scholarly journals Effectiveness of face-to-face and webinar combination in increasing understanding on school wellbeing for elementary headmasters in Yogyakarta Special Region

2018 ◽  
Vol 1 (1) ◽  
Author(s):  
Kartika Nur Fathiyah ◽  
Diana Setiyawati

This research aims to determine the effectiveness of face-to-face and webinar combination in increasing elementary school headmasters’ comprehension on School Wellbeing in Yogyakarta Special Region.This study used a quasi-experimental design. The subject of the research is 29 elementary school headmasters across Yogyakarta Special Region (abbreviated as DIY) that have participated in pretest, initial face-to-face session, webinar sessions, final face-to-face session, and posttest. The data analysis used t-test analysis using SPSS version 21 to analyze School Wellbeing, pre and post training.The result of the research shows that the combination of face-to-face and webinar sessions is proven effective to increase the comprehension on School Wellbeing of elementary school headmasters across DIY. However, after being reviewed from the process, the training session needs to be revised considering that many of the participants did not follow the entire session due to the clashing of participants’ personal schedule and training session.

2017 ◽  
Vol 2 (1) ◽  
pp. 45-50
Author(s):  
Jayanti Dwiputri Abdi ◽  
Irma Rosalinda

The purpose of this study was to determine the effect of classical music to improved Mathematics learning outcomes in high grade IV, V, and VI in Binakheir Islamic Elementary School, period 2011-2012. The method used in this study is a quasi experimental, using design one-group pretest-posttest design. With the amount of research samples as many as 90 students. Students' scores in mathematics problems is obtained through data analysis techniques used to test the hypothesis is to test-t, with alpha = 0,05. Based on data analysis using t-test with significance t (0,000) < alpha set (0,05), then Ho is rejected and Ha accepted. This study therefore concludes which is classical music has a significant impact on improved student learning outcomes in mathematics higher grade IV, V, and VI elementary school.


1981 ◽  
Vol 4 (1) ◽  
pp. 82-90 ◽  
Author(s):  
Gayla A. Kraetsch

This single-subject experiment explored the effect of oral instructions and training on the expansion of written language using a reversal design. The subject, a twelve-year-old boy who attended a tutorial clinic, wrote about a stimulus picture four times a week during a twelve-week period. Productivity was based on the number of words and sentences used in the composition; the type-token ratio for vocabulary diversity was also charted. During the intervention phases of the experiment, the tutor added oral instructions to write many words and ideas. These additional instructions increased the subject's productivity. As the oral instructions were changed, the number of total words and sentences also changed. When a simple training session was provided prior to the writing of a composition, the subject wrote more adjectives.


2019 ◽  
Vol 6 (1) ◽  
pp. 41-52
Author(s):  
Qawiyyan Fitri ◽  
Alimuddin Mahmud ◽  
Abdul Saman

This research was intended for reducing student hedonic behaved, using experiment type Pre-Experimental Design with research One-Group Pretest-Posttest Designs. Data was collected using questionnares and observation instruments. Data analysis used descriptive statistical analysis and non parametric inferential statistical analysis. The results of research showed that the hedonist behavior of the students before being given the treatment of existential humanistic counseling approached was in the high category and after being given the treatment of humanistic existential counseling is in the low category, the treatment was be given through three steps namely preliminary step, mid step and termination step with seven times for face-to-face meetings.


2021 ◽  
Vol 9 (1) ◽  
pp. 92
Author(s):  
Irma Dewi Isda ◽  
Purwati Purwati ◽  
Imran Imran

This study aimed at investigating the effect of blended learning on the English-students’ speaking skills at SMAN 2 Patra Nusa Aceh Tamiang. Also, this study investigated students’ level differences of English-speaking skills of SMA Patra Nusa students. Twenty-five students of the eleventh-grade class were involved in this study. This study used a quasi-experimental with pre-experimental design. The instruments used in this study were observation and test (pretest and posttest). The results of data analysis showed that sig. 2-tailed = 0.000 < α (0.05), it means reject H0, accepted Ha. Finding obtained of pretest 77,04 and posttest 88,95. In conclusion, the mean pretest and posttest scores differ significantly. In other words, blended learning positively affects students speaking skills used in the media google classroom at SMA N 2 Patranusa.


2018 ◽  
Vol 14 (1) ◽  
pp. 26-34
Author(s):  
Yuli Imawati ◽  
Atien Nur Chamidah

Abstrak: Penelitian ini bertujuan untuk mengetahui efektivitas media pembelajaran yang dikembangkan berbasis augmented reality terhadap hasil belajar mengenal kebudayaan dalam mata pelajaran IPS siswa tunarungu kelas V SLB B Karnnamanohara. Pendekatan penelitian yang digunakan yaitu kuantitatif dengan jenis penelitian kuasi eksperimen. Desain yang digunakan adalah bentuk one group pretes posttest design. Subjek dalam penelitian ini adalah siswa tunarungu kelas V SLB B Karnnamanohara yang berjumlah lima siswa. Teknik pengumpulan data yang digunakan adalah tes. Analisis data yang digunakan adalah statistik nonparametrik dengan mengunakan analisis Wilcoxon Test. Hasil penelitian menunjukan bahwa penggunaan media Yogya Monopoli efektif terhadap hasil belajar mengenal kebudayaan dalam mata pelajaran IPS siswa tunarungu kelas V SLB B Karnnamanohara. Hasil analisis data menggunakan Wilcoxon Test menunjukkan hasil perhitungan T hitung lebih kecil dari pada T tabel yaitu 0 (p≤0,05), sehingga Ho ditolak. Data hasil penelitian ini juga didukung dengan data hasil pencapaian posttest lebih baik dari hasil pencapaian pretest.Kata kunci : anak tunarungu, hasil belajar, mengenal kebudayaan.Abstract: This study aim to determine the effectiveness of Yogya Monopoly media toward the learning outcome of culture in the social science subject for children with hearing impairment in grade 5th SLB Karnnamanohara. The research approach used is quantitative with quasi-experimental research type. The design used is one group pretest posttest design. Subjects used in this research are students with hearing impairment of class V in SLB Karnnamanohara. Data collection technique in this study is test. The data analysis used is nonparametric statistic by using Wilcoxon Test analysis. The results of the research showed that the use of Yogya Monopoly media was effective toward the learning outcomes of the culture in the subjects of social studies students with hearing impairment of class V in SLB Karnnamanohara. The result of data analysis which used Wilcoxon Test showed the result of calculation of T count smaller than at T table that was 0 (p≤0,05), therefore Ho was rejected. The data of the study was supported by with data of posttest achievement which had higher result than the result of pretest achievement.Keywords: hearing impairment, learning outcomes, culture.


2021 ◽  
Vol 5 (3) ◽  
pp. 403
Author(s):  
I Made Mudiartana ◽  
I Gede Margunayasa ◽  
Dewa Gede Hendra Divayana

The Covid-19 pandemic has caused the learning process to shift from face-to-face to virtual. This research aimed to produce android-based local wisdom digital teaching materials for grade V of valid and practical elementary schools. This research was a research development (R&D) with ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subject of this research was android-based digital teaching materials with local wisdom. In contrast, the research object was the validity and practicality of android-based digital teaching materials with local wisdom. The data in this study were classified into two qualitative and quantitative data. Data collection techniques were using questionnaire techniques. The questionnaires are used to measure the validity and practicality of digital teaching materials. The validity was tested by two experts, namely material experts and media experts. The practicality of digital teaching materials was assessed by five teachers and ten grade V elementary school students in the Letda Kajeng Cluster. The data collected was then analyzed descriptively quantitatively. The results of this study indicate that (1) the validity of android-based digital teaching materials with local wisdom obtained an average of 3,64 or is in the interval of 3,50 ≤ Rv ≤ 4,00 with the criteria "very valid"; (2) the practicality of digital teaching materials with local wisdom based on the teacher's and student assessment obtained an average of 3,67 which is in the interval of 3,50 ≤ Rk ≤ 4,00 with the category "very practical". Based on the study results, it was concluded that this development research produced Android-based digital teaching materials with local wisdom on Panas dan Perpindahannya topics for grade V elementary school, which were very valid and very practical.


2019 ◽  
Vol 5 (1) ◽  
pp. 154
Author(s):  
Faried Fatchurrahman ◽  
Andun Sudijandoko ◽  
Achmad Widodo

The purpose of this study was to analyze the comparison of the effect of ladder drills in out training and ladder drills ickey shuffle exercises on increasing speed and agility in students of futsal extracurricular activities at SMA 1 Krian. The method used in this research is quantitative descriptive method with a quasi-experimental method. The population in this study were all students who participated in futsal extracurricular activities of SMAN 1 Krian with the number of the subject of 30 students. The design of this study uses only matching design with data analysis using ANOVA. The results showed that the ladder drills in out exercise significantly affected the increase in speed and agility and the ladder drills ickey shuffle exercise had a significant effect on increasing speed and agility. The conclusion of this study was that the ladder drill in out and the ickey shuffle significantly influence speed and agility.


2018 ◽  
Vol 6 (1) ◽  
pp. 5
Author(s):  
Saiful Anwar ◽  
Novi Marlena ◽  
Retno Wulandari

The purpose of the study is to see the effectiveness of the concept of gamification that is applied in the learning process of the subject of Renewal of Economic Education Learning. The approach used in this study is a qualitative approach. Subjects in this study are students of class 06PIEE001 FKIP Pamulang University. In this study adopted Marczewski's Gamification Framework concept which consists of 8 questions: 1) what is being gamified; 2) why is it being gamified; 3) who are the users; 4) how is it being gamified; 5) analytics are set up; 6) tested with users; 7) acted on feedback; and 8) released the solution. Based on the results of data analysis and discussion, it can be concluded that 1) the learning process in the course of Renewal of Economic Education Learning can be done with the concept of gamification by combining face-to-face learning in the classroom with online learning learning; 2) student response in learning process with gamification concept mostly interested because it is new for them; 3) there is a nurturant effect for as long as the concept of gamification is applied in the class


Kinesiology ◽  
2017 ◽  
Vol 49 (1) ◽  
pp. 74-83 ◽  
Author(s):  
Alba Práxedes Pizarro ◽  
Fernando del Villar Álvarez

<div>The importance of decision-making on what to do and skill execution within sport expertise has been emphasized in many research studies. Thus, the aim of this study was to assess the effect of a 22-session comprehensive teaching program on tactical behavior in agreement with different actions (passing and dribbling) in young footballers. This program was based on the Teaching Games for Understanding (TGfU) model (Bunker &amp; Thorpe, 1982). A quasi-experimental design intervention was developed with nine footballers (U-12) over a 15-week period, which was divided into two phases: pre-intervention (comprised of six sessions and measured during three matches) and intervention (comprised of 22 sessions and measured during 12 matches). Two measures were carried out during the latter phase: an intermediate measure during the First 11 sessions, and a final measure, during the remaining 11 sessions. A total of 2 432 actions were observed (1 793 passes and 639 dribbling actions). Results showed a significant improvement in decision-making and skill execution capabilities after the 22 sessions but not after the first 11 sessions. In addition, differences were found between the two game actions, given that a significant improvement was encountered in both variables of the pass action, but only in the execution variable of the dribbling action. These findings highlight the need to know which type of action is going to be trained (more tactical or technical) in order to adapt the training session methodology. It also seems that, for the teaching program to be effective, it should be applied over a longer timeline of at least 22 sessions.</div>


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