scholarly journals Work Organization and Professionalization in New Media Industry – The Case of a Finnish Company

2012 ◽  
Vol 2 (1) ◽  
pp. 23 ◽  
Author(s):  
Arja Haapakorpi

The article explores work organization in one new media company in a turning point of the business, in the 2000s. The company had changed from a small workshop to a medium-sized company in a few years. Growth, increasing competition, and uncertainty of profitability had altered the management and work organization. An approach of governance, aimed at efficiency and economy, was systematically implemented; the working methods were standardized, strict division of labor was carried out, and the professional qualifications were mainstreamed according to the business. The professional employees appreciated the new business-like management, but discovered that their opportunities for creative work were diminished with decreasing resources and a new project management pattern.

Journalism ◽  
2016 ◽  
Vol 18 (3) ◽  
pp. 334-349 ◽  
Author(s):  
Nando Malmelin ◽  
Lotta Nivari-Lindström

This article explores conceptions of creativity in the media industry, specifically among professionals of journalism working in the magazine industry. It contributes to the development of the theory of creativity from a media industry perspective and produces new conceptual knowledge about creative media work. The article finds that in the magazine industry, journalistic creativity is understood as a practical and multidimensional concept that can be interpreted and applied in many different ways. The different conceptions of creativity reflect both the traditions of the journalistic profession and the challenges now faced by the media and the magazine industry. It is concluded that creative work in the magazine industry is typically goal driven, commercially minded and collaboratively oriented. Also, creative work in the magazine industry is characterized by ongoing processes of gradual reinvention. Other major creative challenges include the development of new ways of working, new media products and new commercial solutions.


2008 ◽  
Vol 5 (1) ◽  
pp. 67-93 ◽  
Author(s):  
Ricarda B. Bouncken ◽  
William J. Lekse ◽  
Michael Koch

2021 ◽  
pp. 216747952199839
Author(s):  
Dustin Hahn

Evolving media landscapes toward increasingly diverse and competitive environments in both traditional and new media requires producers regularly examine the quality of their productions. One growing line of research identifies the increasing presence and significance of statistics in sports media programming. This experiment measures the effect of statistics on enjoyment and perceived credibility by sport consumers while considering level of fanship, media source, and variations in placement within Instagram posts. Results uncover evidence that validates previous observations about statistics in media while contradicting others. Specifically, findings reveal that statistics enhance enjoyment and improve perceived credibility. Observations were consistent across fanship level. However, additional findings also suggest media source and placement of statistics influences both enjoyment and credibility as well. For both dependent variables, statistics in both the Instagram caption and image yielded significantly greater enjoyment and credibility than some other conditions including posts without statistics at all. The impact of these and other findings on sports media industry and scholarship, along with limitations and directions for future research, are discussed.


2018 ◽  
Vol 15 (1) ◽  
Author(s):  
Jimi Narotama Mahameruaji ◽  
Lilis Puspitasari ◽  
Evi Rosfiantika ◽  
Detta Rahmawan

This study explores the phenomenon of Vlogger as a new business in the digital media industry in Indonesia. Vlogger refer to social media users who regularly upload a variety of video content with various themes. We used case study to describe and analyze Youtube’s significant role in managing Vlogger communities, and also design support systems to make the communities growth and sustainable. We also explore Vlogger role as Online Influencer. This study is expected to be one of the references related to Vlogger phenomenon in the context of digital media studies in Indonesia.


2021 ◽  
Vol 7 (6) ◽  
pp. 6115-6120
Author(s):  
Yang Lei

Social and economic development has brought about a higher standard of living and higher material standards, resulting in higher requirements for spiritual life. As a result, the development of the new media industry and related industries was accelerated, providing various channels for the dissemination of information. To put it simply, as an important concept in today's society, new media is a kind of social environment, which is mainly attached to the Internet industry and has profoundly changed the media pattern and communication pattern in contemporary society. Because the new media mainly depends on the network, and the network spreads rapidly and in a wide range, it will spread the news to the public as soon as there is a major event. Therefore, the emergence and widespread use of new media has also had a great impact on the government's crisis communication. In the new environmental situation, the government will face more problems and difficulties, and more supervision by all the masses. In this paper, from the characteristics of public crisis communication in the tobacco industry, the measures and strategies of public crisis communication governance under the new media environment are put forward.


Author(s):  
Ugur Kılınç

This study focuses on the historical process of DC Comics and Marvel Comics which are the leading companies that have made way for the comics to develop and take form in terms of advertising narrative. First of all, the history of DC Comics and Marvel Comics has been analyzed in a general framework in order to question the process in advertising history. At this point, the advertisements of these companies have been limited to the ones they have on the internet and the ones that give relevant data for the study. In addition to this, the study of narrative advertising of comics today, apart from the examples of DC Comics and Marvel Comics in their own cinematic universe, has been narrowed down to the Pegasus Airlines' commercial relating to Marvel Comics and Turkish Airlines' commercial relating to DC Comics. The result of a general review indicates that DC Comics and Marvel Comics have come to a turning point in terms of narrative advertising by creating a cinematic universe and with the means of new media becoming popular around the world.


Author(s):  
Divakaran Liginlal ◽  
Lara Khansa ◽  
Stella C. Chia

With a rich fare of localized content, but limited regional media outlet channels, mobile content generates new business opportunities for Media News, a small media company with considerable growth potential. Two business models are considered: partnering with wireless service providers and strategic alliances with mobile content syndicators. First, the models are evaluated based on their resource requirements, market share acquisition, revenue generation, and nature, scope and control of content and bandwidth. Then, real options analysis is used to value Media News’ managerial flexibility in responding to uncertainty in investment choices specific to the media industry. The modeling approach, analytical methods, and decision support tools employed in this paper serve as exemplar for engineering managers involved in strategic investment decisions, especially in emerging areas such as mobile commerce.


2020 ◽  
Vol 42 (7-8) ◽  
pp. 1226-1242
Author(s):  
Smith Mehta

In this article, I discuss the various issues that have prompted select creators such as writers, directors, actors, producers and casting agents to focus their creative energies on Internet-based content. The article’s main findings illustrate that because a growing segment of Indian content, new media practitioners are disillusioned by the programming and industrial practices of television, they increasingly embrace digital delivery platforms as the preferred outlets for their creative expressions. By drawing from critical media industry studies framework, the aim of this research is to examine the everyday practices of content creators and compare the formal and aesthetic qualities of their textual artefacts, as these professionals navigate the larger structural tensions between television and Internet in India. The article marshals evidence based on qualitative interviews, trade press, and news articles to suggest that the television industry’s production culture discourages creators from seeking meaningful work and instead look for opportunities on the Internet.


Author(s):  
Fjodor Ruzic

This chapter is on cultural aspects of information-communications systems embedded into new media environment and invisible e-technologies, and on a new age of social responsibility for information technology professionals. Besides the key issues in information technology development that create smart environment and ambient intelligence, the chapter also discusses digital e-culture and the new media role in cultural heritage. From the viewpoint of information technology, the current information-communications systems converge with media. This convergence is about tools-services-content triangle. Thus, we are confronted with a new form of media mostly presented with the term digital, reshaping not only media industry but also a cultural milieu of an entire nation on a regional and global basis. The discussion follows on the World Library idea that is rebuilding with new form of World Memory (World Brain), the shift from visible culture domination to the domination of invisible culture in the world of e-technologies predominance. From this scenario, information technology professionals coping with information systems projects, e-services development, and e-content design have more cultural responsibility than in the past when they worked within closer and inner cultural horizons and when their misuse of technologies had no influence on culture as a whole.


Author(s):  
Fjodor Ruzic

This chapter is on cultural aspects of information- communications systems embedded into new media environment and invisible e-technologies, and on a new age of social responsibility for information technology professionals. Besides the key issues in information technology development that create smart environment and ambient intelligence, the chapter also discusses digital e-culture and the new media role in cultural heritage. From the viewpoint of information technology, the current information-communications systems converge with media. This convergence is about tools-services-content triangle. Thus, we are confronted with a new form of media mostly presented with the term digital, reshaping not only media industry but also a cultural milieu of an entire nation on a regional and global basis. The discussion follows on the World Library idea that is rebuilding with new form of World Memory (World Brain), the shift from visible culture domination to the domination of invisible culture in the world of e-technologies predominance. From this scenario, information technology professionals coping with information systems projects, e-services development, and e-content design have more cultural responsibility than in the past when they worked within closer and inner cultural horizons and when their misuse of technologies had no influence on culture as a whole.


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