
Sri Wahyuni

The emergence of technology has shifted so many aspects of people‘ lives including but not limited to the way they interact with each other and accomplish almost all activities. In education context, use of technology has impacted teachers and students‘ interactions both in and outside classroom. For decades now, there has been research on technology use and its‘ benefits on teachers‘ instructional practices and students‘ learning. However, a study specifically looking at the integration of technology into teachers‘ lesson plans is still under research. Therefore, the paper was an attempt to investigate how pre-service English teachers integrated technology in the preparation stage of the instructional activities. The study focused on the evaluation of 22pre-service English teachers‘ lesson plans. It employed a qualitative approach with a document review method. It revealed that the pre-service English teachers have incorporate deducational technology including mobile devices and digital recording. Besides, the most frequently and commonly digital media used were Power Points, audios, videos and online resources downloaded from YouTube. In addition, they made use of communication and collaborative resource such as blogs. Finally, implication for further research is presented


Author(s):  
Ramón Manuel Fernández-Domene ◽  
Rita Sánchez-Tovar ◽  
Gemma Roselló-Márquez ◽  
Patricia Batista-Grau ◽  
Rafael Leiva-García ◽  
...  

The Problem-Based Learning (ABP) methodology requires an evaluation approach in which a series of specific and transversal competencies are evaluated. This evaluation must be formative allowing students to identify and correct mistakes in time. Therefore, it is necessary to have tools in order to evaluate suitably the learning outcomes and established competencies. In the subject of Corrosion which belongs to the second course of the Master of Chemical Engineering, the ABP has been evaluated through a report to be handed after each ABP session, where the main conclusions are collected after the cooperative resolution of the proposed problem and, on the other hand, by means of the notes taken by the teachers and students (co-assessment and self-assessment), after the oral presentation of the results and conclusions of the practice. In this work, for each of these evaluation activities, specific rubrics have been developed. From the different evaluation activities, it can be affirmed that the rubrics used are effective for the evaluation of the ABP methodology activities. In addition, it was possible to verify that the students have reached the learning results and it was also possible to detect the corrosion issues that pose the greatest difficulty to the students.


2021 ◽  
Vol 9 (1) ◽  
pp. 98
Author(s):  
Ni Wayan Fitriani ◽  
Luh Gd Rahayu Budiarta

Online learning is something new for teachers and students, so there are various obstacles to it. This study aims to: analyze the preparation of EFL teachers in preparing lesson plans and identify and describe teacher difficulties in preparing lesson plans for EFL students. This study uses a qualitative descriptive research design. Data on teacher preparation and difficulties faced by teachers in preparing lesson plans were taken using a questionnaire by determining five aspects, namely: 1) learning objectives, 2) learning materials, 3) learning activities, 4) media and learning resources and, 5) learning assessment. The study results are that the teacher fulfills all the steps in compiling a one-page lesson plan, which fulfills the steps provided by the instrument. Regarding the problems faced in the process of preparing lesson plans by teachers, it can be synthesized that there are six difficulties encountered by teachers, such as 1) stating learning objectives that contain behavior (B), 2) connecting learning objectives to core competencies, 3) compiling learning materials based on indicators. Learning, 4) selection of learning media based on learning objectives, 5) selection of learning media based on learning materials, and 6) selection of assessment based on learning objectives.


2019 ◽  
Vol 11 (1) ◽  
pp. 49
Author(s):  
Wilma Guadalupe Villacís Villacís ◽  
Cynthia Soledad Hidalgo Camacho

Encouraging critical thinking (CT) in the EFL classroom is something that every professional in the educational field should be responsible for. The aim of this paper was to make an analysis of different studies on the topic. The methodology used was based on a descriptive study through the analysis of several primary sources such as research papers on the topic that have been published in scientific journals, books, records of or- ganizations, among others. These sources lead to the identification of important elements in a lesson plan for critical thinking: elements of thought, intellectual standards and intellectual traits. Writing good learning objectives is just as important as selecting effective activities and determining ideal assessments to facilitate that teachers and students perceive what is to be achieved in the class and how. Aligning the tenets of critical thin- king when planning a lesson promotes real learning in our students through the achievement of effective learning outcomes. In conclusion, critical thinking skills need to be developed on a daily basis rather than as a part of isolated lessons that uncommonly take place.


2016 ◽  
Vol 1 (3) ◽  
pp. 146
Author(s):  
Arina Restian

Abstract: Dance teacher have a very important role in improving the learning outcomes of students in schools in learning the art of dance with management in the classroom. The field of dance lessons more emphasis on aspects of psychomotor, and this is what distinguishes the field of dance lesson with other lessons. So the solution was also different. One form solution is to select or determine the learning approaches that enable learners to participate actively in the learning and learning goals can be achieved. One approach appropriate learning is active learning, creative, effective, and fun (PAKEM) which requires the activity of teachers and students in the learning process. PAKEM make students can be more creative and learning process can take place in an effective and enjoyable. This study aims to determine learning the art of dance at the junior high schools in Malang by using. Dance lesson with an art management approaches. The scope of the study include: (1) Dance Lessons Planning, (2) Implementation of learning the art of dance (3) The role of teachers and students in learning the art of dance, (4) The results of student learning. The results showed that the dance teacher has made the completeness or learning devices, one of which is learning implementation plan (RPP). When viewed from the implementation of the lesson plan in mind that the learning is in conformity with the characteristics of PAKEM namely making students active and creative in finding new ideas. In addition teachers are also active in managing the classroom so as to create effective learning in a pleasant atmosphere. Additionally supporting infrastructure PAKEM learning approach is sufficient in the implementation of learning the art of dance, especially in the optimal use of instructional media so as to support the teaching and learning process (PBM). The results of the second study found that learning the art of dance in Junior High School in Malang in addition to using PAKEM approach also uses the approach to CTL (Contexstual Teaching and Learning) in with the intent to be able to achieve the learning objectives and lesson plans that have been made previously. So as to create a more conducive learning environment in achieving optimal learning outcomes. Abstrak: Guru seni tari memiliki peranan yang sangat penting dalam meningkatkan hasil belajar peserta didik di sekolah dalam pembelajaran seni tari dengan menajemen di kelas. Pelajaran bidang seni tari lebih banyak menekankan pada aspek psikomotorik dan hal ini yang membedakan pelajaran bidang seni tari dengan pelajaran lainya. Sehingga penanganannya pun juga berbeda. Salah satu bentuk penanganannya adalah dengan cara memilih atau menentukan pendekatan pembelajaran yang memungkinkan peserta didik berpartisipasi secara aktif dalam pembelajaran dan tujuan pembelajaran bisa tercapai. Salah satu pendekatan pembelajaran yang tepat adalah pembelajaran aktif, kreatif, efektif, dan menyenangkan (PAKEM) yang menuntut keaktifan guru beserta siswa dalam proses pembelajaran. Dengan PAKEM siswa bisa lebih kreatif dan proses belajar mengajar dapat berlangsung secara efektif dan menyenangkan. Penelitian ini bertujuan untuk mengetahui pembelajaran seni tari pada SD di Malang dengan menggunakan pembelajaran seni tari dengan pendekatan menajemen seni. Ruang lingkup penelitian ini meliputi: (1) Perencanaan Pembelajaran Seni Tari, (2) Pelaksanaan pembelajaran seni tari (3) Peran serta guru siswa dalam pembelajaran seni tari, (4) Hasil belajar siswa. Hasil penelitian menunjukkan bahwa guru seni tari telah membuat kelengkapan atau perangkat pembelajaran, salah satunya adalah rencana pelaksanaan pembelajaran (RPP). Bila dilihat dari rencana pelaksanaan pembelajaran diketahui bahwa dalam pembelajaran sudah sesuai dengan karakteristik PAKEM yaitu membuat siswa aktif dan kreatif dalam menemukan ide baru. Selain itu guru juga aktif dalam mengelola kelas sehingga tercipta pembelajaran yang efektif dalam suasana yang menyenangkan. Selain itu sarana prasarana pendukung pembelajaran dengan pendekatan PAKEM sudah cukup dalam pelaksanaan pembelajaran seni tari khususnya dalam penggunaan media pembelajaran yang optimal sehingga mampu mendukung proses belajar mengajar (PBM). Hasil penelitian kedua ditemukan bahwa pembelajaran seni tari pada  di SD Negeri Malang selain menggunakan pendekatan PAKEM juga menggunakan pendekatan CTL (Contexstual Teaching and Learning) secara beriringan dengan maksud agar mampu mencapai tujuan pembelajaran serta rencana pembelajaran yang telah dibuat sebelumnya. Sehingga tercipta lingkungan belajar yang lebih kondusif dalam pencapaian hasil belajar secara optimal. Kata Kunci: Desain pembelajaran PAIKEM GEMBROT, seni tari


2021 ◽  
Vol 9 (1) ◽  
pp. 1-7
Author(s):  
N.P. Santi ◽  
D.K. Tantra ◽  
M.H. Santosa

The present research measured the teachers’ ability and identified the constraints in preparing and implementing lesson plans as well as the students’ constraints in learning English for Occupational Purposes (EOP) through Google Classroom during the pandemic Covid-19 in the Senior Vocational High School Denpasar. The design implemented was mixed method quantitatively and qualitatively. Data were collected by means of five instruments, namely teachers’ ability and constraints in preparing and implementing lesson plan, and students’ constrain in EOP through Google classroom. The research findings show that the teachers were less able in preparing and implementing lesson plans for EOP through Google Classroom. The constrain in EFL students of EOP through Google Classroom learning paradigm. The conclusion the teachers should improve their ability in developing learning indicators using operational and measurable words. It is suggested to understand of taxonomy bloom and both teachers and students should improve their motivation in online learning.


Author(s):  
Zahratur Raodah ◽  
Jannatin ‘Ardhuha ◽  
Muh. Makhrus

Learning is a process of communication between teachers and students. The learning process will be successful if students achieve the expected competencies, because it can describe the ability of students to master a material. A teacher must be able to choose and use appropriate and effective learning methods. This research aims to develop active learning tools with practice rehearsal pairs methods that are suitable for use in learning and can improve students' mastery of physics concepts. This research is a research and development (R&D) with a 4D development model design consisting of 4 stages, namely: define; design; develop; and disseminate. The pandemic condition has made this research only at the develop stage. Based on validation by experts, the development of learning tools in this research is quite valid and reliable. The percentage of validity is 80.83% on the syllabus; 83.33% on the lesson plan implementation; and 79.17% on student worksheets. Meanwhile, the percentage of reliability is 89.40% on the syllabus; 89.70% on the lesson plan implementation; and 91.20% on student worksheets. Based on these results, the development of learning tools in this research is feasible to use with revisions, because it has quite valid criteria.


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