scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID MENGGUNAKAN APPYPIE PADA MATERI PERSAMAAN TRIGONOMETRI

2022 ◽  
Vol 1 (1) ◽  
pp. 107-116
Author(s):  
FITRI HIDAYATI

  The Covid-19 phenomenon has increased the awareness of educators to be able to take advantage of learning media that uses communication information technology so that learning continues well. One of learning media that is easy to make is android-based learning media using appypie. By using appypie, teachers easily create their own learning applications/media that contain content according to the learning objectives to be achieved without having to have knowledge of coding or programming. The purpose of this research is to produce android-based learning media using appypie which can be used as an alternative valid and effective learning media for students. This type of study is research and development (R&D) using the ADDIE model. The ADDIE model consists of five stages, 1) Analysis; 2) Design; 3) Development; 4) Implementation and 5) Evaluation. The Research instruments is questionnaire, which are used to obtain data on the level of worthiness (validity). The results of the validation by media experts obtained an average of 80.40% which is included in the " feasible" category to be used as learning media. Meanwhile, material experts obtained an average of 86.40% in the "Very feasible" category, and from the student responses, an average of 95.56% was obtained which was also included in the "Very feasible" category to use. Based on the results of the study, the learning media was declared effective and feasible to be implemented in the learning process. ABSTRAKAdanya fenomena Covid-19 semakin meningkatkan kesadaran para pendidik untuk dapat memanfaatkan media pembelajaran berbasis teknologi informasi komunikasi agar pembelajaran tetap berjalan dengan baik. Salah satu alternatif media pembelajaran yang mudah dibuat ialah media pembelajaran berbasis android dengan mengunakan appypie. Dengan menggunakan appypie, guru dengan sangat mudah membuat aplikasi/media pembelajaran sendiri yang berisi konten-konten sesuai dengan tujuan pembelajaran yang ingin dicapai tanpa harus memiliki pengetahuan coding atau pemograman. Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis android dengan menggunakan appypie yang valid dan efektif bagi peserta didik. Jenis penelitian ini adalah Penelitian dan Pengembangan (R&D) menggunakan model ADDIE yang terdiri dari lima tahap, 1) Analisis; 2) Perancangan; 3) Pengembangan; 4) Implementasi dan 5) Evaluasi. Instrumen penelitian berupa kuesioner yang digunakan untuk memperoleh data tingkat kelayakan (validitas). Hasil validasi oleh ahli media diperoleh rata-rata sebesar 80,40% yang termasuk dalam kategori “Layak” digunakan sebagai media pembelajaran. Sedangkan oleh ahli materi diperoleh rata-rata sebesar 86,40% dengan kategori “Sangat Layak”, dan dari respon peserta didik diperoleh rata-rata 95,56% juga termasuk kedalam kategori “Sangat Layak” digunakan. Berdasarkan hasil penelitian tersebut maka media pembelajaran ini dinyatakan efektif dan layak untuk diimplementasikan dalam proses pembelajaran.

2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


2020 ◽  
Vol 2 (1) ◽  
pp. 7
Author(s):  
Karunia Soliha Septiani ◽  
Noorhidayati Noorhidayati ◽  
Maulana Khalid Riefani

Effective learning is when students are actively involved in the learning process, so they can gain an understanding of the learning process carried out and can improve learning outcomes on the concept of learning. Archaebacteria and Eubacteria are biological concepts that are relatively difficult, abstract, and tend to memorize. Therefore research and development of fun learning media are carried out in the form of a Question Wheel game "KARUNIA". This research and development are to describe the validity of the "KARUNIA" Question Wheel learning media. This type of research is research and development with 4D models. This research is limited to the Develop stage. The results of research and development carried out on the "KARUNIA" Question Wheel learning media on the Archaebacteria and Eubacteria concepts are classified as very valid with a value of 88%.


2007 ◽  
Vol 4 (1) ◽  
pp. 32-42
Author(s):  
Ali Hussain Higgi

This paper presents an information technology based instructional model for effective learning in management information systems programs and modules for students in undergraduate education. This model is primarily centered on the traditional in-class learning model. Information technology is used in a unique and novel way in order to create a learning environment which not only engages students in the learning process but also enhances their problems solving skills, analysis and decision making abilities. The model embeds information technology in projects in order to hide complexities but without compromising achievement of learning objectives. It also uses information technology in a simulation mode in order to demonstrate key concepts or learning themes, to simulate main themes presented in case studies and to simulate problems behaviors. The model employs other creative techniques in order to deliver its overall goals.


2020 ◽  
Vol 3 (1) ◽  
pp. 14-19
Author(s):  
Mery Sumiati ◽  
Fahmi Rizal ◽  
Muhammad Anwar

in the learning process of basic electricity and electronics subject, students face problems in understanding the material because it is considered as difficult without supported of adequate media. Then, the time allocation for basic electricity and electronics learning in the classroom is only four hours in a week, thus the material delivering is considered as not optimally to students. Therefore, teaching learning process needs to be supported by suitable and adequate media. The purpose of this research is mobile based learning media that is valid, practical and effective for Basic Electricity and Electronics subjects. The method of this research is Research and Development (R&D). This research and development used the Borg and Gall model that consists of several stages. The instrument used in this research is validation questionnaire that was given to material experts and media experts. The results obtained from this development research are a learning media based on mobile learning in the Basic Electricity and Electronics subjects. Based on research developed media are valid media, with the results of media validation of 0.84 and material validation of 0.74. The practical value of the results of the teacher's response of 94% and student responses of 84.24% were categorized very practical. From the posttest scores students get effective results that is 0.00 which is smaller than 0.005 which means that it is significant from the value of the experimental class and the control class.


2018 ◽  
Vol 1 (3) ◽  
pp. 385-393
Author(s):  
Dwi Fadila Rahmatika ◽  
Nining Ratnasari

This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determine the feasibility and attractiveness of students' responses, as well as tests to determine the effectiveness of the products developed. Data analysis techniques used are quantitative descriptive and qualitative descriptive. Obtained the results of the average feasibility test for learning media by media experts, material experts, and linguists with a "very good (SB)". The results of the average attractiveness test on the response of students with the criteria "very good (SB)". It can be concluded that the product development of the generated videocribe sparkol bilingual learning media is feasible, interesting, and effective by providing good results in its implementation.


Author(s):  
Renika Arisinta ◽  
Bayu Hendro Wicaksono ◽  
Ima Wahyu Putri Utami

Abstract: The type of research conducted is Research and Development (RnD). In this research aiming to produce product development of Group Investigation(GI) learning modelwith game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang that worthy with criteria valid, effective, and interesting. In developing the Group Investigation(GI) model, the design of the ADDIE Model consists of five steps: (1) analysis, (2) design, (3) development, (4) application, (5) evaluation. The results showed (1) Development of GI learning model with game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang stated very valid. This is indicated by manual guidance value of 89%, RPP validation of 98%, and game and media validation of 92%. (2) The development of the GI learning model with the game "aku seorang detektif" is stated very effective. This is indicated by the value of teacher response during the PBM of 86%. (3) The development of the GI learning model with the game "Aku seorang detektif" is very interesting. This is indicated by student responses of 95% of interested students and 5% of students who are less interested.Keywords: development, teachings model GI, “Aku Seorang Detektif” gamesAbstrak: Jenis penelitian yang dilakukan adalah Reaserch and Development(RnD). Penelitian ini bertujuan untuk menghasilkan produk pengembangan model pembelajaran Group Investigation(GI) dengan permainan “Aku Seorang Detektif” kelas IV SD Muhammadiyah 1 yang layak dengan kriteria valid, efektif, dan menarik. Dalam mengembangkan model Group Investigation(GI), digunakan rancangan ADDIE Model yang terdiri atas lima langkah, yaitu : (1) analisis, (2) perancangan, (3) pengembangan, (4) penerapan, (5) evaluasi. Hasil penelitian menunjukkan (1) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” kelas IV SD Muhammadiyah 1, Malang dinyatakan sangat valid. Hal ini ditunjukkan dengan nilai validasi buku pedoman sebesar 89%, validasi RPP sebesar 98%, serta validasi permainan dan media sebesar 92%. (2) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat efektif. Hal ini ditunjukkan dengan nilai respon guru selama PBM sebesar 86%. (3) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat menarik. Hal ini ditunjukkan dengan respon siswa sebesar 95% siswa yang tertarik dan 5 % siswa yang kurang tertarik.Kata Kunci: Model Pembelajaran GI, Permainan “Aku Seorang Detektif”, gaya dan gerak


Author(s):  
Luhung Achmad Perguna ◽  
Idris Idris ◽  
Irawan Irawan

This study aims to provide interactive, active participatory and collaborative media for learners through MOOC in the Introduction to Sociology course. This paper presents alternative learning by utilizing MOOC-based information technology as one way to achieve learning objectives. This development uses research and development (R&D) with development steps consisting of preproduction, production, and postproduction. This development was also validated and implemented during the development process. This study found that development products are feasible to be implemented as learning products. In addition, the results of the implementation test also showed that the use of MOOC media through the development of context-based video learning can improve student understanding more easily, more effectively, and more efficiently. Thus, this development product can be one of the learning media that can be used in the sociology learning process.


2017 ◽  
Vol 5 (2) ◽  
pp. 732
Author(s):  
Renika Arisinta ◽  
Bayu Hendro Wicaksono ◽  
Ima Wahyu Putri Utami

Abstract: The type of research conducted is Research and Development (RnD). In this research aiming to produce product development of Group Investigation(GI) learning modelwith game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang that worthy with criteria valid, effective, and interesting. In developing the Group Investigation(GI) model, the design of the ADDIE Model consists of five steps: (1) analysis, (2) design, (3) development, (4) application, (5) evaluation. The results showed (1) Development of GI learning model with game "Aku Seorang detektif" in class IV SD Muhammadiyah 1 Malang stated very valid. This is indicated by manual guidance value of 89%, RPP validation of 98%, and game and media validation of 92%. (2) The development of the GI learning model with the game "aku seorang detektif" is stated very effective. This is indicated by the value of teacher response during the PBM of 86%. (3) The development of the GI learning model with the game "Aku seorang detektif" is very interesting. This is indicated by student responses of 95% of interested students and 5% of students who are less interested.Keywords: development, teachings model GI, “Aku Seorang Detektif” gamesAbstrak: Jenis penelitian yang dilakukan adalah Reaserch and Development(RnD). Penelitian ini bertujuan untuk menghasilkan produk pengembangan model pembelajaran Group Investigation(GI) dengan permainan “Aku Seorang Detektif” kelas IV SD Muhammadiyah 1 yang layak dengan kriteria valid, efektif, dan menarik. Dalam mengembangkan model Group Investigation(GI), digunakan rancangan ADDIE Model yang terdiri atas lima langkah, yaitu : (1) analisis, (2) perancangan, (3) pengembangan, (4) penerapan, (5) evaluasi. Hasil penelitian menunjukkan (1) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” kelas IV SD Muhammadiyah 1, Malang dinyatakan sangat valid. Hal ini ditunjukkan dengan nilai validasi buku pedoman sebesar 89%, validasi RPP sebesar 98%, serta validasi permainan dan media sebesar 92%. (2) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat efektif. Hal ini ditunjukkan dengan nilai respon guru selama PBM sebesar 86%. (3) Pengembangan model pembelajaran GI dengan permainan “aku seorang detektif” dinyatakan sangat menarik. Hal ini ditunjukkan dengan respon siswa sebesar 95% siswa yang tertarik dan 5 % siswa yang kurang tertarik.Kata Kunci: Model Pembelajaran GI, Permainan “Aku Seorang Detektif”, gaya dan gerak


2020 ◽  
Vol 8 (1) ◽  
pp. 14-24
Author(s):  
Mispandi Mispandi ◽  
Endang Mulyani

This study aims to determine, the process of development, eligibility and student responses to student worksheets based on simulation methods. This type of research is Research and Development (R&D), using the Borg & Gall development model. The subjects of the study were students of class XI of SMA Negeri 1 Sambelia. The results showed that the results obtained were validated material, language, and design 3.44 with the appropriate category, and the students' response was 4.16 with the appropriate category. The results showed that the development of student worksheets based on simulation methods was feasible to use and influenced student learning outcomes in economic subjects. The contribution of research as a tool in the learning process for teachers and students in schools.


2019 ◽  
Vol 10 (3) ◽  
pp. 147
Author(s):  
Ida Bagus Komang Krisnanda W ◽  
Ni Made Suriani ◽  
Cokorda Istri Raka Marsiti

Abstrak Penelitian ini bertujuan untuk mengembangkan jobsheet dengan pendekatan saintifik, dimana kegiatan ini dirancang untuk peserta didik secara aktif mengonstruk konsep, hukum atau prinsip melalui tahapan 5M. Jenis penelitian yang digunakan adalah penelitian research and development atau penelitian pengembangan dengan model ADDIE. Subjek dalam penelitian ini yaitu siswa kelas XI A (Boga) 3. Instrumen penelitian yang digunakan berupa angket. Adapun pokok bahasan dalam pengembangan jobsheet ini yaitu : (1) kelayakan jobsheet berdasarkan uji coba ahli isi materi pembelajaran dan uji coba ahli media pembelajaran; (2) kelayakan jobsheet berdasarkan uji sasaran. Hasil penelitian menunjukkan bahwa : (1) hasil analisis ahli isi materi pembelajaran diperoleh sebesar 86% dengan kategori baik dan hasil analisis ahli media pembelajaran diperoleh 89.5% dengan kategori baik; (2) hasil analisis uji sasaran berupa respon siswa diperoleh sebesar 89.3% dengan kategori baik. Berdasarkan hasil penelitian yang diperoleh, dapat disimpulkan bahwa media yang dikembangkan layak digunakan sebagai bahan pembelajaran. Kata kunci : jobsheet, pengembangan, saintifik Abstrack This research aims to develop jobsheet with a scientific approach, in which the steps of this activity are designed for learners actively consult concepts, laws or principles through 5M steps. The kind of research used is research and development of ADDIE model. The subjects in this research is students from class XI A (Boga) 3. A research instrument used in questionnaire. As well as the subject of the development of this jobsheet to find out (1) the feasibility of the worksheet based on the trial of expert content of the learning materials and media expert learning; (2) Job seeker’s feasibility based on target test. The result of the research shows that (1) the result of the content of learning material expert was 86% with good category and the result of the analysis of the media expert was 89.5% with good category; (2) target test analysis of student responses came to 89.3% with a good category. Based on the result of research, it can be concluded that the developed media is worthy of being used in pengolahan dan penyajian makanan subject. Keyword : Jobsheet, Development, Saintifict


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