IMPROVING SKILLS SPEAKING COMMENTING MATERIALS ON ISSUES FACTUAL DISCUSSION ON METHOD AND MEDIA PHOTO JOURNALISM CLASS VB MIN KERTAK HANYAR II KABUPATEN BANJAR

2016 ◽  
Vol 2 (2) ◽  
Author(s):  
Masra Wati

This study aims to improve student learning outcomes VB class second semester at MIN gnashing Hanyar II to Indonesian lesson by using the method of discussion and media photojournalism on material factual comment on the issue. The method used in this research is descriptive qualitative method classroom action research study conducted in two cycles. The subjects were students of class VB MIN KertakHanyar II in the second semester of the school year 2014/2015, the number of 22 people. Collecting data in this study were obtained through observation, interview and test (writing). Data analysis technique used is the average and percentage. The results of the learning activities are: 1) Activities of teachers increased from 72.21% to 85.19%; 2) Participation of students has increased from 67.86% to 85.72%. The results consist of individual learning and classical: 1) the result of increased individual student mastery of 78.57% to 90.48% above the standard minimum mastery learning Indonesian subjects that have been established which is 70.00; 2) the results of students' increasing mastery of the classical also increased from 77.27% to 100% above the standard classical completeness 80%. From the above results, it can be said that the media use of photojournalism with discussion method can improve their speaking ability in subjects Indonesian VB class II MIN gnashing Hanyar Banjar district. Keywords: comment on the factual issues, the discussion method, media photojournalism

Author(s):  
Eko Mauludin Subianto ◽  
Aminuddin Kasdi ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research is a development approach that aims to (1) describe the feasibility media 3D maps have been developed, (2) describe the effectiveness of media 3D map. This research was conducted in SDN Lidah Kulon I Surabaya, with research subjects are students of class IV A SDN Lidah Kulon I Surabaya as the control class and IV B SDN Lidah Kulon I Surabaya as an experimental class of the school year 2015/2016. Type of research is the development of the research design form 4-D. The data was obtained as follows: media 3D map developed declared eligible. This is shown by the assessment of media experts validator that shows the percentage of votes at 92.5% which is in excellent condition and the assessment of experts validator percentage material showed 90% were classified as very good. As for testing the hypothesis analyzed by t-test showed that the learning outcomes of students in the experimental class is higher than the control class. This is indicated by tcount (4713)> ttable (1.664) with a mean value of the experimental class of 78.3750 higher than the learning outcomes of students in the control class is 67.6923. Thus, the use of a 3D map media influence on student learning outcomes. Based on the analysis, it can be concluded that the media 3D map effectively improve student learning outcomes fourth grade of Elementary School. Keywords: Development, Media Map 3D, Learning Outcomes. ABSTRAK                                                                                          Penelitian ini merupakan pendekatan dari pengembangan yang bertujuan untuk (1) mendeskripsikan kelayakan media peta 3D yang telah dikembangkan, (2) mendeskripsikan efektivitas media peta 3D. Penelitian ini dilakukan di SDN Lidah Kulon I Surabaya, dengan subjek penelitian adalah siswa kelas IV A SDN Lidah Kulon I Surabaya sebagai kelas kontrol dan IV B SDN Lidah Kulon I Surabaya sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah pengembangan dengan bentuk desain penelitian 4-D. Data hasil penelitian yang diperoleh sebagai berikut: media peta 3D yang dikembangkan dinyatakan layak. Hal ini ditunjukkan dengan penilaian dari validator ahli media yang menujukkan persentase hasil penilaian sebesar 92.5% yang tergolong sangat baik dan penilaian dari validator ahli materi yang menunjukkan persentase sebesar 90%yang tergolong sangat baik. Sedangkan untuk pengujian hipotesis yang dianalisa dengan uji t menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (4.713) > ttabel (1.664) dengan nilai mean pada kelas eksperimen sebesar 78.3750 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 67.6923. Jadi, penggunaan media peta 3D berpengaruh terhadap hasil belajar siswa. Berdasarkan hasil analisis data, dapat disimpulkan bahwa media peta 3D efektif meningkatkan hasil belajar siswa kelas IV Sekolah Dasar. Kata Kunci: Pengembangan, Media Peta 3D, Hasil Belajar.


Author(s):  
Risa Arum Mardiatama

<p><em>The learning outcomes of students of class V SDN Sumberagung 01 on the subjects of Bahasa Indonesia is still low. The cause is the activity of student learning is low and the use of learning model that is less varied. The purpose of this research is to improve student learning outcomes in subjects Bahasa Indonesia kelas V SDN Sumberagung 01 school year 2019/2020 through model Discovery learning assisted Zoom. The subject of research is the students of class V SDN Sumberagung 01, with the number of students as many as 10 children. The Data in this research is data about the improvement of learning outcomes of Indonesian Language through the use of model discovery learning assisted Zoom. The results showed that the application of the model the model of Discovery learning assisted Zoom can increase the mastery learning students. Learning outcomes students ranging from thepre-cycle to the second cycle in a row increased, i.e. 30%, 50%, and 90% with the average 59,00, 65.70, and 89,90.</em></p>


2021 ◽  
Vol 1 (3) ◽  
pp. 189-196
Author(s):  
SRI SABTUTI

This study aims to describe the use of audio-visual-based teaching materials to improve student learning outcomes in grades VIII-J of SMPN 1 Tasikmalaya in studying Religious Education & Morals (PABP) for Sunna Prayer material for the 2021/2022 school year. This research is a Classroom Action Research (CAR) which consists of 2 (two) cycles. Each cycle consists of stages of planning, implementing actions, observing and reflecting. The subjects of this study were all students VIII-J of SMPN 1 Tasikmalaya, totaling 34 students. Data collection techniques include observation, interviews, tests, and documents. The data analysis technique used descriptive qualitative analysis. The results showed that the average value of student learning outcomes in the first cycle was 76.37 with classical completeness of 64.76%, increased to 87.53 with 91.17% classical completeness in the second cycle. The use of audio-visual-based teaching materials can improve the learning outcomes of VIII-J students of SMPN 1 Tasikmalaya in the PABP subject for the odd semester Sunna prayer material for the 2021/2022 academic year. ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan penggunaan bahan ajar berbasis audio visual untuk meningkatkan hasil belajar siswa kelas VIII-J SMPN 1 Tasikmalaya dalam mempelajari Pendidikan Agama & Budi Pekerti (PABP) materi Shalat Sunah tahun pelajaran 2021/2022. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang terdiri atas 2 (dua) siklus. Setiap siklus terdiri atas tahap perencanaan, pelaksanaan tindakan, pengamatan (observasi) dan refleksi. Subyek penelitian ini adalah seluruh siswa VIII-J SMPN 1 Tasikmalaya yang berjumlah 34 siswa. Teknik pengumpulan data meliputi observasi, wawancara, tes, dan dokumen. Teknik analisis data menggunakan analisis deskriptif kualitatif. Hasil penelitian menunjukkan bahwa rata-rata nilai hasil belajar siswa pada siklus I sebesar 76,37 dengan ketuntasan klasikal sebesar 64,76%, meningkat menjadi 87,53 dengan ketuntasan klasikal 91,17% pada siklus II. Penggunaan bahan ajar berbasis audio visual dapat meningkatkan hasil belajar siswa VIII-J SMPN 1 Tasikmalaya pada mata pelajaran PABP Materi Shalat Sunah semester ganjil tahun pelajaran 2021/2022.


2020 ◽  
Vol 7 (4) ◽  
pp. 353
Author(s):  
Sahari Sahari

The purpose of this study was to improve student learning outcomes through the implementation of teacher strategies using Mastery Learning in learning akidah akhlak at MTs. Hidayaturrahman NW Menggala. The method used in this research is classroom action research which consists of 2 cycles. The subjects of this study were students of class VII-A MTs Hidayaturrahman NW Menggala. The data collection techniques used were observation, interviews and tests. While the data analysis technique used is descriptive qualitative and quantitative. The results of this study indicate that the percentage results of each cycle are: (1) Pre-Cycle, the average value of student learning outcomes is 62.71%; (2) Cycle I, the resulting average value is 71.337%; and (3) Cycle II, the resulting average value is 83.33%. So based on these results it can be concluded that student learning outcomes increase with the application of the mastery learning learning model.


2017 ◽  
Vol 5 (3) ◽  
pp. 301
Author(s):  
Sajarotunnur '

This study aims to improve student learning outcomes by applying the method VII.2 classassignment sheet giving students conducted in March and April 2016. Subjects were seventhgrade students of SMP Negeri 2 Dumai totaling 26 students. The parameters in this study isthe absorption and mastery learning as well as student activities and teacher activities assupporting data. The research instrument used is the study and data collection instruments.The device consists of a learning syllabus, lesson plan, test, observation of student activitysheets, activity sheets teacher observation. The survey results revealed absorption of studentsin the first cycle is 70% with moderate category and second cycle increased to 78% in thehigh category. Mastery learning of students in the first cycle is 88.46% and 88.50% in thesecond cycle students completed. Activities of students in the first cycle an average of80.76%% (very good) and the second cycle is an increase of 97.5% (excellent). It can beconcluded that the method of administration of the student assignment sheet can improvestudent learning outcomes in the classroom ecosystem VII 2 material SMP Negeri 2 Dumai.


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Sultan Sultan

ABSTRAK : Penilaian ini berisi proses pembelajaran IPS pada siswa kelas VI yang dilakukan di SD Negeri 18 Kendari. Tujuan dan karya tulis ini, adalah membuktikanbahwa kegiatan bermain dan membuat display dapat memberikan keberhasilan pada proses pembelajaran siswa dalam rangka pencapaian mastery learning. Dalam penelitian ini penulis melibatkan 12 siswa kelas VI yang ada di SD Negeri 18 Kendari yaitu siswa kelas VI untuk tahun pelajaran 2014/2015. Alat penilaian yang digunakan berbentuk tes dan non tes. Penelitian ini dilaksanakan dalam tiga siklus. Antara lain siklus I, siklus II dan siklus III merupakan rangkaian kegiatan yang saling berkaitan. Faktor yang diteliti dalam penelitian ini adalah proses pembelajaran siswa yakni mengamati kelancaran pembelajaran, suasana dan aktivitas pembelajaran serta hasil belajar siswa. Rubrik penilaian dilakukan pada saat siswa terlibat dalam kegiatan kelompok ketiga membuat display dan melakukan permainan. Rubrik bertujuan untuk melihat keterampilan-keterampilan yang diharapkan pada paradigma pembelajaran dalam pedoman KTSP yaitu,1) learning to know, 2) Learning to do, 3) leraning to be, dan 4) learning to live togather telah dicapai oleh siswa. Perbandingan hasil pre-test, siklus I, siklus II, dan siklus III, serta rubrik penilaian saat pembuatan display dan permainan menunjukan bahwa keterampilan yang diharapkan dari setiap kriteria penilaian dapat dilalui dengan nilai yang baik oleh semua kelompok. Meskipun penilaian rubrik dilakukan dalam kelompok, namun keterampilan itu tetap menjadi tanggung jawab setiap individu siswa. Hal penelitian ini menunjukan bahwa penerapan tehnik permainan dan display dapat meningkatkan hasil belajar IPS karena suasana belajar dirasakan menyenangkan dan siswa lebih aktif menyelesaikan tugas serta terjadi peningkatan prestasi belajar. Kata Kunci: Aktivitas, Prestasi Belajar, STADABSTRACT: This assessment contains the social studies learning process for grade VI students conducted at SD Negeri 18 Kendari. The purpose and this paper, is to prove that playing activities and making displays can provide success in the learning process of students in order to achieve mastery learning. In this study the authors involved 12 grade VI students in 18 Public Elementary School Kendari, namely grade VI students for the 2014/2015 school year. Assessment tools used in the form of tests and non-tests. This research was conducted in three cycles. Among other cycles I, cycle II and cycle III is a series of interrelated activities. The factors examined in this study were the students' learning processes, namely observing the smooth learning, the atmosphere and learning activities and student learning outcomes. The assessment rubric is done when students are involved in third group activities making displays and playing games. The rubric aims to look at the skills expected in the learning paradigm in the SBC guidelines, namely, 1) learning to know, 2) learning to do, 3) learning to be, and 4) learning to live togather has been achieved by students. Comparison of pre-test results, cycle I, cycle II, and cycle III, as well as the assessment rubric when making displays and games shows that the skills expected from each assessment criteria can be passed with good grades by all groups. Although the rubric assessment is done in groups, the skill remains the responsibility of each individual student. This study shows that the application of game and display techniques can improve social studies learning outcomes because the learning atmosphere is felt to be fun and students are more active in completing assignments and there is an increase in learning achievement. Keywords: Activities, Learning Achievement, STAD


2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


2021 ◽  
Vol 8 (4) ◽  
pp. 586
Author(s):  
Winarni Winarni

This study aims to improve the learning outcomes of the squat-style long jump through the application of media box tools for students of SDN 30 Mataram. This research method uses classroom action research. The subjects of this study were 15 fifth grade students at SDN 30 Mataram. The research instrument uses observation, tests, and questionnaires. The data analysis technique of this research used descriptive qualitative and quantitative analysis. The results showed that the squat style long jump learning through the use of boxed media could increase students' focus and activeness as well as a pleasant learning atmosphere, so that it was proven to improve student learning outcomes.


Author(s):  
Ismiyatin Ismiyatin

<p><em>The objective of this study was to improve student learning outcomes through the application of the Project Based Learning model. The type of research is classroom action research (CAR). The CAR model used was the C. Kemmis &amp; Mc Taggart spiral model which was carried out in 2 cycles. Data collection techniques are test techniques and non-test techniques. The research instrument using questions and observation sheets. The data analysis technique used is comparative descriptive. Based on the results of the study, it was shown that the cognitive domain of mathematics learning outcomes based on the percentage of completeness of pre-cycle, first and second cycle learning outcomes was 40.7%; 70.4%; 88.9%.</em></p>


Author(s):  
Sri Hida Wahyuni

This study aims to improve student learning outcomes and activeness through the application of discovery learning models. This research method uses classroom action research which consists of 2 cycles. Each cycle consists of 4 (four) stages, namely planning, implementing, observing and reflecting. The subjects of this study were students of class XII MIA-1 MAN 1 East Lombok. The research instrument used observation sheets, documentation, and tests. The data analysis technique of this research is using descriptive analysis. The results of this study indicate that in the first cycle, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 18% and 76%, respectively. Whereas in cycle II, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 76% and 90%, respectively. This proves that, the application of discovery learning learning models can improve the results and learning activeness of class XII MIA-1 MAN 1 East Lombok, especially three dimensional material.


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