scholarly journals Efektivitas Penggunaan Media Permainan Ludo Kimia Berbasis Chemo-Edutainment (CET) Pada Materi Sistem Koloid Terhadap Hasil Belajar Siswa Kelas XI SMAN 3 Pariaman

EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 15-23
Author(s):  
Lola Indriliza ◽  
Iswendi Iswendi

This research is motivated by the lack of student participation in doing the exercises and the ineffectiveness of individual training because they are not competitive. This study aims to reveal the effectiveness of the use of chemo-edutainment-based ludo chemical (CET) games on the Colloid System material on the learning outcomes of class XI students of SMAN 3 Pariaman. The type of research used was a quasi-experimental design with a non-equivalent control group design. The population in this study were students of class XI MIPA SMAN 3 Pariaman. The research sample was taken using a purposive sampling technique so that the XI MIPA 1 class was selected as the experimental class and XI MIPA 2 class as the control class. Research data includes learning outcomes from the cognitive domain. The research instrument is a test of learning outcomes in the form of multiple choice questions that have been tested. The data analysis technique used was the two average similarity test (t-test) to determine the differences in learning outcomes and the N-Gain test to determine the increase in student understanding. The results showed an increase in understanding of learning outcomes that were better in the experimental class than in the control class. This is evidenced by the average posttest value of the experimental and control classes of 84.33 and 78.78 respectively and supported by hypothesis testing carried out by the t-test, namely count (2.607) t1-α (1.67) at the level of reality α = 0.05 with dk = 70 and opportunities t0.95. This is also evidenced by the average experimental class N-Gain test of 0.77 with a high category and a control class of 0.67 with a moderate category. Thus it can be concluded that the use of media is an effective game of ludo chemical chemo-edutainment (CET) with a high category in improving the learning outcomes of class XI students of SMAN 3 Pariaman.

2021 ◽  
Vol 5 (1) ◽  
pp. 17-23
Author(s):  
Nuril Nuzulia

This research is motivated by the availability of the snake and ladder game on the material of the kingdoms of Islam, Hinduism and Buddhism based on HOTS questions which have not been tested for their effectiveness on student learning outcomes. This study aims to reveal the effectiveness level of the use of snake and ladder media in the material of Islamic, Hindu and Buddhist kingdoms on student learning outcomes at SDN Ngaringan 03 Blitar. This type of research is a quasi-experimental research design with a non-equivalent control group design. The population in this study were grade 4 students at SDN Ngaringan Blitar. The research sample was taken using purposive sampling technique so that class 4A was selected as the experimental class and class 4 B as the control class. The instrument of this research is a test of learning outcomes by providing a pretest and posttest in the form of an objective test with 4 answer choices as many as 25 items taken from 40 questions that have been tested. The data analysis technique used was the N-Gain test and the two-mean similarity test (t-test). The results showed an increase in learning outcomes was better in the experimental class than in the control class. This is evidenced by the posttest mean scores of the experimental class and the control class respectively 92.12 and 73.96. This is also evidenced by the average N-Gain test for the experimental class of 0.762 with the high category and the control class of 0.294 in the low category, and supported by hypothesis testing carried out by t-test using the Independent Samples Test showing Sign 2 Tailed < 0.05, this indicates that the use of snake and ladder media is effective.


2020 ◽  
Vol 8 (3) ◽  
Author(s):  
Irma Kumala Sari ◽  
Rokhmaniyah Rokhmaniyah ◽  
Tri Saptuti Susiani

<p><em>The Somatic Auditory Visualization Intellectually (SAVI) model is one of innovative learning models. It needs to accomplish learning purposes. The study aimed to examine the effectiveness of SAVI model on third grade origami project learning outcomes.</em><em> </em><em>The research was a quasi-experimental research in the form of Nonequivalent Control Group Design. The population was all third grade students of elementary schools in Rujakbeling cluster, Kebumen sub-district in academic year of 2019/2020. The sampling technique used cluster random sampling. Data collection techniques included t-test, n-gain test and effect size test.</em><em> </em><em>The result showed the value between the experimental class and the control class.  The t-test was 0.000&lt;0.05, N-Gain was 0.4550&gt;0.2747, and effect size was 2.123&gt;1.291. It concludes that the Somatic Auditory Visualization Intellectually (SAVI) model is more effective in improving third grade origami project learning outcomes of elementary schools in Rujakbeling cluster, Kebumen sub-district.</em></p>


Author(s):  
Santi Susanti ◽  
Teguh Prasetyo ◽  
Syamsuddin Ali Nasution

Penelitian ini bertujuan untuk menggambarkan pengaruh pembelajaran kolaboratif terhadap hasil belajar IPS. Salah satu faktor rendahnya hasil belajar karena pembelajaran yang masih berpusat pada pendidik. Metode yang digunakan dalam penelitian ini adalah eksperimen semu dengan desain nonequivalent control group. Penelitian ini menggunakan teknik purposive sampling dengan populasi peserta didik kelas V SDN Leuwinutug 04. Hipotesis yang digunakan dengan menggunakan independent sample t-test dengan nilai sig 0,000<0,05 artinya H0 ditolak dan H1 diterima. Jadi, kesimpulan pada penelitian ini adalah pembelajaran kolaboratif berpengaruh secara signifikan terhadap hasil belajar IPS kelas V SDN Leuwinutug 04.Kata Kunci: hasil belajar, IPS, pembelajaran kolaboratif.  COLLABORATIVE LEARNING MODEL AS ALTERNATIVE LEARNING ON SOCIAL SCIENCEABSTRACTThis study aims to describe the influences of collaborative learning on social sciences learning outcomes. One of the factors of low learning outcomes due to learning that is still focused on teachers (teacher-centered learning). The method used in this study is quasi experimental with nonequivalent control group design. This study used purposive sampling technique with population of class V students of SDN Leuwinutug 04. The analysis results by using independent sample t-test showed sig value 0,00 < 0,05 means that Ho is rejected and H1 accepted. Therefore, it can be concluded that collaborative learning had significant influences on social sciences learning outcomes of class V students of SDN Leuwinutug 04.


2017 ◽  
Vol 2 (3) ◽  
pp. 123 ◽  
Author(s):  
Shinta Mutiara Dewi ◽  
Ahmad Harjono ◽  
Gunawan Gunawan

This research is a quasi-experimental aims to identify the effect of problem-based learning model using virtual simulation media towards the students’ concept mastery and creativity in physics. The design of this research used of non-equivalent control group design, while the sampling technique used purposive sampling. The population of this research is all students of grade X SMAN 2 Mataram, while the sampling are the students of grade X-3 as the experimental group and the students of grade X-4 as control group. The data obtained in this research is  data mastery of concept and creativity. The research hypothesis was tested using t-test polled variances. The test result showed that the N-gain mastery of concepts has increased in each sub material and the highest increase in the sub matter theory of electromagnetic waves. Values of N-gain experimental group in the high category (71%) and control group in the medium category (53%). T-test showed that the model is applied to significant influence on improving students’ mastery of concepts and creativity, higher in the experimental group compared with the control group. Increased figural creativity higher than verbal creativity in both classes


2019 ◽  
Vol 5 (2) ◽  
pp. 353
Author(s):  
Veza Aulia ◽  
Hairunisyah Sahidu ◽  
Gunawan Gunawan

This research is aimed to determine the effect of guided-inquiry learning model using PhET simulation on creativity at SMAN 1 Tanjung of academic year 2019/2020. This research is quasi-experimental with non-equivalent control group design. The population of this research is all student of grade XI SMAN 1 Tanjung of academic year 2019/2020, while the sampling technique used purposive sampling, while the sampling are the student of grade XI MIPA 2 as the experimental group and the student of grade XI MIPA 1 as control group. Creativity data be measured on creativity test which the type test used 7 essay. The research hypothesis was tested using t-test independent. The result of t-test show that tobtained>ttable. It means that there is the effect of guided-inquiry learning model using PhET simulation on creativity at SMAN 1 Tanjung of academic year 2019/2020.


2018 ◽  
Vol 42 ◽  
pp. 00122
Author(s):  
Kade kAyu Astiti

This study aims to determine the effect of group investigation (GI) learning model with brainstorming technique on student physics learning outcomes (PLO) compared to jigsaw learning model with brainstroming technique. The learning outcome in this research are the results of learning in the cognitive domain. The method used in this research is experiment with Randomised Postest Only Control Group Design. Population in this research is all students of class XI IPA SMA Negeri 9 Kupang year lesson 2015/2016. The selected sample are 40 students of class XI IPA 1 as the experimental class and 38 students of class XI IPA 2 as the control class using simple random sampling technique. The instrument used is 13 items description test. The first hypothesis was tested by using two tailed t-test. From that, it is obtained that H0 rejected which means there are differences of students physics learning outcome. The second hypothesis was tested using one tailed t-test. It is obtained that H0 rejected which means the students PLO in experiment class were higher than control class. Based on the results of this study, researchers recommend the use of GI learning models with brainstorming techniques to improve PLO, especially in the cognitive domain.


2019 ◽  
Vol 6 (1) ◽  
pp. 20-29
Author(s):  
Andriswan Andriswan ◽  
Silvi Trisna ◽  
Iing Rika Yanti

The involvement of students in the learning process of physics at school is not optimal. In the learning process new innovations are needed to support students to be active, one of  the application, the Teams Game Tournament (TGT) cooperative learning model can be used. This type of research is quasi experimental research, with the posttest only control group design research design. Sampling is done by cluster random sampling technique. Based on the results of data analysis, it was found that for the cognitive domain, the average for learning outcomes in the experimental class was 67.37 while the control class was 57.13. In the affective domain in the form of student activities during the learning process, it was obtained on average for the 57.43 experiment class while the control class 49.8 later, the results of hypothesis testing using two-party t test obtained t_count = 3.28 and t_table = 1.67 where 3 28> 1.67 then the hypothesis is accepted. This study shows that the learning outcomes of physics with the TGT cooperative learning model accompanied by quizzes are better than the results of students' physics learning using conventional learning in class VIII IPA Optical Instruments in SMP 28 Padang


2019 ◽  
Vol 4 (4) ◽  
pp. 456
Author(s):  
Achmad Taher ◽  
Sugeng Utaya ◽  
Syamsul Bachri

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract</strong><strong>:</strong> This study aims to determine the differences in student geography learning outcomes taught with the group investigation model and those taught by conventional methods (discussion). This type of research is a quasi-experimental (quasi experimental). The study design used a pretest - posttest non-equivalent control group design. The data analysis used is the independent sample t-test value of the gain score with the help of the SPSS 16.0 for Windows application. The results showed that there were significant differences in geographic learning outcomes between the experimental class and the control class. The value of geography learning outcomes of students taught with group investigation models is better than the geography learning outcomes of students who are taught using conventional methods (discussion). This is because students who conduct investigations can understand geography learning material on the topic of coastal abrasion better than students who study conventionally.</p><p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar geografi siswa yang diajar dengan model <em>group investigation</em> dan yang diajar dengan metode konvensional (diskusi). Jenis penelitian ini merupakan eksperimen semu (<em>quasi experimental)</em>. Rancangan penelitian menggunakan <em>pretest-posttest</em> <em>non-equivalent control group desain</em>. Analisis data yang digunakan adalah uji <em>independent sample t-test</em><em> </em>nilai dari <em>gain score</em> dengan bantuan aplikasi <em>SPSS 16.0 for windows</em>. Hasil penelitian menunjukkan adanya perbedaan hasil belajar geografi yang signifikan antara kelas eksperimen dan kelas kontrol. Nilai hasil belajar geografi siswa yang diajar dengan model <em>group investigation</em> lebih baik dibanding hasil belajar geografi siswa yang diajar dengan metode konvensional (diskusi). Hal ini disebabkan siswa yang melakukan investigasi dapat memahami materi pembelajaran geografi topik abrasi pantai lebih baik dibanding siswa yang belajar secara konvensional.</p></td></tr></tbody></table></div>


2019 ◽  
Vol 2 (1) ◽  
pp. 140-149
Author(s):  
Tara Ulfia ◽  
Irwandani Irwandani

Abstract: This study aims to determine the effect of the TGT model on the understanding of students' concepts. The research method used was quasi-experimental with a non equivalent control group design. The population in this study amounted to 76 students, with samples VIII C as the experimental class and VIII A as the control class. The sampling technique uses cluster random side. To measure the understanding of concepts students are tested with multiple choice questions amounting to 20. Test hypotheses are used to determine whether or not there is an influence of the TGT model on students' conceptual understanding. The results of the analysis state that there is an influence on understanding the concepts of students. This is evidenced from the acquisition of tcount> t table, which is 4.933> 2.011, which means that, there is the influence of the TGT learning model on students' conceptual understanding.Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model TGT terhadap pemahaman konsep peserta didik. Metode penelitian yang digunakan adalah kuasi eksperimen dengan desain non equivalent control group. Populasi dalam penelitian ini berjumlah 76 peserta didik, dengan sampel VIII C sebagai kelas eksperimen dan VIII A sebagai kelas kontrol. Teknik pengambilan sampel menggunakan cluster random samping. Untuk mengukur pemahaman konsep peserta didik dilakukan tes dengan soal pilihan ganda berjumlah 20. Uji hipotesis digunakan untuk mengetahui ada atau tidaknya pengaruh model TGT terhadap pemahaman konsep peserta didik. Hasil analisismenyatakan bahwa terdapat pengaruh terhadap pemahaman konsep peserta didik. Hal ini dibuktikan dari perolehan nilai thitung > ttabel yaitu 4,933 > 2,011 yang berarti bahwa, terdapat pengaruh model pembelajaran TGT terhadap pemahaman konsep peserta didik.


2019 ◽  
Vol 2 (2) ◽  
pp. 72
Author(s):  
Isyulianto Andika Tua Siburian ◽  
Darlen Sikumbang ◽  
Berti Yolida

This study aims to determine the effect of use of wet preservation Phylum of Molluscs and Echinoderms with Inquiry Learning on student learning outcomes. The method of this study was quasi-experimental with nonequivalent pretest-posttest control group design. The research samples were students of class X MIPA 1 and X MIPA 2 which were to 56 students that were selected by the Total Sampling technique. The type of data used were quantitative data and qualitative data. The instrument used in this study was in the form of multiple-choice questions, with the independent sample t-test SPSS 17.0 data processing technique. The results showed that the use of wet preservation Phylum of Molluscs and Echinoderms differed significantly on student learning outcomes in the experimental class with the control class. The average N-gain in the experimental class was 0.58, while the control class was 0.39, while the results of student responses to wet preservation Phylum of Molluscs and Echinoderms with Inquiry Learning have a good (78,57%) and very good (84,78%).


Sign in / Sign up

Export Citation Format

Share Document