scholarly journals Learning Video Media Based on the Powtoon Application on Solar System Learning Topics

2021 ◽  
Vol 5 (2) ◽  
pp. 208
Author(s):  
Gede Edo Wahyu Sanjaya ◽  
Kadek Yudiana ◽  
I Gusti Ngurah Japa

The lack of availability of innovative learning media that is able to contain material effectively results in low learning motivation and students' understanding of the material. It takes innovative learning media that can improve the quality of learning and create a more meaningful learning process for students. This development research aims to develop instructional video media based on the powtoon application on the topic of the 6th grade solar system whose validity has been tested. This development research uses the ADDIE model. The subjects in this study were instructional video media based on the powtoon application on the topic of the 6th grade solar system with the validity of the media as objects in the study. The data were collected using a questionnaire method and a rating scale instrument in the form of an assessment sheet given to 2 material experts, 2 media experts, and 2 practitioner experts to determine the validity of the powtoon application-based instructional video media on the topic of the solar system. The percentage of scores obtained was 84% and 88% from material experts, 80% and 86% from media experts, 89% and 87% from good predicate practitioners. So, based on this analysis, the instructional video media based on the powtoon application on the topic of the 6th grade solar system is valid and suitable for use in learning.

2021 ◽  
Vol 5 (1) ◽  
pp. 80
Author(s):  
Anak Agung Ayu Made Liniasari ◽  
Kadek Yudiana ◽  
I Ketut Dibia

The limitations of learning media in the learning process are mainly in the content of social studies with the topic of natural resources in grade IV. This study aims to develop a valid comic-based learning media. The development model used is the ADDIE model which has five stages, namely: analysis, planning, development, implementation, and evaluation. Comic-based learning media products were the subject of this study, then the validity of comic-based learning media was the object of research. The data collection method was conducted using a questionnaire method. In measuring the validity of comic-based learning media, a rating scale instrument is used in the form of a media validity assessment sheet filled in by 1 lecturer as a material expert and 1 lecturer as a media expert and 2 teachers as a practitioner expert. The media validity data obtained were then analyzed using the mean formula to determine the average score of the validity of comic-based learning media. The average score obtained by each expert on the material expert is 4.80, the media expert is 4.79, and the practitioner expert is 4.88, the three average scores obtained belong to the "very good" category. Based on this, the comic-based learning media developed on the topic of natural resources is declared valid and can be used in learning in grade IV elementary schools.


2021 ◽  
Vol 5 (3) ◽  
pp. 446
Author(s):  
I Putu Adi Upadana ◽  
Ni Wayan Rati ◽  
I Ketut Gading

This research was conducted based on online learning during the pandemic. The use of learning media that is less innovative has an impact on students' interests and understanding. Therefore, it is necessary to develop innovative learning media that can increase students' interest and understanding. This study aims to describe the process of designing learning videos and to find out the results of the acceptance of learning videos on the content of science lessons for grade IV Elementary Schools to determine the acceptance of the products developed. The type of research used is development research, design on video development using the Powtoon application. The data collection method used is the subject questionnaire method in this study is the acceptability of the product which is assessed by 2 lecturers and 2 teachers. The instrument used to measure the acceptability of learning videos is a rating scale in the form of a learning video assessment sheet from an expert. The data obtained were then analyzed using the Gregory formula of 2x2 cross-tabulation to determine the acceptability of the developed learning video. The results of the analysis show that the value obtained from the four experts is 1.00 with a very high product acceptance qualification. Based on this analysis, it can be said that the learning videos developed are valid and can be used in the learning process in the fourth grade of elementary school.


2021 ◽  
Vol 5 (2) ◽  
pp. 231
Author(s):  
Luh Eka Ratna Widiari ◽  
I Gede Astawan

This research is based on the low learning outcomes caused by the lack of use of creative and innovative learning media. This study aims to create a media building design and produce learning media products based on sparkol videoscribe on the topic of the fifth grade elementary school ecosystem that has been tested for its validity. This development research uses a 4D research model. The subjects of this development research trial were 2 subject content expert lecturers, 2 instructional design expert lecturers, 2 media expert lecturers, and 1 grade V teacher and 9 students. The data collection method used in this development research is a questionnaire method in the form of a four-scale rating scale instrument given to the test subjects. The average score of subject content experts is 3.81 with very good qualifications, the average score of learning design experts is 3.68 with very good qualifications and the average score of learning media experts is 3.79 with qualifications very good. Then from the results of the teacher assessment obtained an overall average of 3.90 with very good qualifications. Data on the results of individual trials obtained an average of 3.89 with very good qualifications and data from small group trials obtained an average of 3.94 with very good qualifications. Based on the results of the analysis of the validity test by experts and teachers, learning media based on sparkol videoscribe on the topic of the fifth grade elementary school ecosystem is declared valid and suitable for use in learning.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Ni Putu Sri Damayanti ◽  
Kadek Yudiana

The limited presence of media in learning causes the learning process to seem monotonous and less interesting. The thing that can be done to deal with these problems is to develop learning media, one of which is pop-up book media. This study aims to develop a pop-up book on the Topic of Plants’ Anatomy and Physiology. The study used the ADDIE model. The subjects of this study were 1 media expert, 1 material expert, and 2 practitioner experts. While the object of this research is the validity of the pop-up book media. The data collection method used is a questionnaire method and the instrument used is a rating scale or a scale of five in the form of a media validity assessment sheet. The collected data were analyzed by means of the formula to get the average validity score of the pop-up book media. Based on the analysis of the data obtained from the score of each expert, namely, the average score of material experts was 4.65, the average score of media experts was 4.25 and the average score of practitioner experts was 4.8 into the very good category. So, the pop-up book media on the Topic of Plants’ Anatomy and Physiology can be declared valid and can be used in learning in elementary schools.


2021 ◽  
Vol 5 (2) ◽  
pp. 248
Author(s):  
Ni Putu Martika Kusumayanti ◽  
Gede Wira Bayu

Lack of availability of learning media on ecosystem topics which results in the learning process being less effective. This study aims to describe the prototype of the development of educational monopoly learning media and to produce educational monopoly learning media whose validity has been tested. This type of research is a development research using the ADDIE model which consists of five stages, namely analyze, design, development, implementation, and evaluation. The trial subjects in this study consisted of 2 material experts, 2 media and design experts, 2 practitioners, 3 students for individual trials and 6 students for small group trials. This research data collection method using a questionnaire method with the distribution of a 4 scale rating scale instrument. The data obtained from the assessment results were analyzed using the Mean formula to obtain an average score. The average score of material experts, media experts, design experts, practitioners, individual trials, and small group trials respectively was 3,79, 3,86, 3,78, 3,70, 3,80 with very good qualifications. So that the overall validity of the educational monopoly learning media is in the range of 3.25 <x <4.00 with very good qualifications. Based on this analysis, the educational monopoly learning media on the science content of the ecosystem topic is suitable for use in learning.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Ni Nyoman Trisna Adnyani ◽  
I Gusti Ayu Tri Agustiana

The lack of teacher ability in designing thematic learning that can activate students so that it impacts students who tend to be passive in learning. One way to increase student activity in thematic learning was by the help of learning media in the form of media fun thinkers. This study aimed to produce media fun thinkers "Weather" and determine the validity of the media fun thinkers "Weather." This research used development research carried out using the ADDIE model. The subjects of this study were two lecturers as content experts, two lecturers as media experts, two teachers as practitioners, and 12 students consisting of 3 students as individual tests and nine students as small group tests. The instrument used in this research was a rating scale and a questionnaire. The data collection method used was observation, interviews, document studies, rating scales, and questionnaires. The data were analyzed descriptively by calculating the Aiken validation index to determine the validity of the fun thinkers' media and the percentage to determine the teacher and student responses. As a result, the ADDIE media developed was declared valid based on the results of the assessment by content experts, and media experts as a whole obtained the lowest Aiken validation index of 0.625 and the highest 1. The teacher and student responses obtained an overall percentage of 91.7% with very good qualifications. Based on these results, it can be concluded that the weather fun thinkers media was valid and feasible to use in lessons, especially the weather theme for grade III elementary school.


2021 ◽  
Vol 5 (2) ◽  
pp. 471
Author(s):  
Ni Komang Ayu Indah Pranyani ◽  
I Gusti Ayu Tri Agustiana ◽  
Alexander Hamonangan Simamora

The lack of use of learning media used for delivering material makes it difficult for students to understand the material. This study aims to develop media for fun thinkers based on HOTS questions for fourth grade elementary school students on theme 1, the beauty of togetherness. The development is carried out based on the ADDIE model procedure. The subjects in this development research are media fun thinkers based on HOTS questions for elementary school students grade IV theme 1 the beauty of togetherness while the object in this study is the validity of the media fun thinkers developed. This development research method is a qualitative and quantitative statistical analysis method. The data collection used is a questionnaire method with data collection instruments in the form of a rating scale by giving assessment instruments to 2 subject matter experts, 2 media experts, 2 practitioner responses, and 10 students as responses. The data obtained was calculated using the mean formula to determine the average media validity score. The average validity score of media fun thinkers based on HOTS questions in terms of material/assessment experts is 4.79 with very valid criteria, in terms of media experts it is 4.43 with very valid criteria, in terms of practitioner responses it is 4.63 with very valid criteria, and in terms of response students of 4.95 with very valid criteria. Based on the analysis conducted, the media for fun thinkers based on HOTS questions for elementary school students in grade IV, theme 1, the beauty of togetherness developed is valid and suitable for use in the learning process.


2021 ◽  
Vol 5 (1) ◽  
pp. 70
Author(s):  
Made Ratna Permata Sari ◽  
I Gede Astawan

Less material exposure makes learning less effective, therefore innovations such as learning videos are needed, so that learning becomes interesting. The purpose of this study was to produce a demonstration-based learning video media on the topic of heat conductors and insulators in class V whose validity had been tested. This research is a development research (R&D). This study uses a 4D model consisting of four stages: define, design, development, and disseminate. The subjects of this research trial consisted of 2 material experts, 2 media experts, and 2 practitioners. The research data was collected by using a questionnaire method. The instrument used to measure the validity of the media is a rating scale with a scale of 4. The data were analyzed using the mean formula to determine the average media validity score. The results of the media validity in terms of material experts are 3.92, from media experts are 3.78, and in terms of practitioners are 3.78, with very good qualifications. So, the demonstration-based learning video media that was developed was declared valid. Democracy-based learning video media can be used as a solution in implementing innovative and interesting learning.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Ni Luh Paramita Cahyani ◽  
I Nyoman Laba Jayanta

The lack of availability of innovative learning media that is able to load material effectively has an impact on the low motivation to learn and students' understanding of the material. This study aims to design a digital literacy-based learning video media on the topic of natural resources and technology for grade IV SD which has been tested for validity. This research is development research or RnD (research and development). This development research uses the ADDIE model. The subjects in this study consisted of 2 material experts, 2 media experts, 2 practitioners, 6 students in two elementary schools for individual trials, and 12 students in two elementary schools for small group trials. The data collection method used is the questionnaire method with the distribution of rating scale instruments on a scale of 5. The data from the assessment results that have been obtained are then analyzed by the Mean formula to obtain the average score. The average score of material experts is 4.73, media experts are 4.50, practitioners are 4.78, individual trials are 4.53 and small group trials are 4.61. So, overall the results of the validity of the digital literacy-based learning video media are in the range of 4.01 < x < 5.01 with very good qualifications. Based on this analysis, digital literacy-based learning video media on the topic of natural resources and technology for fourth-grade elementary school are feasible to be used in the learning process.


2021 ◽  
Vol 2 (1) ◽  
pp. 68-74
Author(s):  
Pipin Nur Anggraini ◽  
Ratih Asmarani

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.


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