scholarly journals The Ideographic Image of Tai Chi Chuan Movement score as a training resource for the actor

Kepes ◽  
2022 ◽  
Vol 19 (25) ◽  
pp. 223-256
Author(s):  
Armando Collazos Vidal ◽  
Jesús Montoya-Herrera ◽  
Rafael Peralbo Cano

The conception of the actor as a living being who keeps his body engaged in a fictional time to create a scenic truth, is related to the real, present and above all trained body. This body, generator of signals meant to be understood by the observer, involves an inner understanding of signs and images that originate beyond its boundaries. The objective of this reflexive article is to propose a “form”2 type of Tai Chi Chuan as a limited and instinctive process, using its ideographic imagery as a guide for the creation of a “movement score”3 , a resource for the actor to scrutinize the action that this imagery engenders and the relationship it establishes with his or her body language. The methodology is premised on an initial consideration that fans out into different possible analyses, until finally culminating in a “meta-reflection”4 , based on prior knowledge and experience in both theater and Tai Chi Chuan. The above includes theoretical and practical aspects that allow dealing with the analysis of Tai Chi Chuan ideograms as images for their representation, to create a movement score from them. The didactics discovers those elements which might potentially help capture Tai Chi Chuan through its calligraphy and vice versa, adapting and reinterpreting understood aspects to the actor’s physical training, which will be evaluated and implemented in the future in the stage environment.

2020 ◽  
pp. 115-148
Author(s):  
Joel P. Christensen

This chapter explores the creation of narrative agency by examining Odysseus's lies in the second half of the Odyssey from a perspective informed by correspondence and coherence in memory. The lying tales offer a continuing although coded probing of the relationship between the self, internal motivation, external action, and an evaluation of consequences. Odysseus's storytelling changes from reflective of his own experiences to manipulative of his addressees and, finally, in addresses to the suitors in particular, predictive of future actions. In an important way, this pattern continues the process of Narrative Therapy, as Odysseus continues to re-author his past in order to predict and act in the future. But this process also entails a complex negotiation between the correspondence of narrative details, which may be shared by a community, and the agent's need for coherence. The chapter's reading of the lies echoes what others have said — that they are instruments by which he achieves his psychological homecoming — but also argues that they have other functions as well in helping to distinguish Odysseus's character further and in providing insights for the Homeric understanding of the interdependence between storytelling and the working of human minds.


Author(s):  
Donald W. Winnicott

In this talk to London County Council Children’s Department senior staff, Winnicott describes the features of adolescence that he believes are important for this audience of his to attend to. He speaks of each adolescent having to negotiate this age-specific phase, whilst also dealing with the onset of puberty, so as to arrive at adulthood. He is aware that adolescent breakdowns put a strain on society and require toleration and treatment. For Winnicott, three social developments have altered the climate of adolescence: treatment for venereal disease, the availability of contraceptive techniques, and the creation of the atom bomb, all of which affects the relationship between adult society and adolescence. The adolescent is pre-potent, and does not accept false solutions. The real cure for adolescence is the passage of time, and to get through this development stage, there will be a period Winnicott calls the adolescent doldrums.


2011 ◽  
Vol 5 (supplement) ◽  
pp. 77-97 ◽  
Author(s):  
Ronald Bogue

When is the future? Is it to come or is it already here? This question serves as the frame for three further questions: why is utopia a bad concept and in what way is fabulation its superior counterpart? If the object of fabulation is the creation of a people to come, how do we get from the present to the future? And what is a people to come? The answers are (1) that the future is both now and to come, now as the becoming-revolutionary of our present and to come as the goal of our becoming; (2) utopia is a bad concept because it posits a pre-formed blueprint of the future, whereas a genuinely creative future has no predetermined shape and fabulation is the means whereby a creative future may be generated; (3) the movement from the revolutionary present toward a people to come proceeds via the protocol, which provides reference points for an experiment which exceeds our capacities to foresee; (4) a people to come is a collectivity that reconfigures group relations in a polity superior to the present, but it is not a utopian collectivity without differences, conflicts and political issues. Science fiction formulates protocols of the politics of a people to come, and Octavia Butler's science fiction is especially valuable in disclosing the relationship between fabulation and the invention of a people to come.


2016 ◽  
Vol 8 (6) ◽  
pp. 888-893 ◽  
Author(s):  
Pedro Jesús Jiménez-Martín ◽  
Haoqing Liu ◽  
Agustín Melendez-Ortega

2019 ◽  
Vol 12 (2) ◽  
pp. 131-139
Author(s):  
Zinaida Bolea

Abstract Creation is a fundamental definition of genius, and we are wondering if those minds that created totalitarian systems, could remain in human history through destructive impact on millions of people’s minds, and could they possibly be included in genius category. Certainly, we could support the idea of the participation of these people in the creation process – in the creation of ideology of a new world, of a new Human etc. At the same time, the Real Human is perceived only as an object that can be manipulated, overwhelmed, dominated, controlled, destroyed etc., “love” and “investment” of the evil genius being dedicated to a non-existent Ideal Human. We are trying to understand what are the pillars of the relationship with the Others, and the dictators’ great seduction capacity. In the condition of the incapacity and inability of these personalities to appreciate humanity, most of them were able to provoke admiration. In the context of these paradoxical relations, becomes noticeable the responsibility of understanding the way perverse mind speaks with our minds in a way that we became available consciously or unconsciously to join in this destructive creation.


2006 ◽  
Vol 47 (1) ◽  
pp. 77-92 ◽  
Author(s):  
RICHARD WALLER

‘That rebellious youth’ alarmed colonial authorities and elders alike is increasingly an issue for historians. This article surveys the issue as an introduction to the two studies that follow. It considers both the creation of images of youthful defiance as part of a debate about youth conducted largely by their seniors and the real predicaments faced by young people themselves. Concern revolved around the meanings of maturity in a changing world where models of responsible male and female adulthood, gendered expectations and future prospects were all in flux. Surviving the present and facing the future made elders anxious and divided as well as united the young. The article concludes by suggesting a number of areas, including leisure and politics, where the voice of youth might be more clearly heard, and proposes comparisons – with the past, between racial groups and between ‘town’ and ‘country’ – that link the varied experiences of the young.


2005 ◽  
Vol 2 (3) ◽  
pp. 211-223 ◽  
Author(s):  
James Paul Gee

This article addresses three questions. First, what is the deep pleasure that humans take from video games? Second, what is the relationship between video games and real life? Third, what do the answers to these questions have to do with learning? Good commercial video games are deep technologies for recruiting learning as a form of profound pleasure, and have much to tell us about what learning could look like in the future should we relinquish the old grammars of traditional schooling. They are extensions of life insofar as they recruit and externalize some fundamental features of how humans orientate themselves in and to the real world when operating at their best. Video games create a projective stance in the sense of a stance toward the world in which we see the world simultaneously as a project imposed on us and as a site onto which we can actively project our desires, values and goals. A special category of games allows players to enact the projective stance of an ‘authentic professional’, thereby experiencing deep expertise of the kind that so widely eludes learners in school.


2017 ◽  
Vol 31 (76) ◽  
Author(s):  
Jørgen Riber Christensen ◽  
Kim Toft Hansen

Kim Toft Hansen and Jørgen Riber Christensen: “Norskov: Another Frederikshavn”In this article we examine the visual portrayal of Frederikshavn in the TV drama Norskov (2015), in which the town is more than just a provincial backdrop for the narrative. Based on production and policy studies, we illustrate the relationship between the real and the fictional town by describing the locative intentions behind the series during the production of the drama as well as the conspicuous intertextual consciousness that, perhaps surprisingly, appears not to be contrary to the creators’ interest in spatial authenticity. In conclusion, we intend to show how a portrait of a town in a fictional work, by way of basic spatial orientation, may be instrumental in the creation of a regenerated, local imagined community in a recently established Danish municipality.


2018 ◽  
Vol 52 (3) ◽  
pp. 283-307 ◽  
Author(s):  
Priya Sangameswaran

The notion of an urban frontier involves the idea of a border between areas based on differences along various axes such as the nature and degree of development and what constitutes the urban. Cities often draw upon such frontier regions for a variety of resources, of which, land is perhaps the most crucial. This article focuses on a ‘frontier’ in the city of Kolkata in eastern India—the East Kolkata Wetlands (EKW)—and the different meanings that land takes on there. While the creation of ‘new’ land is facilitated by the material properties and definitional ambiguities of the wetlands, the absorption of the land into standard processes of urbanisation is resisted by invoking ideas of nature. However, the conceptualisation of nature in this case is a functional one that does not do justice to the diversity of livelihood options and development trajectories possible in frontier lands. The article ends with some brief reflections on the specificities of the EKW as an urban frontier, the relationship between development and environmental protection and the possibilities in reimagining the future of frontier lands.


Author(s):  
Aimie Shaw

RésuméCet article traite du rapport entre l’identité numérique d’un auteur et la création de son œuvre. L’auteur et moi (2012) d’Éric Chevillard sert d’étude de cas pour examiner le processus créatif à partir duquel la présence numérique de cet auteur renforce et avance son projet d’écrivain. Il s’agit de remettre en question l’authenticité du réel en analysant les façons dont Chevillard se confond avec ses personnages, qui sont souvent eux-mêmes des écrivains. Cette confluence d’identités devient d’autant plus complexe lorsque le numérique brouille les frontières entre le réel et le virtuel, permettant à Chevillard de se servir de son site-web, de son blog et de ses interviews pour effacer davantage toute distinction entre lui-même et son persona. La présence auctoriale, devenue protéiforme et omniprésente, est disposée à interroger les partis-pris du lecteur et à explorer les enjeux de la littérature contemporaine dans une culture numérique. AbstractThis article reflects on the relationship between an author’s digital identity and the creation of literary works. The Author and Me (2012, transl. 2014) by Eric Chevillard, serves as a case study to examine the creative undertaking by which the digital presence of this author reinforces and advances his literary project. The goal is to challenge the authenticity of the real by analyzing the ways in which Chevillard confuses himself with his characters, who are often writers themselves. This confluence of identities becomes more complex as the digital blurs the boundaries between the real and the virtual, allowing Chevillard to use his website, blog and interviews to further undermine the distinction between himself and his persona. Having become protean and ubiquitous, authorial presence is well-positioned to call into question a reader’s biases and explore the stakes of contemporary literature in digitally-mediated culture.


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