scholarly journals DEVELOPMENT OF STUDENT WORKSHEET WITH SAVI APPROACH TO IMPROVE MATHEMATICS REPRESENTATION ABILITIES IN CYLINDER MATERIALS

KadikmA ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 134
Author(s):  
Puji Nur Istiqomah ◽  
Toto' Bara Setiawan ◽  
Lela Nur Safrida ◽  
Titik Sugiarti ◽  
Randi Pratama Murtikusuma

This research aimed to develop a valid, practical, and effective  worksheets with SAVI approach and can improve students' mathematical representation skills on cylinder material. The method of this research was a Research and Development (R and D) through the development of 4-D (Define, Design, Develop, and Disseminate). This research was conducted at SMP Negeri 1 Pace. The subjects of this research was 32 students of class IX. The results of the validation of the LKS with SAVI approach by the validator get an assessment of 3.8 after experiencing product revision. This shows that the LKS with SAVI approach that was developed is declared valid. The results of the analysis of the practicality of the LKS with SAVI approach were declared practical with the percentage of student response questionnaires of 85.03% and from the teacher's observation sheet of 87.5%. LKS with SAVI approach succeeded in increasing students' representation ability with a percentage increase of 90.625%. The result of the percentage of product completeness is 71.875% so it can be said that the LKS product with SAVI approach is an effective product. These results indicate that worksheets with SAVI approach are considered valid, practical, effective, and can improve mathematical representation skills.  

Author(s):  
Rindang Kembar Sari ◽  
Intan Sawila

Pengembangan media pembelajaran menggunakan perangkat lunak Adobeflash CS 6 perlu diimplementasikan di lingkungan pendidikan, terutama untuk pelajaran sains seperti kimia. Penggunaan media pembelajaran berbasis komputer sebenarnya bukanlah hal baru, walaupun hanya sedikit orang yang dapat mengembangkannya, baik dengan aplikasi Microsoft power point atau aplikasi pembelajaran produk media berbasis media lainnya. Adobe Flash CS 6 adalah aplikasi yang dapat digunakan untuk membuat desain dan membangun alat presentasi, publikasi atau aplikasi lain seperti media pembelajaran. Tujuan dari penelitian ini adalah untuk menghasilkan media pembelajaran ikatan kimia untuk kelas X SMA menggunakan perangkat lunak Adobeflash CS 6 yang valid dalam desain, penggunaan praktis dalam pembelajaran dan efektif bagi siswa. Jenis penelitian yang digunakan adalah Penelitian dan Pengembangan (Litbang). Langkah-langkah penelitian dan pengembangan (R and D) yang diterapkan adalah versi ADDIE (Analisis-Desain-Kembangkan-Implement-evaluasi) menggunakan model pengembangan multimedia Luther Sutopo. Perangkat lunak Adobeflash CS 6 sebagai perangkat lunak utama, Corel Draw X4 dan Swish Max 4 sebagai perangkat lunak pendukung. Media pembelajaran bonding kimia dalam tes validitas, tes kepraktisan dan tes efektivitas / respon siswa dengan skor berturut-turut: 85,44, 86,77 dan 86,8 dengan kriteria valid, sangat praktis dan baik.   The development of instructional media using Adobeflash CS 6 software needs to be implemented in educational environment, especially for science lesson such as chemistry. The use of computer-based learning media actually is not new, although only a few people who can develop it, either with Microsoft power point applications or other media-based media product learning applications. Adobe Flash CS 6 is an application that can be used to create design and build presentation tools, publications or other applications such as learning media. The purpose of this research is to produce chemical bonding learning media for class X SMA using Adobeflash CS 6 software valid in design, practical use in learning and effective for students. The type of research used is Research and Development (R and D). The research and development (R and D) steps applied are the ADDIE (Analysis-Design-Develop-Implement-evaluate) version using the Luther Sutopo multimedia development model. Adobeflash CS 6 software as the main software, Corel Draw X4 and Swish Max 4 as supporting software. Chemical bonding learning media in validity test, practicality test and effectiveness test / student response with consecutive scores: 85,44, 86,77 and 86,8 with valid criterion, very practical and good.


Author(s):  
Amit B Patil ◽  
Bharath Kumar B ◽  
Ajay P Karnalli

Technology Transfer (TT) is vital action from drug development in Research and Development (R and D) Department to commercial manufacturing till the product discontinuation. This review is an attempt to give an insight about the transfer of pharmaceutical product from R and D to production including necessary documents required to review the supporting documents and execution procedures in production shop floor. TT is considered effective, if there is a documented evidence that the process and its parameters, repeatedly results in desired product quality which was established upon during TT between the transferee and transferor. For the execution of TT process, expertise from different department such as Engineering, R and D, QA, process analyst and production are teamed. the transmission comprises of arrangements procured in these flows of improvement to achieve the quality as planned throughout manufacture.


2021 ◽  
Vol 6 (2) ◽  
pp. 197-202
Author(s):  
Radinal Fadli ◽  
Muhammad Hakiki

Disterupsi yang terjadi pada dunia Pendidikan pada saat ini, dipicu oleh perkembangan teknologi pada era transformasi digital atau biasa dikenal dengan era revolusi industri 4.0. dimana dibutuhkan suatu konsep dan mekanisme proses pembelajaran yang menintegrasikan teknologi dengan pendidikan. Pemanfaatan teknologi baik hardware dan software mulai marak diaplikasikan dalam bidang pendidikan salah satunya sebagai media pembelajaran. Penelitian yang dilakukan adalah penelitian Research and Development (R and D) dengan prosedur pengembangan 4D (Define, Design, Develop, Desseminate). Pengembangan yang dilakukan bertujuan untuk mengambangkan media pembelajaran berupa aplikasi smartphone untuk pembelajaran mobile learning matakuliah Sistem Operasi di STKIP Muhammadiyah Muara Bungo. Teknik analisis data menggunakan teknik analisis deskriptif untuk mendeskripsikan validitas, praktikalitas, dan efetivitas media pembelajaran yang dikembangkan. Hasil yang diperoleh dari penelitian pengembangan ini: (1) validitas aplikasi smartphone untuk mobile learning dinyatakan valid pada aspek media dan aspek materi, (2) praktikalitas aplikasi smartphone untuk mobile learning berdasarkan pengamatan langsung, respon dosen, dan mahasiswa dinyatakan sangat praktis, (3) efektivitas aplikasi smartphone untuk mobile learning dinyatakan efektif dalam meningkatkan hasil belajar. Berdasarkan temuan penelitian ini disimpulkan bahwa aplikasi smartphone untuk mobile learning dinyatakan valid, praktis, dan efektif untuk dimanfaatkan sebagai Media Pembelaran pada mata kuliah Sistem Opearsi.


2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2016 ◽  
Vol 4 (1) ◽  
pp. 55
Author(s):  
NFN Innayah

AbstractVisually impaired disabilities have requiring an appropriate me- dium for learning. Audio student worksheet (LKS) is one of the me- dia for persons with disabilities are being developed. The aim of the study was to determine the subjects that require media audio LKS, format of audio LKS, player tool for audio LKS program and accom- panying materials required as supporting audio LKS. This research was conducted by the method of research and development. The re- sults of this study showed subjects that require audio LKS is a na- tional examination subjects such as Indonesian language, English language, science and mathematics. Form of audio LKS for visually impaired disabilities is a summary with multiple choice questions. Instruments of audio LKS that suitable for visually impaired dis- abilities are laptop and an MP3 player. The understanding of the audio LKS for visually impaired disabilities should be complement- ed with an accompanying material in the form of Braille. AbstrakSiswa tunanetra membutuhkan media pembelajaran yang te- pat. Lembar kerja audio siswa (LKAS) merupakan salah satu media yang dikembangkan bagi siswa tunanetra. Penelitian ini bertujuan untuk mengetahui mata pelajaran yang membutuh- kan media LKAS, format LKAS, alat pemutar program untuk LKAS dan bahan penyerta yang dibutuhkan sebagai penun- jang LKAS. Penelitian ini menggunakan metode penelitian dan pengembangan (R and D). Hasil penelitian mengungkapkan bahwa mata pelajaran yang membutuhkan media LKAS adalah mata pelajaran ujian nasional seperti Bahasa Indonesia, Bahasa Ingggris, IPA dan matematika. Format LKAS bagi siswa tunan- etra adalah ringkasan materi dengan bentuk soal pilihan ganda. Alat pemutar program yang sesuai bagi siswa tunanetra adalah laptop dan MP3 player. Pemahaman terhadap LKAS perlu di- lengkapi dengan bahan penyerta dalam bentuk Braille.


2021 ◽  
Vol 3 (2) ◽  
pp. 55
Author(s):  
Elfrida Rif’atul Chusniah ◽  
Rini Setianingsih

Penelitian ini adalah penelitian yang bertujuan untuk mengembangkan komik matematika berbasis kontekstual untuk materi lingkaran yang berkualitas baik berdasarkan tiga kriteria, yaitu valid, praktis, dan efektif. Rancangan penelitian ini adalah Research and Development (R&D). Prosedur-prosedur pengembangan yang digunakan meliputi empat langkah: (1) melakukan perencanaan produk yang akandikembangkan, (2) mengembangkan produk awal, (3) validasi dan revisi produk, (4) uji coba lapangan skala kecil dan revisi. Uji coba komik dilakukan secara terbatas oleh 10 siswa kelas VIII SMP. Teknik pengumpulan data yang diterapkan dalam penelitian ini adalah angket, sedangkan instrumen penelitian yangdigunakan meliputi lembar validasi, angket penggunaan media, dan angket respon siswa. Data penelitian dianalisis dengan deskriptif kualitatif. Hasil penelitian ini menunjukkan bahwa komik matematika dinyatakan valid dengan skor kevalidan 4 oleh ahli media dan 3,9 oleh ahli materi dari skor maksimum 5 sehingga dikategorikan valid, komik matematika dinyatakan praktis dengan hasil analisis persentase kepraktisan 76,28 % dan komik matematika dinyatakan efektif degan hasil analisis persentase keefektifan 79,4%, sehingga dikategorikan efektif. Berdasarkan hasil tersebut maka media komik ini memiliki kualitas yang baik sehingga dapat dimanfaatkan sebagai satu upaya atau alternatif media dalam proses pembelajaran sebagai upaya peningkatan kualitas pendidikan dan menciptakan suasana yang menyenangkan bagi siswa.Kata Kunci: media pembelajaran, komik matematika, lingkaranThis research is a research that aims to develop contextual based mathematical comics for good quality circle material based on three criteria, namely valid, practical, and effective. The design of this research is Research and Development (R&D). The development procedures used include four steps: (1) conducting product planning to be developed, (2) developing initial products, (3) product validation and revision, (4) small-scale field trials and revisions. Comic trials are limited to 10 students in grade VIII SMP. Data collection techniques applied in this study were questionnaires, while the research instruments used included validation sheets, media use questionnaires, and student response questionnaires. The research data were analyzed by descriptive qualitative. The results of this study indicate that mathematics comics are declared valid with a validity score of 4 by media experts and 3.9 by material experts from a maximum score of 5 so that they are categorized valid, mathematical comics are declared practical with the results of a practicality percentage analysis of 76.28% and mathematical comics are declared effective with the result of the analysis of the effectiveness percentage is 79.4%, so it is categorized as effective. Based on these results, this comic media has good quality so that it can be used as an alternative media used by teachers in the teaching and learning process in an effort to improve the quality of education and create a pleasant atmosphere for students.Keywords: learning media, mathematical comics, circles


1987 ◽  
Vol 122 ◽  
pp. 72-83 ◽  
Author(s):  
P. Patel ◽  
K. Pavitt

In this election year of 1987 the state of Britain's technology has remained high on the political agenda. Following the critical report from the House of Lords on civil research and development (1986), the government recently announced changes in its machinery and priorities and expressed concern about British industry's (lack of) funding of R and D compared to the main sources of foreign competition (see HM Government, 1987).


2018 ◽  
Vol 1 (2) ◽  
pp. 47
Author(s):  
Ayu Wandari ◽  
Kamid Kamid ◽  
Maison Maison

This research aims to describe the process of students’ worksheet development for math subject and find out the quality of students’ worksheet produced for geometry subject which is based on Jambi culture. This research applies research and development (R&D) method to produce a particular product. Development model applied in this research is ADDIE with 5 stages, analysis, design, development, implementation, evaluation. Subjects of this research are two validators which consist of validator of material expert, validator of design expert and students of a junior high school in grade VII. Data collected in this research are qualitative and quantitative data. Instruments used in this research are a questionnaire and a final test. The result of this study shows the development of students’ ability in mathematical representation at high category based on a gain test with 0,7 in high criteria. The result of the analysis from the questionnaire shows > 80% positive. It can be concluded that students’ worksheet for math subject is good and can improve students’ creativity. Therefore, students’ worksheet can be effectively used by both teachers and students in geometry subject. Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan LKPD matematika dan mengetahui kualitas LKPD yang dihasilkan pada materi geometri berbasis budaya Jambi. Penelitian ini menggunakan metode Research and Development (R&D) yang digunakan untuk menghasilkan produk tertentu yaitu mengembangkan LKPD. Model pengembangan yang digunakan dalam penelitian ini adalah model pengembangan ADDIE yang terdiri dari 5 tahap yaitu analisis, desain, pengembangan, pelaksanaan, dan evaluasi. Subjek penelitian pada pengembangan ini adalah dua orang validator yang terdiri dari validator uji ahli materi, validator uji ahli desain dan media, dan juga sasaran pemakai dari produk ini adalah siswa kelas VII SMP. Jenis data yang diambil dalam penelitian ini berupa data kualitatif dan data kuantitatif. Instrumen yang digunakan pada penelitian adalah angket dan tes hasil belajar. Hasil penelitian diperoleh  peningkatan kemampuan representasi matematis siswa pada kategori tinggi berdasarkan uji gain terlihat skor yang didapat 0,7 berada pada kriteria tinggi. Dan hasil analisis dari angket persepsi siswa didapat persentase > 80% yang dinyatakan sangat positif. Dapat disimpulkan LKPD matematika yang dikembangkan sangat baik dan dapat meningkatkan kreativitas siswa sehingga LKPD efektif digunakan oleh guru dan siswa SMP khususnya pada materi geometri.


Author(s):  
Ibnu Raash Aleslami ◽  
Ani Minarni ◽  
KMS. M. Amin Fauzi

This study aims to analyze the validity and effectiveness of teaching materials developed based on a realistic mathematical approach in improving students 'mathematical reasoning and representation abilities, to analyze the increase in students' reasoning skills and mathematical representation abilities taught using teaching materials based on realistic mathematical approaches. The data were obtained through the validation sheet of teaching materials, observation sheets, student response questionnaires, mathematical reasoning ability test instruments and mathematical representation ability tests. This study uses a 4-D development model Thiagarajan, Semmel and Semmel by developing teaching materials with a realistic mathematical approach. Based on the results of the validation, the total average value of the RPP validity was 4.81, the student books were 4.83 and the LKPD was 4.85, the students' mathematical reasoning ability tests and the mathematical representation ability tests were in the valid category. Classical mastery of learning reaches 90.62% which has met the completeness criteria, namely ≥85% of students have reached the KKM. The increase in students' mathematical reasoning abilities using teaching materials based on a realistic mathematical approach on fraction material seen from N-Gain in the first trial and second trial has increased from 0.36 to 0.50 meaning that it is in the medium category. As well as an increase in the ability of students' mathematical representation using teaching materials based on a realistic mathematical approach on fraction material seen from N-Gain in the first trial and second trial, it increased from 0.43 to 0.50, meaning that it was in the medium category.


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