scholarly journals IMPROVING THE EXCITEMENT AND THE ACTIVENESS OF KINDERGARTENERS USING "MAJEDA" BASED ON CHILDREN PLAYS

2017 ◽  
Vol 1 (1) ◽  
pp. 1-11
Author(s):  
Wawan Sundawan Suherman ◽  
Panggung Sutapa ◽  
Dapan Dapan

This study was aimed at developing Majeda teaching learning model based on children plays in effort to improve the excitement and the activeness of kindergarteners and the guideline of use. The study was research and development of the Borg and Gall model designed in three stages: first, preliminary studies and learning model design; second, small-scale and large-scale pilotage of Majeda; and third, operational try-out of Majeda, the revision of the guideline, and drafting of dissemination plan. The study was conducted in ten kindergartens namely, PKK Widodo, Tunas Muda Kledokan, PKK Temanggal, ABA Klepu, Pedagogia, ABA KKN Pantai Baru, Pembina Galur, ABA Dlaban Pogangan Sentolo, Wonosari 1, and ABA Karangmojo XVII. The finding shows that play-based Majeda is able to increase the excitement and the activeness of the kindergarten students in learning. Therefore, the developed Majeda is accountable to be used in teaching learning processesPENINGKATAN KEGEMBIRAAN DAN KEAKTIFAN SISWA TK DALAM PEMBELAJARAN DENGAN "MAJEDA" BERBASIS DOLANAN ANAKPenelitian ini bertujuan untuk mengembangkan "Model Pembelajaran Majeda Berbasis Dolanan Anak" untuk meningkatkan kegembiraan dan keaktifan siswa TK dan pedoman penggunaannya. Penelitian ini menggunakan pendekatan penelitian dan pengembangan dari Borg dan Gall, dan dirancang dalam tiga tahapan: pertama, studi pendahuluan dan perancangan model pembelajaran; kedua, pengujicobaaan skala kecil dan skala besar Majeda Berbasis Dolanan Anak; dan ketiga, pengujioperasionalan Majeda Berbasis Dolanan Anak, revisi panduan penggunaannya, dan penyusunan rancangan diseminasi Majeda Berbasis Dolanan Anak. Uji lapangan Majeda Berbasis Dolanan Anak diselenggarakan di sepuluh Taman Kanak-Kanak (TK), yaitu TK PKK Widodo, TK Tunas Muda Kledokan, TK PKK Temanggal, TK ABA Klepu, TK Pedagogia, TK ABA KKN Pantai Baru, TKN Pembina Galur, TK ABA Dlaban Pogangan Sentolo, TKN 1 Wonosari, dan TK ABA Karangmojo XVII. Hasil penelitian menunjukkan bahwa Majeda Berbasis Dolanan Anak mampu meningkatkan kegembiraan dan keaktifan siswa TK dalam pembelajaran. Oleh karena itu, Majeda Berbasis Dolanan Anak dianggap tepat digunakan dalam pembelajaran di TK

2017 ◽  
Vol 36 (2) ◽  
Author(s):  
Wawan Sundawan Suherman

This research aims to develop a "model of educative and attractive physical activity" (Majeda) based on children play as a mean for optimize kindergarteners’ growth and development. This research was using research and development of Borg and Gall. The research will be conducted in three stages: developing model, pilotting models, and the operational testing and dissemination of models. First phase of research to develop the model implemented by the following activities: preparing the model design, reviewing aspects of the teaching learning process in kindergarten, characteristics of kindergarterners, and the values and elements of motion in children play, choosing the format of Majeda, and validating the draft of Majeda. The result of analysis showed that the design of Majeda based on children play can be arranged, then validated by experts and practitioners.


LITERA ◽  
2016 ◽  
Vol 15 (2) ◽  
pp. 389-401
Author(s):  
Titin Setiartin R.

TRANSFORMASI TEKS CERITA RAKYATKE DALAM BENTUK CERITA BERGAMBARSEBAGAI MODEL PEMBELAJARAN MEMBACA APRESIATIFTitin Setiartin R.FKIP Universitas Siliwangi Tasikmalayaemail: [email protected] ini bertujuan mendeskripsikan transformasi teks cerita rakyat ke dalambentuk cerita bergambar sebagai model pembelajaran membaca apresiatif. Penelitianpengembangan ini menggunakan strategi campuran kualitatif-kuantitatif desaineksploratori sekuensial. Data dianalisis secara kualitatif dan kuantitatif dengan uji validasipola matching pretest posttest. Hasil analisis uji-t antara tes awal and tes akhir kelas uji cobaterbatas, uji coba luas, dan uji validasi menunjukkan adanya perbedaan yang signifikan.Hasil analisis perbedaan dua rerata terhadap data hasil uji coba pertama/terbatas diperolehnilai t sebesar 11,992 dengan besaran perbedaan antara nilai tes awal dan nilai tes akhirsebesar 16,785 dan nilai signifikansi sebesar 0,000. Dengan demikian dapat disimpulkanbahwa model pembelajaran transformasi teks cerita yang dikembangkan mampumeningkatkan kemampuan membaca apresiatif. Model pembelajaran transformasi tekscerita efektif dan layak digunakan untuk meningkatkan kemampuan membaca apresiatifsiswa kelas XII SMK.Kata kunci: transformasi teks, model pembelajaran, membaca apresiatifTHE TRANSFORMATION OF FOLKLORE TEXTSINTO ILLUSTRATED STORIES AS A LEARNING MODELOF APPRECIATIVE READINGAbstractThis study aims to describe the transformation of folklore texts into illustrated storiesas a learning model of appreciative reading. This was a research and development studyusing a qualitative-quantitative mixed strategy with a sequential exploratory design. Thedata were qualitatively and quantitatively analyzed using a validation test by matchingthe pretest and the posttest. The results of the analysis of the t-test for the pretest and theposttest in the small-scale tryout, large-scale tryout, and validation test showed significantdifferences. The results of the analysis of the difference between two means in the first orsmall-scale tryout showed t =11.992 with a difference of 16.785 between the pretest scoreand the posttest score and a significance value of 0.000. Therefore, it can be concludedthat the developed learning model using the transformation of story texts can improveappreciative reading skills. The model is effective and appropriate to be used to improvethe appreciative reading skills of Grade XII students of the vocational high school.Keywords: transformation of texts, learning model, appreciative reading


2020 ◽  
Vol 6 (3) ◽  
Author(s):  
Faizah Firdaus ◽  
Wachju Subchan ◽  
Erlia Narulita

Strengthening STEM-oriented learning is necessary for 21st century, so the development of appropriate learning models must be carried out. The aimed to of this study were analized validity, effectiveness, and practicality of STEM-based Team Games and Tournament (TGT) learning model towards the students' science process skills. This research was research and development (R&D) with a 4-D development namely; Defining, Designing, Developing, and Disseminating. The study involved 2 experts as validators, 2 teachers as user, and 112 students in small-scale tests, large-scale tests, and distribution tests in SMA. The research was done until the stage of disseminating and produced. The results showed the validity value of 83% was categorized as very valid, the effectiveness score of 83.9% was categorized as good, and the practicality score was 87.5%, so that it was declared valid, effective, and practical to improve the science process skills. Therefore, it is recommended to be applied in schools.


2020 ◽  
Vol 27 (1) ◽  
Author(s):  
Pirman Ginting ◽  
Yenni Hasnah ◽  
Mutia Febriyana

This study aims to produce an innovative learning model based on Microblogging Edmodo.  This research was conducted through the application of Research and Development (R&D) methods which included several stages of research, it is started from designing SCL learning models based on microblogging edmodo, validation, and trials (small and large scale). The results of the study showed that the innovation of student-centered learning models based on edmodo e-learning microblogging was feasible to be applied in the learning process. It can be seen from the validation reaches 79.16%. The feasibility of the application is also strengthened by the increasing of the average percentage from audience validation. It results of 77.33% in small-scale trials and 91.30% in large-scale trials. This percentage shows that SCL learning models based on e-learning microblogging edmodo can be applied to students


2021 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Silvi Aryanti ◽  
Wahyu Indra Bayu ◽  
Ahmad Richard Victorian ◽  
Samsul Azhar

This study aims to determine the implementation of the use of the learning model using video in the learning of the precepts of the Sepak Takraw course. This research is research and development. The subjects of this study were students of Physical Education, Faculty of Teacher Training and Education, Universitas Sriwijaya. Small-scale product trials were conducted on 20 students, and large-scale trials were carried out on 30 students. The results of small-scale trial research obtained a percentage of 64.25 with a fairly good category, and the results of large-scale trials obtained a percentage of 77.51 with a good category. The results obtained indicate that the learning model using video is feasible to be used in learning the basic techniques of football in the takraw course. 


2021 ◽  
Vol 27 (2) ◽  
Author(s):  
Yenni Hasnah ◽  
Pirman Ginting ◽  
Ratna Sari Dewi

This study aims to design a learning model that is active, fun, and without pressure called the AMETTA learning model. Research activities are carried out by applying a mixed research method that combines qualitative and quantitative data analysis with the stages of research activities, including literature studies, field studies, data collection, data analysis, and designing learning models. The results show that the AMETTA learning model design is suitable for use as a learning model to improve learning quality based on <em>experts' feedback</em>. This feasibility is also supported by an increase in the percentage of students' learning success, which is significant between the initial and final tests on small-scale (34.28%) and large-scale (38.47%) trials that this learning model is useful for implementation in learning activities. The AMETTA learning model meant is active, fun, and stress-free learning through the application of varied and exciting learning methods and media and the implementation of the <em>Brain Gym</em> in the learning process.


LITERA ◽  
2014 ◽  
Vol 12 (2) ◽  
Author(s):  
Basuki -

This study aims to develop a reading learning model for kindergarten students. This was a research and development study consisting of four stages, i.e. (1) a preliminary (exploratory) study, (2) model development, (3) model testing, and (4) product dissemination. The results of the study are as follows. First, generally the reading learning quality in kindergartens is not satisfactory and teachers need a reading learning modeleasily applicable and effective to attain objectives. Second, the development of a reading learning model by surrounding object labeling (SOL) is made through a workshop, expert validation, and a small-scale tryout. Third, the reading learning model by SOL is capable of significantly improving kindergarten students’ reading ability in comparisonwith the conventional method. Fourth, Keempat, the reading learning model by SOL has been disseminated to stakeholders in order to understand and be able to implement it at school.


2020 ◽  
Vol 11 (2) ◽  
pp. 151-158
Author(s):  
Elfrida Nurutstsany ◽  
Saifullah Hidayat ◽  
Nur Hayati

Learning resources need to be developed based on current developments. The purpose of this research was to develop an Islamic-based Botanical Encyclopedia and test its quality. The method used to develop the encyclopedia was Research and Development (RD) with the 4D model (Design, Define, Develop, and Disseminate) proposed by Thiagarajan in 1974 as the development model. The research instrument had been validated by the material, media, and integration experts. The average percentage of the validation result was 88% (a very valid category). The small-scale trial obtained a percentage of 89% (very valid), and the large-scale trial obtained a percentage of 85% (very feasible category). The results indicated that the developed Islamic-based Botanical encyclopedia could be used as a resource for independent learning.


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