scholarly journals Penggunaan Google Earth Sebagai Calibrator Arah Kiblat

Author(s):  
Riza Afrian Mustaqim

Qibla direction calibration is something that is very urgent in order to achieve accuracy and accuracy in facing the Qibla. Technological developments in the industrial era 4.0 require the use of technology that is easier to carry out the calibration process. Google earth which displays a virtual image of the actual earth can be an alternative in fulfilling this. This study provides a detailed description of the use of Google Earth as a Qibla direction calibrator. The method used in this research is descriptive analytical with a scientific approach. The results of this study indicate that google earth can be used as an alternative to calibrate the Qibla direction. By knowing in detail the latitude and longitude coordinates where Google Earth can determine the Qibla direction by using the measure distance and area feature (measuring distance and area) drawn straight to the Kaaba position. With regard to accuracy, as long as the location can show the updated position on Google Earth, it will be easier to calibrate, with fairly accurate results.

2019 ◽  
Vol 2 (3) ◽  
pp. 79
Author(s):  
Yulisman Yulisman ◽  
Serdiansah Serdiansah

Current technological developments have an impact on the application of technology in the field of education, especially in the learning process. SMA Negeri 1 Cirenti is a school located in Riau Province, Kuantan Singingi Regency. The learning process in SMA Negeri 1 Cirenti which has been done in a conventional way, namely the teacher explains the subject matter based on books and other supporting media such as material about the introduction of culture in Riau Province. The material is very important for students to preserve culture and customs in the future, and so that the material is more interesting, the use of technology as a learning media that can be accessed wherever students are. Smart phone technology can be utilized in the education sector by creating applications that are capable of supporting learning media. The purpose of this study is to design and create an Android-based mobile phone application as an application for learning introduction to culture in Riau Province. Making this application uses a prototype development method with eclipse software and java programming language, as well as for testing applications with the blackbox method. The results of this study are applications that introduce educative and interactive culture of Riau Province based on Android to students and teachers with applications that can be directly installed on a smart phone.


2021 ◽  
Vol 3 (1) ◽  
pp. 14
Author(s):  
Angga Prasongko

Indonesia has a great opportunity to use technological developments in the current 4th industrial revolution. The opportunity is based on the fact that from the total population of Indonesia, more than half of them are active internet users. The largest group of internet users in Indonesia is at the age of students, these groups of students are in the middle to college student level. To occupy the need for technology-based learning, it is necessary to modify and have some innovations to various learning tools in learning activities. This qualitative descriptive research will discuss the use of technology-based learning media with Quizizz as an application in English learning lecturing process. This study involved students of the 1st level of accounting study program who had passed English Class at the Universitas Islam Kadiri-Kediri (UNISKA). In general, the results of the study indicate that English lecturing process using the Quizizz is a fun and effective activity so that it is expected to continue to be used in further lecturing activities.


Author(s):  
Viktor Handrianus Pranatawijaya ◽  
Deddy Ronaldo ◽  
Farhani Farhani

Today, technology is rapidly developing in various elements and kinds of society. Withthe use of technology makes the human mindset that manifests into modernization. Thecampus is one place where the student's education to develop the potential that existed to givebirth to students who are creative, crisis, responsible and moral, especially for students. With theuse of campus introduction technology to students will facilitate the learning process. One of theutilization of technology that is now widely used is android.One of them features Android LBS(Location Based Service) is one of the android features used to describe the technology used tofind the location of the device that the user by utilizing satellite facilities. One of the problems ofthe students is the lack of information about the room at Informatics Engineering, University ofPalangkaraya which relates to the subjects in Informatics Engineering. By utilizing the featureLBS (Location Based Service) on android will answer the existing problems so as to facilitatestudents Engineering University of Palangka Raya.The methodology used in development with Prototype According to Pressman, which hasstages of Communication and early data collection, Quick design, Formation of prototype,Evaluation of prototype, Repair prototype and Final Production. At this stage of analysis is madeFlowchart. At this stage of design also made the creation of Unified Modeling Language (UML).The programming languages used are Java, JSON, SQLite.Application of Space Presentation Faculty of Engineering, University of PalangkarayaBased Location Based Service is designed and built using a Prototype Pressman method, withmap plan designed through Google Earth Pro and Edraw Max 7 which is placed on Google MapAPI where data storage is made in online database Firebase and SQLite as local database withthe development of the application created using Android Studio.Implementation of LocationBased Services on Application of Space Presentation Faculty of Engineering, University ofPalangkaraya Based Location Based Service, which applies to the Google Map API with eachpoint of the room made marker that produces radius which varied where if an application userenter into each radius it will produce notification information room containing the subjects thatare in the room so that the lecture-related rooms can be known.


2019 ◽  
Vol 8 (2) ◽  
pp. 156-162
Author(s):  
Elok Dyah Pitaloka ◽  
Slamet Suyanto

The use of technology in the process of learning activities can create a new atmosphere in biology learning, namely direct learning and learning using quipper school online. Learning like this is known as blended learning. The class used for the study was taken through cluster random sampling technique namely X MIPA 2 (experimental class) which implements blended learning and X MIPA 3 (control class) which implements a scientific approach. The implementation of blended learning on the topic of ecology is expected to be effective towards understanding concepts. Blended learning is effective on understanding concepts in ecological discussion because they fulfill three indicators, namely: (1) the average posttest of the experimental class 74.95> the mean posttest of the control class is 64.98, (2) The value of understanding the concepts to the two classes shows a significant difference with the values significance of 0,000<0,05, (3) Mean value of N-Gain experimental class 0.52> N-Gain mean value of control class 0.32. Thus, the implementation of blended learning in the ecology chapter in terms of understanding the concept is said to be effective.


Author(s):  
Neslihan Arikan

Because of the rapid technological developments taking place today, it is inevitable that these developments will show themselves in every aspect of human life. These rapid transformations constitute many changes in the structure and living conditions of society. Technology, having started to show itself with all of its aspects especially in the present century, is important in terms of making people reach whatever there is in the field of technology and innovation as soon as possible through mass media. In this context, many countries create systems that produce sports technology by integrating technology into sports. These technologies, which are not limited only to sports products, have also shown their effect on the materials used by referees who are the head of decision mechanisms in sport. The aim of the study is to evaluate the effects of sports, sports education, technological uses, and their effects on sports education. The study is a descriptive one based on qualitative research methods. Document review has been implemented as a data collection method.


2019 ◽  
Vol 43 (6) ◽  
pp. 1030-1040 ◽  
Author(s):  
A.V. Kokoshkin ◽  
V.A. Korotkov ◽  
K.V. Korotkov ◽  
E.P. Novichikhin

This paper discusses the use of the interpolation method for the sequential calculation of the Fourier spectrum (IMSCS) for retouching and restoration of missing (shaded) image fragments. The proposed approach can be used with any form of a missing image fragment. Such image processing can give good results even at a significantly high percentage of missing image fragments. The method of digital virtual image reconstruction proposed here is strictly based on a scientific approach; as the source data, it uses all the data available (the image itself is the object to be recovered). Therefore, it is free from the human factor, because of which subjective changes can be introduced in the image under processing. The results presented indicate a significant increase in the quality of digital images (increasing the information content), which can offer helpful auxiliary tools for professionals using these images for their practical purposes.


2015 ◽  
Vol 1 (3) ◽  
pp. 216
Author(s):  
Tonny Hidayat

Teknologi di era globalisasi memegang peranan yang sangat penting dalam kemajuan sebuah perusahaan baik untuk tujuan marketing atau untuk tujuan promosi sebuah produk atau jasa, maupun untuk tujuan lainnya seperti pemanfaatan teknologi sebagai alat bantu atau media pembelajaran di dalam dunia pendidikan. Salah satu perkembangan teknologi yang mengalami pertumbuhan pesat saat ini adalah teknologi multimedia. Teknologi multimedia adalah salah satu bentuk teknologi informasi yang menggabungkan (integrasi) gambar, tulisan, suara, video, animasi, menjadi sebuah aplikasi informasi yang interaktif dan menarik, sehingga dapat digunakan sebagai alat untuk menyampaikan sebuah informasi.Kerajinan Mendong adalah sebuah kerajinan tangan berupa anyaman dari tanaman mendong yang dikresikan menjadi sebuah tas, dompet, tikar dan masih banyak hasil lainnya. Kerajinan ini merupakan sebuah komoditi local terutama di daerah Jawa Tengah yang harus di lestarikan dan dibudidayakan. Perlunya penyebaran informasi dan budidaya serta pengetahuan tentang kerajinan mendong ke masyarakat dan siwa sekolah.Pemanfaatan aplikasi Media Interaktif terhadap kerajinan tangan ini dapat menjadi informasi serta pengetahuan bagi masyarakat umum dan menjadi menjadi penarik minat masyarakat untuk menjadi pengrajin dan mengembembangkan kerajinan mendong. Dengan media ini akan memberikan pendekatan baru untuk media pendidikan yang ada saat ini, bukan hanya menggunakan real objek tetapi juga dapat digunakan keberbagai bentuk obyek dalam penyampaian informasi.Technology in the era of globalization plays a very important in the progress of a good company for marketing purposes or for the purpose of promotion of a product or service, or for other purposes such as the use of technology as a tool or medium of learning in the world of education. One of the technological developments experienced rapid growth at this time is a multimedia technology. Multimedia Technology is one form that combines information technology (integration) images, text, sound, video, animation, become an interactive application and exciting information, so it can be used as a tool to convey information.Mendong Crafts is a crafts such as woven from plants that dikresikan rushes into a bag, purse, mats and many other results. This craft is a local commodity, especially in the area of Central Java, which should be preserved and cultivated. The need for the cultivation and dissemination of information and knowledge about the craft rushes to the school community and Siwa.Utilization of Interactive Media applications against these crafts can be information and knowledge for the general public and be be towing the public interest to be artisans and crafts mengembembangkan mendong. With this medium will provide a new approach to media education that exists today, not only using real objects but also can be used every aspect of the shape of the object in the delivery of information.


Author(s):  
Istiyanatul Mahbubah ◽  
Sofie Yunida Putri

This research discusses the disruption of the Accountant Profession in the Era of the Industrial Revolution 4.0, with the aim of analyzing the threats and opportunities of Industrial Revolution 4.0 for the existence of the accountant profession and how to deal with it, in the 4.0 industrial revolution there were very significant changes in various sciences and professions, so that they were able to disrupt the profession. Accountant. This study used a qualitative method with a phenomenological approach, with data collection techniques through semi-structured interviews with both informants. Based on the results of interviews with the two informants, it can be seen that massive use of technology is one of the biggest impacts of disruption. The two informants also expressed the same opinion that the most important thing an accountant must have in the era of the industrial revolution 4.0 at this time is the figure of an accountant who is able to prepare himself to master technology and be ready to face the various changes and technological developments that accompany it.


2019 ◽  
Vol 11 (1) ◽  
pp. 17-32
Author(s):  
Mulat Praptiyani ◽  
Naniek Sulistya Wardani

This study aims to determine whether an increase in collaborative attitudes can be pursued through the STAD model scientific approach and how the steps of the STAD model scientific approach can improve the cooperative attitude of third grade students of Sidorejo Lor 03 Salatiga. The type of research used is classroom action research. Research procedures at least 2 cycles, each cycle carried out in 2 meetings. Eachccycle consists of planning, action and observation anddreflection. Data collection techniques use observation techniques with observation sheet instruments that are equipped with a measure of cooperation attitude measurement rubric. Theedata analysis technique used is the percentage technique to compare the attitude of cooperation between cycles. The results showed that there was an increase in the percentage of collaborative attitudes that were pursued through the STAD model scientific approach between cycles, namely 69% of all students with high collaborative attitude classifications inncycle 1 and increased to 100% of all students in cycle 2. Approach steps STAD scientific model that can improve the attitude of cooperation (1) convey the goals and motivations of students; (2) group formation @ 5 students; (3) presenting learning information about technological developments, (4) asking questions related to technological development material; (5) group discussion about information about technological developments; (6) presentation of main paragraph ideas and diversity of individual characteristics; (7) respond to the presentation results; (8) answer the quiz; (9) concludes; (10) acceptance of awards.


Author(s):  
Aylin Yılmaz ◽  
M. Atilla Arıcıoğlu ◽  
Nadiye Gülnar

Recently, there was a struggle to control the volume of production and the volume of production between countries and regions in the world. Rather, western countries had a desire to attract investments in the east to their own countries and regions. This desire has led to the emergence of the Industry 4.0 phenomenon of the West, which is Germany. In other words, with this phenomenon, the industry is aimed to digitize production more and contribute to the issues of speed, efficiency and flexibility by providing digitalization in production. With these changes, Industry 4.0, was seen that the system was working better than it was and production was made cheaper than the system, when taking the muscle strength out of the system. While the positive contributions of Industry 4.0 have resonated with all sectors, it has also started to have an impact on the agricultural sector. Problems such as scarcity in the world, not using natural resources effectively and not using technology in the agricultural field, have caused the emergence of digitalization in the agricultural sector. "Agriculture 4.0", wich means making smart production with smart farming practices by using the concepts, information and technologies in the literature. In line with the possibilities and technological developments offered by Industry 4.0, it enables the sensors to be seen in all agricultural machines from the tractor to the crop tools and the communication of the machines in the entire production process by entering the internet of things into the agricultural sector. As a matter of fact, with the agriculture 4.0, the traditional agriculture paradigm has not been sufficient anymore and it contributes to sustainability, to be productive, to protect the rural texture, to protect the environmental quality and to provide accessible food by undergoing changes and agricultural practices. In the study, the problems experienced in the agricultural sector, the effects of Agriculture 4.0 on these problems and how they will benefit are discussed. The use of technology has given the system its name and agriculture has also taken its share in the developments. Accordingly, what are the practices of Agriculture 4.0 in the world and how their contributions are investigated.


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