scholarly journals Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents (Preprint)

2018 ◽  
Author(s):  
Sophie Laura Holzmann ◽  
Felicitas Dischl ◽  
Hanna Schäfer ◽  
Georg Groh ◽  
Hans Hauner ◽  
...  

BACKGROUND Use of novel information and communication technologies are frequently discussed as promising tools to prevent and treat overweight and obesity in children and adolescents. OBJECTIVE This survey aims to describe the preferences, motives, and needs of children and adolescents regarding nutrition and digital games. METHODS We conducted a survey in 6 secondary schools in the southern region of Germany using a 43-item questionnaire. Questions referred to preferences, motives, and needs of children and adolescents regarding nutrition and digital games. In addition, knowledge regarding nutrition was assessed with 4 questions. We collected self-reported sociodemographic and anthropometric data. Descriptive statistical analyses were performed using SPSS. RESULTS In total, 293 children and adolescents participated in the study, with ages 12-18 years (137 girls, 46.8%), weight 30.0-120.0 (mean 60.2 [SD 13.2]) kg, and height 1.4-2.0 (mean 1.7 [SD 0.1]) m. A total of 5.5% (16/290) correctly answered the 4 questions regarding nutrition knowledge. Study participants acquired digital nutritional information primarily from the internet (166/291, 57.0%) and television (97/291, 33.3%), while school education (161/291, 55.3%) and parents or other adults (209/291, 71.8%) were the most relevant nondigital information sources. Most participants (242/283, 85.5%) reported that they regularly play digital games. More than half (144/236, 61.0%) stated that they play digital games on a daily basis on their smartphones or tablets, and almost 70% (151/282, 66.5%) reported playing digital games for ≤30 minutes without any interruption. One-half of respondents (144/280, 51.4%) also stated that they were interested in receiving information about nutrition while playing digital games. CONCLUSIONS This survey suggests that nutrition knowledge in children and adolescents might be deficient. Most children and adolescents play digital games and express interest in acquiring nutritional information during digital gameplay. A digital game with a focus on sound nutrition could be a potential educational tool for imparting nutrition knowledge and promoting healthier nutrition behaviors in children and adolescents.

2019 ◽  
Vol 98 (12) ◽  
pp. 1385-1391 ◽  
Author(s):  
Vladislav R. Kuchma ◽  
L. M. Sukhareva ◽  
M. I. Stepanova ◽  
P. I. Chramtsov ◽  
I. E. Aleksandrova ◽  
...  

Introduction. Modern education of children is one of the most rapidly changing systems, actively using modern capabilities of information and communication technologies and e-learning tools. Information and communication technologies increase the load on the visual, auditory analyzers, the nervous system and contribute to the development of overwork in children. The use of digital media is becoming increasingly widespread, not only in school, before and in preschool education. To substantiate the concept and integrated system of the hygienic safety of electronic educational content and children’s life in conditions of hyper-informatization, physiological and hygienic studies are required. Materials and methods. In order to develop the scientific foundations and technologies for ensuring the hygienic safety of children in the “Digital School”, an expert-analytical study was carried out based on the results of representative hygienic observations and non-randomized controlled studies with Contribution of volunteers. Results. Studies of childhood hygiene allowed justifying the modern system of hygiene and health care of children and adolescents in a hyper-informational society, including criteria of the hygienic safety, including in the editorial, intended for children and adolescents; sanitary rules and norms of ensuring the hygienic safety of the new generation; federal recommendations of medical support of students in the conditions of using information and communication technologies; federal guidelines for students ’mental health and well-being; recommendations to the family in the field of ensuring the safety of children’s life in a digital environment; recommendations to producers and distributors of content in the field of ensuring the medical, psychological and pedagogical safety of children’s life, including the age marking of information products; gaming educational and educational programs on the rules for the safe use of children on the Internet; a system for monitoring the effectiveness of hygienic safety policies and protecting children from negative information in a hyper-information society. Conclusion. The developed system and technologies for ensuring the hygienic safety of the “Digital School” are significant for the medical and preventive basis of the health saving of students in the Decade of Childhood in Russia (2018-2027).


Author(s):  
Hilda Moraa ◽  
Anne Salim ◽  
Albert Otieno

iHub Research conducted a study on 896 citizens to establish whether citizens raise alarm when faced with problems related to water. The study aimed to ascertain the communication channels they use to forward complaints to relevant authorities and the level of satisfaction obtained by the citizens after their complaints have been received. The study found that 68% of the respondents had faced challenges while trying to access their main source of water and were not able to complain to anyone about the problems affecting them due to inexistence of appropriate communication channels. A lack of understanding with regards to whom or where to complain was cited as one of the major reasons as to why most respondents do not complain about the water service levels. Majority of the citizens interviewed use face-to-face communication to raise their water grievances. Levels of satisfaction were found to vary when it comes to rating the action taken on water complaints raised. This study opines that with the emergence of Information and Communication Technologies (ICTs) this scenario is poised to change. The study participants revealed that they are motivated to utilise ICTs to air their complaints with regards to their levels of service satisfaction. Emerging ICT applications, especially those accessible on mobile devices, provide a lot of promise for enhancing water service delivery in Kenya because feedback on water/service quality can be received ubiquitously.


Comunicar ◽  
2012 ◽  
Vol 20 (39) ◽  
pp. 193-201 ◽  
Author(s):  
Susana Agudo-Prado ◽  
Ángeles Pascual-Sevillana ◽  
Javier Fombona

A «multiage» society needs the design and creation of new areas of learning and communication to manage the digital demands of the elderly. In this article, the relation of the elderly to information and communication technologies (ICT) is approached and two objectives are considered: to discover the technological resources they use and to objectively describe the types of usage that senior citizens make of ICT. To that end, a survey technique is used, with the results validated by means of discussion groups. The study participants consisted of 215 elderly people, all ICT users, and 7 discussion groups of 5 people each. The results indicate that the resources most widely used by the elderly are computers and the Internet, and the type of usage is grouped into 4 categories: education, information, communication and entertainment. There were no significant differences in gender or age although differences were found in the availability of these resources for private use based on the level of education. Una sociedad «multiedades» supone diseñar y crear nuevos espacios de aprendizaje y comunicación, capaces de gestionar la demanda existente por parte de las personas mayores. En este artículo, se aborda la relación de las personas mayores con las tecnologías de la información y la comunicación (TIC) y para ello se plantean dos objetivos: el primero va dirigido a conocer los recursos tecnológicos que utilizan y el segundo, a describir objetivamente los tipos de uso que estas personas hacen de las TIC. Para ello, se utiliza la técnica de encuesta, cuyos resultados son contrastados mediante grupos de discusión. En el estudio participaron 215 personas mayores usuarias de las TIC y siete grupos de discusión de cinco personas cada uno. Los resultados encontrados indican que los recursos que más utilizan los mayores son, los ordenadores e Internet y el uso que hacen de los mismos se ha agrupado en cuatro grandes categorías: formación, información, comunicación y entretenimiento, no encontrándose diferencias significativas en función del género o de la edad y sí se encontraron diferencias en cuanto a la disponibilidad de dichos recursos para uso particular en función del nivel de estudios.


2020 ◽  
Vol 10 (86) ◽  
Author(s):  
Nataliia Tylikina ◽  

The level of access to Internet services of children and adolescents has been studied in the article. Children use Internet services the most frequently to play video- or computer games, or to download them; to download information for studying or entertainment, to communicate with the help of different messengers (Skype, iTalk, using a web-camera etc.). There have been studied different forms of violence, faced by children in the information and communication environment: cyber-bulling, grooming, sexual abuse (sexting) etc. There have been analyzed the risks, faced by children in the information and communication environment. It has been discovered that the most widespread are imposing of unnecessary information, interference with a digital device, spreading of false information about children and adolescents, bullying, threats, as well as communication with strangers, leading to unintended consequences. There have been identified pre-conditions and factors of emergence of cyber-bullying and other forms of violence with the use of information and communication technologies. One of the factors that children face a serious danger in the information environment is the irresponsibility of adults as well as their ignorance of the basic rules to provide a child with a safe online environment. There have been studied the most probable illegal actions, used by offenders towards children and adolescents in Internet. There have also been identified consequences for a victim of violence as well as for an offender with the use of information and communication technologies. The victim as well as the offender has low self-esteem, poor mental and physical health, issues with studying and peer communication. There have been suggested the ways to prevent violence against children with the use of information and communication technologies. One of the major objectives of reaction towards violence against children with the use of information and communication technologies has to be not only the creation of an effective system of support and handling of violence cases, but also immediate resolving of legal aspects of prevention and elimination of cyber-bullying and online sexual exploitation of children.


Author(s):  
Amar Yasser El-Bably

Information and communication technologies (ICTs) have developed at an increasingly fast rate over the last two decades. Recent rapid advances in ICTs have provided both children and adults with benefits and opportunities in terms of socialization, education, and entertainment. In particular, the development of ICTs has provided children and adolescents using the internet and associated technologies with new spaces to interact and form social relationships with others, such as chatrooms, peer-to-peer (P2P) websites, and social networking sites.


Author(s):  
Christos Kalloniatis ◽  
Dimitris Kavroudakis ◽  
Amalia Polidoropoulou ◽  
Stefanos Gritzalis

Intelligent transport systems (ITSs) play a key role in people's daily activities. ITSs significantly improve mobility offering a variety of services to a vast number of users that increase on a daily basis, as more and new services are introduced. These services are based on advanced information and communication technologies (ICTs) and rely strongly on connectivity and computing resources. However, technical vulnerabilities of the technologies used in ITS, as well as the increase in users' awareness has brought security and privacy concerns to the forefront. This article aims at identifying a set of privacy concepts that provide the bases for designing trustworthy ITS services identifying possible threats and users' privacy concerns. A key contribution of the article is a roadmap that presents in detail how for every ITS function corresponding to privacy concepts can be realized for overcoming specific threats and users' privacy concerns in a smart city context.


2019 ◽  
Vol 24 (1) ◽  
pp. 353-365
Author(s):  
Miguel Ángel Ortiz Sobrino ◽  
Carmen Marta Lazo ◽  
José Antonio Gabelas Barroso

This paper reviews the major theories and research that analyze the relationship between children and screens. In addition, the agents which act as mediators that help children in the interpretation of the messages are considered. As a conclusion, it is observed that the new forms of multiscreen access used by children and adolescents have developed new consumption styles and that information and communication technologies (ICT) have resulted in new styles of interpersonal and group relationships. The impact of the multiscreen society should be analyzed in light of the role played by different mediators and by educommunication.


2021 ◽  
Vol 1 (2) ◽  
pp. 8-15
Author(s):  
Enisa Hodžić ◽  
Sabina Baraković ◽  
Anesa Kavazović ◽  
Jasmina Baraković Husić

Information-Communication Technologies (ICTs) are currently used in various fields and there are many amazing inventions that are already present and make communication and life easier for us on a daily basis. The use of ICTs is less represented in the social work institutions. Therefore, this paper presents the implementation of ICTs through the chatbot application for the needs of social work created on the Tidio platform and within the webpage of the Public Institution “Center for Social Work Tešanj”. The application facilitates the work of social workers in collecting information from the users and eases the aid received by the users of social care in terms of faster responses to inquiries during emergencies, such as the COVID-19 pandemic, but also after. For the purpose of this research, an end-user survey was created and conducted with the aim of collecting user opinions on the acceptance and motivation for the use of chatbots in social work institutions. The results showed good acceptance and usage motivation of social work chatbot.


Author(s):  
Tanja Ahlin ◽  
Fangfang Li

The incorporation of various information and communication technologies (ICTs) in ethnographic methods mandates a reconsideration of the understanding and practice of fieldwork. In this article, we explore how the ‘field site’ may be reimagined in today’s highly mobile, ICT-facilitated world. Based on our research among Indian transnational families and young migrant workers from Malaysia, we argue that the field may be conceived as a collection of ‘field events’ that are co-created by ethnographers, their study participants, and ICTs. As ICTs are increasingly intertwined with people’s lives and thereby feature importantly in ethnographic fieldwork, we encourage ethnographers to carefully consider how these devices and platforms actively shape their ethnographic data as well as their relations with study participants.


Author(s):  
Hilary Yerbury

This ethnographic study of members of Generation X and Generation Y seeks to explore the ways they understand and experience community. Their comments and stories were gathered through interviews collected towards the end of 2006 and the early part of 2007. These provide richly textured evidence of their need to belong, to maintain everyday relationships and to collaborate with others at the same time as they commodify relationships or share information but not necessarily beliefs and values. Consequences of globalisation such as individualisation, transience in relationships, immediacy in communication, the blurring of boundaries between work and leisure, between public and private and the reliance on information and communication technologies are part of their everyday lives. Some study participants feel dis-embedded from their traditional social relationships and seek to establish new ones, whereas others feel comfortable joking with anonymous others. Their intellectualised constructs of community and descriptions of the lived reality of community find reflections in a range of theoretical constructs in the literature, both reinforcing and shifting scholarly understandings of the concept of community.


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