scholarly journals PENERAPAN METODE BERMAIN JARI ANGKA UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG ANAK USIA DINI PADA KELOMPOK B

2019 ◽  
Vol 2 (5) ◽  
pp. 225
Author(s):  
Sartika Nur Alwy ◽  
Iis Jubaedah ◽  
Fifiet Dwi Tresna

This study uses a quasi-experimental method conducted. This research is based on findings in the field of learning to count for young children who are not quite right, playing with numbers is a new method used to make it easier for children to follow arithmetic, using fingers children tend to be more interested and passionate in learning to count, play this is done very simply starting with introducing fingers, numerical symbols, and fine motor and gross motor activities in early childhood. The purpose of this study is in accordance with the findings in the field that how to learn to count children is less effective, so researchers try to provide a new method that is the method of playing the number fingers to make it easier for the numeric fingers to make it easier for children to learn to play counting. The ability of children in counting after knowing the method of finger playing this number is improved better than before using the method of finger play these numbers can be seen from the results of the study before being given the results obtained 31,7500 while after giving treatment by researchers the results obtained are 32.0625.Penelitian ini menggunakan metode quasi experiment dilaksanakan di. Penelitian ini didasari oleh temuan di lapangan pada pembelajaran bermain berhitung pada anak usia dini yang kurang tepat, bermain jari angka adalah metode baru yang digunakan untuk memudahkan anak dalam mengikuti berhitung, dengan menggunakan jari anak anak cenderung lebih tertarik dan semangat dalam mengikuti pembelajaran berhitung, permainan ini dilakukan dengan sangat sederhana dimulai dengan mengenalkan jari tangan, simbol angka, dan kegiatan motorik halus dan motorik kasar pada anak usia dini. Tujuan penelitian ini adalah sesuai hasil temuan di lapangan bahwa cara belajar berhitung anak kurang efektif sehingga peneliti mencoba memberikan metode baru yaitu metode bermain jari angka untuk lebih memudahkan jari angka untuk lebih memudahkan anak dalam proses pembelajaran bermain berhitung. Kemampuan anak dalam berhitung setelah mengenal metode bermain jari angka ini menjadi meningkat lebih baik dari sebelum menggunakan metode bermain jari angka tersebut hal ini terlihat dari hasil penelitian sebelum diberikan treatment diperoleh hasil 31.7500 sedangkan setelah pemberian treatment oleh peneliti diperoleh hasil 32.0625.

2019 ◽  
Vol 2 (6) ◽  
pp. 363
Author(s):  
Lisa Agave Aritonang ◽  
Dewi Safitri Elsap

This research is motivated by the problem of the ability of early childhood to begin with low initial arithmetic and the lack of interest of children in learning to count. So that researchers want to know and examine the ability to count children by using a new method that uses the Jarimatic method. The method used is a quasi-experimental method by class random sampling. The subjects in this study were students from one of the kindergartens in the Taman Kopo area of Bandung consisting of 17 students from each class, namely the experimental class and the control class. The data analysis technique was performed using SPSS 17.0 software with the statistical tests of normality, homogeneity and difference test of the two average pretest data and N-gain numeracy abilities of children. The results of the data show that the ability to count has increased after using the Jarimatic method, this is evident from the average results of the N-gain experimental class that is in the medium category. So that the ability to count early children whose learning uses the Jarimatic method is better than children who learn using the ordinary method, so it can be concluded that the Jarimatic method can create a more enjoyable learning process and increase children's interest in learning to count.Penelitian ini dilatar belakangi oleh masalah kemampuan anak usia dini dalam behitung permulaan yang masih rendah dan kurangnya minat anak dalam pembelajaran berhitung. Sehingga peneliti ingin mengetahui dan menelaah tentang kemampuan berhitung anak dengan menggunakan metode baru yaitu menggunakan metode  jarimatika. Metode yang digunakan adalah metode kuasi eksperimen dengan pengambilan sampel secara acak kelas. Subjek dalam penelitian ini adalah siswa dati salah satu Taman Kanak-kanak di daerah Taman Kopo Bandung yang terdiri dari 17 orang siswa dari masing-masing kelas yaitu kelas eksperimen dan kelas kontrol. Teknik analisis data dilakukan dengan menggunakan bantuan software SPSS 17.0 dengan uji statistik uji normalitas, homogenitas dan uji perbedaan dua rata-rata data pretest dan N-gain kemampuan berhitung anak. Hasil data menunjukkan bahwa kemampuan berhitung mengalami peningkatan setelah  menggunakan metode jarimatika, hal ini terlihat dari hasil rata-rata N-gain kelas eksperimen yang berada pada kategori sedang. Sehingga kemampuan berhitung anak usia dini yang pembelajarannya menggunakan metode jarimatika lebih baik daripada anak yang pembelajarannya dengan menggunakan metode biasa, sehingga dapat disimpulkan bahwa metode jarimatika dapat menciptakan proses pembelajaran yang lebih menyenangkan dan meningkatkan minat anak terhadap pembelajaran berhitung.


Edupedia ◽  
2019 ◽  
Vol 3 (2) ◽  
pp. 67-77
Author(s):  
Farhatin Masrurah ◽  
Khulusinniyah Khulusinniyah

The first five years of a children’s age is the period of rapid growth with physical and motor development. Those process will develop well if stimulated continuously. Early childhood always identic with high activity requires the opportunity to express their abilities. Therefore playing method is very urgent inchildren’s gross motor skills and fine motor skills development through a variety of playing activities both indoors and outdoors. Playing is an activity that cannot be separated from early childhood’s world. All playing activities will be carried out happily. By the same token learning by playing will be done happily without any sense of being forced or oppressed.


SAGE Open ◽  
2020 ◽  
Vol 10 (2) ◽  
pp. 215824402091953
Author(s):  
Meral Taner Derman ◽  
Elvan Şahin Zeteroğlu ◽  
Arzu Ergişi Birgül

There are previous studies in the literature conducted on the effect of play-based math activities on the mathematical skills, language, and cognitive development of preschool children. However, the number of studies conducted to determine the effect of play-based math activities on different areas of development in preschool children was too few. The purpose of this study is to investigate the effect of play-based math activities on different developmental areas (personal-social, fine motor, language, and gross motor development) of children 48 to 60 months of age. The pretest/posttest quasi-experimental research design with control and experimental groups was employed in this study. The research group of this study is composed of 45 children 22 of whom (10 girls and 12 boys) were in the experimental group and 23 (10 girls and 13 boys) in the control group. Denver II Developmental Screening Test was used as the data collection tool. As a result, it was determined that there was a significant difference between the subscales and pretest-posttest total scores concerning personal-social, fine motor, and language areas in the experimental group, while there was no statistically significant difference in the gross motor subscale. In addition, it was observed that there was statistically no significant difference between pretest–posttest scores concerning personal-social, fine motor, language, gross motor subscales and total scores of the control group. The result revealed that play-based math activities have a positive effect on personal-social, fine motor, language, and gross motor developments of children. Further studies can be planned to investigate the effects of play-based mathematics education integrated with different activities where children can have fun and be physically active on children’s developmental areas.


2005 ◽  
Vol 101 (1) ◽  
pp. 131-148 ◽  
Author(s):  
Luis Miguel Ruiz Pérez ◽  
José Luis Graupera Sanz

The purpose of this study was to develop and validate a test for the assessment of perceived motor competence in young children ages 4 to 6 years old. The structure of the Children's Perception of Motor Competence Scale was analyzed through exploratory and confirmatory factor analysis with 495 children between 4 and 6 years of age. A second-order model was selected and consisted of one scale of Perceived General Motor Competence and two subscales, Perceived Gross Motor Competence and Perceived Fine Motor Competence. The number of items was 22. This test showed acceptable internal reliability: global scale (α = .81), Perceived Gross Motor Competence (α = .80), and Perceived Fine Motor Competence (α = .65). Children manifested accuracy in the assessment of the competence. Perceived motor competence was related to actual motor competence as measured by the Movement ABC Test and by an observational scale used by Physical Education teachers. There were no sex differences. The Children's Perception of Motor Competence Scale could be considered an interesting assessment test for identifying current self-perceptions of motor competence in young children.


2019 ◽  
Vol 1 (5) ◽  
pp. 13
Author(s):  
Khoirussifa Sholihah

In the context of logical thinking the child will know about classifying objects based on function, shape or color or size, recognize patterns of ab-ab / abc-abc and repeat them. Increasing the ability to think logically with the puzzle media mental children will also be accustomed to being calm, diligent and patient in getting things done. So this research focuses on the implementation of the use of puzzle media in learning logical thinking in RA Nurul Yusro with the research title "Improving the ability of logical thinking in early childhood by using number puzzle media". This study aims at naturalist intelligence and logical thinking skills through puzzle media in group A aged 4-5 years. The use of instruments in this study was in the form of an observation sheet, in the form of a checklist of developmental achievement scales compiled based on a numerical scale assessment of 1-4. While the method used is a quasi-experimental method. The study sample was 10 children aged 4-5 years in group A RA Nurul Yusro. The results showed that the ability to think logically children aged 4-5 years in group A RA Nurul Yusro reached 35% of the minimum percentage of 65%. This shows that the ability to think logically children aged 4-5 years in group A RA Nurul Yusro is still low.


2020 ◽  
Vol 3 (02) ◽  
pp. 79-87
Author(s):  
Reni Amiliya ◽  
Anung Dryas M

Problems always exist throughout human life, including early childhood. Early childhood are required to be able to solve each of their own problem properly. Currently there are still children who have not been able to solve the problems they face without the help of teachers or other adults. To overcome this problem, researchers proposes nature-based learning to develop children's problem solving abilities. This learning offers children as active learners who are free to play and explore so that they will gain their own experience and knowledge directly. The experience and knowledge gained is used by children to overcome the problems they encounter. The effectiveness of nature-based learning was evaluated by designing learning activities carried out by the quasi-experimental method for 36 children. Two variables: nature-based learning and problem solving abilities. The results showed that there was a significant increase in the problem solving ability of early childhood by 86.11%.


Author(s):  
Flora Marantika Ginting ◽  
R Mursid ◽  
Mukhtar .

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) pengaruh media pembelajaran video dan kartu huruf terhadap kemampuan menulis huruf anak usia dini di PAUD Kenanga Raya Medan; (2) pengaruh kreativitas tinggi dan kreativitas rendah  terhadap kemampuan menulis huruf anak usia dini di PAUD Kenanga Raya Medan; dan (3) pengaruh interaksi antara media pembelajaran dan kreativitas terhadap kemampuan menulis huruf anak usia dini di PAUD Kenanga Raya Medan. Penelitian ini bersifat eksperimen semu (quasi experiment). Metode penelitian dengan menggunakan kuasi eksperimen dengan desain faktorial 2 x 2. Berdasarkan hasil penelitian diperoleh: (1) Kemampuan menulis huruf anak yang mengikuti pembelajaran dengan menggunakan media pembelajaran video  lebih tinggi daripada anak yang mengikuti pembelajaran dengan menggunakan media pembelajaran kartu huruf dimana harga Fhitung = 378.14, Ftabel = 4.12 pada taraf signifikansi 0,05; (2) Kemampuan menulis huruf anak yang memiliki kreativitas tinggi lebih tinggi daripada anak yang memiliki kreativitas rendah berdasarkan media pembelajaran, harga Fhitung = 44.5,   Ftabel = 4.12 pada taraf signifikansi 0,05 dan (3) Terdapat pengaruh interaksi antara belajar dengan menggunakan media pembelajaran dan kreativitas terhadap Kemampuan menulis huruf dengan Fhitung = 90.4, Ftabel = 4.12 pada taraf signifikansi 0,05. Hasil penelitian yang diperoleh diharapkan memberikan informasi bagi guru dan sekolah untuk menggunakan media pembelajaran video dalam meningkatkan kemampuan menulis huruf anak PAUD. Selain itu perlu ditingkatkan kreativitas anak dalam pembelajaran di kelas. Kata Kunci : media pembelajaran, kreativitas, kemampuan menulis huruf Abstract: This study aims to determine: (1) the influence of video learning media and letter cards on the ability to write early childhood letters in Kenanga Raya PAUD Medan; (2) the effect of high creativity and low creativity on the ability to write early childhood letters in Kenanga Raya PAUD Medan; and (3) the effect of interaction between learning media and creativity on the ability to write early childhood letters in Kenanga Raya PAUD Medan. This research is quasi-experimental. The research method using quasi-experimental with 2 x 2 factorial design. Based on the results of the study obtained: (1) The ability to write letters of children who follow learning using video learning media is higher than children who follow learning by using learning media letter cards where the price of Fcount = 378.14, Ftable = 4.12 at the significance level of 0.05; (2) The ability to write letters of children who have high creativity is higher than children who have low creativity based on learning media, the price of Fcount = 44.5, Ftable = 4.12 at a significance level of 0.05 and (3) There is an influence of interaction between learning by using learning media and creativity to the ability to write letters with Fcount = 90.4, Ftable = 4.12 at a significance level of 0.05. The results obtained are expected to provide information for teachers and schools to use video learning media in improving the ability to write PAUD children's letters. Besides that, it is necessary to increase children's creativity in learning in class. Keywords: learning media, creativity, letter writing ability


2019 ◽  
Vol 2 (5) ◽  
pp. 263
Author(s):  
Mimik Kurniawati ◽  
Nanin Tresnawaty ◽  
Euis Eti Rochaeti ◽  
Lenny Nuraeni

This research is based on field findings about the learning process in improving children's symbolic thinking skills carried out without the use of varied educational play tools. Playing an ice cream stick puzzle is a new method that is applied to make it easier for children to improve their symbolic thinking skills. This research uses quasi experiment method. Using the method of playing ice cream puzzle sticks, children tend to be more enthusiastic, interested, and more excited when participating in learning. The development of the symbolic thinking ability of children  after learning the method of playing the Ice Cream Stick puzzle improved better than before using the ice cream puzzle stick. This can be seen from the results of the study before being given 27.58 treatments and after being given treatment increased to 29.25.Penelitian ini didasari oleh temuan dilapangan tentang proses pembelajaran dalam meningkatkan kemampuan berpikir simbolik anak dilakukan tanpa menggunakan alat permainan edukatif yang bervariasi. Bermain puzzle stick es krim adalah metode baru yang diterapkan untuk memudahkan anak dalam meningkatkan kemampuan berpikir simbolik. Penelitian ini menggunakan metode quasi eksperiment. Menggunakan metode bermain puzzle stick es krim anak cenderung lebih antusias, tertarik, dan lebih bersemangat pada saat mengikuti pembelajaran. Perkembangan kemampuan berpikir simbolik anak  setelah mengenal metode bermain puzzle Stick Es Krim menjadi meningkat lebih baik dari sebelum menggunakan puzzle stick es krim tersebut. Hal ini terlihat dari hasil penelitian sebelum diberikan perlakuan 27.58 dan sesudah diberikan perlakuan meningkat menjadi 29.25.


2021 ◽  
pp. 1-9
Author(s):  
Eleanor Carey ◽  
Colm Healy ◽  
Yael Perry ◽  
Diane Gillan ◽  
Andrew J. O. Whitehouse ◽  
...  

Abstract Background Cognitive and motor dysfunction are hallmark features of the psychosis continuum, and have been detected during late childhood and adolescence in youth who report psychotic experiences (PE). However, previous investigations have not explored infancy and early childhood development. It remains unclear whether such deficits emerge much earlier in life, and whether they are associated with psychotic, specifically hallucinatory, experiences (HE). Methods This study included data from Gen2 participants of The Raine Study (n = 1101), a population-based longitudinal cohort study in Western Australia. Five areas of childhood development comprising: communication; fine motor; gross motor; adaptive (problem-solving); and personal-social skills, were assessed serially at ages 1, 2 and 3 years. Information on HE, depression and anxiety at ages 10, 14 and 17 years was obtained. HE were further subdivided into those with transient or recurrent experiences. Mixed effects logistic regression models and cumulative risk analyses based on multiple domain delays were performed. Results Early poorer development in multiple areas was noted from ages 1, 2 and 3 years among youth who reported HE. Early developmental delays significantly increased the risk for later HE. This association was particularly marked in the recurrent HE group, with over 40% having early developmental delays in multiple domains. There was no significant association between early childhood development and later anxiety/depression apart from lower gross motor scores at age 3. Conclusions The findings suggest that early pan-developmental deficits are associated with later HE, with the effect strongest for young people who report recurrent HE throughout childhood and adolescence.


2020 ◽  
Vol 1 (2) ◽  
pp. 115
Author(s):  
Jauhari Kumara Dewi

Early childhood education is the embryo of an educational process that seeks to develop several aspects of development, including art. Art is one that cannot be separated in human life. The movements that are carried out in children every day are very effective means of physical development, namely developing children's motor skills. As we already know that children's motor skills include gross motor development and fine motor development. So it is very important to recognize dance movements in early childhood, in developing gross motor skills. So that early childhood can express themselves and be able to appreciate the diversity of arts as a form of respect for art. This paper aims to describe the implementation of learning the basic movements of dance in developing gross motor skills for early childhood


Sign in / Sign up

Export Citation Format

Share Document