scholarly journals PENGEMBANGAN GROUP INVESTIGATION DENGAN PERMAINAN “AKU SEORANG DETEKTIF” KELAS IV SD MUHAMMADIYAH 1 MALANG

Author(s):  
Renika Arisinta ◽  
Bayu Hendro Wicaksono ◽  
Ima Wahyu Putri Utami

Abstract: The type of research conducted is Research and Development (RnD). In this research aiming to produce product development of Group Investigation(GI) learning modelwith game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang that worthy with criteria valid, effective, and interesting. In developing the Group Investigation(GI) model, the design of the ADDIE Model consists of five steps: (1) analysis, (2) design, (3) development, (4) application, (5) evaluation. The results showed (1) Development of GI learning model with game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang stated very valid. This is indicated by manual guidance value of 89%, RPP validation of 98%, and game and media validation of 92%. (2) The development of the GI learning model with the game "aku seorang detektif" is stated very effective. This is indicated by the value of teacher response during the PBM of 86%. (3) The development of the GI learning model with the game "Aku seorang detektif" is very interesting. This is indicated by student responses of 95% of interested students and 5% of students who are less interested.Keywords: development, teachings model GI, “Aku Seorang Detektif” gamesAbstrak: Jenis penelitian yang dilakukan adalah Reaserch and Development(RnD). Penelitian ini bertujuan untuk menghasilkan produk pengembangan model pembelajaran Group Investigation(GI) dengan permainan “Aku Seorang Detektif” kelas IV SD Muhammadiyah 1 yang layak dengan kriteria valid, efektif, dan menarik. Dalam mengembangkan model Group Investigation(GI), digunakan rancangan ADDIE Model yang terdiri atas lima langkah, yaitu : (1) analisis, (2) perancangan, (3) pengembangan, (4) penerapan, (5) evaluasi. Hasil penelitian menunjukkan (1) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” kelas IV SD Muhammadiyah 1, Malang dinyatakan sangat valid. Hal ini ditunjukkan dengan nilai validasi buku pedoman sebesar 89%, validasi RPP sebesar 98%, serta validasi permainan dan media sebesar 92%. (2) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat efektif. Hal ini ditunjukkan dengan nilai respon guru selama PBM sebesar 86%. (3) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat menarik. Hal ini ditunjukkan dengan respon siswa sebesar 95% siswa yang tertarik dan 5 % siswa yang kurang tertarik.Kata Kunci: Model Pembelajaran GI, Permainan “Aku Seorang Detektif”, gaya dan gerak

2017 ◽  
Vol 5 (2) ◽  
pp. 732
Author(s):  
Renika Arisinta ◽  
Bayu Hendro Wicaksono ◽  
Ima Wahyu Putri Utami

Abstract: The type of research conducted is Research and Development (RnD). In this research aiming to produce product development of Group Investigation(GI) learning modelwith game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang that worthy with criteria valid, effective, and interesting. In developing the Group Investigation(GI) model, the design of the ADDIE Model consists of five steps: (1) analysis, (2) design, (3) development, (4) application, (5) evaluation. The results showed (1) Development of GI learning model with game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang stated very valid. This is indicated by manual guidance value of 89%, RPP validation of 98%, and game and media validation of 92%. (2) The development of the GI learning model with the game "aku seorang detektif" is stated very effective. This is indicated by the value of teacher response during the PBM of 86%. (3) The development of the GI learning model with the game "Aku seorang detektif" is very interesting. This is indicated by student responses of 95% of interested students and 5% of students who are less interested.Keywords: development, teachings model GI, “Aku Seorang Detektif” gamesAbstrak: Jenis penelitian yang dilakukan adalah Reaserch and Development(RnD). Penelitian ini bertujuan untuk menghasilkan produk pengembangan model pembelajaran Group Investigation(GI) dengan permainan “Aku Seorang Detektif” kelas IV SD Muhammadiyah 1 yang layak dengan kriteria valid, efektif, dan menarik. Dalam mengembangkan model Group Investigation(GI), digunakan rancangan ADDIE Model yang terdiri atas lima langkah, yaitu : (1) analisis, (2) perancangan, (3) pengembangan, (4) penerapan, (5) evaluasi. Hasil penelitian menunjukkan (1) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” kelas IV SD Muhammadiyah 1, Malang dinyatakan sangat valid. Hal ini ditunjukkan dengan nilai validasi buku pedoman sebesar 89%, validasi RPP sebesar 98%, serta validasi permainan dan media sebesar 92%. (2) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat efektif. Hal ini ditunjukkan dengan nilai respon guru selama PBM sebesar 86%. (3) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat menarik. Hal ini ditunjukkan dengan respon siswa sebesar 95% siswa yang tertarik dan 5 % siswa yang kurang tertarik.Kata Kunci: Model Pembelajaran GI, Permainan “Aku Seorang Detektif”, gaya dan gerak


2020 ◽  
Vol 11 (1) ◽  
pp. 44-57
Author(s):  
Muhammad Khairul Basyar

Education is the process of changing one's behavior through teaching and training so that they become more mature. The lack of application of PAI learning values ​​by students of SMP Insan Cendekia Mandiri Boarding School (ICMBS) Sidoarjo, has made the PAI teachers of SMP ICMBS innovate by developing integrated PAI learning. This is supported by the condition of school which based on the Boarding School. The purpose of this study is to describe how the development of ADDIE PAI learning model conducted by PAI SMP ICMBS teachers. The method used in this research is research and development methods. The results shows that the design of learning in the classroom is with the ADDIE model and with the concept of Building Learning Power (BLP). In addition, Teacher-centered methods sometimes also exist in schools. The development of PAI learning undertaken by SMP ICMBS teachers makes students better at implementing PAI learning values, beside the integrated PAI learning curriculum, as well as an excellent design system.


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


2018 ◽  
Vol 1 (3) ◽  
pp. 385-393
Author(s):  
Dwi Fadila Rahmatika ◽  
Nining Ratnasari

This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determine the feasibility and attractiveness of students' responses, as well as tests to determine the effectiveness of the products developed. Data analysis techniques used are quantitative descriptive and qualitative descriptive. Obtained the results of the average feasibility test for learning media by media experts, material experts, and linguists with a "very good (SB)". The results of the average attractiveness test on the response of students with the criteria "very good (SB)". It can be concluded that the product development of the generated videocribe sparkol bilingual learning media is feasible, interesting, and effective by providing good results in its implementation.


2022 ◽  
Vol 1 (1) ◽  
pp. 107-116
Author(s):  
FITRI HIDAYATI

  The Covid-19 phenomenon has increased the awareness of educators to be able to take advantage of learning media that uses communication information technology so that learning continues well. One of learning media that is easy to make is android-based learning media using appypie. By using appypie, teachers easily create their own learning applications/media that contain content according to the learning objectives to be achieved without having to have knowledge of coding or programming. The purpose of this research is to produce android-based learning media using appypie which can be used as an alternative valid and effective learning media for students. This type of study is research and development (R&D) using the ADDIE model. The ADDIE model consists of five stages, 1) Analysis; 2) Design; 3) Development; 4) Implementation and 5) Evaluation. The Research instruments is questionnaire, which are used to obtain data on the level of worthiness (validity). The results of the validation by media experts obtained an average of 80.40% which is included in the " feasible" category to be used as learning media. Meanwhile, material experts obtained an average of 86.40% in the "Very feasible" category, and from the student responses, an average of 95.56% was obtained which was also included in the "Very feasible" category to use. Based on the results of the study, the learning media was declared effective and feasible to be implemented in the learning process. ABSTRAKAdanya fenomena Covid-19 semakin meningkatkan kesadaran para pendidik untuk dapat memanfaatkan media pembelajaran berbasis teknologi informasi komunikasi agar pembelajaran tetap berjalan dengan baik. Salah satu alternatif media pembelajaran yang mudah dibuat ialah media pembelajaran berbasis android dengan mengunakan appypie. Dengan menggunakan appypie, guru dengan sangat mudah membuat aplikasi/media pembelajaran sendiri yang berisi konten-konten sesuai dengan tujuan pembelajaran yang ingin dicapai tanpa harus memiliki pengetahuan coding atau pemograman. Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis android dengan menggunakan appypie yang valid dan efektif bagi peserta didik. Jenis penelitian ini adalah Penelitian dan Pengembangan (R&D) menggunakan model ADDIE yang terdiri dari lima tahap, 1) Analisis; 2) Perancangan; 3) Pengembangan; 4) Implementasi dan 5) Evaluasi. Instrumen penelitian berupa kuesioner yang digunakan untuk memperoleh data tingkat kelayakan (validitas). Hasil validasi oleh ahli media diperoleh rata-rata sebesar 80,40% yang termasuk dalam kategori “Layak” digunakan sebagai media pembelajaran. Sedangkan oleh ahli materi diperoleh rata-rata sebesar 86,40% dengan kategori “Sangat Layak”, dan dari respon peserta didik diperoleh rata-rata 95,56% juga termasuk kedalam kategori “Sangat Layak” digunakan. Berdasarkan hasil penelitian tersebut maka media pembelajaran ini dinyatakan efektif dan layak untuk diimplementasikan dalam proses pembelajaran.


Factor M ◽  
2021 ◽  
Vol 3 (2) ◽  
Author(s):  
Muh. Yazid ◽  
Sofia Malinda Herma ◽  
Muh. Husni ◽  
Muh. Sururuddin

This development aims to describe the steps to develop the learning media assisted by Adobe Flash CS6. This research is a type of research and development (R&D), the step are guided by the ADDIE model, namely: (1) Analysis, (2) Desgin, (3) Development, (4) Implementation, (5) Evaluation. The subjects of this study were 15 students of class IV MI NW Sukamulia. The instruments used to measure the feasibility of the learning media being developed is an assessment questionnaire by media experts and material experts, and to determine student responses usingastudent response questionnaires. Based on the results, the score of media experts is 74 and material experts is 46 with an average score of 60 wich is in the very good categorya o it is very feasible to be used as a learning media. While the student responses got score of 74 with the very good category, so it can be said that interactive learning media assisted by Adobe Flash CS6 is very feasible to use.Penelitian ini bertujuan mendeskripsikan langkah pengembangan media pembelajaran Interaktif Berbantuan Adobe Flash CS6. Penelitian ini merupakan jenis penelitian dan pengembangan (Research and Development), langkah-langkah penelitian ini berpedoman pada model ADDIE yaitu: (1) Analisis, (2) Desain, (3) Pengembangan, (4) Implementasi, (5) Evaluasi. Subjek penelitian ini adalah 15 orang siswa kelas IV MI NW Sukamulia. Instrumen yang digunakan untuk mengukur kelayakan Media Pembelajaran yang dikembangkan ini adalah angket penilaian oleh ahli media dan ahli materi, dan untuk mengetahui respon siswa menggunakan angket respon siswa. Berdasarkan hasil penelitian, didapatkan skor dari ahli media sebesar 74 dan ahli materi sebesar 46 dengan skor rata-rata sebesar 60 yang berada pada kategori sangat baik sehingga sangat layak untuk digunakan sebagai media pembelajaran. Sedangkan respon siswa memperoleh hasil skorsebesar 74 dengan kategori sangat baik, sehingga dapat dikatakan media pembelajaran interaktif berbantuan Adobe Flash CS6 yang dikembangkan sangat layak untuk digunakan.


2019 ◽  
Vol 10 (3) ◽  
pp. 147
Author(s):  
Ida Bagus Komang Krisnanda W ◽  
Ni Made Suriani ◽  
Cokorda Istri Raka Marsiti

Abstrak Penelitian ini bertujuan untuk mengembangkan jobsheet dengan pendekatan saintifik, dimana kegiatan ini dirancang untuk peserta didik secara aktif mengonstruk konsep, hukum atau prinsip melalui tahapan 5M. Jenis penelitian yang digunakan adalah penelitian research and development atau penelitian pengembangan dengan model ADDIE. Subjek dalam penelitian ini yaitu siswa kelas XI A (Boga) 3. Instrumen penelitian yang digunakan berupa angket. Adapun pokok bahasan dalam pengembangan jobsheet ini yaitu : (1) kelayakan jobsheet berdasarkan uji coba ahli isi materi pembelajaran dan uji coba ahli media pembelajaran; (2) kelayakan jobsheet berdasarkan uji sasaran. Hasil penelitian menunjukkan bahwa : (1) hasil analisis ahli isi materi pembelajaran diperoleh sebesar 86% dengan kategori baik dan hasil analisis ahli media pembelajaran diperoleh 89.5% dengan kategori baik; (2) hasil analisis uji sasaran berupa respon siswa diperoleh sebesar 89.3% dengan kategori baik. Berdasarkan hasil penelitian yang diperoleh, dapat disimpulkan bahwa media yang dikembangkan layak digunakan sebagai bahan pembelajaran. Kata kunci : jobsheet, pengembangan, saintifik Abstrack This research aims to develop jobsheet with a scientific approach, in which the steps of this activity are designed for learners actively consult concepts, laws or principles through 5M steps. The kind of research used is research and development of ADDIE model. The subjects in this research is students from class XI A (Boga) 3. A research instrument used in questionnaire. As well as the subject of the development of this jobsheet to find out (1) the feasibility of the worksheet based on the trial of expert content of the learning materials and media expert learning; (2) Job seeker’s feasibility based on target test. The result of the research shows that (1) the result of the content of learning material expert was 86% with good category and the result of the analysis of the media expert was 89.5% with good category; (2) target test analysis of student responses came to 89.3% with a good category. Based on the result of research, it can be concluded that the developed media is worthy of being used in pengolahan dan penyajian makanan subject. Keyword : Jobsheet, Development, Saintifict


2020 ◽  
Vol 10 (2) ◽  
pp. 147-161
Author(s):  
Jon Jon

Research on the Development of Online Lecture Systems which is effective in increasing the learning interest of Sekolah Tinggi Teologi Kristus Alfa Omega students aims to describe the Development of the Online Lecture System into a valid, practical and effective product. The method used in this research is Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Based on the results of the research that has been done, the Online Lecture System which is effective in increasing student interest in learning is valid for use in Sekolah Tinggi Teologi Kristus Alfa Omega, according to the results of the assessment of two expert teams, namely Waket 1 and Dir. Postgraduate Sekolah Tinggi Teologi Kristus Alfa Omega Semarang with 100 percentages each and the results of student responses were good, namely with a percentage of 81.4% and 81.2%


2021 ◽  
Vol 6 (3) ◽  
pp. 254
Author(s):  
Miftahul Jannah Fitri ◽  
Silvi Trisna ◽  
Iing Rika Yanti

This study aims to produce a learning device in the form of a physics module based on SETS that is valid and practical to improve students' conceptual understanding. The type used in this research is Research and Development (R&D). Subjects of this study were teacher and students of class XI MIA 1 with a total of 31 subjects. The research procedure  is the 4-D model, namely define, design, develop, and disseminate. Due to time and cost limitations, this  research is limited to the develop stage. The research instrument used was a validity questionnaire, practicality, and a description of the conceptual understanding. Furthermore, data obtained were analyzed to see the validity and practicality of the module as well as an assessment of students' conceptual understanding of dynamic fluid material. The level of understanding of students' concepts is seen from the aspects of interpretation, exemplifying, explaining, and comparing. The results showed that the physics module based on the SETS developed was categorized as very valid with an average of 82.16 and in the very practical category with a percentage of 84.29. Then for understanding the concept of students obtained a score of 94.67 in the interpretation  aspect,  86.98 in the exemplary aspect, then 81.10 and 86.61 respectively for the aspects of explaining and comparing. Learning using a physics module based on SETS is very good to be applied in order to improve students' conceptual understanding of dynamic fluid material. This was proven by the increase in students' understanding of concepts in every physics learning meeting on dynamic fluid material.


Tamaddun ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 106-114
Author(s):  
Muhammad Yunus ◽  
Sitti Halijah

The research is the development of Agricultural English teaching materials at Universitas Muslim Indonesia. The purposes of this research are to (1) produce a type of Agricultural English teaching material suitable to be used by the students of Faculty of Agriculture UMI and to (2) discover why the students are learning English. The method used is research and development. The research site was at the Faculty of Agriculture UMI with the number of 50 respondents. The results showed that based on the student responses, 12 out of 42 topics occupy the highest percentage needed for Agricultural English teaching materials. Those 12 topics are as follows: rice, tomatoes, chili,  shallots, eggplant, papaya, rambutan, coconut, coffee, land, disease pest, and seeds. Then, the purposes of the students learning English can be categorized into two major groups, namely to anticipate competition in the workplace where the ability to communicate both oral and written is needed and to prepare themselves in the academic field both to complete S1 (undergraduate degree)  and to continue their studies S2 (master degree).


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