scholarly journals THE IMPLEMENTATION OF TEAM GAME TOURNAMENT (TGT) TYPE COOPERATIVE LEARNING MODEL TO IMPROVE LEARNING MOTIVATION AND LEARNING ACHIEVEMENT

2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement

TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (1) ◽  
Author(s):  
Arifin Prasetya ◽  
Subagyo Subagyo

This study aimed to know (1) the use of audio visual to improve learning motivation and (2) learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The type of this study was a classroom action research. Data collection techniques used questionnaire to know learning motivation and test to know learning achievement of motor fuel system. The research instruments were questionnaire and test. Data analysis technique used qualitative analysis.  This study shows that (1) the use of audio visual could improve learning motivation among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The average percentage of learning motivation in cycle I was 70.03 in fair category at the interval between 65,85 <  ≤ 84,15. The average percentage of learning motivation in cycle II was 84.75 in fair category at the interval between 84,15 <  ≤ 102,45. The average percentage of learning motivation in cycle III was 100.34 in fair category at the interval between 65,85  <  ≤ 84,15.  (2) The use of audio visual could improve learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016. The average score of test in pre cycle was 61.29, cycle I was 71.39, cycle II was 76.59, and cycle III was 81.15.  Based on these results, it could be concluded that the use of audio visual could improve learning motivation and learning achievement of motor fuel system among the eleventh grade students of vocational school Bina Mandiri Klampok Banjarnegara in academic year 2015/2016


Widya Accarya ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 188-197
Author(s):  
Oktavia Dwi Wuyung Sari ◽  
Ni Luh Gede Karang Widiastuti

ABSTRAK Penelitian ini bertujuan untuk meningkatkan motivasi belajar dalam pembelajaran matematika melalui implementasi  kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng. Penelitian ini merupakan Penelitian Tindakan Kelas yang dilaksanakan secara kolaboratif antara guru dengan peneliti pada mata pelajaran matematika. Subjek dalam penelitian ini adalah siswa kelas IV SD Bina Tunas yang berjumlah 6 siswa yang terdiri dari 3 siswa perempuan dan 3 siswa laki-laki. Metode pengumpulan data dalam penelitian ini menggunakan observasi dan dokumentasi. Instrumen penelitian yang digunakan yaitu lembar observasi dan dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis data deskriptif kuantitatif. Berdasarkan hasil penelitian dapat disimpulkan bahwa model pembelajaran kooperatif tipe teams games tournament (TGT) berbantu media pembelajaran permainan tradisional cublak-cublak suweng untuk meningkatkan  motivasi belajar dalam pembelajaran matematika kelas IV SD Bina Tunas. Hal ini ditunjukkan dengan adanya peningkatan persentase skor rata-rata motivasi belajar matematika sebesar pada siklus I sebesar 69,66% dan pada siklus II sebesar 84,83%. Terjadi peningkatan dari siklus I ke siklus II sebesar 15,17%. Hasil analisis data siklus II menunjukkan bahwa skor tersebut sudah mencapai indikator keberhasilan yang ditentukan yaitu minimal tinggi. Terdapat 5 indikator dengan 4 deskripsi motivasi belajar dalam penelitian ini dan kelima indikator tersebut telah mencapai indikator keberhasilan yang ditentukan minimal tinggi. Kata Kunci: Teams Games Tournament (TGT), Media Pembelajaran Permainan Tradisional Cublak-cublak Suweng, Motivasi Belajar Matematika ABSTRACT This research aimed to increase learning motivation in mathematic learning through implement a cooperative learning model, the type of teams games tournament (TGT) was assisted by the learning media of cublak-cublak suweng traditional games. Assisted by traditional learning media cublak-cublak suweng in learning motivation for fourth grade mathematics learning at SD Bina Tunas. This research was a classroom action research which was carried out collaboratively between teachers and researchers in mathematics. The subjects in this research were the fourth grade students of SD Bina Tunas, totaling 6 students consisting of 3 female students and 3 male students. Data collection methods in this research using observation and documentation. The research instrument used was the observation sheet and documentation. The data analysis technique used in this research was descriptive quantitative data analysis. Based on the results of the research, it was concluded that the cooperative learning model of the Teams Games Tournament (TGT) type was assisted by the learning media of cublak-cublak suweng traditional games to increase learning motivation in the fourth grade mathematics learning of SD Bina Tunas. It was indicated by an increase in the percentage of the average score of learning motivation for mathematics in the first cycle of 69.66% and 84.83% in the second cycle. There was an increase from cycle I to cycle II of 15.17%. The results of cycle II data analysis indicated that the score had reached the specified success indicator, which was at least high. There were 5 indicators with 4 descriptions of learning motivation in this research and the five indicators had reached the specified minimum high success indicator. Keywords: Teams Games Tournament (TGT), Learning Media for Traditional Games Cublak-cublak Suweng, Motivation to Learn Mathematics


Author(s):  
Ady Safwan

This study aims to improve the learning result of grade VII.3 students of SMP Negeri 5 Sabang on fraction topic by applying TGT (Team Games Tournament) cooperative learning model. This is a type of classroom action research consisting of two cycles. The data collection was carried out on August to October 2018, while subject of the study is grade VII.3 students. Data collection technique applied in this study is tests and observations. Quiz tests are carried out to determine the students’ learning result individually while observations are conducted to find out the teacher's activities during implementing TGT cooperative learning model. Descriptive analysis was chosen as the technique of data analysis. Score analysis was carried out by analysing the standard achievement of minimum satndard score 70. The average score of students in the first cycle was 25.89, the highest score was 57. Meanwhile, the average score of the second cycle decreased to 7.46 with the highest score 33. The research result indicates that there has not been an increase in students’ learning result in fraction topic by applying TGT cooperative learning model. In conclusion, it can be stated that that the application of the TGT cooperative learning model in learning fractions in class of VII-3 SMP Negeri 5 Sabang cannot help teachers to improve students’ learning result.


2021 ◽  
Vol 30 (3) ◽  
pp. 481
Author(s):  
Sri Rejeki

This study aims to improve learning achievement of craft subjects through cooperative learning model type NHT in students of class VII G SMP Negeri 5 Sukoharjo first semester academic year 2017/ 2018.This research is a Classroom Action Research conducted in class VII G SMP Negeri 5 Sukoharjo first semester of academic year 2017/ 2018 with 32 students. Data collection techniques used are tests, observations, and documentation. The stages of data analysis in this study are data collection, data reduction, data presentation, and conclusion. The success indicator is the average score of the student's test at least 80.0 and many students with a value above the minimum mastery criteria (KKM) of 70.0 reach ≥ 85%.Based on the research that has been done, it can be concluded that the application of cooperative learning model type NHT can improve learning achievement of craft subjects student of class VII G SMP Negeri 5 Sukoharjo. Before the action / pre cycle, student learning outcomes reaching KKM 15 students or 46,9%, in cycle I, 23 students or 71,9% and in cycle II, 30 students or 93,75%. The average value of the class before the action / pre cycle was 68.5 after the first cycle action was 76,7 and after the second cycle action was 82.1.Keywords: Cooperative learning model type NHT, learning achievement of craft subjects. AbstrakPenelitian ini bertujuan untuk meningkatkan prestasi belajar prakarya melalui model pembelajaran kooperatif tipe NHT pada siswa kelas VII G SMP Negeri 5 Sukoharjo semester I tahun pelajaran 2017/ 2018. Penelitian ini adalah Penelitian Tindakan Kelas yang dilakukan di kelas VII G SMP Negeri 5 Sukoharjo semester I tahun pelajaran 2017/ 2018 yang berjumah 32 siswa. Teknik pengumpulan data yang digunakan adalah tes, observasi, dan dokumentasi.Tahap-tahap analisis data dalam penelitian ini adalah pengumpulan data, reduksi data, penyajian data, dan penarikan kesimpulan. Indikator keberhasilan adalah nilai rata-rata tes siswa sekurang-kurangnya 80,0 dan banyak siswa dengan nilai di atas kriteria ketuntasan minimal (KKM) yaitu 70,0 mencapai ≥ 85%. Berdasarkan penelitian yang telah dilakukan, dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe NHT dapat meningkatkan prestasi belajar bahasa prakarya siswa kelas VII G SMP Negeri 5 Sukoharjo. Sebelum tindakan/ prasiklus, prestasi belajar siswa yang mencapai KKM 15 siswa atau 46,9%, pada siklus I, 23 siawa atau 71,9% dan pada siklus II, 30 siswa atau 93,75%. Nilai rata-rata kelas sebelum tindakan/prasiklus sebesar 68,5 setelah tindakan siklus I sebesar 71,9 dan setelah tindakan siklus II sebesar 82,1.Kata Kunci: Model pembelajaran kooperatif tipe NHT, prestasi belajar prakarya.


2018 ◽  
Vol 2 (3) ◽  
pp. 139
Author(s):  
Nyoman Yuliana Citra

This study is aimed to increase the activeness and the learning achievement through the implementation of cooperative learning model by using jigsaw on the Economy subject of the tenth grade students at IPS 1 class of SMA Negeri Bali Mandara academic year 2017/2018. The data was collected by using observation method and written test. Afterwards, the data was analyzed by using the quantitative descriptive analysis. The result of this study showed that:  (1) the implementation of cooperative learning model by using jigsaw on the Economy subject had increased the students' learning activeness of the tenth grade students at IPS 1 class of SMA Negeri Bali Mandara academic year 2017/2018. This result was proven by the average score of the students' learning activeness from the cycle I was 3,02 which belongs to active category and the score on the cycle II was 3,59 which is also in the category of active. (2) The implementation of cooperative learning model by using jigsaw on the Economy subject has increased the students' learning achievement of the tenth grade students at IPS 1 class of SMA Negeri Bali Mandara academic year 2017/2018. The result showed that the students' learning completeness on the cycle I was 43,48% with the class average score was 76,88 and the students' learning completeness on the cycle II had increased up to 100,00%  with the class average score was 86,31.


2019 ◽  
Vol 4 (01) ◽  
pp. 20-37
Author(s):  
Wahyuni Wahyuni

AbstrakPenelitian ini bertujuan untuk mendeskripsikan peristiwa yang terjadi dilapangan mengenai pengaplikasian serta efektivitas model pembelajaran Kooperatif Tipe Round Club (Keliling Kelompok) khususnya pada mata pelajan pendidikan Agama  yang di laksanakan di SMP Negeri 20 Antang Makassar. Jenis penelitian ini adalan PTK deskriptif ( Penelitian Tindakan Kelas) yang terdiri dari perencanaan (planning), pelaksanaan (acting), pengamatan (observing) dan refleksi (reflecting) yang dilakukan dengan tiga siklus. Data-data yang diperlukan dikumpulkan dengan menggunakan tekhnik observasi, wawancara dan dokumentati. Hasil `penelitian dianalisis dengan menggunakan teknik analisis data yaitu dengan cara mengumpulkan data, mereduksi data, dan menarik kesimpulan.Dari hasil penelitian diperoleh Pada pra siklus, evaluasi hasil awal yang dicapai oleh siswa masih rendah yaitu 6,6% dengan rata-rata 50,95. Kemudian pada siklus I pencapaian ketuntasan belajar siswa secara klasikal sebesar 36,6% dengan rata-rata 65,33, sedangkan pada siklus II pencapaian ketuntasan belajar sebesar 50% dengan rata-rata 70,33. dan pada akhir siklus III pencapaian ketuntasan belajar sebesar 77% dengan rata-rata 78, Dengan demikian dapat disimpulkan  bahwa penerapan model pembelajaran tipe round club (keliling kelompok)   dalam pelaksanaan kegiatan belajar mengajar PAI sebagai bagian dari upaya untuk meningkatkan motivasi dan hasil belajar siswa kelas VIII A  di SMP Negeri 20 Antang Makassar, ternyata mampu meningkatkan hasil belajar siswa kelas VIII A  di SMP Negeri 20 Antang Makassar. Kata Kunci: Pembelajaran Kooperatif Round Club, Motivasi, dan Hasil BelajarAbstrackThis thesis examines the implementation of cooperative learning model round club to increased motivation and learning outcomes of students in class VIII A of subject PAI in SMP Negri 20 Antang Makassar. In this thesis discussed about how the teacher becomes a facilitator in exercising their round type of learning model cooperative on the subjects  of religious education.The purpose of this research is describe the events that occurred in the field of the application as well as the efectivity of learning models cooperative round –type club, especially on the subjects of religious education in SMP Negri 20 Antang Makassar.The method of research is using descriptive PTK method (penelitian tindakan kelas) , consisted of planning, acting, observing, and reflecting performed with three cycles. The data collected by using the techniques of observation, interviews and documentation. The results of research using data analysis techniques by collecting data, reducing the data and take conclusions. The results obtained by pre-cycle evaluation of the results achieved by students is still low at 6.6% with average score 50.9, then in the first cycle students achievement in classical learning completeness of 36.6% with an average score 65.33, in the second cycle their mastery learning achievement of 50% with an average score 70.33, and at the end of or the third cycle their mastery learning achievement of 77% with an average score 78, these can be concluded that the application of learning round-type club in the implementation of teaching and learning activities PAI as part of an effort to improve motivation and learning in SMP Negri 20 Antang be able to improve their result of learning specially PAI Keywords: Round Club Cooperative Learning Model, Motivation, and Learning Outcomes


2021 ◽  
Vol 4 (1) ◽  
pp. 25-29
Author(s):  
E. Ewisahrani ◽  
Eva Nursa’ban ◽  
F Fathurrahmaniah

Research has been carried out entitled the application of the Make A Match cooperative learning model to increase the activity and learning achievement of physics class VII students of SMPN 2 Wera. This research is classroom action research (PTK) which consists of 2 cycles. The purpose of this study was to increase the activity and learning achievement of class VII students of SMPN 2 Wera. The results of this study were analyzed with qualitative data while the average value of student learning activities in the first cycle was 12.32 in the fairly active category and the average value in the second cycle was 14.29 in the active category, which means that there was an increase in learning activities. students from cycle I to cycle II, as well as analyzing with quantitative data which resulted in the average value of student achievement in cycle I was 66.32 with 73.52% classical completeness and in cycle II the class average score increased to 72, 21 with classical completeness of 94.12%, which means that classical completeness has been achieved and student learning achievement has increased. From the results of the study, it can be concluded that using the Make A Match cooperative learning model can increase the activity and learning achievement of class VII students of SMPN 2 Wera.


2016 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Lidiana Fitri ◽  
Nofianti ' ◽  
Susilawati '

The research about application of word Square cooperative learning model has been done to improve student’s achievement in colloid matter at 11th SMKN 2 Pekanbaru. The purpose of this research was to know if the application of Word Square cooperative learning model could increase student achievement in colloid matter. Subject of this research were students at XI Kimia 1 class and XI Kimia 2 class in academic year 2011/2012. XI Kimia 1 class was randomly selected as experiment class and XI Kimia 2 class as control class. Research results revealed that application cooperative learning Word Square model was capable to improve student’s achievement in colloid matter. This research pretest-posttest design by using t-test (t arithmetic> t table; 3.49 > 1.67). The application this model capable to increase students achievement in colloid matter about 13.71%.Keywords: cooperative learning, Word Square, colloid and learning achievement


2020 ◽  
Vol 3 (2) ◽  
pp. 235-242
Author(s):  
Akhiri Putri ◽  
Johanes Sapri ◽  
Herman Lusa

This study aims to improve student learning achievement in Thematic learning class III A SDN 38 Bengkulu City by applying the Cooperative learning model type Make a Match. The subjects of the study were students of class III A SDN 38 Bengkulu City. The research instruments were observation sheets and test sheets. The observation data analysis technique used the formula of average score, highest score, lowest score, difference in score, and range of values for each criterion. Test data were analyzed using the formula of the average value and the percentage of classical learning completeness. Thus the application of the Make a Match type Cooperative learning model can improve student learning achievement in Thematic learning class III A SDN 38 Bengkulu City


Author(s):  
Dyan Novi Rezki Situmorang ◽  
Wanapri Pangaribuan

AbstrakJenis penelitian ini adalah penelitian quasi eksperimen. Populasi dalam penelitian ini adalah seluruh siswa kelas X semester genap SMK Swasta Imelda Medan Tahun Ajaran 2019/2020. Pengambilan sampel dilakukan dengan mengambil 2 kelas, yaitu kelas X TITL 1 sebagai kelas eksperimen dan kelas X TITL 2 sebagai kelas kontrol, yang masing-masing kelas berjumlah 28 orang siswa. Instrument yang digunakan untuk mengetahui hasil belajar siswa adalah tes hasil belajar dalam bentuk pilihan berganda dengan jumlah soal 30 butir. Hasil pengujian pretest sebelum diberi perlakuan yang berbeda, yaitu skor rata-rata di kelas eksperimen  (47) dengan standar deviasi 8,50 dan skor rata-rata di kelas kontrol (44,45) dengan standar deviasi 7,75. Pada pengujian data pretest kedua kelas diperoleh bahwa data kedua kelas berdistribusi normal dan homogen yang berarti memiliki kemampuan awal yang sama. Kemudian diberi perlakuan yaitu kelas eksperimen diajarkan dengan pembelajaran menggunakan model kooperatif tipe Team Game Tournament (TGT) dan kelas kontrol diajar dengan pembelajaran menggunakan model ekspositori. Setelah pembelajaran selesai diberikan posttest, diperoleh nilai posttest dengan hasil rata-rata kelas eksperimen (88,78) dengan standar deviasi 4,06 dan kelas kontrol (81,55) dengan standar deviasi 4,17. Dari hasil pengolahan data posttest diperoleh bahwa thitung=  6,40 dan ttabel = 1,67. Sehingga thitung > ttabel.Sehingga Ha diterima yaitu Model Pembelajaran Kooperatif Tipe Team Game Tournament (TGT)memberikan hasil belajar pada pelajaran dasar dan pengukuran listrik yang lebih tinggi daripada pembelajaran menggunakan model ekspositori pada siswa kelas X TITL SMK Swasta Imelda Medan.Kata Kunci: Pembelajaran Tipe Team Game Tournament, Model Pembelajaran Kooperatif AbstractEnglish translation. This type of research is quasi experimental research. The population in this study is all students of class X even semester of Imelda Medan Private Vocational School Year 2019/2020. Sampling is done by taking 2 classes, namely class X TITL 1 as an experimental class and class X TITL 2 as a control class, each of which totals 28 students. The instrument used to find out student learning outcomes is a test of learning results in the form of multiple choices with the number of questions 30 points. Pretest test results before being given different treatments, namely the average score in the experimental class (47) with a standard deviation of 8.50 and the average score in the control class (44.45) with a standard deviation of 7.75. In the pretest data test both classes it was obtained that the data of both classes are normal and homogeneous distribution which means it has the same initial capabilities. Then given the treatment that experimental classes are taught by learning using a cooperative model type Team Game Tournament (TGT) and control classes are taught by learning using an expository model. After the learning was completed, posttest scores were obtained with the average results of experimental classes (88.78) with a standard deviation of 4.06 and control classes (81.55) with a standard deviation of 4.17. From the results of posttest data processing obtained that thitung = 6.40 and ttabel = 1.67. So thitung > ttabel. So ha accepted, namely the Cooperative Learning Model Type Team Game Tournament (TGT) provides learning outcomes on basic lessons and higher electrical measurements than learning using the expository model in students of class X TITL SMK Swasta Imelda Medan.  Keywords: Team Game Tournament Type Learning, Cooperative Learning Model


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