scholarly journals Developing Islamic-Based Botanical Encyclopedia as a Learning Resource

2020 ◽  
Vol 11 (2) ◽  
pp. 151-158
Author(s):  
Elfrida Nurutstsany ◽  
Saifullah Hidayat ◽  
Nur Hayati

Learning resources need to be developed based on current developments. The purpose of this research was to develop an Islamic-based Botanical Encyclopedia and test its quality. The method used to develop the encyclopedia was Research and Development (RD) with the 4D model (Design, Define, Develop, and Disseminate) proposed by Thiagarajan in 1974 as the development model. The research instrument had been validated by the material, media, and integration experts. The average percentage of the validation result was 88% (a very valid category). The small-scale trial obtained a percentage of 89% (very valid), and the large-scale trial obtained a percentage of 85% (very feasible category). The results indicated that the developed Islamic-based Botanical encyclopedia could be used as a resource for independent learning.

2019 ◽  
Vol 2 (2) ◽  
pp. 165-171
Author(s):  
Fachri Ridho ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This study aims to produce an Android-based E-Learning learning media on opportunity material. This research method is Research and Development (R & D) based on Sugiyono's development model. The material expert's assessment of the learning media is included in the "Good" category with an average percentage of 79.05%. The media expert's assessment of the learning media is included in the "Very Good" category with an average percentage of 87.67%, the assessment of education practitioners on this learning media is included in the "Very Good" category with a percentage of completeness of 82.57%. In a small scale trial which was attended by 10 students in class XI obtained a percentage of 81.60%. Based on the results of the questionnaire responses that have been filled in by students, these results place the learning media on the criteria of "Very Interesting". Based on the results of a large-scale trial which was attended by 30 students of class XI, the percentage of 88.78% was included in the criteria of "Very Interesting", and the results of the testing of the effectiveness of learning media were 88.33% included in the criteria of "Very Effective".


2020 ◽  
Vol 4 (01) ◽  
pp. 57-77
Author(s):  
Arifudin Arifudin

Abstract Many students have difficulty in learning to write which is caused by the absence of a representative learning media. This study aims to create a media that makes it easier for students to find forms of verb changes in Arabic. This research uses Research and development (R&D) design which consists of eight steps: (1) identification of potential and problems, (2) data collection, (3) product design, (4) validation, (5) product revision, (6) small-scale product trials, (7) product revisions, and (8) large-scale use trials. The research data were obtained using interview, documentation and observation techniques. The results of the experts' validation showed that the average percentage rating are 80.47% in terms of media and 84.44% in terms of material. Therefore, the Al-Af’al dictionary is considered very feasible to be used in learning. The results of large-scale trials indicate that Al-Af’al Dictionary media can improve learning outcomes. The results of statistical analysis show that the value of the T test is greater than the T table of 11.03: 2.059, which means there is a significant increase between pre-test and post-test learning outcomes through the use of the Al-Af’al Dictionary. Keywords: Learning Media, Learning Outcomes, Learning to Write


2019 ◽  
Vol 5 (1) ◽  
pp. 141-154
Author(s):  
Nisaul Jamilah

Using media in language teaching has various weaknesses in terms of design, material aspects, and in terms of language. Based on this, the problem of this research "How is the development, feasibility, response of students to the power point learning media ispring the presenter on vocabulary material?" The research aims to: develop power point learning media, ispring presenters in vocabulary material and knowing the feasibility, effectiveness, and response of students to the ispring presenter's power point learning media. This research was conducted using the Research and Development (R & D) method which adopted the development of Borg & Gall. Instruments for data collection using questionnaires and interviews. Based on the results of this study, it was found that the development of the powerpoint ispring presenter included three main points, design, material and language. The feasibility of the validation results of the media expert team obtained an average percentage of 84%. The results of the validation of the material expert team obtained an average percentage of 89%. And the results of the validation of the linguist team gained an average percentage of 92%. The response of students to the attractiveness of learning media based on small-scale trials obtained an average score of 86.5% with interpretation criteria "Very Interesting", and in large-scale trials obtained an average score of 95.7% with interpretation criteria "Very Interesting". While the average score of a teacher as users is 86% with "Very Worth" interpretation criteria. Abstrak Penggunaan media pembelajaran yang selama ini digunakan memiliki berbagai kelemahan dilihat dari segi desain, materi, dan bahasa. Berdasarkan hal tersebut, penulis merumuskan masalah “Bagaimana pengembangan, kelayakan, respon peserta didik terhadap media pembelajaran power point ispring presenter pada materi kosakata?”. Adapun penelitian ini bertujuan untuk: mengembangkan media pembelajaran power point ispring presenter pada materi kosakata dan mengetahui kelayakan, keefektifan serta respon peserta didik terhadap media pembelajaran power point ispring presenter. Penelitian ini dilakukan dengan metode Research and Development (R&D) yang mengadopsi pengembangan dari Borg & Gall. Instrumen pengumpulan data menggunakan angket dan wawancara. Berdasarkan hasil penelitian ini diperoleh bahwa, pengembangan power point ispring presenter mencakup tiga hal pokok, yaitu desain, materi dan bahasa.. Kelayakan hasil validasi tim ahli media memperoleh presentase rata-rata sebesar 84%. Hasil validasi tim ahli materi memperoleh presentase rata-rata sebesar 89%. Dan hasil validasi tim ahli bahasa memperoleh presentase rata-rata sebesar 92%. Respon peserta didik terhadap kemenarikan media pembelajaran berdasarkan uji coba skala kecil diperoleh skor rata-rata 86,5% dengan kriteria interprestasi “Sangat Menarik”, dan pada uji coba skala besar diperoleh skor rata-rata 95,7% dengan kriteria interprestasi “Sangat Menarik. Sedangkan skor rata-rata pendidik sebagai pengguna adalah 86% dengan kriteria interprestasi “Sangat Layak”. Kata Kunci: Media Pembelajaran, Power Point Ispring Presenter, Kosakata


2017 ◽  
Vol 1 (1) ◽  
pp. 1-11
Author(s):  
Wawan Sundawan Suherman ◽  
Panggung Sutapa ◽  
Dapan Dapan

This study was aimed at developing Majeda teaching learning model based on children plays in effort to improve the excitement and the activeness of kindergarteners and the guideline of use. The study was research and development of the Borg and Gall model designed in three stages: first, preliminary studies and learning model design; second, small-scale and large-scale pilotage of Majeda; and third, operational try-out of Majeda, the revision of the guideline, and drafting of dissemination plan. The study was conducted in ten kindergartens namely, PKK Widodo, Tunas Muda Kledokan, PKK Temanggal, ABA Klepu, Pedagogia, ABA KKN Pantai Baru, Pembina Galur, ABA Dlaban Pogangan Sentolo, Wonosari 1, and ABA Karangmojo XVII. The finding shows that play-based Majeda is able to increase the excitement and the activeness of the kindergarten students in learning. Therefore, the developed Majeda is accountable to be used in teaching learning processesPENINGKATAN KEGEMBIRAAN DAN KEAKTIFAN SISWA TK DALAM PEMBELAJARAN DENGAN "MAJEDA" BERBASIS DOLANAN ANAKPenelitian ini bertujuan untuk mengembangkan "Model Pembelajaran Majeda Berbasis Dolanan Anak" untuk meningkatkan kegembiraan dan keaktifan siswa TK dan pedoman penggunaannya. Penelitian ini menggunakan pendekatan penelitian dan pengembangan dari Borg dan Gall, dan dirancang dalam tiga tahapan: pertama, studi pendahuluan dan perancangan model pembelajaran; kedua, pengujicobaaan skala kecil dan skala besar Majeda Berbasis Dolanan Anak; dan ketiga, pengujioperasionalan Majeda Berbasis Dolanan Anak, revisi panduan penggunaannya, dan penyusunan rancangan diseminasi Majeda Berbasis Dolanan Anak. Uji lapangan Majeda Berbasis Dolanan Anak diselenggarakan di sepuluh Taman Kanak-Kanak (TK), yaitu TK PKK Widodo, TK Tunas Muda Kledokan, TK PKK Temanggal, TK ABA Klepu, TK Pedagogia, TK ABA KKN Pantai Baru, TKN Pembina Galur, TK ABA Dlaban Pogangan Sentolo, TKN 1 Wonosari, dan TK ABA Karangmojo XVII. Hasil penelitian menunjukkan bahwa Majeda Berbasis Dolanan Anak mampu meningkatkan kegembiraan dan keaktifan siswa TK dalam pembelajaran. Oleh karena itu, Majeda Berbasis Dolanan Anak dianggap tepat digunakan dalam pembelajaran di TK


2021 ◽  
Vol 3 (1) ◽  
pp. 50-60
Author(s):  
Ayu Nur Shawmi ◽  
Nurhaidah Widiani ◽  
Afni Novita Dewi

This research is motivated by the learning media carried out in schools that look less effective and less attractive.Because learning in the classroom does not use alternative media other than thematic books. From the existing problems, environmental-based picture story books were developed with the aim of (1) being able to produce picture story books with the help of correl draw applications and Photoshop soft ware. (2) knowing how appropriate the picture book media is. (3) to determine the feasibility of validation response to the developed media. This type of research is Research and Development (R&D) by using the steps of the research and development method according to Borg and Gall, modified by Sugiyono. The stages in research and development are potential and problems, collecting data, product design, product validation, product revision, product testing, and product revision. The results of the validation on picture story books by linguists obtained an average percentage of 90% with very feasible criteria, material experts obtained an average percentage of 97% with very feasible criteria, media experts obtained an average percentage of 92% with very feasible criteria. The assessment on the response of educators obtained an average percentage of 99% with very feasible criteria, and students' responses to small-scale trials at Wates State Elementary School in Central Lampung obtained an average percentage of 90% with very feasible criteria, as well as large-scale trials at schools in MI Al-Hikmah Bandar Lampung get an average percentage of 89% with very decent criteria. It was concluded that the environmental-based storybook with the help of correl draw applications and Photoshop soft ware for thematic learning subjects of class II SD / MI on the theme of caring for animals and plants developed were suitable for use as learning media. Penelitian ini dilatar belakangi oleh media pembelajaran yang dilaksanakan di sekolah terlihat kurang efektif dan kurang menarik. Dari pemasalahan yang ada buku cerita bergambar dibuat kemudian dikembangkan menjadi buku cerita berbasis lingkungan hidup dengan tujuan untuk (1) dapat menghasilkan produk buku cerita bergambar dengan bantuan aplikasi correl draw dan soft ware potoshop. (2) mengetahui bagaimana kelayakan media buku cerita bergambar. (3) untuk mengetahui respon kelayakan validasi terhadap media yang dikembangkan. Jenis penelitian ini adalah Reseach and Development (R&D) dengan menggunakan langkah-langkah metode penelitian dan pengembangan menurut Borg and Gall yang dimodifikasi oleh Sugiyono. Adapun tahapan dalam penelitian dan pengembangan yaitu potensi dan masalah, mengumpulkan data, desain produk, validasi produk, revisi produk, uji coba produk, dan revisi produk. Hasil validasi pada buku cerita bergambar oleh ahli bahasa memperoleh rata-rata persentase 90% dengan kriteria sangat layak, ahli materi memperoleh rata-rata persentase 97% dengan kriteria sangat layak, ahli media memperoleh rata-rata persentase 92% dengan kriteria sangat layak. Penilaian pada respon pendidik memperoleh rata-rata persentase 99% dengan kriteria sangat layak, dan respon peserta didik pada uji coba skala kecil di Sekolah Dasar Negeri Wates Lampung Tengah memperoleh rata-rata persentase 90% dengan kriteria sangat layak, serta uji coba skala besar pada sekolah di MI Al- Hikmah Bandar Lampung memperoleh rata-rata persentase 89% dengan kriteria sangat layak. Disimpulkan bahwa buku cerita begambar berbasis lingkungan hidup dengan bantuan aplikasi correl draw dan soft ware potoshop mata pembelajaran tematik kelas II SD/MI pada tema merawat hewan dan tumbuhan yang dikembangkan layak digunakan sebagai media pembelajaran.


2019 ◽  
Vol 5 (2) ◽  
pp. 199
Author(s):  
Fitriani Fitriani

Abstract: The characteristic of the material of environmental pollution requires the real object from surrounding as learning resources. Hence, it demands the students move in or out of the classroom activity. Therefore, it is required to develop a student’s worksheet based on experiments that are expected to explain the theory about nature that can be revealed by experimental activities, especially on the material of environmental pollution. This study was Research and Development from the thiagarajan model of 4 D (Define, Design, Development and Disseminate). However, this study was conducted until the development stage only without the disseminate stage, because this study did not use it for a large scale. The instruments used in this study were validation sheets and respondent questionnaires for student’s worksheets based on experiments. The result of this study showed that the validity percentage based on the value of three expert validators with an average of 93,52 % included the very valid category. Meanwhile, the average percentage results of the respondent questionnaire included very applicable category from the first and the second tryouts were 90,98 % and 89,16 %, respectively. In conclusion, student’s worksheet based on experiments can be stated as the teaching materials which has been validated and very applicable to be used in the learning process. Keywords: Student’s worksheet based on experiments; Environmental pollution; Development


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


2019 ◽  
Vol 8 (2) ◽  
pp. 246-256
Author(s):  
Rina Wahyuningsih ◽  
Sri Sukaesih ◽  
Endah Peniati

This study aims to describe the types of learning resources used previously at SMA N 3 Salatiga, describe the feasibility of Biomagz Based on Local Wisdom, and test the effectiveness of Biomagz Based on Local Wisdom on learning outcomes and student’s environmental care attitude. The method used is research development (R & D). Products are validated by material and media validators, and revised before being tested. Small-scale trials (readability test) use 10 students from class X MIPA 1, while large-scale trials use class X MIPA 2 with the experimental design Pre-experimental Design with the type of Pre-test and Post-test One Group Design. The results of the study show the variety of learning resources used previously including biological, teacher, internet, biology books, and the environment around students. The Feasibility of Biomagz Based on Local Wisdom obtained an average score of 92.21% with very decent criteria. Large-scale trials with an average N-gain value 0.49 in the medium category, the average classical completeness is 85.29%, and the environment care attitude of students is based on the observation result of 92.9% with a high category and the result of the inter-student assessment is 86, 18% with a high category. Based on the results of this study, it can be concluded that Biomagz Based Local Wisdom is well worth and effective on learning outcomes and student’s environmental care attitude.


Author(s):  
Novi Eka Susilowati ◽  
Imam Syafi'i ◽  
Aftina Aftina ◽  
Azzhan Syahrul ◽  
Dwi Prasetyo Nogroho ◽  
...  

This study aims to develop an Android-based Indonesian dictionary for the blind. This study was developed using the Borg & Gall development model with some adjustments to the needs of this study. The stages of product development are (1) preliminary studies, (2) planning, (3) product development, (4) product validation, (5) first phase revision, (6) trials, (7) second phase revision, and (8) dissemination. The product developed is an android-based dictionary application with voice input and output. This developed product has been validated and tested on a small scale. Validation is carried out for material expert validators, media experts, and practitioners; while small-scale trials were conducted on 5 people with visual impairments. The results of product validation and trial show that the product developed is feasible to be implemented with an average percentage rating of 91.93%. The product developed provides benefits to the blind, which makes it easier to understand the meaning of words in the dictionary and increases the independence of the blind.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Weihua Huang

Multiuser fair sharing of clusters is a classic problem in cluster construction. However, the cluster computing system for hybrid big data applications has the characteristics of heterogeneous requirements, which makes more and more cluster resource managers support fine-grained multidimensional learning resource management. In this context, it is oriented to multiusers of multidimensional learning resources. Shared clusters have become a new topic. A single consideration of a fair-shared cluster will result in a huge waste of resources in the context of discrete and dynamic resource allocation. Fairness and efficiency of cluster resource sharing for multidimensional learning resources are equally important. This paper studies big data processing technology and representative systems and analyzes multidimensional analysis and performance optimization technology. This article discusses the importance of discrete multidimensional learning resource allocation optimization in dynamic scenarios. At the same time, in view of the fact that most of the resources of the big data application cluster system are supplied to large jobs that account for a small proportion of job submissions, while the small jobs that account for a large proportion only use the characteristics of a small part of the system’s resources, the expected residual multidimensionality of large-scale work is proposed. The server with the least learning resources is allocated first, and only fair strategies are considered for small assignments. The topic index is distributed and stored on the system to realize the parallel processing of search to improve the efficiency of search processing. The effectiveness of RDIBT is verified through experimental simulation. The results show that RDIBT has higher performance than LSII index technology in index creation speed and search response speed. In addition, RDIBT can also ensure the scalability of the index system.


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