scholarly journals Penerapan Model Pembelajaran Kooperatif Tipe Think-Pair-Share (TPS) untuk Meningkatkan Motivasi Belajar Tema Hidup Rukun pada Siswa Kelas II

2018 ◽  
Vol 2 (3) ◽  
pp. 206
Author(s):  
Ni Ketut Suti

This study aimed at improving the students’ motivation to learn by implementing Think-Pair-Share (TPS) type of cooperative learning model.. The subjects were 24 second grade students of SD N 1 Darmasaba in the first semester of the academic year 2016/2017. The type of this research was classroom action research (CAR). The data collected by observation method. The data obtained were analyzed using descriptive statistical analysis. Based on the results of data analysis, it can be concluded that the application of Think-Pair-Share (TPS) type of cooperative learning model can improve the learning motivation of second grade students of SD N 1 Darmasaba. It can be seen from the improvement of the average of students’ learning motivation from cycle I which was 18 to 23 in cycle II. The classical completeness of students also increased from 75% in the first cycle to 92% in the second cycle.

2018 ◽  
Vol 2 (1) ◽  
pp. 142
Author(s):  
Dwi Rustinah Yulianti

The purpose of this research is to determine the enhancement of students’ interest and science learning outcomes of second grade students in SD Negeri Wirosaban Academic Year 2016/2017 through the implementation of cooperative learning model Think Pair Share (TPS). This is a classroom action research (PTK). The students’ interest and science learning outcomes increased in the amount of 14,82%. It can be indicated by the increase of the percentage average of students’ interest based on the questionnaire results for each cycle, for instance in the first cycle, there is an increase from 73,43% to 79,82% in Cycle II. In the pre cycles stage, the percentage of completeness is 35,71% or 10 completed students. Once given a cycle action, the percentage of science mastery increases to 60,71% or 17 completed students. Then in cycle two, there is an increased to 100% or all students experience mastery with an average value of 84,46.


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement


2019 ◽  
Vol 1 (2) ◽  
pp. 89
Author(s):  
Pancahadi Siswasusila

The emergence of unpleasant assumptions about Islamic religious education, such as Islam is taught more on memorization that must be practiced. So the problem that is often encountered in teaching, especially teaching Islam is how to present material to students well so that the results are effective and efficient. In order for the learning of Islamic religious education (pendidikan agama Islam/PAI) on the material of the names of the books of God to be embedded in students well, then many concepts of active learning models are offered. One of them is by implementing a cooperative learning model through the crossword puzzle strategy that is expected to increase students' learning motivation. By involving them actively in the learning process, students will experience or even discover science independently. The purpose of this study was to describe the implementation of cooperative learning through the crossword puzzle strategy in increasing learning motivation in the Grade 5 PAI Subjects of Jombatan 1 Elementary School in Jombang Regency. The research method used is action research. In collecting data, the author uses the observation method, checklist, and participatory methods. The results of the study show that the implementation of cooperative learning through crossword puzzle strategies is effective in increasing the motivation to learn PAI subjects. This can be seen from the enthusiasm of students in working on group puzzles in PAI learning about the names of God's books. And learning that had been stiff and boring had become more alive because educators directly involved students in learning, not only listening, seeing and working on the questions given. Having been well implemented and in accordance with existing learning concepts, this could also be seen from the preparation, implementation (an application) and evaluation carried out in well-designed teaching and learning activities.


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Agus Santoso

The background of this research is the low learning motivation of students of SMK Negeri 1 Ngawen. This is indicated by the lack of ability to ask questions, thoroughness in doing questions, still cheating, the desire to find learning resources and so on. The purpose of this study was to determine the use of the scramble learning model to increase motivation to learn physics in students of SMK Negeri 1 Ngawen for the 2019/2020 academic year. This type of research is classroom action research. This research was conducted in two cycles. The subjects in this study were 31 students of class X TAB B of SMK Negeri 1 Ngawen in the 2019/2020 academic year, consisting of 16 female students and 15 male students. The data were collected using the observation method, the test method, the questionnaire method and the documentation method. After the data was obtained, it was analyzed using a percentage scale. The results of the study can be concluded that through the use of scramble learning models in learning physics can increase the learning motivation of students of SMK Negeri 1 Ngawen. This can be seen from the observation data of student learning motivation increased from 46.94% in the pre-cycle to 60.81% in the first cycle and increased again to 73.39% in the second cycle. The percentage of students' motivation questionnaire increased 58.06% in the pre-cycle to 72.90% in the first cycle and to 81.29% in the second cycle. This increase in learning motivation has an effect on improving learning outcomes. This is indicated by the increase in the average score of students. The mean score of students increased from 59.98 with completeness 38.71% in the pre-cycle to 77.66 with 80.69% completeness in cycle I and increased again to 85.97 with completeness of 93.97% in cycle II.


2021 ◽  
Vol 15 (1) ◽  
pp. 41-52
Author(s):  
M Rochman Witono

Various problems that inform a teacher in the classroom are indicators that the learning motivation of students who receive the subject matter. If learning motivation is low, it will lead to low student learning outcomes because motivation is a determination and effort as a result of the interaction of the learning given by the teacher. The research objective was to increase learning motivation and improve social studies learning outcomes. The steps in the research through cycle I and cycle II include planning, implementing actions, monitoring and reflecting. The results showed that the application of the Jigsaw cooperative learning model could increase the social studies learning motivation from 68.75% in the first cycle to 78.13% in the second cycle. The application of the Jigsaw cooperative learning model could improve learning outcomes in the classical social studies subject from 81.25% in the first cycle to 87.50% in the second cycle. Based on all the results of the research, "Application of the Jigsaw Type Cooperative Learning Model to Increase Motivation and Social Studies Learning Outcomes of Human, Place, and Environment Material in Class VIIG Students of SMP Negeri 1 Adiwerna Academic Year 2019/2020" can be accepted.


Author(s):  
Martanti Dwi Kristyanawati ◽  
Sarwaji Surwandi ◽  
Muhammad Rohmadi

This study aims is to improve: (1) student learning motivation; and (2) students' writing skills in writing exposition texts of class VIII on State of Junior High School 3 Surakarta through the application of the Problem Based Learning model. This type of research is Class Action Research (CAR). This research was conducted in three cycles. This research was conducted in State of Junior High School 3 Surakarta in the first semester of the 2018/2019 academic year. This research was conducted in five months, starting from July to November 2018. The subjects of this study were students of class VIII- 9 in the first semester of the 2018/2019 academic year with a total of 32 students. The method of data collection is done by using tests, observations, questionnaires and document techniques. Data analysis techniques are carried out using critical analysis. Based on the analysis, the study concluded that: (1) the application of the Problem Based Learning model was able to increase students' motivation in learning Indonesian. This is indicated by an increase in the average score of learning motivation and the number of students with a learning motivation score of classification A (Very Good) and B (Good) in each cycle performed; and (2) the application of the Problem Based Learning model is able to improve students' writing skills in writing exposition texts of class VIII SMP Negeri 3 Surakarta in the first semester of the academic year 2018/2019. This is indicated by an increase in the average student score and the level of student mastery throughout the cycle. The average score of students' writing skills in exposition text writing, increased from 63.09 in the initial conditions, increased to 73.00 at the end of the first cycle, increased to 76.78 at the end of the second cycle, and then increased to 80.22 at the end from Cycle III. The level of mastery of student learning increased from 12.50% in the initial conditions, increasing to 43.75% at the end of the first cycle, increasing to 68.75% at the end of the second cycle, then increasing to 100.00% at the end of cycle III.


2018 ◽  
Vol 2 (3) ◽  
pp. 222
Author(s):  
Ni Putu Suastini

The purpose of this study was to determine the improvement of science learning participation of fourth grade students of SD N 3 Sibang Kaja in the first semester of the academic year 2016/2017 after the implementation of the ATI learning model (Aptitude Treatment Interaction). The type of this research was classroom action research (CAR). The research subjects were 20 students of the fourth grade students. The learning participation data was collected by observation sheet. The data obtained were analyzed using descriptive statistical analysis. Based on the results of the research that has been done, it can be concluded that the application of the Aptitude Treatment Interaction (ATI) learning model can increase the students’ learning participation in science. This can be seen from the improvement of the average score. In the first cycle the average score of the students was 15.35 and it was become 21.30 in the second cycle. The classical completeness of students also increased from 55% in the first cycle to 95% in the second cycle.


2018 ◽  
Vol 7 (1) ◽  
pp. 178
Author(s):  
Hazmiwati Hazmiwati

The background of this research is still low absorption of second grade students in science subject matter. Thepurpose of this study is to improve the learning outcomes of Science Class II SDN 008 Bumi Ayu through STADtype cooperative learning model. This research took place in class II SDN 008 Bumi Ayu with the number ofsubjects as many as 20 people consisting of 9 female students and 11 male students. This research is a classroomaction research conducted in two cycles. Based on the percentage results obtained by individual and classicalcompleteness by applying STAD type cooperative learning model, before the action of 20% is complete, in thefirst cycle increased 55% and in the second cycle increased by 90%. Increased learning outcomes on baselinescore 64 increased to 76.75 in cycle I, with an increase of 19.92%. In cycle II the average of student learningoutcomes again increased to 84.5 with the increase that occurred from cycle I to cycle II is equal to 10.1%.


2018 ◽  
Vol 2 (01) ◽  
Author(s):  
Indiah Sri Maharsi

Abstrak Bahasa IndonesiaPenelitian ini bertujuan untuk meningkatkan prestasi belajar Bahasa Indonesia materi memahami teks drama dan novel remaja melalui model pembelajaran cooperative learning Jigsaw pada siswa kelas VIII F SMP Negeri 6 Sukoharjo Semester I Tahun Pelajaran 2017/2018. Metode penelitian menggunakan Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus setiap siklus terdiri dua kali pertemuan, dengan empat tahap penelitian: perencanaan, pelaksanaan, pengamatan dan refleksi. Subjek penelitian ini adalah siswa-siswi kelas VIII F SMP Negeri 6 Sukoharjo semester I tahun ajaran 2017/2018. Dengan jumlah  20 siswa. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, tes, dan dokumentasi. Analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif kualitatif. Hasil penelitian ini adalah meningkatkan hasil belajar Bahasa Indonesia materi memahami teks drama dan novel remaja. Hal ini dibuktikan dengan peningkatan hasil belajar siswa pada siklus I siswa yang berhasil mendapat nilai KKM, meningkat menjadi 14 siswa atau 70% atau terdapat peningkatan sebesar 10% dibandingkan kondisi awal. Sedangkan pada siklus II meningkat menjadi 18 siswa yang mendapat nilai diatas KKM atau 90% atau terdapat peningkatan sebesar 20% dari sebelumnya. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa dengan penerapan model pembelajaran cooperative learning jigsaw dapat meningkatkan hasil belajar Bahasa Indonesia materi memahami teks drama dan novel remaja pada siswa kelas VIII F SMP Negeri 6 Sukoharjo Semester I Tahun Pelajaran 2017/2018.Kata Kunci: prestasi belajar, Bahasa Indonesia, memahami teks drama dan novel remaja, Cooperative Learning (CL) Jigsaw  Abstrak Bahasa Inggris This study aims to improve learning achievement of Indonesian material understanding of drama text and novel adolescents through cooperative learning Jigsaw learning model on VIII F students of SMP Negeri 6 Sukoharjo Semester I Lesson 2017/2018. The research method using Classroom Action Research which is carried out in two cycles each cycle consists of two meetings, with four stages of research: planning, implementation, observation and reflection. The subjects of this study are students of class VIII F SMP Negeri 6 Sukoharjo first semester of academic year 2017/2018. With a total of 20 students. Data collection techniques used are observation, interviews, tests, and documentation. Data analysis used in this research is descriptive qualitative analysis. The result of this research is to improve the learning result of Indonesian material to understand drama text and novel of adolescent. This is evidenced by the increase in student learning outcomes in the first cycle of students who managed to get the value of KKM, increased to 14 students or 70% or an increase of 10% compared to the initial conditions. While in the second cycle increased to 18 students who got a value above the KKM or 90% or an increase of 20% from the previous. Based on the results of this study can be concluded that with the implementation of cooperative learning jigsaw learning model can improve learning outcomes Indonesian materials understand text drama and adolescent novels on students of class VIII F SMP Negeri 6 Sukoharjo Semester I Lesson 2017/2018. Keywords: learning achievement, Indonesian language, understanding of drama texts and juvenile novels, Cooperative Learning (CL) Jigsaw


2021 ◽  
Vol 6 (1) ◽  
Author(s):  
Ya' Julyanto

This research was motivated when the teacher delivered material tended to use conventional method (lectures) which resulted in students becoming bored. The models and strategies used in classroom learning to tend to be less attractive so that students' enthusiasm for learning decreases. As well as props/ media that are rarely used related to the material to be achieved so that students' motivation is less to participate in learning in thematic subjects, especiallyscience. This study aims to determine the effect of the example non example cooperative learning model on students' learning motivation in science subjects outside the body of plants and their function in Class IV SDN 06 Raut. This research uses Quasi experimental design or quasi experiment. While the design in this experimental study used the research design One group pre test and post test. And the method in this research is simple linear regression. Theresults of students' learning motivation in Science were obtained through analysis pretest and post test data, namely pretest (before) obtained an average of 53.95% while the post test data analysis (after) obtained an average of 56.3%. Based on the results of the study, it can be concluded that the use of the example non example cooperative learning model does not have an insignificant effect on the motivation to learn science in the material outside the body ofanimals and plants and its function in grade IV SDN 06 Raut.


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