scholarly journals Implementation of Discovery Learning Models to Improve Student Learning Outcomes on Additive Materials and Addicitive Substances Topic in 8th Grade As Shiddiqiyah Junior High School

BIODIK ◽  
2019 ◽  
Vol 5 (1) ◽  
pp. 20-30
Author(s):  
Dewi Apriana ◽  
Sri Wardhani ◽  
Haryadi Haryadi

This study is a type of Classroom Action Research (CAR) which aimed to improve students' attitudes, skills and knowledge on additives and addictive substances using Discovery learning model. This study was conducted in 2 cycles, each cycle consists of 4 stages: planning, action, observation and reflection. The subjects of this study were eighth grade students of As Shiddiqiyah Junior High School in the first semester with a total of 30 students. Data analysis was carried out with quantitative descriptive techniques. Based on the results of the study, it was found that the attitude of students in the learning process had increased, it was known from the results of the average classroom observations in the first cycle was 68.15 which had an increase in the second cycle to 81.14. The skills of students in the first cycle obtained an average yield of 71.36 which increased in cycle II to 84.11. The results of the written test in the first cycle of students' cycles were 59.61 in the second cycle to 81.07. The percentage value in the cycle is 31%, and increases in cycle II by 82%. Based on this study, classical achievement had exceeded 75%, it can be concluded that there is an increase in learning outcomes from the attitudes, skills and knowledge of students in additives and addictive substances in 8th grade As Shiddiqiyah Junior High School.                                                                 Keywords: Discovery Learning, Attitudes, Skills, Knowledge, Additives and Addictive Substances Abstrak. Tujuan untuk meningkatkan sikap, keterampilan dan pengetahuan siswa pada materi zat aditif  dengan menggunakan model pembelajaran Discovery Learning. Metode penelitian menggunakan penelitian tindakan kelas (PTK) yang dilaksanakan dalam 2 siklus, tiap siklusnya terdiri dari 4 tahap yaitu perencanaan, pelaksanaan tindakan, observasi dan refleksi. Subyek dari penelitian ini adalah siswa kelas VIII SMP As Shiddiqiyah semester I Tahun pelajaran 2018/2019 dengan jumlah siswa sebanyak 30 orang. Analisis data dilakukan dengan teknik deskriptif kuantitatif.  Berdasarkan hasil penelitian diperoleh ranah sikap siswa pada proses belajar mengalami peningkatan, diketahui dari hasil observasi rata-rata kelas pada siklus I adalah sebesar 68,15 mengalami peningkatan di siklus II menjadi 81,14.  Keterampilan siswa pada siklus I memperoleh hasil rata-rata sebesar 71,36 mengalami peningkatan disiklus II menjadi 84,11. Hasil tes tertulis siswa disiklus I nilai rata-rata yang diperoleh adalah 59,61 di siklus II menjadi 81,07. Nilai persentase di siklus sebesar 31% , dan meningkat di siklus II sebesar 82%. Berdasarkan penelitian ini pencapaian klasikal telah melampaui 75% , dapat disimpulkan bahwa ada peningkatan hasil belajar dari sikap, keterampilan dan pengetahuan siswa pada materi zat aditif dan zat adiktif dikelas VIII SMP As Shiddiqiyah dalam kategori baik sekali. Kata Kunci: Discovery Learning, Sikap, Keterampilan, Pengetahuan, Zat Aditif dan Zat Adiktif.

PHEDHERAL ◽  
2018 ◽  
Vol 15 (1) ◽  
pp. 67
Author(s):  
Sabdoadi Dany Saputro ◽  
Djoko Nugroho

<pre><em>This study aims to improve the learning outcomes of students </em><em>of junior high school</em><em> in the academic year 2017/2018 through the use of learning aids.</em></pre><pre><em>This research is a classroom action research. This research was conducted in two cycles, with each cycle consisting of planning, action, observation, and reflection. The research subjects were students of </em><em>of junior high school amount</em><em> 32 students. Sources of data in this study come from teachers and students. Data collection techniques are by observation and evaluation of learning outcomes. Data analysis used descriptive techniques based on qualitative analysis with percentages.</em></pre><pre><em>The results of the analysis of research data can be presented as follows starting from pre-action to cycle I and from cycle I to cycle II. In pre-action, students have not shown good learning outcomes, excellent categories with a percentage of 0%, good categories with a percentage of 3.125% or 1 student from 32 students, enough categories with a percentage of 53.125% or 17 students from 32 students, less categories with percentages 37.5% or 12 students from 32 students, then the category is very low with a percentage of 6.25% or 2 students from 32 students. In the first cycle the category is very good with a percentage of 0%, a good category with a percentage of 3.125% or 1 student from 32 students, enough categories with a percentage of 68.75% or 22 students from 32 students, a category with a percentage of 28.125% or 9 students from 32 students, and very few categories with a percentage of 0%, from the data there can be a number of 23 students have reached the criteria of completion while 9 students have not yet completed. In cycle II it reached a very good percentage of 0%, a good category of 18.75% or 6 students of 32 students, quite a category of 65.625% or 21 students of 32 students, a category of 15.625% or 5 students of 32 students, and less than 0% . So that from the data it can be seen that 27 students reach the criteria of completion while 5 students have not finished with the number of students 32 students.</em></pre><em>The conclusion of this study is that the use of learning aids can improve the learning outcomes of floor gymnastics of junior high school.</em>


AL-TA LIM ◽  
2021 ◽  
Vol 28 (1) ◽  
pp. 67-75
Author(s):  
Okviani Syafti

The study aims to determine whether the mathematics learning outcomes of students who learn discovery learning are better than students who learn conventionally. It also aims to find out whether the mathematics learning outcomes of students with high initial abilities and low initial abilities with discovery learning are better than students who learn conventionally. This type of research is a Quasi Experiment with quantitative approach design and used was a randomized control group only design with treatment by blocks. The population in this study were students of class VII  Islamic private junior high school or MTsS Darussalam Ampiang Parak, Sutera Sub District, Pesisir Selatan. The research sample was randomly selected,namely students of class VII.1 as the experimental class and VII.2 as the control class. The research data were obtained from the results of the initial ability test and the final test given after the experiment was carried out. Data analysis using t test.The results of the analysis show that: 1) The mathematics learning outcomes of students with discovery learning model are better than those taught by conventional learning, 2) Mathematics learning outcomes of students with high initial abilities and students with low initial abilities with discovery learning learning models of learning arebetter than students with high initial abilities. taught by conventionallearning. The results could be a solution for teachers to provide learning to develop students' ability invention, especially in the discovery of mathematical concepts and problem solving both in learning and in daily life


2018 ◽  
Vol 2 (01) ◽  
Author(s):  
Tuhri Tuhri

Abstrak Bahasa Indonesia : Penelitian ini bertujuan untuk meningkatkan hasil belajar bimbingan konseling materi peningkatan pemahaman tentang motivasi belajar melalui metode role play pada siswa kelas VII E SMP Negeri 7 Sukoharjo Semester I Tahun Pelajaran 2017/2018. Metode penelitian menggunakan Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus setiap siklus terdiri dua kali pertemuan, dengan empat tahap penelitian: perencanaan, pelaksanaan, pengamatan dan refleksi. Subjek penelitian ini adalah siswa-siswi kelas VII E SMP Negeri 7 Sukoharjo semester I tahun ajaran 2017/2018. Dengan jumlah 30 siswa. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, tes, dan dokumentasi. Analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif kualitatif. Hasil penelitian ini adalah meningkatkan hasil belajar bimbingan konseling materi peningkatan pemahaman tentang motivasi belajar. Hal ini dibuktikan dengan peningkatan hasil belajar siswa pada siklus I siswa yang berhasil mendapat nilai KKM, yang awalnya 18 siswa (60%) meningkat menjadi 22 siswa atau 73,33% atau terdapat peningkatan sebesar 13,33% dibandingkan kondisi awal. Sedangkan pada siklus II meningkat menjadi 27 siswa yang mendapat nilai di atas KKM atau 90% atau terdapat peningkatan sebesar 16,67% dari sebelumnya. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa dengan penerapan metode role play dapat meningkatkan hasil belajar bimbingan konseling materi peningkatan pemahaman tentang motivasi belajar pada siswa kelas VII E SMP Negeri 7 Sukoharjo Semester I Tahun Pelajaran 2017/2018.Kata kunci: hasil belajar, motivasi belajar, role play  Abstrak Bahasa Ingris :This study aims to improve the learning outcomes of counseling materials on improving the understanding of learning motivation through role play method in the students of class VII E Junior High School 7 Sukoharjo Semester I Lesson Year 2017/2018. The research method using Classroom Action Research which is carried out in two cycles each cycle consists of two meetings, with four stages of research: planning, implementation, observation and reflection. The subject of this research is the students of class VII E Junior High School 7 Sukoharjo first semester of academic year 2017/2018. With a total of 30 students. Data collection techniques used are observation, interviews, tests, and documentation. Data analysis used in this research is descriptive qualitative analysis. The results of this study is to improve the learning outcomes of counseling learning materials to improve understanding of learning motivation. This is evidenced by the increase in student learning outcomes in the first cycle of students who successfully got the value of KKM, which initially 18 students (60%) increased to 22 students or 73.33% or an increase of 13.33% compared to the initial conditions. While in the second cycle increased to 27 students who scored above the KKM or 90% or an increase of 16.67% from the previous. Based on the results of this study can be concluded that with the application of role play method can improve the learning outcomes of counseling learning materials increase understanding of learning motivation in students of class VII E Junior High School 7 Sukoharjo Semester I Lesson 2017/2018.  Keywords: learning outcomes, learning motivation, role play 


2017 ◽  
Vol 4 (1) ◽  
pp. 443
Author(s):  
Hasyim As’ari ◽  
Soeparman Kardi ◽  
Tjandra Kirana

Research development of Integrated Science teaching materials connected type with Dick and Carey model on subject matter water pollution and which aims to improve the learning outcomes of students. The research subject of teaching materials which tested on 32 student of junior high school with design one-group pretest-posttest, and analyzed using descriptive quantitative. The results are validation of teaching materials is valid, learning performance is good. Tests of students learning outcomes were analyzed with N-Gain Increased. Psychomotor skills of students is good), and the teaching materials can develop to students attitudes. The conclusion of this research, that the integrated science teaching materials connected type with environment source learning students in junior high school is feasible and can improve the learning outcomes of studentsTelah dilakukan suatu penelitian pengembangan perangkat pembelajaran IPA terpadu tipe connected dengan model Dick and Carey pada pokok bahasan pencemaran air dan bertujuan untuk meningkatkan hasil belajar siswa SMP.  Subyek penelitian perangakat pembelajaran yang diujicobakan pada 32 siswa SMP dengan rancangan one group pretest-posttest,sedangkan analisis data secara deskriptif kuantitatif. Hasil validasi perangkat pembelajaran valid, keterlaksanaan pembelajaran baik. Tes hasil belajar siswa dianalisis dengan N-Gain mengalami peningkatan, kemampuan psikomotor siswa baik, dan perangkat pembelajaran dapat mengembangkan sikap siswa. Simpulan penelitian ini, bahwa perangkat pembelajaran IPA terpadu tipe connected dengan sumber belajar lingkungan sekitar pada siswa SMP layak dan  dapat meningkatkan hasil belajar siswa.


Teknodika ◽  
2019 ◽  
Vol 17 (1) ◽  
pp. 21
Author(s):  
Stephanus Darminto

<p>This type of research is classroom action research. The purpose of this study was to improve Social Studies learning outcomes in the material of Population Dynamics of Grade VIII D students. The research subject was 39 students Class VIII D of Pangudi Luhur Bintang Laut Surakarta Junior High School. Data collection techniques and tools from learning outcomes use pre-test and post-test learning outcomes. Data analysis uses descriptive qualitative and reflective techniques. The conclusion of this study is the classical completeness of class VIII D students in semester 1 of social studies subjects is 50% can be overcome by applying the type of cooperative learning methods. This research was conducted in two cycles for students of class VIII D semester 1 of Pangudi Luhur Bintang Laut Surakarta Junior High School. Each cycle consists of four components of action research, namely planning, action, observation and reflection. The results also showed an increase in learning outcomes, namely the first cycle with the acquisition of an average grade of 85.85 with 75% classical completeness and the second cycle with an average acquisition of 90.82 with 95% classical completeness. The results obtained indicate that the application of the STAD type cooperative learning model can improve the learning outcomes of students of class VIII D of Pangudi Luhur Bintang Laut Surakarta Junior High School</p>


2020 ◽  
Vol 5 (3) ◽  
pp. 22
Author(s):  
Siska Febritama ◽  
Rahmawati D. Rahmawati D. ◽  
Siska Alicia Farma ◽  
Helendra Helendra

The results of the achievement of science learning competencies at junior high School 28 Padang are still low because the learning process is still teacher-centered, and the teacher still uses the lecture method. Students tend to be passive in the learning process. One way that is used to motivate and activate students in a pleasant atmosphere is to apply mind map assisted discovery learning models.This type of research is quasi-experimental research with the design of randomized control-group posttest only design. The population of this study was all VII grade students of SMP 28 Padang who were enrolled in the 2018/2019 Academic Year. Sampling is done by purposive sampling technique. so Class VII2 was chosen as the experimental class and class VII1 as the control class. The research data includes learning outcomes from three domains, namely cognitive, affective and psychomotor. The research instruments were in the form of learning outcomes tests, affective domain observation formats and psychomotor assessment sheets. The data obtained were analyzed using the t-test. T test is obtained t count>table which is 4.66> 1.66 in knowledge competency, 2.76> 1.66 in attitude competency, and 3.62> 1.66, in skill competency. Thus it can be concluded that by implementing mind map assisted discovery learning models, it has a positive effect on students' learning competencies in junior high school 28 Padang


Author(s):  
Andi Irawan ◽  
Dede Ruslan ◽  
Aman Simare mare

This study deals with the effects of learning models of discovery learning and learning interest on social science learning outcomes in grade VII of Junior High School of Al-Azhar Medan. This study was conducted in the Even Semester of the Learning Year 2018/2019, which began in April to May 2019 with stages: observation, determining the experimental class and the control class, preparation of research instruments, instrument testing, pre-test administration, giving questionnaires of interest, treatment, giving post-tests, processing data, analyzing data, drawing conclusions. The conclusion of this study were there is a significant effects of learning models of discovery learning on social science learning outcomes in grade VII of Junior High School of Al-Azhar Medan (Fcount = 306,594; P = 0,000). There is a significant effects of learning interest in social science learning outcomes in grade VII of Junior High School of Al-Azhar Medan (Fcount 69,071; P = 0,000). There is a significant interaction between Discovery Learning models and learning interest in social science learning outcomes in grade VII of Junior High School of Al-Azhar Medan (Fcount = 5,288; P = 0,012).


Author(s):  
Deska Putriani ◽  
Chika Rahayu

This study aims to describe the effect of discovery learning model using sunflowers in circles on mathematics learning outcomes of grade VIII Junior High School Number (SMPN) 1 Pagaralam. The methods used in this study is descriptive method quantitative pretest-posttest design with control group design. The population in this study is the entire class VIII students of Junior High School Number (SMPN) 1 Pagaralam that amounted to 270 students with samples at 60 students. Data collection was taken by way of documentation and test be reserved in the form of the essay. The test was analyzed by documentation photograph and statistician with compare data result class experiment and class control, with the significance level of 5%. The result found in the discovery learning approach using sunflowers give good effect the result of learning, this is average experiment class is better than with control class.


2019 ◽  
Vol 10 (1) ◽  
pp. 1059-1071
Author(s):  
Wahyu Cahyaning Pangestuti

The purpose of this study is to describe the application of Discovery Based Learning (DBL) assisted by GeoGebra software that can improve the learning outcomes on transformation material of Class IXB students of SMP 4 Yogyakarta Junior High School in the first semester of academic year 2018/2019. The research method used was classroom action research which consisted of four stages, namely planning, implementation, observation, and reflection. The research subjects were all IXB grade students, consisted of 34 students, while the research object was the whole process and results of mathematics learning with the application of learning using DBL assisted by GeoGebra to improve students’ learning outcomes. The research instruments were researchers, student activity observation sheets, observation sheets for teacher learning activities, student motivation questionnaire sheets, pretests, posttests, documentation, and field notes. Data analysis techniques used qualitative descriptive data analysis through three stages, namely reduction, analysis and inference of data. This research was conducted in two cycles. The results showed that the learning outcomes of Class IXB students of SMP 4 Yogyakarta Junior High School in in the first semester of academic year 2018/2019 were improved using DBL assisted by GeoGebra. The average of pretest cycle 1 was 31, 68. The average of posttest was 94.09. The increase was 62.41. The average pretest cycle 2 was 30, 88. The average posttest was 93.38. The increase was 62.50. The increase was higher than the indicator of research success, which was 50.00


2021 ◽  
Vol 6 (2) ◽  
pp. 334-353
Author(s):  
Titin Nurhayatin ◽  
Adi Rustandi ◽  
Eggie Nugraha ◽  
Anne Kusmini

  This research is motivated by learning conditions that are still not optimal, both process and learning outcomes. Therefore, we conducted a research to apply lesson study by using the Cooperative Learning method in Indonesian Language, in writing advertisement, slogans, and posters texts in class VIII of Pasundan 2 Junior High School Bandung. This research is expected to improve learning outcomes, activities and creativities. The research method used is an experimental method. The research subjects were students of Pasundan 2 Bandung Junior High School Class VIII C. This research was an implementation of plan, do and see. The validity of the data is done through triangulation techniques. Based on the results of the study it can be concluded that the application of lesson study using the Cooperative Learning method is carried out in accordance with the stages in the lesson study, namely plan, do and see. Lesson study makes the learning planning process more mature so that in the implementation of learning the model lecturer feels more prepared. Lesson Study can effectively improve the quality of learning, both processes and results. This can be seen from the test results which are tested on the average significant improvement. Likewise in the process, based on the observations made, the activity and creativity of students of Pasundan 2 Junior High School Bandung increased. Thus, it can be concluded that the implementation of lesson study with cooperative learning effectively increases the activity, creativity, and learning outcomes of students in Pasundan 2 Junior High School Bandung significantly.


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