scholarly journals Enhancing Students' Motivation and Problem Solving Skills in Mathematics Using Guided Discovery Learning

2020 ◽  
Vol 8 (12) ◽  
pp. 6783-6789
Author(s):  
Tanti Diyah Rahmawati ◽  
Dwi Sulisworo ◽  
Erwin Prasetyo
2019 ◽  
Vol 6 (2) ◽  
pp. 253
Author(s):  
Akhmad Badrul Lubis ◽  
Yelvema Miaz ◽  
Indah Eka Putri

Difficulties of primary school students in solving mathematical problems that require problem solving or reasoning abilities indicate the existence of problems in the process of learning mathematics, because one of the purposes of learning mathematics in primary school is to develop the students’ mathematical problem-solving skills. As a solution to overcome the problems, this research aims at understanding how the implementation of the guided discovery learning model influences mathematical problem-solving skills. This research employs a quasi-experimental design by involving all fifth-grade students at one of primary schools in Tebo Regency, Jambi. The simple random sample was conducted to obtain class VB as experimental class, and class VA as control class. Based on the results of the final score, experiential class obtained an average score of 86.00, and control class obtained an average score of 76.93.  The results of hypothesis test using t-test obtained tcount = 2,203 > ttable = 2,020, which indicated that H0 was rejected, and H1 was accepted. Therefore, the guided discovery learning model influenced the fifth-grade students’ mathematical problem-solving skills, thus it is recommended for teachers to be able to use the guided discovery learning model in the mathematics learning process.


Author(s):  
Anita Rif’atul Ilmi

ABSTRACTThis design research has aimed to train problem solving skill through the development of the teacher and student book prototype using guided discovery learning. The research was conducted in the first semester of the school year 2015/2016, subjects in this research is designing learning packade tested on 16 students of class IV SDN Kramat 2 Lamongan. Research and development model used in this research is 4D model using one group pretest-posttest design. The results show that: 1) the intervention are valid; 2) the implementation result of the intervention is very good, and the student activity show that the intervention is practice categorized to train problem solving skills; 3) the intervention is effective, according to the increasing of problem solving skills and students  positively respond towards intervention. It is show that the intervention is effective to train problem solving skills. Based on the result of research, it can be concluded that the teacher and student book prototype is valid, practice and effective to train students problem solving skills. Keywords: Guided Discovery Learning, Problem Solving Skill. ABSTRAK                                                                                          Penelitian ini adalah penelitian desain riset yang bertujuan untuk melatihkan keterampilan pemecahan masalah melalui pengembangan Prototipe Buku Guru dan Buku Siswa dengan pembelajaran penemuan terbimbing yang layak digunakan. Penelitian dilakukan pada semester ganjil tahun ajaran 2015/ 2016, subjek dalam penelitian ini adalah perangkat pembelajaran yang diujikan pada 16 siswa kelas IV SDN Kramat 2 Lamongan. Model penelitian dan pengembangan perangkat yang digunakan adalah model pengembangan 4-D dengan menggunakan rancangan uji coba One Group Pretest Posttest Design. Hasil penelitian ini menunjukkan: 1) Prototipe Buku yang dikembangkan valid untuk melatihkan keterampilan pemecahan masalah siswa; 2) keterlaksanaan RPP berkategori sangat baik dan aktivitas belajar siswa menunjukkan Prototipe Buku yang didesain terkategori praktis dalam melatihkan keterampilan pemecahan masalah siswa; 3) respon positif siswa terhadap prototipe buku dan peningkatan keterampilan pemecahan masalah siswa menunjukkan prototipe buku  yang didesain efektif untuk melatihkan keterampilan pemecahan masalah. Berdasarkan hasil penelitian, dapat disimpulkan bahwa Prototipe Buku Guru dan Buku Siswa berbasis pembelajaran terbimbing yang didesain valid, praktis dan efektif untuk melatihkan keterampilan pemecahan masalah. Kata kunci: Pembelajaran Terbimbing, Keterampilan Pemecahan Masalah


2021 ◽  
Vol 7 (2) ◽  
pp. 131-144
Author(s):  
Abib Hani Mashurin ◽  
Husni Mubarok ◽  
Binar Kurnia Prahani

This research was conducted to obtain a guided discovery learning implementation profile with virtual lab assistance and problem-solving skills for high school students on gas kinetic theory. The type of research was descriptive preliminary research, without hypothesis testing. The research subjects consisted of 106 students in senior high school. This study used qualitative descriptive analysis from questionnaires and online tests. This study revealed that the level of students’ problem-solving skills was low. This case was proven by 102 students (27 male; 75 female) in the low category with a score range of 0 to 45, and four students in the moderate category with a score range of 46 to 75, while there were no students in the high category with a score range of 76 to 100. This research implies that there is a need for a guided discovery learning model with the help of a virtual lab to analyze the problem-solving skills of high school students, especially on gas kinetic theory.


Author(s):  
Peggy P. Apostolou ◽  
Maria D. Avgerinou

The Coding Maestros project is the result of music and dance meeting coding through the application of computational thinking in an informal, cross-grade, student-led K12 context. The underlying research goal was for the authors mentoring this inter-disciplinary STEAM initiative to build a shared framework in order to experiment with the application of computational thinking in a series of guided discovery learning sessions and, for the students to develop a deeper understanding of, and benefit from holistic, inquiry-based learning, apply logical, critical and creative thinking to further develop their problem-solving skills outside the boundaries and expectations of formal learning, through trans-disciplinary collaboration. The framework, process, and outcomes are presented in this chapter. The culminating presentations/ performances demonstrated that ACS Athens students enjoyed remarkable learning experiences that attracted and sustained their attention, developed their problem-solving skills, and sparked their curiosity to pursue deeper learning in any of the STEAM-related fields.


1990 ◽  
Vol 7 (2) ◽  
pp. 129-159 ◽  
Author(s):  
Mark A. McDaniel ◽  
Mark S. Schlager

2020 ◽  
Vol 9 (4) ◽  
pp. 465-476
Author(s):  
E. Purwaningsih ◽  
S. P. Sari ◽  
A. M. Sari ◽  
A. Suryadi

This study aims to investigate the effect of Science, Technology, Engineering, and Mathematics-Project Based Learning (STEM-PjBL) and discovery learning on students' problem-solving abilities. The research is a Quasi-Experiment with a Nonequivalent Pretest-Posttest Control Group Design. The participants involved are 53 students of class X from a high school in Malang, where 28 students studied with STEM-PjBL, and 25 students studied with discovery learning. This research was conducted on the subject of impulse and momentum. In this analysis, researchers have developed problem-solving tools with a particular field approach to impulse and momentum topics in order to obtain an instrument with a reliability of  0.81. This instrument collects student problem-solving data before and after learning both in the experimental class and in the comparison class. Problem-solving skills data were analyzed using descriptive statistics and inferential statistics. The results showed a significant difference in the scores of students' problem-solving abilities in the experimental class and the comparison class (p<0.05). The problem-solving ability in the experimental class (Md=78.74) was higher than the comparison class (Md=70.00). In STEM-PjBL learning, students are better trained and challenged to solve problems in everyday life. Compared to the comparison class, learning in the experimental class is more able to accommodate students' ideas and make students more interested in learning. In conclusion, STEM-PjBL has a significant positive effect on improving students' problem-solving abilities rather than discovery learning.


2020 ◽  
Vol 2 (1) ◽  
pp. 47
Author(s):  
Irni Latifa Irsal

The gap between facts and the importance of problem solving skill to be developed, into cornerstone of this research. Research of improving students’ problem solving skill through guided discovery learning is the aim of this research. Qualitative descriptive be the method in this research. Pre-test and post-test was completed by 38 students. Pre-test and post-test result were analyzed descriptively. To get in-depth data about students’ problem solving ability, interviews were conducted with 20 students. Results of interviews, observations, and research journals were analyzed qualitatively. There is a difference in the improvement of problem solving skill, seen from the increase on total value and the increase on each indicator of problem solving skill. In total value, the increase have is in the low category. Also the increase of 1st indicator and 3rd indicator is in thw low category. But, indicator 2nd and 4th is in the medium category.


2018 ◽  
Vol 5 (2) ◽  
pp. 210
Author(s):  
Evi Hulukati ◽  
Siti Zakiyah ◽  
Ali Rustam

This experimental study aims to compare problem-solving abilities between students that are taught with guided discovery learning models and conventional learning models. This study involved all eighth graders as the research population. Furthermore, the sampling technique used is the simple random sampling technique in two classes in Junior High school SMPN 1 Kota Gorontalo by employing Superitem essay test as a data collection tool. This descriptive analysis is described in the frequency distribution and histogram tables, whereas inferential analysis was performed by using ANCOVA test. The results showed that guided discovery learning model is preferable to compare to the conventional learning model in improving mathematics problem-solving ability.


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