scholarly journals Peningkatan kemampuan motorik kasar melalui permainan tradisional Engklek pada anak kelompok B

2017 ◽  
Vol 4 (2) ◽  
pp. 187-198
Author(s):  
Adpriyadi Adpriyadi

Penelitian ini bertujuan untuk memperbaiki proses dan hasil pembelajaran  sebagai upaya meningkatkan  kemampuan motorik kasar anak kelompok B di TK Tunas Gading Yogyakarta. Jenis penelitian ini adalah penelitian tindakan kelas yang dilakukan dalam III siklus, subjek dalam penelitian ini adalah anak didik kelompok B TK Tunas Gading Yogyakarta tahun ajaran 2015/2016 yang berjumlah 16 anak yang terdiri dari 7 laki-laki dan 9 perempuan. Pengumpulan data dilakukan melalui unjuk kerja, Observasi dan dokumentasi. Teknik analisis data di lakukan dengan menggunakan statistik deskriptif sederhana, data di analisis secara kuantitatif dan kualitatif. Hasil penelitian ini menujukan bawa keterampilan motorik kasar anak usia dini dapat ditingkatkan melalui permainan tradisional engklek. Peningkatan kemampuan motorik kasar anak secara keseluruhan sebelum adanya tindakan meningkat dari 45, 8% dengan kategori kurang baik, menjadi 62,5% dengan kategori cukup pada siklus I, menjadi 77,08% dengan kategori baik pada siklus II, menjadi 95,83% dengan kategori baik pada siklus III.  I mproving gross motor skills through the Engklek traditional game for children of group B  AbstractThis study aims to improve the process and outcomes of learning as an effort to improve gross motor skills of children in group B at TK Tunas Gading Yogyakarta. This research is a classroom action research conducted in the third cycle, the subjects in this study is a protégé of group B TK Tunas Gading Yogyakarta academic year 2015/2016 the 16 children consisting of 7 men and 9 women. Data collected through the performance, observation and documentation. Data analysis techniques done by using simple descriptive statistics, the data were analyzed quantitatively and qualitatively. The results of this study bring addressing the gross motor skills of early childhood can be enhanced through the traditional hopscotch game. The increase in gross motor skills of children in its entirety before any action to increase from 45, 8% with unfavorable category, to 62.5% with the category enough in the first cycle, being 77.08% with both categories at the second cycle, being 95.83% with both categories in the third cycle.

MOTORIC ◽  
2020 ◽  
Vol 4 (1) ◽  
pp. 110-119
Author(s):  
RODIYAH .

This study aims to improve the process and outcomes of learning as an effort to improve gross motor skills on Early Childhood at PPT Madani Surabaya. This research is a classroom action research conducted in the third cycle, the subjects in this study is a on Early Childhood PPT Madani Suabay academic year 2018/2019. The 15 Early Childhood consisting of 11 men and 4 women. Data collected through the performance, observation and documentation. Data analysis techniques done by using simple descriptive statistics, the data were analyzed quantitatively and qualitatively. The results of this study bring addressing the gross motor skills of early childhood can be enhanced through the traditional hopscotch game. The increase in gross motor skills of Early Childhood in its entirety before any action to increase from 44.4% with unfavorable category, to 55% with the category enough in the first cycle, being 93.3% with both categories at the second cycle. Keyword: Early Childhood, Gross Motor Skill, Engklek Traditional Games


Author(s):  
Umu Choiro ◽  
Murjiati .

This study aims to explain the improvement of the gross motor skills of group A children RA Darul Ilmi Tegalsari through the traditional crank game. This type of research is classroom action research. The subjects of this study were 13 children of group A RA Darul Ilmi Tegalsari consisting of 8 boys and 5 girls. The data collection method is done through observation and documentation. The data analysis technique was carried out in a descriptive qualitative manner. Increasing gross motor skills is said to be successful if at least 75% of the number of children reaches the criteria for developing as expected. Based on the results of the research and discussion, it can be concluded that gross motor skills can be improved through the traditional game of crank by throwing the gacuk into the first plot, then the children jumping over plots 1, 2, 3, 6 and 9 using one leg and plots number 4, 8. , and 9 to jump on two legs. The increase in gross motor skills of children can be shown from the data on gross motor skills in the initial condition of the child who completed 23.84% or 3 children, in the first cycle of meeting I the children who completed it increased to 38.46 or 5 children, in the first cycle of the second meeting of children who complete increased to 53.85% or 7 children. In the second cycle of the first meeting of the children who completed it increased to 69.23% or 9 children and in the second cycle of the second meeting, the children who completed increased to a maximum of 92.30% or 12 children.


Author(s):  
Ashar Ashar ◽  
Inrawulan Inrawulan

This study applies traditional games that can improve gross motor skills of early childhood, in this case the hope is that it uses a fast and appropriate way of traditional games, so this study aims to determine the level of gross motor skills of children through the traditional game hide and seek group B in kindergarten. Az-zahra. The type of research used is classroom action research. held at TK Az-zahra Kec. Biring Romang, Makassar City, with the number of children studied, namely 15 children, 7 boys and 8 girls. Data collection techniques used are observation and documentation. The results obtained after doing the research, the level of gross motor skills of children with the data obtained in the first cycle only reached 84%, while in the second cycle it has reached 97% with the very well developed category.


2017 ◽  
Vol 2 (1) ◽  
pp. 85
Author(s):  
Hasmawaty Hasmawaty

. Implementation of rough motor learning activities through play activities in kindergarten. Yafqaeda Kecamatan Biringkanaya Kota Makassar is not yet optimal. The purpose of this study is to find out how the increase in gross motor skills of students Group B TK.Yafqaeda Kecamatan Biringkanaya Makassar City through the traditional game Akdende-dende. The type of research is classroom action research, which consists of the planning stage, the implementation of learning activities, observation, and reflection. Observations were made for the abusive motor abilities of a child that included locomotor movements, non-locomotor abilities or body balance, and manipulative movements. Indicator of the achievement of the development that will be achieved is the child perform various coordinated movements in a controlled, balanced and agile. The activities were conducted for 8 (eight) meetings, consisting of 4 (four) meetings in the first cycle and 4 meetings in the second cycle. The subjects were 12 students of group B consisting of 5 (five) boys and 7 (seven) girls. Data collection is done through observation and documentation (shooting and recording). The data obtained were analyzed using descriptive analysis (data reduction, data display, and data verification). The results of the learning activities show that traditional akdende-dende play activities for five meetings can improve the gross motor skills of the child, both locomotor, non locomotor (body equilibrium) and manipulative ability. 


2015 ◽  
Vol 2 (1) ◽  
pp. 85
Author(s):  
Sumanti M. Saleh ◽  
Sugito Sugito

Penelitian ini bertujuan untuk meningkatkan kecerdasan interpersonal anak usia 5-6 tahun di TK Barunawati Kota Ternate dan seberapa besar peningkatan kecerdasan inter-personal anak usia 5-6 tahun dengan menggunakan metode bermain peran. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam II siklus. Subjek dalam penelitian ini adalah anak didik kelompok B di TK Barunawati Kota Ternate yang berjumlah 25 orang. Kolabolator dalam penelitian adalah guru kelas B, sebagai pelaksana tindakan, peneliti sebagai observer dan guru pendamping sebagai pembantu observer. Pengumpulan data dilakukan melalui observasi, catatan lapangan dan dokumentasi. Observasi meliputi proses pembelajaran sosial emosional dan kecerdasan interpersonal anak. Catatan lapangan digunakan untuk melihat permasalahan yang dihadapi selama pembelajaran. Dokumentasi digunakan untuk memperoleh data yang berbentuk foto. Teknik analisis data dilakukan dengan menggunakan statistik deskriptif sederhana. Data dianalisis secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa kecerdasan interpersonal anak usia dini dapat ditingkatkan melalui metode bermain peran. Peningkatan tersebut sebesar 76%.Kata Kunci: metode bermain peran (role playing), kecerdasan interpersonal, anak usia dini. The Implementation of Role Playing Method to Improve Interpersonal Intelligence of Children Aged 5-6 Years in Kindergarten Barunawati AbstractThe study aims to increase interpersonal intelligence of children aged 5-6 years in kindergarten Barunawati Ternate City and how much the increase in interpersonal intelligence of children aged 5-6 years using role playing methods. This research is a classroom action research conducted in two cycles. The subjects in this study are students in kindergarten group B Barunawati Ternate City amounting to 25 people. The collaborators in this research were the B-grade teachers acting as the executor, while the researcher was an observer and as a teacher assistant in the observation. The data were collected through observation, notes field and documentation. Observations included the process of learning social emotional and childrens interpersonal intelligence. Field notes were used to see the problems faced during the learning. Documentation used to obtain data in the form of photos. The data analysis techniques used simple descriptive statistics. The data were analyzed quantitatively and qualitatively. The results of this study shows that early childhood interpersonal intelligence can be improved through the role playing methods. The increase in the amout of 76%.Keywords: role playing method, interpersonal intelligence, early childhood


Author(s):  
Leli Fertiliana Dea ◽  
Agus Setiawan

This study aims to determine whether the application of the method of finger play can develop cognitive abilities in class A children in Raudhatul Athfal Ma’arif 01 Metro. This study used a qualitative approach, with the type of Classroom Action Research (CAR). This study uses a design according to the Kemmis model and Taggart MC which consists of four stages, namely: 1. Planning, 2. Action, 3. Observation, and 4. Reflection ". The subjects of this study were class A children in Raudhatul Athfal Ma’arif 01 Metro 2018/2019 academic year as many as 15 children. The research instrument uses the method of documentation, observation and interviews. Data analysis techniques used quantitative descriptive statistics. The results of the first cycle, indicators of success in cognitive abilities are 60% increased to 80% in cycle II.


2019 ◽  
Vol 4 (1) ◽  
pp. 656
Author(s):  
M. Yusran Rahmat

Tujuan penelitian ini adalah mendeskripsikan kemampuan motorik kasar anak usia dini sebelum dan setelah diterapkan permainan tradisional makdanda serta mengetahui peningkatan kemampuan motorik kasar anak usia dini setelah diterapkan permainan tradisional makdanda pada peserta didik Taman Kanak-Kanak Rahmat Kabupaten Gowa. Penelitian ini merupakan penelitian pra eksperimen dengan desain One Group Pretest-Posttest Design. Sampel diperoleh dari seluruh populasi yang ada sebesar 20 anak. Pengumpulan data dilakukan melalui teknik observasi dan dokumentasi yang kemudian dianalisis menggunakan uji N-Gain untuk melihat peningkatan kemampuan motorik kasar peserta didik. Berdasarkan hasil pengujian hipotesis  menggunakan uji beda Wilcoxon menunjukkan bahwa terdapat pengaruh kemampuan motorik kasar anak usia dini di taman kanak-kanak rahmat Kabupaten Gowa dengan menggunakan permainan tradisional makdanda. Adapun tabel nilai Thitung yang diperoleh yaitu 102 dan Ttabel yaitu 21 maka diperoleh hasil Thitung (102) > Ttabel (21), H1 diterima dan H0 ditolak yang artinya ada pengaruh permainan tradisional makdanda terhadap kemampuan motorik kasar anak sedangkan nilai Zhitung  yang diperoleh yaitu 3,1 dan Ztabel yaitu 1,645 maka diperoleh hasil Zhitung (3,1) > Ztabel  (1,645), H1 diterima H0 ditolak yang artinya ada pengaruh permainan tradisional terhadap kemampuan motorik kasar. Kata kunci: Permainan Tradisional Makdanda, Kemampuan Motorik Kasar.  The purpose of this study was tu describe the gross motoric abillities of early childhood before and after the application of traditional game makdanda and to know the improvement in groos motoric skill of early childhood after the application of traditional games makdanda to Rahmat District Kindergarten Gowa. This study was a pre-ekperiment with design of One Group Pretest-Posttes Design. Samples were obtained from the entire population is 20 children. Data collction is done through observation techniques which are then analyzed using the N-gain test to see students gross motor skills improve. Based on the result of testing the hyppothesis using a different test Wilcoxon show that there is an influence of gross motor skills of early shildhood in gowa distric by using traditional games makdanda. As for the calculated Tvalue which is 102 and Ttable is 21, there result are obtained Tvalue (102) > Ttable (21), H1 accepted and H0 rejected which means that there is an infulence of traditional games makdanda on the gross motoric Skill of children while the calculated Zvalue obtained are 3,1 and Ztable which are 1,645, whic is obtained Zvalue (3,1) > Ztable (1,645), H1 accepted and H0 rejected which means that there is an infulence of traditional games makdanda on the gross motoric Skill of children. Key words: Traditional Games Makdanda, Gross Motoric Skill


Author(s):  
Anggi Eka Haryanti ◽  
Qolistiani Qolistiani

Abstract: The purpose of this study was to determine the effectiveness of flower circuit games on the development of gross physical motor  of group B children. The scope of this study was about gross motor skills that included elements of physical fitness such as strength, accuracy, agility and balance. This study uses a quantitative approach with the specifications of the study using quasi experiment research methods. Data from quantitative research results in the form of numerical values obtained from the calculation of the results of the pretest and posttest scores. The results of the calculation of pretest and posttest can be concluded that the flower circuit game is effective againts the development of gross motoric physicality of children in RA Al Huda Rejowinangun Trenggalek. Abstrak: Tujuan penelitian ini adalah mengetahui efektivitas permainan  flower circuit pada pembelajaran fisik motorik kasar anak kelompok B. Ruang lingkup penelitian ini mengenai kemampuan motorik kasar yang mencakup unsur-unsur kebugaran jasmani seperti kekuatan, ketepatan, kelincahan dan keseimbangan. Penelitian ini menggunakan pendekatan kuantitatif dengan spesifikasi penelitian menggunakan metode penelitian quasi experiment (eksperimen semu). Data hasil penelitian kuantitatif berupa nilai angka yang diperoleh dari hasil perhitungan skor hasil pretest dan posttest. Hasil perhitungan pretest dan posttest dapat disimpulkan bahwa permainan flower circuit efektif terhadap perkembangan fisik motorik kasar anak kelompok B di RA Al Huda Rejowinangun Trenggalek. 


2019 ◽  
Vol 3 (2) ◽  
pp. 28-41
Author(s):  
Nurwati - Nurwati

Gross motoric ability is one aspect of development carried out in early childhood. Kindergarten learning program is a whole unit that is developed through themes and sub-themes in the process of interacting with kindergarten children at learning resources by playing in the game environment or better known as the area or center. The increase in gross motoric skills of kindergarten children is generally carried out outside the classroom with the development of learning programs according to the curriculum that must be developed according to the level of achievement of children from one stage to the next stage through a game. This study aims to improve the Gross Motoric Ability of Early Childhood through Traditional Games in Group B of Silmi Samarinda Islamic Kindergarten. This research was conducted in Group B of TKIslam Silmi Samarinda. The method used in this study is Classroom Action Research (CAR), carried out three times in one cycle with four stages: (1) Planning, (2) actions, (3) observations and (4) reflection. The research subjects were 20 students aged 5-6 years. The research data was obtained from the collection of instruments through observation, field notes and documentation. The results of the study increased the gross motoric skills of children after analyzing the data on four aspects of assessment, namely; jumping, body balance, agility, and flexibility seen these four aspects have different levels of difficulty where the aspects of jumping and body balance as a whole are able to do so, while the aspects of agility and flexibility of most children have a low ability. But the overall gross motor skills of the children in the pre-study reached 64%, the first cycle reached 70%, the second cycle reached 801% and the third cycle 90%. Traditional game method is a very appropriate method applied in increasing gross motor skills of children aged 5-6 years or group B.


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