scholarly journals UPAYA GURU DALAM MEMBANGUN INTERAKSI SISWA MELALUI METODE BELAJAR SAMBIL BERMAIN [TEACHER'S EFFORTS IN BUILDING STUDENT INTERACTION USING A GAME BASED LEARNING METHOD]

2020 ◽  
Vol 3 (2) ◽  
pp. 146
Author(s):  
Ananda Wini Rosarian ◽  
Kurnia Putri Sepdikasari Dirgantoro

<p>Interaction that occurs in the classroom involves interaction between the teacher and students as well as students and students. One form of class interaction is communication. Communication that is continuously intertwined can also form relationships. A comfortable and pleasant classroom atmosphere is a hope for all class members so that learning objectives can be achieved and can form the class as a shalom community. During the practicum, the writer found that there was no interaction between grade 10 science-track students due to students' individualist attitudes. The teacher as an artist strives and plays a role in creating a pleasant classroom atmosphere through innovative learning methods. Therefore, the writing of this writing aims to find out if the method of learning while playing can build student interaction. The method of learning while playing is one of the innovative, creative, and beneficial learning methods used to increase student interaction and support the achievement of learning objectives. Based on the results of a survey of grade 10 science-track students and mentor feedback, the method of learning while playing using the "Snakes and Ladders" game was proven to be able to increase interaction and relationships between students. However, to see an increase in student interaction consistently, it cannot be measured through one application, but requires a longer time or process. In its application, the teacher also needs to pay attention to the types of educational games used to apply the learning method while playing.</p><p><strong>BAHASA INDONESIA ABSTRACT: </strong>Interaksi yang yang terjadi di dalam kelas melibatkan interaksi antara guru dan siswa maupun siswa dengan siswa. Salah satu bentuk interaksi kelas yaitu adanya komunikasi. Komunikasi yang secara terus menerus terjalin juga dapat membentuk relasi. Suasana kelas yang nyaman dan menyenangkan menjadi harapan bagi seluruh anggota kelas agar tujuan pembelajaran dapat tercapai serta dapat membentuk kelas sebagai komunitas <em>shalom.</em> Dalam masa praktikumnya, penulis mendapati tidak adanya interaksi yang terjalin di antara siswa kelas X-IPA disebabkan oleh sikap individualis siswa. Guru sebagai seorang seniman berupaya dan berperan untuk menciptakan suasana kelas yang menyenangkan melalui metode pembelajaran yang inovatif. Oleh sebab itu, tulisan ini bertujuan untuk mengetahui bahwa metode belajar sambil bermain dapat membangun interaksi siswa. Metode belajar sambil bermain merupakan salah satu metode pembelajaran yang inovatif, kreatif, dan bermanfaat untuk meningkatkan interaksi siswa serta menunjang tercapainya tujuan pembelajaran. Berdasarkan hasil survei terhadap siswa kelas X-IPA dan <em>feedback </em>mentor, metode belajar sambil bermain dengan menggunakan media permainan ular tangga terbukti dapat meningkatkan interaksi serta relasi antar siswa. Namun untuk melihat adanya peningkatan interaksi siswa secara konsisten, tidak dapat diukur melalui satu kali penerapan, namun membutuhkan waktu atau proses yang lebih lama. Dalam penerapannya, guru juga perlu memerhatikan jenis permainan edukatif yang digunakan untuk menerapkan metode belajar sambil bermain.</p>

2020 ◽  
Vol 2 (1) ◽  
pp. 55-73
Author(s):  
Warsiyah Warsiyah

The demand for innovative learning methods that support the achievement of learning objectives needs to be continually developed. Alam Ar-Ridho Elementary School Semarang responded to this by developing natural-based learning methods, one of which is outbound. Problems that arise then does SD Alam Ar-Ridho Semarang have requirements that must be met in the outbound activities so that the outbound activities can deliver the students to understand the material of Islamic religion? And how are the efforts made by SD Alam Ar-Ridho Semarang in achieving these requirements? Through a qualitative field approach by combining data triangulation namely observation, interviews and documentation and then analyzed in depth so researchers can find answers to these problems. The results of the field research indicate that SD Alam Ar-Ridho Semarang has a clear Operational Implementation Standard (SOP) for carrying out outbound activities as a learning method so that the safety of students is guaranteed. From the absorption point of the material, a mapping of the target achievement of students' competencies has been made which includes 3 aspects, namely cognitive, affective and psychomotor so that each student has a descriptive learning report. Especially in Islamic religious material learning through outbound activities


2018 ◽  
Vol 14 (1) ◽  
pp. 72-86
Author(s):  
Ar Rasikh Ar Rasikh

Kitab kuning merupakan faktor penting yang menjadi karakteristik Pondok Pesantren (Ponpes). Artikel ini membahas pembelajaran Kitab Kuning di Pondok Khusus Ponpes Al-Halimy Sesela. Pembahasan difokuskan pada metode dan penerapannya dalam pembelajaran, serta teknik penilaian setelah pelakasanaan pembelajaran berlangsung. Hasil penelitian menunjukkan bahwa Pondok Khusus Al-Halimy Sesela menerapkan beberapa metode yang lazimnya digunakan di pondok-pondok Salaf, menggunakan metode klasik, yaitu metode sorogan, bandongan, wetonan, halaqoh, diskusi, demonstrasi, dan tanya jawab. Penerapan metode-metode dalam pembelajaran kitab kuning didasarkan kesesuaian metode yang akan digunakan dengan mata pelajaran yang akan diajarkan. Keberhasilan suatu metode yang diterapkan dalam pembelajaran kitab kuning di Pondok Khusus Al-Halimy Sesela diukur dengan menggunakan beberapa cara di antaranya adalah dengan menguji secara langsung. Hendaknya tradisi pesantren Salaf tetap dapat dipertahankan dan selanjutnya memasukkan tradisi pesantren khalaf yang lebih baik, pemilihan metode yang tepat guna supaya memberikan dampak positif bagi kemajuan pendidikan pesantren sehingga akan muncul lulusan-lulusan yang betul-betul tafaqquh fi al-din. Title: Learning of Kitab Kuning “Yellow Book” at Special Al-Halimy Islamic Boarding School In Sesela Village of West Lombok Regency Abstract: The yellow book is an important factor which becomes characteristic of Islamic Boarding Schools. The results of the preliminary research showed that the Special Al-Halimy Islamic Boarding School of Sesela only studies classical books or yellow books which are not included in the governmental curriculum. The focuses of the study in this research included: First, it is related to the method used in yellow book learning; Second, it is related to how the application of learning methods is; Third, it is related to how the assessment after the implementation of yellow book learning takes place. The research design used descriptive qualitative. Then the results of the research showed that 1) special Al-Halimy Islamic Boarding School of Sesela applies several methods commonly used in Salaf Islamic Boarding Schools which teach yellow books, such as sorogan (individual), wetonan (group), and discussion methods. In addition, the types of methods used still use classical methods, namely the sorogan, bandongan, wetonan, and halaqoh methods, and also there are discussion, demonstration and question and answer methods, 2). The application of methods in yellow book learning is based on the suitability of method to be used with the subjects to be taught. 3). To find out the success level of a method applied in the yellow book learning at special Al-Halimy Islamic Boarding School of Sesela is by using several methods including testing directly. The final advice is given to the head of the Special Islamic Boarding School in order to maintain the tradition of the salaf Islamic Boarding School and incorporate the tradition of a better Khalaf Islamic Boarding School in order to give a positive impact on the progress of Islamic Boarding School education so that the graduates who truly understand the religion (tafaqquh fi al-din) will emerge and for  the teachers of special Al-Halimy Islamic Boarding School of Sesela, they have to be able to choose the right learning method and be able to see what the students need in joining the learning so that the learning objectives can be achieved.


2019 ◽  
Vol 2 (2) ◽  
pp. 43
Author(s):  
Puji Astuti

ABSTRACTThe choice of the problem of classroom action research is based on the fact that students' ability to read news texts is still very low. Whereas with the mastery of Indonesian language lessons in general students do not have difficulty learning other subjects. This research was conducted in July to November 2015, because in those months the students had completed the first semester of the general exam and were still at the beginning of the second semester so that the students' conditions could be observed from the beginning.Cooperative Method STAD is a learning method wherein the learning process teaches the teacher to invite students to work together in groups to complete assignments in the classroom and allow students to find information on information that can be traditionally told or disguised.From this writing it can be concluded that with the motivation in learning STAD cooperative learning methods the students' ability to read news scripts increases and learning outcomes will be optimal. The more precise the motivation given, the more successful the lesson will be. With high motivation, the intensity of student learning efforts will also be high. So motivation will always determine the intensity of student learning. This will improve student understanding.Keywords: Reading News Scripts, Cooperative STAD


2019 ◽  
Vol 4 (2) ◽  
pp. 64-69
Author(s):  
Martha Mbindi

The success of learning objectives is determined by many factors including the factor of the teacher in implementing the teaching and learning process, because the teacher can directly influence, foster and improve student intelligence and skills. To overcome the above problems and to achieve educational goals to the fullest, the role of the teacher is very important and it is hoped that the teacher has a way / model of teaching that is good and able to choose the right learning model and in accordance with the concepts of the subject to be delivered. The problems that want to be studied in this study are: (a) How is the improvement of student learning achievement by applying the demonstration learning method? (b) What is the effect of demonstration learning methods on student motivation?


Author(s):  
Cecilia Novianti Salsinha ◽  
Eva Binsasi ◽  
Elinora Naikteas Bano

Mathematics is one of the most important sciences in life, this can be seen from mathematics lessons that have even been learned since elementary school and even kindergarten. But learning mathematics is not always easy. Based on observations in the field, there are still many teachers in schools providing a less innovative learning, learning strategies that are still monotonous and learning methods that are less interesting.Based on data from the UN results in 2019 obtained from the Ministry of Education and Culture shows that NTT is one of 12 provinces where the average UN score is below the national average. Because mathematics is one of the UNBK subjects but occupies the lowest place of other subjects, the authors consider mathematics to be the center of attention, especially in the NTT region especially Kefamenanu. Therefore, the writer applies the sudoku game-assisted learning method to improve the understanding of the students of Warta Bakti Kefamenanu. The researcher compared the pre-test and post-test scores which gave the result that the scores were lower than the post-test scores. This confirms that students' understanding after learning by using the Sudoku game gives significant results.


Proyeksi ◽  
1970 ◽  
Vol 6 (2) ◽  
pp. 34
Author(s):  
Hazhira Qudsyi ◽  
Lya Indriaty ◽  
Yulia Herawaty ◽  
Saifullah ◽  
Ilham Khaliq ◽  
...  

Peningkatan mutu pendidikan dapat diketahui dari hasil akhir pendidikan, yang dapat dilihat dari output yang termasuk di dalamnya adalah prestasi belajar. Banyak hal yang turut berpengaruh pada prestasi belajar siswa, diantaranya adalah motivasi belajar siswa dan metode pembelajaran yang digunakan. Penelitian ini bertujuan untuk menguji apakah ada pengaruh metode pembelajaran kooperatif (cooperative learning) dan motivasi belajar terhadap prestasi belajar siswa SMA. Hipotesis penelitian ini adalah ada pengaruh yang signifikan dari metode pembelajaran kooperatif terhadap prestasi belajar siswa SMA, dimana kelompok siswa yang dikenakan metode pembelajaran kooperatif memiliki prestasi belajar lebih tinggi dibandingkan dengan prestasi belajar kelompok siswa yang dikenakan metode pembelajaran tradisional. Subjek dalam penelitian ini adalah siswa-siswi kelas X-3 dan kelas X-4 salah satu Sekolah Menengah Atas (SMA) di Yogyakarta. Kelas X-3 diberikan pembelajaran Bahasa Indonesia dengan metode pembelajaran kooperatif teknik Jigsaw, dan kelas X-4 diberikan pembelajaran Bahasa Indonesia dengan metode pembelajaran tradisional. Penelitian ini merupakan penelitian kuasi-eksperimen dengan desain control group pre-test-post-test. Adapun alat ukur yang digunakan dalam penelitian ini adalah hasil modifikasi Skala Motivasi Belajar yang dibuat oleh Hasanah (2006), dengan total aitem sebanyak 60 aitem yang terbagi dalam tiga aspek, serta alat untuk mengukur hasil belajar Bahasa Indonesia pada siswa, yakni dengan Tes Hasil Belajar Bahasa Indonesia, dimana pada tes hasil belajar ini berisikan materi paragraf dengan pertanyaan sebanyak 36 butir soal. Tes hasil belajar ini disusun sendiri oleh peneliti dengan mengacu pada silabus yang digunakan oleh guru yang bersangkutan. Hasil analisis menunjukkan t sebesar 0,257 dengan p=0,798, memperlihatkan hasil yang tidak signifikan (p>0,05), yang artinya bahwa tidak ada perbedaan antara kedua kelompok. Kesimpulan, tidak ada perbedaan prestasi belajar Bahasa Indonesia pada siswa antara kelompok siswa yang diberikan pembelajaran kooperatif dengan kelompok siswa yang diberikan pembelajaran tradisional. Kata Kunci: Metode Pembelajaran Kooperatif (Cooperative Learning), Motivasi Belajar, Prestasi Belajar Bahasa Indonesia    THE INFLUENCE OF COOPERATIVE LEARNING METHOD AND LEARNING MOTIVATION TOWARD ACADEMIC ACHIEVEMENT OF HIGH SCHOOL STUDENTS  ABSTRACT Improvement of education quality can be observed from the end result of education, which can be noticed from the output that includes academic achievement. There are many things that effect on student achievement, including the students' motivation and learning methods that used by teacher. This study aimed to test whether there is influence of cooperative learning methods and students’ motivation of student achievement in high school. Hypothesis of this study was that there are significant effects of cooperative learning methods towards student achievement in high school, where groups of students who apply methods of cooperative learning had higher achievement compared with students’ achievements of group learning who used the traditional learning methods. Subjects in this study were students of X-3 class and X-4 class at one of high school in Yogyakarta. X-3 class were given Bahasa Indonesia’s lesson with cooperative learning method and the Jigsaw techniques, and X-4 class were given Bahasa Indonesia’s lesson with traditional learning methods. This study was a quasi-experimental research with control group pre-test-post-test design. Measuring instrument used in this study was modification version of Learning Motivation Scale by Hasanah (2006), with a total of 60 items that divided into three aspects, and tools to measure students achievement in Bahasa Indonesia’s lesson, with Bahasa Indonesia Achievement Test, where this achievement test consists of paragraph matter in question as much as 36 items. This achievement test compiled by researcher with reference to syllabus that used by the teacher. Analysis of this study showed t = 0.257 with p = 0.798, showed no significant results (p> 0.05), which means that there was no difference between the two groups. As conclusion, there was no difference in students’ achievement of Bahasa Indonesia between group of students given cooperative learning method and group of students given traditional learning method. Keywords: cooperative learning method, students’ motivation, academic achievement, Bahasa Indonesia’s Lesson


2022 ◽  
pp. 533-553
Author(s):  
Jessica Reuter ◽  
Marta Ferreira Dias ◽  
Marlene Amorim ◽  
Mara Madaleno ◽  
Claúdia Veloso

Innovative educational methods such as gamification are gaining ground in more formal environments and have great potential to improve learning in education. However, the implementation of this strategy in the classroom is assumed to be a complex practice for beginners and requires the development of new competencies by educators. This chapter aims to contribute to the advancement of knowledge about the main competencies needed for educators to perform as facilitators of educational games. The study was developed through critical literature review, interviews, and questionnaires. The outcome is the development of a framework of competencies of an educator willing to use game-based learning. The study highlights the importance of institutional support to boost the development of pedagogical, technological, and social skills among educators. The conclusions of the chapter are valuable for educators aiming to adopt game-based learning and to higher education decision makers committed to expanding innovative learning contexts on their institutions.


2020 ◽  
Vol 2 (1) ◽  
pp. 19
Author(s):  
Masrupi Masrupi ◽  
Nurul Murtadho ◽  
Ibnu Samsul Huda

<p class="ABSTRACT">The present research aims to describe linguistic and non-linguistic problems in Arabic learning process at “Songserm Wittaya Mulnithi Kuttao”, Thailand and to offer alternative solutions for both. This research uses descriptive qualitative research methods. The result of this research are linguistic and non-linguistic problems; the linguistic problems are the difficulty in pronouncing some Arabic letters, the presence of tashrif in Arabic, and the differences in sentence arrangement and the non-linguistic problems are the learning method I used did not have any variation, the learning media I used did not have any variation, and the students are not motivated to learn Arabic. The alternative solutions to the linguistic problem are the repeating of Arabic letters that are different by Siam language for phonology problems, simplify the material of binyah kalimah and the material of mawaqi’ al i’rob for morphology problems, the giving of patterns of jumlah ismiyyah and jumlah fi’liyah and their examples for syntax efficiency problems. The alternative solutions to the non-linguistic problem are the use of learning methods that are varied and in accordance with the learning objectives, student conditions, and the material taught for the problems in the learning method, the use of learning media that are varied for the problems in the learning media, developing students' enthusiasm by learning Arabic for the problems in students.</p>


2019 ◽  
Vol 10 (2) ◽  
pp. 1410-1414
Author(s):  
Brundha MP ◽  
Deepak Nallaswamy

To know the effectiveness of a Game-Based Histopathology learning method.  To create a new Image oriented Game Based Histopathology slide reading method. To know the usefulness of the new method. To compare the conventional learning and game-based learning methods. Two groups of undergraduate students were tested with two different learning methods to identify pathology slide sections of four lesions. For each group, sixteen Undergraduate dental students were selected randomly. A game was created by using histopathology images of those four lesions, and circulated among the group one. The conventional method of slide reading was given to the group two. Both the group was tested for diagnosing the four pathology lesions through light microscopy spotter identification. Results were calculated accordingly. A questionnaire survey was done based on the pattern and pathology features oriented diagnostic capacity. Results of the questionnaire survey were also analyzed. Statistically, the results of both the two groups were analyzed. An Independent t-test was done and found out there was no significant difference between the two learning methods. The questionnaire survey revealed that the group learned through game-based pathology slide learning method learned the morphological features better than that of the conventional slide learning method. The image oriented game based pathology slide learning helps the undergraduate students to diagnose the pathology lesions with proper knowledge of morphological features than the conventional slide learning method, which is mainly pattern oriented. Though it is a very complicated procedure, the game based slide learning method is fun, creative and involves a majority of the student’s attention towards morphological features of any pathological lesions.


2020 ◽  
Vol 6 (3) ◽  
Author(s):  
Dwi Prasetya ◽  
Khanifatul Safitri

Learning motivation has an important role in the success of the learning process. But often the motivation becomes the source of the problem. Efforts to overcome the above problems can be sought through the learning methods used by the teacher. One of them is through the Suggestopedia learning method. Suggestopedia method uses positive suggestions in the learning process. The use of background music is also a characteristic of this method. The use of this method makes the atmosphere conducive, students will feel secure, free, pleasant, and free from pressure. This kind of learning atmosphere is of interest to students, so this will increase student learning motivation and learning objectives will be achieved well.


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