scholarly journals Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects

Author(s):  
Lutfi Permatasari ◽  
Rosihan Ari Yuana ◽  
Dwi Maryono

<p>This study aims to improve learning outcomes and student motivation on Basic Programming Learning by utilizing the Scratch application. Research begins with identifying problems that occur in the classroom. Then designed an action to overcome it in an action cycle. In this study giving of the action takes place in two cycles. Each cycle consists of planning, implementation, observation, and reflection. In cycle 1, learning is implemented using problem-based learning model, while in cycle 2 using project-based learning. The technique of data collection is done through comprehension test, observation of learning activity, assignment of portfolio, and interview to students and related teacher. Data analysis was done using quantitative and qualitative interactive analysis techniques. The results showed that the use of Scratch application can improve learning outcomes and student motivation. This is indicated by the percentage of the student’s learning outcomes completeness by 25.7% in pre-cycle, 71.4% in cycle 1, and 94.3% in cycle 2. While the percentage of student motivation is 40.3% in pre-cycle, 75.1% in cycle 1, and 83.9% on cycle 2.</p>

Author(s):  
Luthfi Permatasari ◽  
Rosihan Ari Yuana ◽  
Dwi Maryono

<p>This study aims to improve learning outcomes and student motivation on Basic Programming Learning by utilizing the Scratch application. Research begins with identifying problems that occur in the classroom. Then designed an action to overcome it in an action cycle. In this study giving of the action takes place in two cycles. Each cycle consists of planning, implementation, observation, and reflection. In cycle 1, learning is implemented using problem-based learning model, while in cycle 2 using project-based learning. The technique of data collection is done through comprehension test, observation of learning activity, assignment of portfolio, and interview to students and related teacher. Data analysis was done using quantitative and qualitative interactive analysis techniques. The results showed that the use of Scratch application can improve learning outcomes and student motivation. This is indicated by the percentage of the student’s learning outcomes completeness by 25.7% in pre-cycle, 71.4% in cycle 1, and 94.3% in cycle 2. While the percentage of student motivation is 40.3% in pre-cycle, 75.1% in cycle 1, and 83.9% on cycle 2.</p>


2018 ◽  
Vol 2 (2) ◽  
pp. 95
Author(s):  
Lutfi Permatasari ◽  
Rosihan Ari Yuana ◽  
Dwi Maryono

<p>This study aims to improve learning outcomes and student motivation on Basic Programming Learning by utilizing the Scratch application.</p><p>Research begins with identifying problems that occur in the classroom. Then designed an action to overcome it in an action cycle. In this study giving of the action takes place in two cycles. Each cycle consists of planning, implementation, observation, and reflection. In cycle 1, learning is implemented using problem-based learning model, while in cycle 2 using project-based learning. The technique of data collection is done through comprehension test, observation of learning activity, assignment of a portfolio, and interview to students and related teacher. Data analysis was done using quantitative and qualitative interactive analysis techniques.</p>The results showed that the use of Scratch application can improve learning outcomes and student motivation. This is indicated by the percentage of the student’s learning outcomes completeness by 25.7% in pre-cycle, 71.4% in cycle 1, and 94.3% in cycle 2. While the percentage of student motivation is 40.3% in pre-cycle, 75.1% in cycle 1, and 83.9% on cycle 2.


Widya Accarya ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 41-50
Author(s):  
I Made Astra Winaya ◽  
I Made Sumitra Jaya

ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar IPS menggunakan strategi pembelajaran cooperative script pada kelas IV SD Negeri 1 Sekartaji. Jenis penelitian ini adalah penelitian tindakan kelas. Sampel pada penelitian ini adalah siswa kelas IV SD Negeri 1 Sekartaji yang berjumlah 20 siswa, terdiri dari 12 orang siswa laki-laki dan 8 orang siswa perempuan. Pelaksanaan penelitian ini dilakukan dalam 2 siklus, dengan masing-masing siklus terdiri dari dua pertemuan. Pada setiap siklus terdapat kegiatan perencanaan, pelaksanaan, observasi/evaluasi dan refleksi. Teknik pengumpulan data menggunakan observasi dan tes  hasil belajar, adapun instrumen pengumpulan data menggunakan  lembar hasil belajar. Teknik analisis data yang digunakan dalam penelitian ini adalah deskripsi kualitatif dan deskripsi kuantitatif. Indikator keberhasilan penelitian ini ditandai dengan meningkatnya hasil belajar IPS yakni 80% dari jumlah siswa yang mengikuti proses pembelajaran telah memenuhi Kriteria Ketuntasan Minimal (KKM) yaitu 85. Hasil penelitian ini menunjukkan adanya peningkatan hasil belajar IPS dengan menggunakan strategi pembelajaran cooperaqtive script berbantuan media gambar pada setiap siklusnya. Siklus I siswa yang mencapai ketuntasan sebanyak 5 siswa (25%) dan belum tuntas sebanyak 15 siswa (75%) di lanjutkan ke siklus II, jumah siswa yang tuntas belajar sebanyak 18 siswa (80%). Kata kunci: Cooperative Script, Media Gambar, Hasil Belajar IPS.         ABSTRACT This study aims to improve the learning outcomes of IPS using cooperative script learning strategies in gardes IV SD Negeri 1 Sekartaji. This tipe of research is classroom action research. The sample in this study was students from grade IV SD Negeri 1 Sekartaji, amounting to 20 students, consisting of 12 male students and 8 female students. The implementation of this research was carried out in 2 cycles with each cycle consisting of 2 meetings, in each cycle there was an implementation planning activity observation/evaluation and reflection. Data collection techniques using observation and learning outcomes test, while the data collection instruments use learning outcomes sheets. Data analysis techniques used in this study are descriptive descriptions and quantitative descrivtions. Indicaor the success of this study was marked by the increase in IPS learning outcomes, namely 80% of the number of students who took part in the learning process had met the minimum completeness criteria of KKM which was 85 results of this study showed an increase in ips learning outcomes by using a strategy cooperative script learning with images media assistance in each cycle. Cycle 1 students who achieved completeness were 5 students 25% and not yet complete 15 students 75% followed by cycle 2. The number of students who completed study was 18 students 80% Keywords: cooperative script learning models, media images. IPS learning outcomes


2019 ◽  
Vol 15 (1) ◽  
pp. 17-23
Author(s):  
Istiqomah Istiqomah ◽  
Aini Mahabbati

This research is a classroom action research which aimed to improve the ability to master the vocabulary of animal names using UNO media assisted by augmented reality. The subject was an autistic student who had problems mastering the vocabulary of animal names at SLB Autisma Dian Amanah Yogyakarta. The research design used the Kemmis and Mc Taggart models. Data collection techniques used tests and observation. Learning outcomes test and student activity observation sheets were used as instruments. Data analysis techniques used are qualitative and quantitative. The results of this study UNO assisted with augmented reality improved the process and learning outcomes of animal name vocabulary in autistic students. The improvement process was supported by steps expaining and demonstraring ANIMO cards. Observing, shuffling, opening, and matching the color of the card. throwing on the base of the drawing. Mentioning the name and place of life of the animal. Increased learning outcomes in pre-action scored 36.7. Post-action I scored 60 and Post-cycle action II increased to 86.7.


2018 ◽  
Vol 6 (1) ◽  
pp. 45-51
Author(s):  
Novi Marlena ◽  
Renny Dwijayanti ◽  
Muhammad Edwar

This type of research is the development of research. Development using a modification model Borg and Gall (2003), the data collection techniques through technical documentation and questionnaires. Data analysis techniques were the data results of the review and testing of the products as the basis for improvement of media. Than, questionnaire respondents assessment of the effectiveness of media related learning on student results.  From the overall stages of the study showed that there are significant differences in student learning outcomes by using powerpoint compared with the results of classical learning of students by using interactive media flash


2018 ◽  
Vol 1 (4) ◽  
pp. 392
Author(s):  
Agustina Agustina ◽  
Solfema Solfema

This research is motivated by the high learning result of santri that can be seen from the achievement of studying santri tahfidz Al-Quran at Al Hidayah Mosque of Solok City. This condition is influenced because of the discipline of students who are very good in following the teaching and learning process. The purpose of this study is to look at the discipline of santri from: 1) discipline of time, 2) discipline in obedience and obedience, 3) discipline in responsibility. The population is twenty-one persons and a sample of twenty-one people is assigned based on the sampling technique of the census. The data collecting technique uses questionnaire of data collection tool. Data analysis techniques use percentage calculations. The results showed that the discipline of santri was very good in terms of 1) time discipline, 2) discipline in obedience and compliance, 3) discipline in responsibility. In conclusion santri have a very good discipline. The discipline of the students affects the improvement of the students' learning outcomes and their learning achievement. This research advice for santri in order to improve self-discipline in daily life.Keywords: Discipline, TPA


2021 ◽  
Vol 10 (2) ◽  
pp. 49
Author(s):  
Meggi Firnando ◽  
Harisnal Hadi

This study aims to describe the learning planning applied at SMA 1 Painan. Students' high enthusiasm for music arts lessons and the many achievements in the field of music is proof that teachers have successfully implemented learning strategies. The method used in this research is descriptive qualitative research method. The subjects of this study were music art teachers, principals and some students of SMA 1 Painan. The object of this research is the learning strategy implemented at SMA 1 Painan. Data collection techniques used in this research are observation, interview and documentation. To test the validity of data in this study used source triangulation techniques, namely comparing between data sources with each other as material for data analysis. Data analysis techniques used in this research use interactive analysis techniques. There are four components, namely: 1) data collection techniques 2) data reduction 3) data presentation and 4) conclusion drawing. Based on the results of the research obtained conclusions that some musical arts learning strategies applied in SMA 1 Painan namely, 1) learning preparation; 2) learning management; 3) use of learning media; 4) application of learning methods, models and approaches; 5) approach to motivate students; 6) evaluation of learning.


2018 ◽  
Vol 3 (2) ◽  
pp. 18
Author(s):  
Santi Nurjanah ◽  
Adman Adman

This research aims to analyze the influence of teaching styles on student learning outcomes on subjects Correspondence using explanatory survey method. Data collection techniques used a 5-scale questionnaire with a ratting scale model. Respondents are 105 students of SMK Negeri 1 Bandung. Data analysis techniques use simple regression. The results showed that the teaching style has a positive and significant influence on the learning outcomes. Thus the learning outcomes can be improved through the increased effectiveness of teaching styles.ABSTRAKPenelitian ini bertujuan untuk  menganalisis pengaruh gaya mengajar terhadap hasil belajar siswa pada mata pelajaran Korespondensi dengan menggunakan metode survey explanatory. Teknik pengumpulan data menggunakan angket skala 5 dengan model ratting scale. Responden adalah 105 siswa SMK Negeri 1 Bandung. Teknik analisis data menggunakan regresi sederhana. Hasil penelitian menunjukkan bahwa gaya mengajar memiliki pengaruh positif dan signifikan terhadap hasil belajar. Dengan demikian hasil belajar dapat ditingkatkan melalui peningkatan efektivitas gaya mengajar.


2018 ◽  
Vol 1 (3) ◽  
pp. 17-24
Author(s):  
Erman Erman

This research was conducted to grade 6 students of SD Negeri 29 Koto Panjang Kecamatan Ranah Pesisir Kabupaten Pesisir Selatan Lesson Year 2015/2016. The method used in this research is classroom action research method, data collection through observation, interview and test or assignment, while data analysis is done with interactive model. While the activity is done in an interactive form with the process of collecting data as a cycle process. The results showed that through the method of simulation can improve the activity and learning outcomes of Islamic religious education students Class VI SD Negeri 29 Koto Panjang year 2015/2016 lessons. Student learning activity from initial condition of second cycle there is improvement for improvement.  


2021 ◽  
Vol 9 (2) ◽  
pp. 211-222
Author(s):  
Maria Edistianda Eka Saputri

The concept of fractions is one of the basic materials that students must master since elementary school level. Fractions contain many rules in the form of axioms, definitions, theorems, formulas, and algorithms, this can lead to misunderstanding of concepts by students. Conceptual errors that occur in students due to not understanding the concept are called misconceptions. If there is a student's misconception of this material, it will hinder the understanding of concepts related to fractions, or there can be more misconceptions, and it can lead to a decrease in student learning outcomes. The purpose of this study is that teachers can find out early on any misconceptions related to fractions that often occur so that teachers can evaluate and correct these misconceptions. The method used in this research is the descriptive method. Data collection techniques in research using description tests and data analysis techniques by reducing data. From the data, it was found that most students experienced misconceptions in the sub material of basic fraction operations, namely the addition and multiplication of fractions. However, in almost all sub-materials, more than 50% of students experienced conceptual errors. The most common type of misconception is using the wrong concept in applying the concept to a certain procedure or operation.


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