scholarly journals Pengaruh Model Pembelajaran Kooperatif Tipe Group Investigation terhadap Hasil Belajar Geografi

2019 ◽  
Vol 4 (4) ◽  
pp. 456
Author(s):  
Achmad Taher ◽  
Sugeng Utaya ◽  
Syamsul Bachri

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract</strong><strong>:</strong> This study aims to determine the differences in student geography learning outcomes taught with the group investigation model and those taught by conventional methods (discussion). This type of research is a quasi-experimental (quasi experimental). The study design used a pretest - posttest non-equivalent control group design. The data analysis used is the independent sample t-test value of the gain score with the help of the SPSS 16.0 for Windows application. The results showed that there were significant differences in geographic learning outcomes between the experimental class and the control class. The value of geography learning outcomes of students taught with group investigation models is better than the geography learning outcomes of students who are taught using conventional methods (discussion). This is because students who conduct investigations can understand geography learning material on the topic of coastal abrasion better than students who study conventionally.</p><p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar geografi siswa yang diajar dengan model <em>group investigation</em> dan yang diajar dengan metode konvensional (diskusi). Jenis penelitian ini merupakan eksperimen semu (<em>quasi experimental)</em>. Rancangan penelitian menggunakan <em>pretest-posttest</em> <em>non-equivalent control group desain</em>. Analisis data yang digunakan adalah uji <em>independent sample t-test</em><em> </em>nilai dari <em>gain score</em> dengan bantuan aplikasi <em>SPSS 16.0 for windows</em>. Hasil penelitian menunjukkan adanya perbedaan hasil belajar geografi yang signifikan antara kelas eksperimen dan kelas kontrol. Nilai hasil belajar geografi siswa yang diajar dengan model <em>group investigation</em> lebih baik dibanding hasil belajar geografi siswa yang diajar dengan metode konvensional (diskusi). Hal ini disebabkan siswa yang melakukan investigasi dapat memahami materi pembelajaran geografi topik abrasi pantai lebih baik dibanding siswa yang belajar secara konvensional.</p></td></tr></tbody></table></div>

2021 ◽  
Vol 5 (1) ◽  
pp. 17-23
Author(s):  
Nuril Nuzulia

This research is motivated by the availability of the snake and ladder game on the material of the kingdoms of Islam, Hinduism and Buddhism based on HOTS questions which have not been tested for their effectiveness on student learning outcomes. This study aims to reveal the effectiveness level of the use of snake and ladder media in the material of Islamic, Hindu and Buddhist kingdoms on student learning outcomes at SDN Ngaringan 03 Blitar. This type of research is a quasi-experimental research design with a non-equivalent control group design. The population in this study were grade 4 students at SDN Ngaringan Blitar. The research sample was taken using purposive sampling technique so that class 4A was selected as the experimental class and class 4 B as the control class. The instrument of this research is a test of learning outcomes by providing a pretest and posttest in the form of an objective test with 4 answer choices as many as 25 items taken from 40 questions that have been tested. The data analysis technique used was the N-Gain test and the two-mean similarity test (t-test). The results showed an increase in learning outcomes was better in the experimental class than in the control class. This is evidenced by the posttest mean scores of the experimental class and the control class respectively 92.12 and 73.96. This is also evidenced by the average N-Gain test for the experimental class of 0.762 with the high category and the control class of 0.294 in the low category, and supported by hypothesis testing carried out by t-test using the Independent Samples Test showing Sign 2 Tailed < 0.05, this indicates that the use of snake and ladder media is effective.


2019 ◽  
Vol 4 (9) ◽  
pp. 1149
Author(s):  
Galina Istiqhfarini ◽  
Utami Sri Hastuti ◽  
Dwi Listyorini

<p class="Abstrak"><strong>Abstract:</strong> Learning is expected to provide learning experiences to students in order to understand learning material. The contextuality of learning resources and learning media must be improved. Biotechnology Handout "Utilization of Jackfruit Dami as the Baseline for Making Nata" is used to guide students to use learning media. This study aims to determine the effect of handouts on the ability to think creatively. This research is a quasi-experimental design with the pretest-posttest control group design method, using one control class and one treatment class as the research sample. Data analysis uses gain score and independent t-test. Based on the t-test, the Sig value is obtained. 2-tailed (0,000) &lt;0.05. The results of the study prove that the use of handouts can improve students' creative thinking skills.</p><strong>Abstrak:<em> </em></strong>Suatu pembelajaran diharapkan memberikan pengalaman belajar kepada siswa agar dapat memahami materi pembelajaran. Konstekstualitas sumber belajar dan media pembelajaran harus ditingkatkan. Handout Bioteknologi “Pemanfaatan Dami Nangka sebagai Bahan Dasar Pembuatan Nata” digunakan untuk menuntun siswa menggunakan media pembelajaran. Tujuan penelitian ini yaitu mengetahui pengaruh <em>handout</em> terhadap kemampuan berpikir kreatif. Penelitian ini merupakan penelitian <em>Quasi-eksperimental design</em> dengan metode <em>pretest-postest control group</em> <em>design</em> menggunakan satu kelas kontrol dan satu kelas perlakuan sebagai sampel penelitian. Analisis data menggunakan gain score dan uji-t independen Berdasarkan uji-t diperoleh nilai Sig. 2-tailed (0,000) &lt; 0,05. Hasil penelitian membuktikan bahwa penggunaan <em>handout</em> dapat meningkatkan kemampuan berpikir kreatif siswa.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 15-23
Author(s):  
Lola Indriliza ◽  
Iswendi Iswendi

This research is motivated by the lack of student participation in doing the exercises and the ineffectiveness of individual training because they are not competitive. This study aims to reveal the effectiveness of the use of chemo-edutainment-based ludo chemical (CET) games on the Colloid System material on the learning outcomes of class XI students of SMAN 3 Pariaman. The type of research used was a quasi-experimental design with a non-equivalent control group design. The population in this study were students of class XI MIPA SMAN 3 Pariaman. The research sample was taken using a purposive sampling technique so that the XI MIPA 1 class was selected as the experimental class and XI MIPA 2 class as the control class. Research data includes learning outcomes from the cognitive domain. The research instrument is a test of learning outcomes in the form of multiple choice questions that have been tested. The data analysis technique used was the two average similarity test (t-test) to determine the differences in learning outcomes and the N-Gain test to determine the increase in student understanding. The results showed an increase in understanding of learning outcomes that were better in the experimental class than in the control class. This is evidenced by the average posttest value of the experimental and control classes of 84.33 and 78.78 respectively and supported by hypothesis testing carried out by the t-test, namely count (2.607) t1-α (1.67) at the level of reality α = 0.05 with dk = 70 and opportunities t0.95. This is also evidenced by the average experimental class N-Gain test of 0.77 with a high category and a control class of 0.67 with a moderate category. Thus it can be concluded that the use of media is an effective game of ludo chemical chemo-edutainment (CET) with a high category in improving the learning outcomes of class XI students of SMAN 3 Pariaman.


2021 ◽  
Vol 2 ◽  
pp. 23-28
Author(s):  
Gisella Arnis Grafiyana ◽  
Intan Nur Rahmawati ◽  
Lutfi Septiana Widyastuti ◽  
Syavira Berliana Syaskia Dewi ◽  
Fanisa Dwi Oktaviana ◽  
...  

Problem solving is a process that has been implemented in order to obtain a solution to a problem that is carried out in stages. Teamwork is the ability of individuals to work together with others and aims for members to be able to participate in the team and understand their duties. This study aims to determine the ability to solve problems and teamwork (teamwork) in children aged 10 years using puzzles. This research is an experimental study with a quasi-experimental design: non-equivalent control group design. The participants in this study were 8 children aged 10 years consisting of 5 boys and 3 girls. The data collection in this study was the acquisition of time in the preparation of puzzles. The data that has been obtained is then analyzed using the t-test (t-test). The results of this study indicate that the experimental group has faster problem solving than the control group because of the learning outcomes of teamwork.


2019 ◽  
Vol 4 (6) ◽  
pp. 808
Author(s):  
Dwi Sandra Fera Yulia ◽  
Wahjoedi Wahjoedi ◽  
Ari Sapto

<p><strong>Abstract:</strong> Learning to read in Indonesian language material in grade IV SDN 1 Sumberagung is still dominated by the teacher as the delivery material using the lecture method (teacher centered) so that students are not optimal in the learning process because students are less interested in learning and result in many student learning outcomes under the KKM. This study aims to determine the effect on the SQ3R learning method on class IV Indonesian language learning outcomes at SDN 1 Sumberagung. This study uses a research method that is quantitative with the type of research that is quasi experimental design with the research design is a non equivalent control group design. The subjects of this study consisted of 50 students. The results of the implementation of the sq3r learning method show an increase in learning outcomes which can be seen from the results of the t test based on the hypotheses performed showing the results of t count 6.866&gt; t table 2.011 and the significance value of 0.000 &lt;alpha 0.050. The conclusion of the data is that there is a difference between the experimental class and the control class.</p><strong>Abstrak: </strong><strong> </strong>Pembelajaran membaca pada materi bahasa Indonesia di kelas IV SDN 1 Sumberagung masih didominasi guru sebagai penyampai materi dengan menggunakan metode ceramah (<em>teacher centered</em>) sehingga siswa belum optimal dalam proses pembelajaran dikarenakan siswa kurang tertarik dengan pembelajaran dan berakibat pada hasil belajar siswa banyak yang masih dibawah KKM. Penelitian ini memiliki tujuan untuk mengetahui pengaruh pada metode pembelajaran SQ3R terhadap hasil belajar bahasa indonesia kelas IV di SDN 1 Sumberagung. Penelitian ini menggunakan metode penelitian yakni kuantitatif dengan jenis penelitiannya yaitu <em>quasi experimental design</em> dengan design penelitiannya adalah <em>non-equivalent control group design</em><em>.</em> Subjek penelitian ini terdiri dari 50 siswa. Hasil pelaksanaan metode pembelajaran SQ3R menunjukkan peningkatan pada hasil belajar yang terlihat dari hasil uji t berdasarkan hipotesis yang dilakukan menunjukkan hasil nilai t hitung 6,866 &gt; t tabel 2,011 dan nilai signifikasnsi 0,000 &lt;alpha 0,050. Kesimpulan dari data adalah ada perbedaan antara kelas eksperimen dan kelas kontrol.


Author(s):  
Ines Rendra Kusuma ◽  
Setiadi Cahyono Putro ◽  
Dila Umnia Soraya

The goals of this research are to find the difference of mean the cognitive and psychomotor learning outcome Simulation and Communication Digital due to implementation of POE learning model compare to learning model PRP . This research is using quasi experimental design through the type of Non-Equivalent Control Group Design. The hypothesist will be tested using Independent Sample of T-test. The result of this research showed that the mean difference test of students' learning outcomes in the cognitive obtained a significance of 0.006, while the psychomotor learning outcomes obtained a significance of 0.000. Based on the results of the average difference, the learning model that is superior to cognitive and psychomotor is the POE learning model. 


2020 ◽  
Vol 8 (3) ◽  
Author(s):  
Irma Kumala Sari ◽  
Rokhmaniyah Rokhmaniyah ◽  
Tri Saptuti Susiani

<p><em>The Somatic Auditory Visualization Intellectually (SAVI) model is one of innovative learning models. It needs to accomplish learning purposes. The study aimed to examine the effectiveness of SAVI model on third grade origami project learning outcomes.</em><em> </em><em>The research was a quasi-experimental research in the form of Nonequivalent Control Group Design. The population was all third grade students of elementary schools in Rujakbeling cluster, Kebumen sub-district in academic year of 2019/2020. The sampling technique used cluster random sampling. Data collection techniques included t-test, n-gain test and effect size test.</em><em> </em><em>The result showed the value between the experimental class and the control class.  The t-test was 0.000&lt;0.05, N-Gain was 0.4550&gt;0.2747, and effect size was 2.123&gt;1.291. It concludes that the Somatic Auditory Visualization Intellectually (SAVI) model is more effective in improving third grade origami project learning outcomes of elementary schools in Rujakbeling cluster, Kebumen sub-district.</em></p>


Jurnal BIOTEK ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 123
Author(s):  
Nurul Magfirah ◽  
Nurdiyanti Nurdiyanti ◽  
Anisa Anisa ◽  
Rahmatia Thahir

This study aims to find out the influence of learning media of E-Learning based on Edmodo toward learning outcomes of biology students at the Muhammadiyah University of Makassar. This type of research was quasi-experimental with a pretest-posttest control group design. The population of this research was all students of fourth-semester where 45 students selected as the sample. The sample consisted of 22 students in experimental group and 23 students in control group.  The result showed that the Sig value was smaller than the level of significance (α). The hypothesis testing with t-test (independent-sample t-test) obtained a sig value was 0.006 with a significance level (α) was 0.0. It appears that there is an effect of E-Learning based on Edmodo toward student's learning outcomes of biology education at the University of Muhammadiyah Makassar.


Author(s):  
Santi Susanti ◽  
Teguh Prasetyo ◽  
Syamsuddin Ali Nasution

Penelitian ini bertujuan untuk menggambarkan pengaruh pembelajaran kolaboratif terhadap hasil belajar IPS. Salah satu faktor rendahnya hasil belajar karena pembelajaran yang masih berpusat pada pendidik. Metode yang digunakan dalam penelitian ini adalah eksperimen semu dengan desain nonequivalent control group. Penelitian ini menggunakan teknik purposive sampling dengan populasi peserta didik kelas V SDN Leuwinutug 04. Hipotesis yang digunakan dengan menggunakan independent sample t-test dengan nilai sig 0,000<0,05 artinya H0 ditolak dan H1 diterima. Jadi, kesimpulan pada penelitian ini adalah pembelajaran kolaboratif berpengaruh secara signifikan terhadap hasil belajar IPS kelas V SDN Leuwinutug 04.Kata Kunci: hasil belajar, IPS, pembelajaran kolaboratif.  COLLABORATIVE LEARNING MODEL AS ALTERNATIVE LEARNING ON SOCIAL SCIENCEABSTRACTThis study aims to describe the influences of collaborative learning on social sciences learning outcomes. One of the factors of low learning outcomes due to learning that is still focused on teachers (teacher-centered learning). The method used in this study is quasi experimental with nonequivalent control group design. This study used purposive sampling technique with population of class V students of SDN Leuwinutug 04. The analysis results by using independent sample t-test showed sig value 0,00 < 0,05 means that Ho is rejected and H1 accepted. Therefore, it can be concluded that collaborative learning had significant influences on social sciences learning outcomes of class V students of SDN Leuwinutug 04.


2021 ◽  
Vol 10 (3) ◽  
pp. 712
Author(s):  
Mila Karmila ◽  
Munirah Munirah ◽  
Tarman A. Arief

The purpose of this study was to determine the students’ ability to write narrative essays and to determine the significant effect of conferencing approach assisted by audio-visual media for grade Vstudents at SD Negeri 26 Arungkeke, Kabupaten Jeneponto. The type of this study was quasi experimental research. The design of this study was a non-quivalent control group design. This study found that the average score of students’ ability to write narrative essays in the control class for pretest was 63.90 and the average score for posttest was 74.52. Meanwhile, the average score of pretest in the experimental class was 59.48 and the average postest score was 80.24. The result of N-Gian score test in the control class was an average of 0.24152, indicating that the learning outcomes of writing narrative essays were low. Whereas, the average score of N-Gain test in the experimental class was 0.4640, indicating that the learning outcomes of writing narrative essays were moderate. After that, the result of T test revealed that tcount 2,283> ttable 0.021 so that Ho was rejected and Ha was received. The significant value of 2-tiled was 0.030 <sig. 0.05; thus, conferencing approach assisted by audio-visual media gave a significant effect on the students’ ability to write narrative essays at grade V SD Negeri 26 Arungkeke, Kabupaten Jeneponto.  


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