scholarly journals The dual-design-based pneumatic simulator as supporting media for electro-pneumatic practicum in vocational higher education

2020 ◽  
Vol 9 (3) ◽  
pp. 307
Author(s):  
Sulaeman Deni Ramdani ◽  
Angga Pangestu ◽  
Haris Abizar

This study aims to: (1) determine the process of developing a learning media simulator for electro-pneumatic systems based on dual design, (2) knowing the effectiveness of learning media in the form of electro-pneumatic system simulators based on dual design. This research is a research and development adapted from the 4D development model, namely Define, Design, Develop and Disseminate. The subjects of this study were students of Mechanical Engineering Education in Semester IV and V with 30 students taking pneumatic hydraulic courses. Data collection techniques in this study used questionnaires and interviews with research instruments in the form of interview guidelines and questionnaires. The data obtained were analyzed with descriptive quantitative. The results showed (1) The results of the development of learning media for electro-pneumatic system simulators based on Dual Design as supporting media for electro-pneumatic practices produced 3 main components, namely the working system in the pneumatic electro system, wiring diagrams and electrical circuits, (2) the feasibility results of expert validation media is 84% (Very Good), expert material validation is 92% (Very Good), and user validation is 86% (Very Good). So, the learning media for electro-pneumatic system simulator is feasible as a learning media in pneumatic hydraulic courses.

2019 ◽  
Vol 5 (2) ◽  
pp. 94-103
Author(s):  
Yeni Ernawati

The purpose of this study was to describe the needs of students and teachers for learning to write scientific-based fable text, produce teaching materials on Student Worksheet (LKPD) on scientific-based Fable Text material, and describe the results of expert validation of the developed LKPD. This research is a development study using a modification of the development model of Dick, Carey, and Carey and Jolly & Bolitho. The subjects of this study were students of class VIII and Indonesian Language Teachers. Data collection techniques are done using a questionnaire and documentation. The feasibility of the developed teaching material is known from the results of validation by three experts on the 4 components of teaching material, namely the component of material eligibility, language component, presentation component and graphic. Based on the results of expert validation, LKPD on the fable text material developed is categorized as good or suitable to be used as a textbook companion teaching material. In the content / material component, LKPD outlines one Basic Competency (KD) in each activity. Each activity is in accordance with the steps of the scientific approach that is equipped with worksheets and assessment rubrics so as to facilitate students and teachers in the learning and assessment process. In the language component, LKPD uses simple and effective language, and is equipped with a glossary to make it easier for students to understand new vocabulary. In the presentation and graphic components, LKPD uses larger types and font sizes, and attractive designs with illustrations of colored images.


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2019 ◽  
Author(s):  
Анатолий Эйдис ◽  
Anatoliy Eydis ◽  
Екатерина Парлюк ◽  
Ekaterina Parlyuk ◽  
Валерий Еремеев ◽  
...  

The manual sets out the basic principles of management of research and development work in accordance with modern concepts of management. The main components of R & d planning and implementation are considered. The annexes provide information on the main R & d documents. Meets the requirements of the Federal state educational standards of higher education of the last generation. For students studying in the areas of training "Agroengineering", "Land transport and technological complexes".


2015 ◽  
Vol 1 (1) ◽  
pp. 46 ◽  
Author(s):  
Artina Diniaty ◽  
Sri Atun

This study aims for developing students’ worksheet of entrepreneurship-oriented small-scale chemical industry, and investigating the quality of entrepreneurship-oriented small-scale chemical industry that is appropriate to be implemented in learning. This study is classified to research and development which refers to Borg & Gall development model. This research consists of four steps: which are introduction, planning, developing, and product evaluation. The product evaluation was conducted by peers, material and media experts, and chemistry teachers. The data collection instruments used validation sheet of the products. The results show that the developed products are in the form of students’ worksheet of entrepreneurship-oriented small-scale chemical industry, and the result of the assessment by chemistry teachers shows the average assessment is a good category so that this  worksheet is feasible to be used in learning.


Author(s):  
Dedi Rahman ◽  
P Wayan Arta Suyasa ◽  
Dessy Seri Wahyuni

The purpose of this study were (1) Produced a design and implemented the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi, (2) Determined the subject teacher and students’ responses towards the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi. The study was a Research and Development (R&D) research with ADDIE development model. This study involved students from VII A class and teacher of Informatics subject in SMP Negeri 2 Mengwi. The method of data collection was questionnaire. The result of the study showed that (1) The design and the implemented e-learning media were success implemented based on validity test from content experts, design experts, and learning media experts with Aiken's V coefficient average score  0,89 and very valid, (2) The teacher and students’ responses showed the average score were 40 for the teacher and 61,8 for the students, meaning that it was included in very positive category with very practical criteria. 


2017 ◽  
Vol 6 (3) ◽  
pp. 315 ◽  
Author(s):  
Umi Khoiriyah ◽  
Swaditya Rizki

The objective of this research is to develop teaching materials of mathematical set based on Islamic values that are feasible, practical, and effective. This research type is Research and Development (R&D). The model used in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The instruments of data collection used the questionnaires and evaluation questions. The result of this research is the average of expert validation is 81,48% (very feasible). Then, based on the implementation of the student small group is obtained practicality percentage of 82%. While the result of the field trial in one class is obtained effectiveness percentage of 66,67%. Therefore, this research can be concluded that teaching materials of mathematical set based on Islamic values are feasible, practical, and effective.


2020 ◽  
Vol 7 (2) ◽  
pp. 28-33
Author(s):  
Vindi Putri Ardiyana

ABSTRAK Penelitian ini bertujuan untuk (1) mendeskripsikan karakteristik kebutuhan guru dan siswa terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur untuk pembelajaran bahasa Jawa di SMP Kota Semarang,  (2) membuat prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur, dan (3) mendeskripsikan hasil validasi ahli mengenai prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Penelitian ini menggunakan metode penelitian pengembangan (Research and Development) dengan tahapan yaitu (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, dan (5) revisi desain. Data pada penelitian ini adalah amanat dari Serat Wulangreh Pupuh Pangkur dan kebutuhan terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Sumber data dari penelitian ini adalah Serat Wulangreh Pupuh Pangkur, guru dan siswa. Teknik pengumpulan data menggunakan wawancara dan penyebaran angket. Analisis data pada penelitian ini adalah deskriptif kualitatif. Penelitian ini menghasilkan buku cerita bergambar berjudul Sinau Wulangreh Pupuh Pangkur. Setelah buku tersebut disusun, selanjutnya dilakukan uji validasi oleh ahli materi dan ahli media untuk mendapatkan saran dan perbaikan buku. Saran dan perbaikan dari ahli mencakup aspek materi, penyajian dan kegrafikaan.  Kata Kunci : buku cerita bergambar, Serat Wulangreh Pupuh Pangkur, pengembangan.   ABSTRACK The aims of this research are to (1) describe the characteristics of teachers and students’ need to a picture book with Serat Wulangreh Pupuh Pangkur base for Javanese Language learning process in SMP Kota Semarang, (2) to make a picture book prototype with Serat Wulangreh Pupuh base, and (3) describe the expert validation outcome about a picture book prototype with Serat Wulangreh Pupuh Pangkur base. This research uses research and development. The research stages were potential and problems, data collection, product design, design validation and design revisions. The data in this study are mandated by Serat Wulangreh Pupuh Pangkur and the need for a picture book based on Serat Wulangreh Pupuh Pangkur. Sources of data from this study are Serat Wulangreh Pupuh Pangkur, teachers and students. The technique of collecting data uses interviews and questionnaires. Data analysis in this study is descriptive qualitative. This research produces a picture book entitled Sinau Wulangreh Pupuh Pangkur as teachers and students’ need. After this book is created, there would be a validity test by the material and media experts to have suggestion and revision. The scope of suggestion and revision by the experts are material, serving, and graphics. Keywords: a picture book, Serat Wulangreh Pupuh Pangkur, development.


Author(s):  
Desta Lingga Sari ◽  
Missriani Missriani ◽  
Arif Ardiasnyah

This study aims to determine and identify the development of audio-visual media for  news text learning at SMP Negeri 2 Lawang Kidul Tanjung Enim, to find out and identify the results of the validation of audio-visual media for news texts learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim, and to find out and identify the results of news text learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim after the application of audio-visual media. The design of audio-visual media for learning news text for students of SMP Negeri 2 Lawang Kidul Tanjung Enim which has been accepted by the experts is feasible to be tested. This study used research and development methods. The research and development steps consist of 10 stages which includes problem identification, data collection, product design (Initial Draft), expert validation, design improvement, small group trials, product revisions, large group trials, product revisions, and final production The results of the validation of media experts, material experts and language experts on the development of audio-visual media products for learning news texts for students at the State Junior High School 2 Lawang Kidul Tanjung Enim are in the very good category. Applied audio-visual media has increased the criteria for being very effective.


Author(s):  
Indah Widuri Handayani ◽  
Anggraeni Anggraeni

Tujuan dari penelitian ini, yaitu 1) Menganalisis kebutuhan guru terhadap media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini, 2) Mengetahui prosedur pengembangan media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini, dan 3) Mengetahui hasil validasi ahli terhadap media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini yang dikembangkan oleh penulis.Penelitian ini menggunakan metode Research and Development (R&D) dengan lima tahapan, yaitu: 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, dan 5) revisi desain.Berdasarkan hasil analisis kebutuhan, menunjukkan bahwa pendidik menghendaki adanya pengembangan media baru yang kreatif, inovatif dan efektif yang dilengkapi dengan permainan kecil di setiap halamannya. Hasil validasi oleh ahli materi mendapat nilai rata-rata keseluruhan 8,5 dengan skor 3 yang berarti media layak untuk digunakan, sedangkan hasil validasi oleh ahli media menunjukkan bahwa media pembelajaran berbentuk Busy Book mendapat nilai rata-rata keseluruhan 93.9 dengan skor 4 yang berarti media sangat layak untuk digunakan. Media kemudian diperbaiki sesuai saran perbaikan yang diberikan para ahli pada aspek-aspek tertentu.The purpose of this study, namely 1) Analyzing the needs of teachers for the Busy Book media of numerical themes to improve vocabulary mastery in early childhood, 2) Knowing the procedures for developing Busy Book media for numerical themes to improve vocabulary mastery in early childhood, and 3) Knowing the results expert validation of the Busy Book media theme of numbers to improve vocabulary mastery in early childhood developed by the author. This research uses the Research and Development (R&D) method with five stages, namely: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, and 5) design revision. Based on the results of the needs analysis, it shows that educators want the development of new, creative, innovative and effective media that are equipped with small games on each page. The results of the validation by the material experts got an overall average score of 8.5 with a score of 3 which means the media was suitable for use, while the results of the validation by the media experts showed that the learning media in the form of Busy Book got an overall average score of 93.9 with a score of 4 which means the media very feasible to use. The media is then repaired according to the suggestions given by experts on certain aspects.


TAMAN VOKASI ◽  
2018 ◽  
Vol 6 (1) ◽  
pp. 68 ◽  
Author(s):  
Adhi Yoga Utomo ◽  
Dianna Ratnawati

Tujuan penelitian ini adalah mengembangkan media pembelajaran video tutorial dan menguji kelayakan produk yang dihasilkan. Penelitian Research and Development ini menggunkan 10 tahapan pengembangan yaitu: (1) potensi dan masalah, (2) pengumpulan data, (3) desain, (4) validasi, (5) revisi desain, (6) uji coba kelompok kecil, (7) revisi produk, (8) uji coba kelompok besar, (9) revisi produk, (10) implementasi. Subjek penelitian adalah siswa kelas XI PTSM di SMK Diponegoro Depok Sleman yang terdiri dari 35 siswa. Objek penelitian ini adalah pengembangan media pembelajaran video tutorial sistem pengapian sepeda motor. Teknik pengumpulan data pada penelitian ini adalah lembar penilaian dan soal tes. Hasil validasi ahli media menunjukkan bahwa media pembelajaran video tutorial sistem pengapian sangat layak dengan rerata persentase 89%. Hasil validasi ahli materi menunjukkan bahwa media pembelajaran video tutorial sistem pengapian sangat layak dengan rerata persentase penilaian 86%. Hasil penilaian pengguna menunjukkan bahwa media pembelajaran video tutorial sistem pengapian ini sangat layak, dengan persentase 85% pada uji coba kelompok kecil dan 87% pada uji coba kelompok besar. Ketuntasan hasil belajar meningkat 31%. Pada tes before diperoleh hasil sebesar 51% kemudian pada tes after diperoleh ketuntasan hasil belajar siswa sebesar 82%.  The purpose of this research is to develop the tutorial video learning media and to test feasibility of the resulting pdosuct. This Research and Development using 10 stages of development: (1) potential and problem, (2) data collection, (3)design, (4)validation, (5) design revision, (6) try small groups, (7) product revisions, (8) large group trials, (9) product revisions, (10) implementation. The subjects of this research is students of XI PTSM class at SMK Diponegoro Depok Sleman consist of 35 students. The object of this research is the development of tutorial video learning media of motorcycle ignition system. Data collection techniques in this research are assessment sheets and test questions. The result of expert validation media showed that tutorial video learning media of ignition system is very feasible with mean percentage 89%. The results of expert validation material showed that the tutorial video learning media of system ignition is very reasonable with average percentage of 86%. The results of the user ratings indicate that the tutorial video learning media of this ignition system is very feasible, with a percentage of 85% in small group trials and 87% in large group trials. Completeness of learning increased 31%. In the test before the result obtained 51% and then on the test after obtained mastery of student learning results by 82%. 


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