scholarly journals Pengaruh Metode Storytelling Terhadap Penanaman Karakter Nasionalisme Pada Siswa SD

2020 ◽  
Vol 11 (1) ◽  
pp. 11
Author(s):  
Ruwet Rusiyono ◽  
An-Nisa Apriani

<p>This research is motivated by a phenomenon that exists in the world of education today, namely the lower values of national character inherent in students. This is because teachers still rarely insert nationalistic values in learning activities. For that we need the right way to incorporate the values of nationalism character in learning using interesting learning methods so as to create student enthusiasm for learning. This study aims to determine the effect of storytelling methods on the cultivation of nationalism in elementary school students. This research uses a quantitative approach with an experimental method. The research subjects were grade V students of Ngebel Elementary School, Kasihan, Bantul. Data collection techniques used were interviews, observation and documentation. Based on the results of pre-test and post-test data processing, the t-test calculation through the SPSS program with the results of the inculcation of nationalism in children carried out before and after the treatment is a t-count of -11,393 with a Sig level, (2 tailed = 0,000 so the t table value of -2, 214 at the level of Significance (a = 0.05), because t-count ³ t table. Based on these results can be concluded that the storytelling method influences the planting of the character of nationalism in children.</p><p><strong>Keywords: </strong>storytelling, planting characters, nationalism</p>

2017 ◽  
Vol 2 (3) ◽  
pp. 239
Author(s):  
Ricvan Dana Nindrea

<em>Basic Health Research Data years 2010-2013 showed an increased prevalence of nutritional status (BMI for Age) with a category of thin 7,6%, while in 2013 increased to 11,2%. Total of 16 provinces have prevalence thin School Age Children above the national prevalence, one of the province are the West Sumatra Province. One of the causes of the incident is school age children's food consumption is not good. This study aims to determine the effect of nutrition counseling to behavior change of breakfast in elementary school students. This type of research with pre experimental study. The research approach using a design one group pre and post test design. The study was conducted in 05 Elementary Schools of South Solok District. The research was conducted from November 2015 to May 2016. The population in this study all students in fourth and fifth grade 05 Elementary School South Solok District. These samples included 58 people with the sampling technique stratified random sampling. Data analysis was performed using mutivariat General Linear Model (GLM) Repeated Measures analysis. The survey results revealed an increase in the average behavior before and after counseling 3 times. Average behavior before the counseling 18 ± 4,2, post test I increased to 25 ± 4,4, post test II increased to 30 ± 2,2 and post test III increased 37 ± 3,5. Based on the analysis of the GLM Repeated Measures according breakfast behavior known that increasing breakfast behavior has occurred in the post test I (p = 0,000), as well as post test II and III (p = 0,000).</em>


2015 ◽  
Vol 11 (1) ◽  
pp. 135
Author(s):  
Tetti Solehati ◽  
Sri Susilawati ◽  
Mamat Lukman ◽  
Cecep Eli Kosasih

<p>Banjir sering menimbulkan masalah kesehatan terutama pada anak. Hal ini diperparah dengan buruknya pola Perilaku Hidup Bersih dan Sehat (PHBS) pada masyarakat. Tujuan penelitian untuk mengetahui Pengetahuan Dan Skill Guru dan  personal hygiene siswa setelah diberikan edukasi. Penelitian dilkukan pada tahun 2014. Desain penelitian quasi eksperimen dengan rancangan pre test dan post test. Penelitian dilakukan di SDN VII dan X Dayeuhkolot Bandung. Sampelnya adalah 24 guru  dan 288 siswa kelas 3-6 SDN VII dan SDN X Dayeuhkolot. Instrumen menggunakan quesioner, lembar observasi, dan lembar cek list. Analisis data menggunakan analisis univariat dan bivariat. Hasil menunjukan rerata personal hygiene siswa 77,78 sebelum intervensi meningkat jadi 89,54 (pv= 0.001). Rerata tingkat pengetahuan guru sebelum intervensi 52, rerata skill CTPS 64,17. Setelah intervensi mengalami peningkatan rerata tingkat pengetahuan menjadi 97, rerata skill CTPS 97,92 (pv= 0.001). Simpulan penelitian, ada perbedaan bermakna rerata pengetahuan dan skill guru serta personal hygiene siswa sebelum dan setelah periode intervensi.</p><p> </p><p><em>Floods often cause health problems especially in children. This is aggravated by poor pattern Clean and Healthy Lifestyle/ PHBS in the community. The aim is to determine the effect of education on knowledge, skill of  the teachers and hygiene of the elementary school students. The study conducted at 2014. The study was a quasi-experimental of pre-test and post-test design. The study was conducted in elementary school VII and X Dayeuhkolot. The sample is 24 teachers and 288 students in grades 3 to 6. The instrument used quisionare, observation sheet, and a check list sheet. Univariate and bivariate analysis was used to analyze the data. The mean score of personal hygiene students increased from77.78 to 89.54 (pv = 0.001). The mean score of teacher knowledge increased from 52 to 97 (pv = 0.001). The mean score of skill in teacher increased from 64.17 to 97.92 (pv = 0.001). Conclusion: This study found a significant differences of mean the knowledge and skill on teachers and personal hygiene students before and after the intervention (p = 0.001).</em></p>


Author(s):  
Iffatu Wardani ◽  
Herman Tolle ◽  
Ismiarta Aknuranda

At most of elementary school, students learn cube nets from a books and teacher stories. As a three dimentional structure, a cube alsochapter should be taught using three dimentional media. It helps students to imagine the concept of the chapter. A cube has eleven nets, therefore it may be hard to get all of the nets and present them as media in front of students. This paper proposes a media education for cube nets learning. The media is software that developed for desktop utilizing. The software product from this method is tested to elementary school student. A pre test and post test is applied to know student’s skills about cube nets, before and after they used the application. Using Wilcoxon test, the result shows that p-value (0.017) < α (0.05). In other word, the students gain more scores after they use the educational media. The students are also given a questionnaire to valuate the application. From the questionnaire, conclude that the motivational affordance gain 87.14% while the physicological outcome gets 91.67%. Whereas the students give 90.57% for behavioural outcome


Author(s):  
Anggy Giri Prawiyogi ◽  
Ayu Fitri ◽  
Sani Suhardiman

This research is motivated by the low interest of students, especially in reading interests. The learning media uses big book media. This study aims to determine the use of big book media on the reading interest of elementary school students in grade II in Pulokalapa II Elementary School because when observing in Pulocalapa II Elementary School, not all students have a high interest in reading and a lack of interesting learning media. This research is descriptive qualitative research. The research subjects were all grade II students of Pulocalapa II Elementary School, totaling 27 students consisting of 15 female students and 12 male students. Data collection methods used were observation, questionnaire/questionnaire, interview, and documentation. Research shows that the use of big book media is said to be successfully applied in the lower classes to foster interest in reading. From the results of the research that has been done, it can be concluded that the use of big book media can foster interest in reading elementary school students in grade II of SDN Pulokalapa II in the 2018/2019 school year.


2020 ◽  
Vol 7 (7) ◽  
Author(s):  
Constantinia Balia ◽  
Michael Skoumios

<p>This study aimed to investigate the impact of a teaching intervention for electric circuits on the content of elementary school students’ written arguments. Educational material was constructed based on the constructivist approach to learning with the use of science and engineering practices and was implemented with 34 students aged 11 years. A questionnaire that was provided to students before and after the teaching intervention (pre-test, post-test) was used to collect the data. Data analysis was carried out by classifying the sufficiency of the components of the arguments into levels. The analysis of written answers (arguments) was performed with a framework for assessing the content of arguments (appropriateness of their components: claim, evidence, and reasoning). The data analysis showed that the students significantly improved the content of their arguments.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0698/a.php" alt="Hit counter" /></p>


Author(s):  
Yi-Jung Lai ◽  
Kang-Ming Chang

The attentional problems of school children are a crucial topic due to abundant information in this digital era. There are five attention dimensions for children: focused attention, sustained attention, selective attention, alternating attention, and divided attention. Focused training is a traditional method of improving attention ability. Subjects are required to focus on a fixed point for an extensive period without blinking and to perceive small objects as large. This study investigates which types of attention indicators are influenced by focus training. Eighty-two grade five and six elementary school students (45 experiment group, 37 control group) were involved. The experiment group underwent focus training for 12 weeks. The training was conducted once per week, and the Attention Scales for Elementary School Children were used before and after the training to examine the children’s attention. The percentile rank scores of five attention dimensions and the total attention scale were evaluated. The results gave difference data, defined as post-test results minus the pretest results, where significant differences occurred for the total scale (p < 0.05), focused attention (p < 0.05), and selective attention (p < 0.01). Participants also noted that the training helped them improve concentration during school lessons (54.15%), fall asleep (29.1%), and relax the body (8.4%).


2019 ◽  
Vol 7 (4) ◽  
pp. 875-881
Author(s):  
Girang Permata Gusti

The importance of financial literacy knowledge for elementary school children is needed, but the right method is needed to teach it. This experimental research seeks to measure empirically the extent of the effectiveness of the lecture method on the ability of students to understand each material being taught. The stages of the study were conducted using the pre-test and post-test methods and by using the same participants as many as 31 elementary school students. The results showed that there was a significant influence on the ability of students to understand each lesson delivered (after receiving treatment)


2020 ◽  
Vol 15 (2) ◽  
pp. 173
Author(s):  
Miki Kurnia Fitrizah ◽  
Ardini S. Raksanagara ◽  
Ridad Agoes

Increased knowledge and attitude on students can be done by using interesting, convenient, and simple health promotion method or media such as snake and ladder game. This study is aimed to measure and analyze the effectivenes of snake and ladder game and Triggering stop BABS on elementary school students’ knowledge and attitude. The research method used is true experiment approach to the design of two group pre-test post-test design. The samples were 62 respondents, 31 for triggering group and 31 for snake and ladder game group. The research instrument was questionnaire. Analyzing data used R Commander program. The result indicated that There were significant differences improvement of knowledge and attitude of students before and after snake and ladder game stop BABS (p=0.0001 for knowledge, P=0.0001 for attitude). There were significant differences in knowledge and attitude level of students before and after the triggering (p=0.0001 for knowledge, p=0.0001 for attitude). There were no Effectiveness difference between triggering and snake ladder game (p=0,556) (p=0,226).The result of analysis also indicated that provision health education through both snake and ladder game and Triggering Method have impact to improvement knowledge and attitude of elementary schools students. Snake and ladder game can be used as alternative health education media in school.Keywords: Snack and Ladder Game, Triggering, Knowledge, Attitude


Sarwahita ◽  
2021 ◽  
Vol 17 (01) ◽  
pp. 58-66
Author(s):  
Aris Munandar ◽  
Ode Sofyan Hardi ◽  
Rayuna Handawati

Abstract Recognizing the dangers that threaten the environment for students is important because it can spread information to the environment in the school itself, spread to the home and community environment. Through socialization and simulation students are directly involved in the effort to recognize the dangers. The activity will be held on Friday September 14, 2019, 09.00 am - finished in Sawarna 1 Elementary School, Bayah District. Lebak The number of participants 35 students. Implementation activities were divided into 2 sessions, namely the delivery of material and simulations. Before the material is presented, the pretest is conducted, after the material is given a post-test. Submission of knowledge includes: the delivery of material, giving quizzes, games. Introduction of existing types of disasters, namely: earthquakes, tsunamis, landslides, floods, typhoons, fires, volcanoes erupt. The introduction of disaster types is important so that students get a correct understanding of the types of disasters that exist. The next material is about which locations should be addressed and avoided (fields, houses, buildings, beaches, plateaus, trees, rivers). In general, the evaluation results and simulation results can be run according to the objectives. Participants who are third-grade elementary school students can understand the types of disasters, disasters that may occur in their environment, can understand the destination when an earthquake or tsunami occurs. Students can mention the characteristics of a tsunami. Students can follow the simulation while singing. He hopes after getting the right understanding can be transmitted to other friends, as well as family and society in general. The absence of changes to the question about tsunamis is expected to be able to create other models and strategies, students have not yet correctly understood about the tsunami disaster. Broader socialization needs to be done through scout activities and others.   Abstrak Pengenalan bahaya yang mengancam lingkungan pada siswa menjadi penting karena dapat menyebarkan informasi kepada lingkungan di sekolah sendiri, menyebar kerumah dan lingkungan masyarakat. Melalui sosialisasi dan simulasi siswa terlibat langsung dalam usaha untuk mengenal bahaya. Kegiatan dilaksanakan pada hari jumat  tanggal 14 September 2019, Jam 09.00- selesai di Ruang kelas SD Sawarna 1 Kecamatan Bayah Ka. Lebak. Jumlah peserta 35 siswa  terdiri dari 20 siswi dan 15 siswa. Kegiatan pelaksanaan dibagi menjadi 2 sesi, yaitu penyampaian materi dan simulasi. Sebelum disampaikan materi dilakukan pretest, setelah penyampaian materi diberikan post-test. Penyampaian pengetahuan meliputi : penyampaian materi, memberikan kuis, permainan. Pengenalan jenis bencana yang ada yaitu : gempa bumi, tsunami, tanah longsor, banjir, angin putting beliung/topan, kebakaran, gunung meletus. Pengenalan jenis bencana penting agar siswa mendapatkan pemahaman yang benar tentang jenis bencana yang ada. Materi selanjutnya tentang lokasi mana yang harus dituju dan dihindari (lapangan, rumah, gedung, pantai, dataran tinggi, pohon, sungai). Secara umum dari hasil evaluasi dan hasil simulasi dapat berjalan sesuai dengan tujuan. Peserta yang merupakan siswa sekolah dasar kelas tiga sekolah dapat memahami jenis bencana, bencana yang mungkin terjadi dilingkungannya, dapat memahami tempat yang dituju ketika terjadi gempa maupun tsunami. Siswa dapat menyebutkan ciri-ciri terjadinya tsunami. Siswa  dapat mengikuti simulasi dengan sambil bernyanyi. Harapannya setelah mendapatkan pemahaman yang benar dapat ditularkan kepada teman-temannya yang lain, maupun keluarga dan masyarakat pada umumnya.  Tidak adanya perubahan pada pertanyaan tentang tsunami diharapkan dapat membuat model dan strategi yang lain, siswa belum benar pemahaman tentang bencana tsunami. Perlu adanya sosialisasi yang lebih luas melalui kegiatan pramuka dan lain-lain.  


2019 ◽  
Vol 6 (6) ◽  
pp. 617
Author(s):  
Risqi Ervera Nur Arifah ◽  
Sukirman Sukirman ◽  
Sujalwo Sujalwo

<p class="Judul2">Matematika merupakan mata pelajaran yang perlu diperkenalkan sejak Sekolah Dasar (SD). Berdasarkan observasi di SD Negeri Nayu 77 Surakarta khususnya kelas 1, kebanyakan siswa masih menganggap bahwa mata pelajaran Matematika dianggap sulit sehingga kurang diminati. Salah satu penyebabnya adalah metode pembelajaran yang diterapkan masih menggunakan media berupa buku sebagai pedoman. Untuk itu, media pembelajaran yang menyenangkan perlu digunakan, misalnya menggunakan <em>game</em>. Penelitian ini bertujuan untuk mengembangkan game edukasi bernama “Bilomatika”, yaitu game edukasi yang memuat materi Bilangan untuk siswa kelas 1 SD sehingga dapat digunakan sebagai media dalam kegiatan pembelajaran. Metode yang dipakai dalam penelitian ini yaitu <em>Research and Development</em> (R&amp;D) dengan model pengembangan <em>Waterfall</em>. Teknik pengumpulan data dilakukan melalui obeservasi, angket dan wawancara mendalam. Teknik analisis data dilakukan dengan metode statistik deskriptif. Validasi aplikasi <em>game</em> edukasi dilakukan oleh dua ahli media dan ahli materi yang kompeten di bidangnya dengan persentase nilai sebesar 80,5% dan 85,2%, sehingga masuk dalam kategori sangat layak. Berdasarkan <em>pre-test</em> dan <em>post-test</em> sebelum dan sesudah memainkan <em>game</em> Bilomatika yang dilakukan terhadap 25 siswa SD N 77 Nayu Surakarta, diperoleh nilai uji normalitas <em>N-Gain</em> dengan peningkatan rata-rata sebesar g=0,72. Dengan demikian, dapat disimpulkan bahwa aplikasi <em>game</em> edukasi Bilomatika ini layak dan efektif untuk digunakan sebagai salah satu alternatif media pembelajaran di kelas 1 SD.</p><p><strong>Abstract</strong></p><p class="Judul2"><em>Mathematics is a subject that needs to be introduced since elementary school (SD). Based on observations in SD Negeri Nayu 77 Surakarta, especially first grade, most of the students still consider that Mathematics is difficult subject, so that they are less interested. One reason is that the learning method applied still uses books as a guidance. For this reason, fun learning media needs to be used, for example using games. This study aims to develop an educational game called "Bilomatika", an educational game that contains material of Numbers for first grade of elementary students, so that it can be used as a medium in learning activities. The method used in this study is Research and Development (R &amp; D) with a model of Waterfall. Data collection techniques were carried out through observation, questionnaires and in-depth interviews. The data was analyzed by descriptive statistical method. Validation of the educational game application is carried out by two media experts and material experts who are competent in the fields with a percentage value of 80.5% and 85.2%, so that it falls into the very feasible category. Based on the pre-test and post-test before and after playing the Bilomatika game conducted on 25 elementary school students of SD Nayu Nayu 77 Surakarta, N-Gain normality test scores were obtained with an increase in average of g = 0.72. Thus, it can be concluded that the Bilomatika educational game application is feasible and effective to be used as an alternative learning media in the first grade of elementary school.</em></p><p><strong><br /></strong></p>


Sign in / Sign up

Export Citation Format

Share Document