scholarly journals GAME-BASED BACKHAND TENNIS TECHNIQUE LEARNING MODEL TO IMPROVE LEARNING OUTCOMES

2021 ◽  
Vol 12 (04) ◽  
pp. 269-280
Author(s):  
Dio Alif Airlangga Daulay ◽  
Iman Sulaiman ◽  
Fatah Nurdin

The purpose of this study is to find out a learning model using a game-based tennis backhand skill model. The method used is  Research & Development with mixed methods research approach that combines qualitative and quantitative methods. It is intended to be able to reach or process all data or information so that a comprehensive explanation will be obtained. The number of samples as many as 20 respondents.  The steps taken in the trial include: (1) establishing a group of research subjects (2) Carrying out Pretest (3) trying the model that has been developed (4) carrying out  post-test  (5) looking for the average score of pretest  and  posttest and compared between the two (6) looking for the differences between the two averages through statistical methods (t-test) to find out whether or not there is a significant influence of the use of the model.  The conclusion of this study is that  game-based tennis  backhand  learning model can be developed and applied in the process of learning backhand  techniques of tennis effectively and efficiently.  

2021 ◽  
Vol 12 (04) ◽  
pp. 223-236
Author(s):  
Agusdi ◽  
Hernawan ◽  
Yasep Setiakarmawijaya

The purpose of this research is to find out the training model using Volleyball smash skills for  novice athletes. The method used is Research &Development with mixed methods research approach that combines qualitative and quantitative methods. The number of samples as many as  40  respondents. The steps of  this study include: 1) preliminary study stage; 2) the planning stage of model development; and 3) the stage of validation, evaluation and revision of the model. Furthermore, conduct the following effectiveness tests: (1) Establish the research subject group (R); (2) Carrying out  a pre-test of smash  capability  (Q1); (3) Give treatment to the research subjects by applying a training model smash volleyball in noviceathletes (P); (4) Carrying out  post-test smash  capability  volleyball (Q2); (5) Look for the average pre-test and  post-test scores and compare between them; (6) Look for differences between the two averages through statistical methods (t-test) to determine whether or not there is a significant influence on the use of the model. The conclusion of this study resulted in the final product in the form of an exercise model  and  was very effective and efficient to improve theskill smash of  novice athletes.


2021 ◽  
Vol 14 (12) ◽  
pp. 93
Author(s):  
Veena Prachagool

In the early years, children learn by taking an action and touching opportunities which experiences the world as much as possible. It is an internal process that allows children to meaningfully reflect their experiences from abstract to further learning. Literature and project-based learning management is a learning approach that strengthens the attitude of the pursuit of knowledge, helping children to have a habit of reading, creating opportunities to leading in the discovery of something meaningful to life. The research objectives were to study learning outcomes of young children through literature and project-based learning. Twenty-five young children were studied and reported their learning outcomes. Data were collected through variety of methods: observation, debriefing focus group, and interviews after the scenario. Data were collected by qualitative and quantitative methods. The findings indicated that young children had the highest level of understanding and ability to manage literary learning and projects. They also had ability to provide the most literary and project management environment were ranges low and highest based on the different perception and potential of learning. It can be recommended literature and project-based learning is suitable for early childhood education.


2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


2022 ◽  
Vol 2 (1) ◽  
pp. 19-26
Author(s):  
NURWEDA NURWEDA

  This research is a classroom action research (Classroom Action Research) which aims to improve the learning outcomes of history subjects through the jigsaw cooperative learning model in class X students of SMK Muhammadiyah Watansoppeng. The research was carried out in the odd semester of 2021/2022 with 17 students as research subjects consisting of 9 men and 8 women. The research procedure was carried out in 4 stages, namely planning, action, observing and reflecting. The number of cycles is 2 cycles, each cycle consists of 4 meetings. Data were collected through tests and non-tests (observation and recording) for the activities that occurred during the learning of history subjects. Data were analyzed using qualitative analysis techniques and quantitative analysis. While the data validation technique was done by saturation and triangulation. The results showed that the average score of student learning outcomes in the first cycle was 70.00 and in the second cycle there was an increase of 78.53.The percentage of students' completeness in the first cycle was 64.71% and the second cycle was 94,12 %. The results of observational research indicate that there is an increase in the quality of learning activities to cycle II both in terms of attendance, activeness in learning and active involvement in working individually and in groups with home groups and expert groups. The conclusion of the research results supports the research hypothesis that through the jigsaw type cooperative learning model can improve the learning outcomes of history subjects for class X students of SMK Muhammadiyah Watansoppeng, Soppeng Regency for the 2021/2022 academic year. ABSTRAKPenelitian ini adalah penelitian tindakan kelas ( Classroom Action Research) yang bertujuan untuk meningkatkan hasil belajar mata pelajaran sejarah melalui model pembelajaran kooperatif jigsaw pada siswa kelas X SMK Muhammadiyah Watansoppeng.Penelitian dilaksanakan pada semester ganjil tahun 2021/ 2022 dengan subyek penelitian 17 siswa yang terdiri dari 9 orang laki-laki dan 8 orang perempuan. Prosedur penelitian di lakukan dengan 4 tahap yaitu planning, action, observing dan reflecting. Jumlah siklus adalah 2 siklus yang tiap siklusnya terdiri atas 4 kali pertemuan. Data di kumpul melalui tes dan non tes (observasi dan perekaman) di maksud untuk aktivitas yang terjadi selama pembelajaran mata pelajaran sejarah berlangsung. Data dianalisis dengan mengunakan teknik analisis kualitatif dan analisis kuantitatif. Sedangkan teknik validasi data dilakukan saturasi dan triannggulasi.Hasil penelitian menunjukkan bahwa skor rata-rata hasil belajar siswa pada siklus I sebesar 70,00 dan pada siklus II mengalami peningkatan sebesar 78,53. Persentase ketuntasan siswa pada siklus I sebesar 64,71% dan siklus II sebesar 94,12% . Hasil penelitian observasi menunjukkan bahwa ada peningkatan kualitas aktivitas pembelajaran ke siklus II baik dari segi kehadiran,keaktifan dalam pembelajaran serta keterlibatan aktif dalam bekerja individu maupun berkelompok dengan kelompok asal maupun kelompok ahli. Kesimpulan hasil penelitian mendukung hipotesis penelitian yaitu melalui model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar mata pelajaran sejarah siswa kelas X SMK Muhammadiyah Watansoppeng Kabupaten Soppeng tahun pelajaran 2021/2022.


Author(s):  
Daphne C. Watkins

Mixed methods research integrates both qualitative and quantitative methods into a single study to produce a more inclusive and expansive understanding of a topic. This article defines mixed methods in social work research, and discusses design notation, language, popular mixed methods designs, and data integration. Using mixed methods provides an opportunity for social workers to take advantage of the strengths of both qualitative and quantitative approaches and to offset their weaknesses. It is important that social workers engaged in mixed methods research maximize the interpretation of their findings and articulate the advantages of using mixed methods over qualitative or quantitative methods alone. Given the unique features of the profession, it is imperative that social workers carve out a distinctive mixed methods niche for social work researchers and practitioners.


2019 ◽  
Vol 2 (1) ◽  
pp. 36-48
Author(s):  
Wita Romita Ayu ◽  
Tri Ariani ◽  
Wahyu Arini

The purpose of this study was to determine "The Effect of Quantum Teaching Learning Model on Physics Learning Outcomes of Class X Students of SMK Negeri 3 Lubuklinggau in 2018/2019 Academic Year". This research is motivated by the low student physics learning outcomes. The purpose of this study was to determine the effect of the pre-test post-test group design model. The population in this study were all grade X class of SMK Negeri 3 Lubuklinggau in the 2018/2019 academic year. Two classes were chosen by random sampling, namely class X TKJ II as an experimental class and class X TKJ I as a control class. Data collection techniques using test techniques. Student test score data were analyzed using the t test. Based on the results of post-test data analysis of the experimental class and the control class with a 0.5% confidence level obtained tcount = 6.9 and ttable= 2.00 because tcount>ttable, means the average score of the experimental class is greater than the control class, then it was concluded that there was a significant effect of the Quantum Teaching learning model on physics learning outcomes of class X students of SMK Negeri 3 Lubuklinggau in the 2018/2019 academic year.


2020 ◽  
Vol 4 (3) ◽  
pp. 211
Author(s):  
Muhammad Asrul Sultan ◽  
Deddy Bambang Irawan

: This research to find out whether there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian language speaking skills in fifth grade students of SD Negeri 1 Massepe. This research uses a quantitative approach to the type of experimental research and uses a Pre-Experimental design in the form of One Group Pre-test - Post-test Design. The sampling technique used in this study was purposive sampling technique with a sample of 15 students. The results of hypothesis testing using the One Sample T-Test test obtained a significance of 0.00 (0.00 <0.05) the average score of the pretest was smaller than the average score of the posttest or µ1 ˂ µ2 indicating that H0 was rejected and Ha was accepted which means there are differences in the average results of speaking skills of fifth-grade students of  SDN  1  Massepe on  Indonesian language subjects between before and after the use of cooperative learning models of time token types. Based on these results it can be concluded that there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian speaking skills in fifth grade students of SD Negeri 1 Massepe. 


Author(s):  
Sinem Toraman ◽  
Kyle Cox ◽  
Vicki L. Plano Clark ◽  
Jacinda K. Dariotis

As an emergent research approach, mixed methods research (MMR) is receiving increasing attention in graduate student preparation. Despite growing trends in the prevalence of mixed methods research across disciplines and the extensive methodological literature about this approach, little is known about the actual MMR practices of graduate students, such as writing an abstract. To address this gap, this methodological review used qualitative and quantitative approaches to examine 869 abstracts of doctoral dissertations and master’s theses that were labeled as MMR and published between 2013 and 2018 in the ProQuest Dissertations and Theses Global database. The results of this study indicated that a great number of institutions and disciplines have supported the use of MMR in doctoral dissertations and master’s theses. In addition, we found that the prevalence of MMR elements in the abstracts of culminating projects was highly varied. MMR element prevalence analysis revealed relatively common (e.g., qualitative methods, quantitative methods, mixed methods design) and relatively uncommon (e.g., sequence/timing of qualitative and quantitative strands, mixed methods rationale, priority, integration techniques, added value of using MMR) reporting practices. Implications for faculty involved in graduate education and mixed methods researchers are discussed.


2021 ◽  
pp. 155868982110498
Author(s):  
Ferdinand C. Mukumbang

Mixed methods studies in social sciences are predominantly employed to explore broad, complex, and multifaceted issues and to evaluate policies and interventions. The integration of qualitative and quantitative methods in social sciences most often follows the Peircean pragmatic approach—abductive hypothesis formation followed by deductive and inductive testing/confirmation—with limited theorizing properties. This paper contributes to the field of mixed methods research in social sciences by explicating a two-way interaction process between mixed methods data and [social] theory in a pluralistic inferencing approach espoused by critical realism—retroductive theorizing. The paper further illustrates how through retroductive theorizing, critical realism offers a more epistemologically and ontologically grounded alternative for integrating qualitative and quantitative methods compared to pragmatism.


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 21
Author(s):  
Maslahah Maslahah ◽  
Rica Rica Wijayanti ◽  
Nur Aini

This study aims to describe student learning outcomes taught using the Problem Based Learning and Discovery Learning learning model and compare student learning outcomes taught using the Problem Based Learning learning model and the Discovery Learning learning model. Research uses experiments of quantitative methods with research design using the actual experimental design (true-ed) with the form of the design of the control group only post-test. The results of the study show that the value is sig. (2-tailed) is 0.045 or smaller than 0.05 meaning rejected and accepted which means comparison of student learning outcomes taught using the Problem Based Learning learning model and the Discovery Learning learning model is not the same. The conclusion of this study is the average learning outcomes of students using the Problem Based Learning learning model of 63.5, the average learning outcomes of students use the Discovery Learning learning model of 49.2, the average student learning outcomes use the BAS problem learning model


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