scholarly journals The Impact of the COVID-19 Pandemic on Student Learning Motivation

2021 ◽  
Vol 5 (2) ◽  
pp. 194
Author(s):  
Putu Dharma Komala Suarsi ◽  
I Made Citra Wibawa ◽  
Ni Wayan Rati

The COVID-19 pandemic has had an impact in various fields, including education. One of the government's efforts to break the chain of spreading COVID-19 is to carry out learning activities online for all levels of education. This study aims to analyze the impact of the COVID-19 pandemic on the learning motivation of fourth grade elementary school students. This type of research is descriptive research, with quantitative and qualitative techniques. The population of this study were all fourth grade students in elementary school, amounting to 186 students. Determination of the sample using saturated sample technique so that the sample used is 186 students. The research data were obtained using the non-test method, namely with interview guidelines and instruments in the form of a Likert scale questionnaire for student learning motivation. The research data were analyzed using descriptive statistical analysis methods. Based on the results of the analysis, it was found that the learning process in grade IV SD during the COVID-19 pandemic was carried out in a combination of online and offline. Analysis of the motivation questionnaire data showed that the average student motivation, namely 79.71, was in the low category. So, it can be concluded that the COVID-19 pandemic has a negative impact on student learning motivation.

Author(s):  
Langgeng Windystia Restu

<p><em>Responsibility in the learning process is very important to be carried out. Students are still low on schoolwork. The purpose of this study is to analyze the influence of tutoring by parents and learning motivation for students both partially and simultaneously on the learning responsibilities of elementary school students. This research uses quantitative approach using explanatory research through associative research. The research data used is subject data in the form of opinions, attitudes, experiences or characteristics using questionnaires. Known coefficient of correlation R of 0.623, which states the amount of contribution of independent variables of tutoring by parents (X1) and motivation of learning for students (x2) of 62.30% in explaining the variability of dependent variables of student learning responsibility (Y) at SD Negeri Tegalglagah 04 Bulakamba Brebes. Based on the regression equation 25.688 + 0.166 X1 + 0.107 X2. It can be concluded that the tutoring (X1) and learning motivation (X2) have a positive and significant influence partially and simultaneously on the responsibility of learning for students (Y) grade V at Tegalglagah State Elementary School 04, Bulakamba, Brebes.</em></p>


2020 ◽  
Vol 5 (12) ◽  
pp. 1717
Author(s):  
Dhia Suprianti ◽  
Munzil Munzil ◽  
I Wayan Dasna

<p><strong>Abstract:</strong> This research was conducted with the aim of testing the influence of guided inkuiri strategies assisted by interactive multimedia and learning motivation on the learning outcomes of elementary school students. This research uses quasi experimental design. Research subjects of 60 elementary school students. The instruments used were questionnaires to measure the difference in student learning motivation with a reliability level of Croanbach's alpha 0.891 and a multiple choice assessment instrument with cronbach's alpha reliability level of 0.872. The research data was analyzed using the two way ANOVA method. The results of this study (1) there is an influence of student learning outcomes in the experimental class that get the treatment of interactive multimedia-assisted inkuiri strategies with control classes that get conventional treatment, (2) there is an influence between students in the experimental class and controls that have excellent different learning motivation, and (3) there is an interaction between guided and conventional inkuiri strategies with differences in student learning motivation.</p><strong>Abstrak:</strong> Penelitian ini dilakukan dengan tujuan menguji pengaruh strategi inkuiri terbimbing berbantuan multimedia interaktif dan motivasi belajar terhadap hasil belajar siswa  SD. Menggunakan desain quasi eksperimen. Subjek 60 siswa SD. Instrumen yang digunakan yaitu kuesioner untuk mengukur tingkat perbedaan motivasi belajar siswa dengan tingkat <em>reliability croanbach’s alpha</em> 0,891 dan instrumen penilaian hasil belajar berupa pilihan ganda dengan tingkat <em>reliability cronbach’s alpha</em> 0,872. Data penelitian dianalisis menggunakan metode <em>two way</em> ANOVA. Hasil penelitian ini (1) terdapat pengaruh hasil belajar siswa pada kelas eksperimen yang mendapatkan perlakuan strategi inkuiri terbimbing berbantuan multimedia interaktif dengan kelas kontrol mendapatkan perlakuan secara konvensional, (2) terdapat pengaruh antara siswa pada kelas eksperimen dan kontrol yang memiliki motivasi berbeda, dan (3) terdapat interaksi antara strategi inkuiri terbimbing dan konvensional dengan perbedaan motivasi belajar siswa.


2019 ◽  
Vol 1 (2) ◽  
pp. 116-122
Author(s):  
Fahmi Rahman Iskandar ◽  
Syarip Hidayat ◽  
Nana Ganda

The impact of mobile games now has a major influence on elementary students' learning motivation. The impact varies based on the intensity playing the game. This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district. This research is a descriptive qualitative study with 10 students with high tendency of playing mobile legend games as research subjects Data was collected through interviews and FGD (forum group discussion) with students’ parents. The results were presented and grouped into three categories based on the intensity of playing time with the impact on learning motivation. The middle category (sometimes playing) resulted by 40% has no impact on learning motivation. The high intensity category (often playing) obtained 40% of respondents and the impact begins to decrease students’ learning motivation. The very high intensity category (always playing) gained 20 % and it make the respondents’ hav no learning motivation. This result showed that the intensity of playing mobile legend game has an impact on elementary school students' learning motivation. Teachers and parents should take this issue as relevant concern to guide their children achive better academic result.


2021 ◽  
Vol 10 (3) ◽  
pp. 485
Author(s):  
Yantoro Yantoro ◽  
Mohamad Muspawi ◽  
Shalahudin Shalahudin

This study aims to analyze an effect of the implementation of full day school on learning motivation of elementary school students. The research method used is a mixed research method with explanatory design. The number of samples used were 174 students. The research data were obtained by distributing a full day school application questionnaire and a student learning motivation questionnaire, as well as conducting interviews with students. Furthermore, the data were analyzed quantitatively with simple regression type and inferential statistics. The results showed that has been done, it can be concluded that the implementation of full day and student motivation in Elementary School is already in a good category. This is reinforced by the results of interviews which show that through the implementation of full day school it can have a positive impact, namely that student creativity can be more developed, achievement increases, and students can develop their talents and skills through extracurricular activities, which can then be developed. Make it easier for teachers to deliver material to students because of the time. which is old. Based on the hypothesis test conducted, it was found that there was an influence between the implementation of full day school on student learning motivation in elementary schools, with the percentage contribution of the influence of 61.3% to the dependent variable, and 39.7% influenced by other variables.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Oswaldayah Mertha Romadona

This research aims to examine whether Problem Based Learning approach is able to increase the creativity of fourth grade elementary school students.? (2) How to improve the process of student creativity through problem based learning in grade IV elementary school students?. This is a qualitative research in a Classroom Action Research (CAR) type. This research was conducted on the four grade learners at Public Elementary School Bogor city, West Java Province. The result shows that: First, learning outcomes or conceptual understanding on the use of natural resources in Indonesia, for Fourth grade, semester II before applying the Problem Based Learning (PBL) Learning Model in Social Science Subjects (IPS) is still low. Second, the application of the PBL Model in point one is carried out in two cycles. Third, Student learning outcomes in point one after implementing the Problem Based Learning (PBL) Learning Model were proven to increase the students’ creativity in social studies learning, for example in cycle I, the average student learning outcomes were 68, then in Cycle II it increased to 78. Keywords: improvement, student creativity, social Sciences, PBL.


2020 ◽  
Vol 32 (1) ◽  
pp. 61-69
Author(s):  
Martia Yosi Nurfa Indah ◽  
Maya Mardi Yanti ◽  
Yollawati Arifi ◽  
Ade Ayu Mutiara Pawestri ◽  
Hermahayu Hermahayu

Student learning motivation refers to how students get the urge to learn. Learning motivation can be obtained from three aspects, namely extrinsic, intrinsic, and combination motivation. This study aims to determine the analysis related to how the level of motivation for elementary school student learning is influenced by intrinsic factors, extrinsic factors, as well as a combination of both factors. The method used in this research is descriptive quantitative, with data collection methods that refer to the Scale of Intrinsic versus Extrinsic Orientation in The Classroom (Susan Harter's Intrinsic Orientation Scale in Classes) owned by Susan Harter in 1981. Based on the analysis using the SPSS program, as many as 50 , 4% (57 students) of 113 elementary school students in Magelang City had a high level of motivation to learn combination. While the remaining 49.6% (35 students) are divided into categories of extrinsic learning motivation categories, namely 31% of 113 students, and 18.6% (21 students) of 113 students have a tendency for intrinsic learning motivation.


2021 ◽  
Vol 7 (02) ◽  
pp. 268-278
Author(s):  
Yunita Andriyani ◽  
Muh. Husein Arifin ◽  
Yona Wahyuningsih

Modernization is an event that cannot be avoided by all countries in the world, especially Indonesia as a developing country. Modernization can occur in the world of education. Modernization is able to provide influence and impact on students if it is not monitored optimally by educators. The phenomenon of modernization can make elementary school students have an active, innovative and visionary mindset. But the phenomenon of modernization can also result in changes in the behavior of elementary school students, so it is feared that it will eliminate the noble character they have. This article discusses the impact and effects of modernization on the behavior of elementary school students. Furthermore, it will be discussed about the role of the teacher to minimize the negative impact of modernization which can endanger the character formation of elementary school students.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Noor Khamidah ◽  
Sri Utaminingsih ◽  
Mohammad Kanzunnudin

ABSTRACTThis study aims to develop Pop-Up learning media based on local wisdom for the fourth grade of elementary school, Theme of 8 “Daerah Tempat Tinggalku” and to test whether the media developed is more effective than the media that teachers have applied so far in learning The research method used is Research and Development according to Borg & Gall. The research was carried in seven steps which was divided into 4 stages of research, these are preliminary research, planning and media development; validation, revision, and evaluation; and media implementation. Technique of collecting data used in this research is observations, interviews, questionnaires and tests. Based on the research data, it shows that the results of the needs analysis obtained based on preliminary research are very necessary for the development of learning media that can be used for the fourth grade in learning, that is the need to develop Pop Up media based on local wisdom. The media developed in this research is Pop Up media based on local wisdom. The media developed has passed the validity test of experts and peers. It can be concluded that the development of Pop Up media based on local wisdom is effective and worthy of use in improving the learning outcomes of fourth grade elementary school students in Kudus district


2019 ◽  
Vol 2 (1) ◽  
pp. 113
Author(s):  
Oriana Tio Parahita Nainggolan

 The purpose of this research was to investigate the influence of the Javanese gamelan pieces, namely gendhing lancaran towards the increasing of the spatial-temporal ability. The subjects of this research consist of 60 elementary school students in the fourth grade. By using random methods, those subjects are grouped into two groups those are 30 students on the experiment group and 30 others on the control group. The subjects were assigned to one of two conditions: listening gendhing lancaran (for the experiment group) or no music (for the control group). As a spatial-temporal task, CFIT (culture fair intelligence test) was administered before and after listening gendhing lancaran. The experiment group is scored significantly higher than the non-music group on CFIT. These data support this research as the elements of sounds produced by various music instruments can give stimulus or influence spatial-temporal ability. Tujuan penelitian ini adalah menginvestigasi pengaruh tetembangan gamelan Jawa, yaitu gendhing lancaran terhadap peningkatan kemampuan spasial-temporal. Subjek penelitian ini adalah 60 murid sekolah dasar di kelas empat. Dengan menggunakan metode acak, subjek-subjek tersebut dijadikan ke dalam dua kelompok, yaitu 30 dalam kelompok eksperimen dan 30 lainnya dalam kelompok pengawasan. Mereka dikaitkan dengan salah satu dari dua kondisi: mendengar gendhing lancaran (untuk kelompok eksperimen) atau tidak mendengar musik tersebut (untuk kelompok pengawasan). Sebagai tugas spasial-temporal, CFIT (culture fair intelligence test) dicatat sebelum dan sesudah mendengar gendhing lancaran. Kelompok eksperimen secara signifikan bernilai lebih tinggi dibandingkan kelompok pengawasan melalui CFIT. Data ini mendukung penelitian ini di mana elemen-elemen bunyi yang dihasilkan berbagai alat musik dapat memberikan stimulus atau pengaruh pada kemampuan spasial-temporal.


2021 ◽  
Vol 2 (2) ◽  
pp. 127-132
Author(s):  
Shintia Puspita Dewi ◽  
Sekar Dwi Ardianti ◽  
Muhammad Noor Ahsin

The purpose of this study is to analyze the impact of online learning on elementary school students 1 Barongan Kudus.The research method used is qualitative. Research data collection is done through the provision of questionnaires, observations, interviews, and documentation. The research was conducted in the odd semester of the 2021/2021 academic year. The research data were collected using observation and interview techniques. Research sources include teachers, students, and parents of elementary school students 1 Barongan Kudus. Data checking was carried out using triangulation to increase the degree of confidence and accuracy of the data. Triangulation is done with three strategies, namely source triangulation, method triangulation, and time triangulation. The data analysis technique used is the Miles and Huberman analysis technique.The results showed that teachers, students and parents were unable to communicate directly and online learning required all parties to communicate via WhatsApp..


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