scholarly journals Effect of video feedback on “hoop throw” skill of rhythmic gymnastics practitioners in different learning stages

2019 ◽  
Vol 13 (2) ◽  
pp. 76-85
Author(s):  
Marcela de Castro Ferracioli ◽  
Katlyne Ketly de Sousa Freitas ◽  
Lucas Moura Rodrigues ◽  
Daniel Traina Gama

Background: Video feedback has been considered important for learning complex motor skills. However, little is known about the effect of this type of visual feedback for learners in different stages of motor learning. Aim: To analyze the effect of video feedback on "hoop throw" learning by beginner and experienced Rhythmic Gymnastics (RG) learners. Method: Sixteen girls, aged 10-14 years old, participated in the study, composing the Group Beginner (GB = 10 RG practitioners for a maximum of one year) and the Group Experienced (GE = 6 RG practitioners for at least two years). The study consisted of four experimental phases: Pre-Test, Acquisition, Post-Test and Retention. Analyses of variance were used to compare the performance of each group among experimental phases. Results: For GB, the performance was significantly inferior in the Pre-Test compared to the performance in the Acquisition and Retention Phases, characterizing success in the learning process. For GE, no significant performance differences were observed among experimental phases. Interpretation: Video feedback has positive effect on the complex motor learning process, especially for individuals in the initial stage of learning.

2013 ◽  
Vol 7 (1) ◽  
Author(s):  
SELWYN C. ROBLES

One of the duties of a physical education instructor is to teach students perform motor skills efficiently and excel in different sports activities. However, students have different abilities in performing complex motor skills and usually result in injuries if the execution is incorrect. Feedback is given to improve one’s performance. This study aimed to identify the effectiveness of verbal feedback and video feedback in the perfor­mance of grab start diving skill. Specifically, it determined if verbal with video feedback is more effective than verbal feedback only in improving motor skill. Forty male students enrolled in swimming class were divided into two groups. After the first performance of two groups, group A was given verbal feedback to improve performance while group B viewed their own video clips and discussions were done. The results concurred that verbal feedback is an effective tool which contributes to the improvement of students’ motor skills. However, it is much effective if verbal feedback is combined with video feedback. Using an appropriate technology in aid of teaching motor skills, the students are prohibited in injuries, able to cope with mistakes efficiently in performing motor skills, and teachers manage to use time efficiently in introducing new motor learning.Keywords: Physical Education, motor skill, video feedback, diving, experimental design, Philippines


2017 ◽  
Vol 1 (2) ◽  
pp. 67-73
Author(s):  
Beatriz Esesarte-Pesqueira ◽  
Lourdes Campero-Cuenca ◽  
Sara Villagómez-Chávez ◽  
Emmanuel Ramírez-Avendaño ◽  
Luz Elena Moctezuma-Torre

Antecedentes: La Escuela de Natación Acuarela (Oaxaca-México) adoptó la teoría de la Tritemporalidad de la Motricidad Humana (filogénesis, ontogénesis y sociogénesis) para desarrollar su método de enseñanza en la Educación Acuasomática para bebés, en donde, para facilitar el proceso de aprendizaje, recurre a las competencias filogenéticas.Objetivos: Explorar si el método de Educación Acuasomática de la Escuela Acuarela, propicia que la madre experimente y se haga consciente de sus competencias en el agua y si esto facilita que el bebé adquiera habilidades fundamentales para interrelacionarse naturalmente con el agua.Método: Metodología mixta para evaluar el desarrollo de cinco competencias filogenéticas: atención sustentada, gestualización, interacción, afiliación e imitación durante el proceso enseñanza-aprendizaje. Curso de 3 meses con 14 diadas (madres-bebés) menores de 1 año. Utiliza: entrevista, encuesta (pre-test/post-test), videograbación y auto-observación de las madres.Resultados: Inicialmente, 20% de las madres reportan no saber nadar, 58% haber tenido poco contacto con agua en la niñez y 30% algo de miedo. A lo largo de las sesiones, exploran, de manera teórico-vivencial y progresiva, las nociones de la Tritemporalidad de la Motricidad Humana y sus competencias filogenéticas; todas mostraron un incremento progresivo. Su autobservación conlleva un aumento de emociones positivas en relación con su experiencia en el agua. Señalan gran satisfacción con la escuela y metodología implementada.Conclusiones: La Educación Acuasomática prepara a la madre para abordar conscientemente las competencias filogenéticas que garantizan en el bebé la adquisición de habilidades básicas para su adaptación natural al agua y facilitar el aprendizaje de la natación.Palabras clave: Agua, Educación Somática, Habilidad, Maternal, Aprendizaje, Natación, Bebés, México. Title: Acuasomatic education: Benefits of phylogenetic competences in swimming for babiesAbstract Introduction: The Acuarela Swim School (Oaxaca-Mexico) has adopted the theory of the tritemporality of Human Motricity (phylogenesis, ontogenesis and sociogenesis) to develop its teaching method in Aquasomatic Education for babies, in which, in order to facilitate the learning process, turns to the phylogenetic competences.Goals: To explore whether the method of Aquasomatic Education of the Acuarela School propitiates a context in which the mother experiments and becomes conscious of her competences in the water and if this facilitates the baby’s acquisition of fundamental abilities to interrelate with the water.Method: Mixed methodology to evaluate the development of five phylogenetic competences: sustained attention, gestualization, interaction, affiliation and imitation during the teaching-learning process. Three-month course with 14 dyads (mothers-babies) less than one year old. Uses: interview, survey (pretest/posttest), video-recordings and self-observation of the mothers.Results: Initially, 20% of the mothers reported not knowing how to swim, 58% had little contact with water during their childhood and 30% have some fear. Throughout the sessions, they explore, in theoretical-experiential and progressive ways; all showed progressive increments. Their self-observations reflect a rise in positive emotions in terms of their experience in the water. They show great satisfaction with the school and the methodology that has been implemented.Conclusions: Aquasomatic Education prepares the mother to approach consciously the phylogenetic competences that guarantee the baby’s acquisition of basic abilities for its natural adaptation to the water and facilitate learning to swim.Keywords: Somatic Education, Maternal, Skills, Aquatic Adaptation, Baby, Mexico. Titulo: Educação de Acuasomatic: Benefícios de competências filogenéticas na natação para bebêsResumoIntrodução: A Escola de Natação Acuarela (Oaxaca-México), adotou a teoria da Tritemporalidade da Motricidade Humana (filogênese, ontogênese e sociogênese) para desenvolver seu método de ensino na educação aquática para bebês, onde, para facilitar o processo de aprendizagem, recorre as competências filogenéticas.Objetivos: explorar se o método do Educação Aquasomática da Escola Acuarela, incentiva as mães a experimentar e tomar consciência de suas próprias habilidades na água e se isso permite que o bebê adquira habilidades fundamentais para se inter-relacionar naturalmente com a água.Método: metodologia mista para avaliar o desenvolvimento de cinco competências filogenéticas: atenção sustentada, gestualização, interação, afiliação e imitação durante o processo de ensino-aprendizagem. Curso de 3 meses com 14 duplas (mães e bebês) com menos de 1 ano. Se utilizou: entrevista, pesquisa (pré-teste / pós-teste), gravação de vídeo e auto-observação das mães.Resultados: Inicialmente, 20% das mães relataram não saber como nadar, 58% tiveram pouco contato com a água na infância e 30% tiveram algum medo. Ao longo das sessões, exploraram, de maneira teórico-experimental e progressiva, as noções de Tritemporalidade da Motricidade Humana e suas competências filogenéticas; Todas mostraram um aumento progressivo. A sua auto-observação leva a um aumento das emoções positivas em relação à sua experiência na água. Elas indicam grande satisfação com a escola e metodologia implementada.Conclusiones: A Educação Aquasomática prepara a mãe para abordar conscientemente as competências filogenéticas que garantem ao bebê a aquisição de habilidades básicas para a sua adaptação natural à água e facilitar a aprendizagem da nataçãoPalavras-chave: Água, Educação Somática, Habilidade, Materna, Aprendizagem, Natação de Bebês, México.


2018 ◽  
Vol 32 (1) ◽  
pp. 95-108
Author(s):  
Bettina Ried ◽  
Graciele Massoli Rodrigues ◽  
Cassio M. Meira Junior

Motor learning can be fostered by visual or auditory instruction conveying information on different features of the skill, like spatial and rhythmic characteristics. For swimming skills like the breaststroke kick, manuals predominantly emphasise spatial features, neglecting rhythmic aspects – even though motor learning considers movement rhythm crucial for distinguishing one skill from another. We aimed to analyse the impact of instruction containing or not the adequate rhythmic pattern information, conveyed by visual or auditory stimulus, on learning the breaststroke kick. Fifty university students, assigned to four experimental groups (auditory, visual, with and without rhythmic information), performed 400 acquisition plus 50 retention and 50 transfer trials during which stroke index, rhythmic and spatial pattern indices and instruction request frequency were mapped. Results showed a marginal difference (p= .075) between higher indices in the retention test of participants receiving information about adequate rhythm, as well as a strong correlation between stroke index and rhythm pattern index, but not with spatial pattern index. No difference between auditory and visual groups was found. This result supports earlier research on the impact of rhythmic information on the learning of complex motor skills, and emphasises the role rhythm plays in skill efficiency and consequently in motor learning.


2021 ◽  
Vol 5 (3) ◽  
pp. 929
Author(s):  
Paradise Paradise ◽  
Merlinda Wibowo ◽  
Merlinda Wibowo

The learning model used greatly affects the learning process in the Covid-19 pandemic era. The online learning that has been passed in this one year has caused boredom. The learning process is too monotonous, the teacher's intonation is less varied, and not easy to interact directly with friends and teachers. Therefore, to achieve an effective and maximum learning process, the researcher proposes using video-based learning and gamification methods to increase deeper understanding of the material, motivation in learning, and student involvement in the learning process through the Learning Management System (LMS). The material presented will be transformed into more interactive and interesting videos such as simple animated videos, tutorial videos, podcast videos, and others. This research aims to provide positive benefits for students to be more active in discussing and collaborating and enthusiastic in doing all learning activities. The test to measure the level of motivation and involvement can be carried out in three stages, namely with pre-test and post-test, T-test and analytical data from student access to the LMS according to the indicators involved in this study such as video completion, total video, total comments, total badges, and completion of the game level. This study result indicates a positive influence from the application of video-based learning and gamification methods on LMS to increase student motivation and engagement.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


Author(s):  
Antonio Cicchella

Sleep is a process, which happens in human body and has many functions. One relatively recently studied function of sleep is its involvement in the motor learning process. This paper presents a historical overview of the studies on sleep, and the results of two experimental research studies that explore the motor learning of a simple finger tapping tasks performed by adults, and the sleep habits of boys practicing sports. The research results show that sleep has an effect on improving motion retention of simple motor tasks, and that sports improve sleep for boys, thus contributing to better learning.


2001 ◽  
Vol 24 (6) ◽  
pp. 1119-1120 ◽  
Author(s):  
Michael Tomasello

Although Bloom gives more credit to social cognition (mind reading) than do most other theorists of word learning, he does not go far enough. He still relies fundamentally on a learning process of association (or mapping), neglecting the joint attentional and cultural learning skills from which linguistic communication emerges at one year of age.


Author(s):  
Shamsa Hashmi ◽  
Tanveer Akhtar ◽  
Maniha Hashmi

AbstractPresent study was aimed at investigating the role of Physical, Environmental, Task, Timing, Learning, Emotion and Perspective (PETTLEP) Imagery technique in the improvement of skill precision level of hockey drag flickers. For this purpose, both male (83) and female (38) hockey drag flickers (n=121) of age ranged between 17 and 27 years were selected from different hockey teams belonging to clubs, colleges, universities, departments, regional and national academies of Pakistan. Participants were made to undergo a Pretest-Intervention-Posttest research design consisted of 20 drag flicks and filling of SIAQ questionnaire. Drag Flick Precision Measurement Test (DFPMT) along with Sports Imagery Ability Questionnaire (SIAQ) were used to measure their skill precision levels and their imagery ability. The participants were classified into three categories as per their skill precision levels (Point-based), ranging from 48 Novice (upto12 points), 42 Intermediate (13–18 points) and 31 Elite (19 points and above), and were randomly assigned to one of four intervention groups; Physical Practice (PP), PETTLEP Imagery Practice (IP), Physical Practice+PETTLEP Imagery Practice Combination (CP), and No Practice (NP) Control group. Each group performed their respective tasks for 10 weeks through specially designed physical training programs aided by Imagery scripts. Paired sample t test analysis showed that all groups improved significantly (p<0.05) from pre- to post-test, and the CP group improved more with average improvement value of 8.32 for DFPMT and 5.39 for SIAQ (p<0.05) than the IP, PP and NP groups. However, there was no significant difference found between the PP (Sig. 0.73) and NP (Sig. 0.44) groups in SIAQ. Result extend prior research findings and suggests that PETTLEP Imagery practice used in combination with Physical practice has substantial impact on improving performance of complex motor skills, Present findings showed that PETTLEP imagery model was found to improve player’s precision skill levels, especially when it was combined with physical practice. However, further studies in this connection are needed.


Author(s):  
Dedi Rohendi

Recently, game-based multimedia development has been increasing rapidly. Game-based multimedia is not only used for entertaining but also for teaching and learning process. Meanwhile, for the majority of elementary school students, numeracy learning is still considered as a difficult subject to be learned and has not attracted students’ interest because it still uses vertical methods. The objective of this research is to examine the implementation of game-based multimedia in learning horizontal numeracy. In this game-based multimedia, horizontal numeracy material is presented in the form of a game. Horizontal numeracy material begins with addition, subtraction, multiplication, and division. Game-based multimedia is implemented to 20 students in grade 3 elementary schools in Bandung, Indonesia. Subsequently, the way students learn the materials and their learning outcomes are explored after using this multimedia. The results show that the students can learn horizontal numeracy excitingly; moreover, they can easily understand the concept of horizontal numeracy quickly. It is indicated by by the increasing of average post-test value.


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