scholarly journals PEMBELAJARAN INSTRUMEN MUSIK TRADISIONAL RABAB KELAS X DI SMK NEGERI 7 PADANG

2019 ◽  
Vol 8 (4) ◽  
pp. 37
Author(s):  
Vivin Okprioni ◽  
Harisnal Hadi

Abstract This article aims to know the process of learning music rabab against learning styles students use audio visual media in SMK Padang 7. This type of research is qualitative descriptive method. Object of research i.e. grade X Karawitan SMKN 7 Padang. The data obtained is collected through literature study, observation, interviews, and documentation. Results of the study is that the results of student learning is already quite good than ever before. Based on the results of the observation of learning styles, media relevant to learning is applied in the audiovisual media. Lying spirit and students in learning the music improved rabab. Students are more motivated to follow the music learning process of learning from the rabab proved that followed with active students analyze, follow, move, touches and bold things in regard to learning music rabab. It also can be proved by the increase in student learning outcomes assessment. Keywords: learning, learning styles, and audio visual media

2021 ◽  
Vol 6 (2) ◽  
pp. 120-134
Author(s):  
Winda Nur Febrianti Winda ◽  
Aninditya Sri Nugraheni Aninditya

ABSTRAK Penelitian ini bertujuan untuk mengetahui efektivitas perkembangan hasil belajar peserta didik kelas 6  melalui media google classroom di SD N Jarakan pada masa pandemi covid-19. Selain itu, penelitian ini juga bertujuan untuk mengetahui bagaimana perkembangan hasil belajar peserta didik melalui pembelajaran jarak jauh dengan google classroom serta mengetahui kendala apa saja yang ditemui dalam pembelajaran menggunakan media google classroom tersebut. Penelitian ini menggunakan metode kualitatif dengan jenis penelitian deskriptif kualitatif dan studi pustaka. Subjek dalam penelitian ini yaitu siswa kelas 6 SD N Jarakan. Objek dalam penelitian ini ialah efektivitas perkembangan hasil belajar peserta didik pada siswa kelas 6 di masa pandemi covid-19 dengan media Google Classroom. Teknik pengumpulan data melalui observasi, wawancara, dan hasil catatan lapangan. Hasil penelitian ini menunjukkan bahwa adanya peningkatan dalam pembelajaran peserta didik secara daring dengan Google Classroom. Walaupun terdapat kendala dalam penggunaannya, tetapi dengan media ini dirasa cukup untuk menyampaikan permbelajaran. Hal ini karena Google Classroom dianggap sebagai platform terbaik dimasa sekarang dalam pembelajaran secara daring. Kata kunci : Peserta didik, Pembelajaran Jarak Jauh, dan Google Classroom.      ABSTRACT This study aims to determine the effectiveness of the development of learning outcomes of grade 6 students through the google classroom media at SD N Jarakan during the Covid-19 pandemic. In addition, this research also aims to find out how the development of student learning outcomes through distance learning with google classroom and to find out what obstacles are encountered in learning using the google classroom media. This research uses qualitative methods with qualitative descriptive research and literature study. The subjects in this study were 6th grade students of SD N Jarakan. The object in this study is the effectiveness of the development of student learning outcomes in grade 6 students during the Covid-19 pandemic using Google Classroom media. Data collection techniques through observation, interviews, and field notes results. The results of this study indicate that there is an increase in online student learning with Google Classroom. Although there are obstacles in its use, this media is sufficient to convey learning. This is because Google Classroom is considered to be the best platform of the day for online learning. Keyword : Learners, Distance Learning, and Google Classroom.


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2019 ◽  
Vol 2 (1) ◽  
pp. 53-59 ◽  
Author(s):  
Dewi Sri Wahyuni

This study aims to determine whether or not there is an influence of student learning styles on learning outcomes of mathematics. In addition, this study aims to determine how much influence students learning styles about the learning outcomes of mathematics in SMK JANUR PERSADA SIGI. This type of research is Expost Facto's research. The population in this study were all students of the SMK JANUR PERSADA SIGI,  the number of students is 80 students consisting, students of class X as many as 25 students, class XI as many as 20 students and class XII as many as 35 students. The sample in this study was all students in the SMK JANUR PERSADA SIGI. The research instruments used were questionnaires on learning styles and Mathematics Learning Outcomes Test. Analysis of the results of the research data was carried out using the SPSS version 20.0 computer program. The results of the study show that: (1) Most students of the SMK JANUR PERSADA SIGI have learning styles in the moderate category with an average score of 38.50 with a standard deviation of 5.4321 from a minimum score of 14 to maximum 56; and mathematics learning outcomes in the very low category with an average score of 29.31 with a standard deviation of 7.833 from a minimum score of 0 to maximum 100. (2) The learning styles the SMK JANUR PERSADA SIGI is in the moderate category. (3) The mathematics learning outcomes of the SMK JANUR PERSADA SIGI are in the very low category. (4) the influence of The way to study with mathematics learning outcomes is 51.1%. While 48.9% of student learning outcomes are influenced by other variables not examined


Author(s):  
Eris Oktaria ◽  
Chumi Fitriyah ◽  
Zetty Finnaly

AbstractThis research was conducted in class IV of Kepatihan Elementary School 01 Jember with 38 research subjects. The purpose of this study is to describe the process and find out the results of the development of audio visual as learning media with the theme of my residence area on the 4th grade students at SDN Kepatihan 01 Jember. This type of research is research and development. This development research uses ADDIE model type (Analyze, Design, Development, Implementation, Evaluation). The data analysis technique in this study used a validation sheet of audio visual learning media by the media expert validator and the material expert validator, and student learning outcomes assessment sheets and student responses. The results of the research data analysis showed the effectiveness of the results of the validation carried out by the two validators obtained results of 81,7 while the results obtained from the student learning outcomes test were 94,7% and student responses amounted to 73,7% so that it can be concluded that the audio visual learning media has very fasible and effective criteria try out. Keywords: audio visual media, effectiveness of learning outcomes and responses


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Rohmah Nila Farida ◽  
Dwi Priyono Utomo ◽  
Zukhrufurrohmah Zukhrufurrohmah

 This study aims to describe the effectiveness of Problem Based Learning in terms of student creativity and student learning outcomes. This research is located at Prigen Prosperous Middle School in the even / odd semester of the 2019/2020 school year. This type of research uses the type of descriptive research with descriptive qualitative research methods with research subjects VII grade students of Prosperous Prosperous Middle School. The steps in this research are determining the problem, conducting a literature study, determining the location, determining the method, data collection, and data analysis. In this study, the average percentage of the learning achievement in the preliminary activities was 92.21%, the core activities were 96.41% and the closing activities were 81.47% so that overall the learning implementation was categorized as very good. The average percentage of students' creativity is 82.0% with a very good category. The average percentage of student learning outcomes students 81.81% with a very good category. Based on the description, Problem Based Learning is effective in terms of students' creativity and learning outcomes.


2018 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Hery Kresnadi

The purpose of this research, in general, is to describe the improvement of student learning outcomes using powerpoint slide media on learning mixed calculation operations in class IV State Elementary School 18 Sungai Kakap The method used is descriptive method with Class Action Research form. This research was conducted in 3 cycles and got an idea of how the design of learning, the implementation of learning, the characteristics of slide powerpoint media, the technical implementation of learning evaluation and improvement of student learning outcomes. There is an increase in learning outcomes in each cycle, from 37% of students who reach KKM in cycle 1 to 68% in cycle 3.


2020 ◽  
Vol 10 (1) ◽  
pp. 46-53
Author(s):  
Desak Nyoman Puspaeni

SMP Negeri 2 Banjarangkan is a location for classroom action research. The purpose of writing this class action research is to find out whether the Expository learning model aided by Audio Visual media can improve student learning outcomes. This research was conducted at SMP Negeri 2 Banjarangkan in Class VIII.A where the ability of students for Indonesian subjects was low. Data collection method is a test of learning outcomes. The data analysis method is descriptive. The results obtained from this study are expository learning models assisted with audio visual media can improve student learning outcomes. This can be seen from the results obtained initially at 69.74 in the first cycle to 77.83 and in the second cycle to 82.17. The conclusion obtained from this study is that expository learning models assisted by Audio Visual media can improve the learning outcomes of Indonesian students in class VIII. Semester II of the 2018/2019 academic year at SMP Negeri 2 Banjarangkan.


2018 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Yuyun Mashurwati

<p><em>Student learning outcomes are low and not optimal is a common problem that occurs in adolescents in almost all schools in Indonesia. One reason, teachers are less than optimal in accommodating student learning styles. This text tries to offer an alternative that teachers can do, especially BK teachers / counselors, to introduce learning styles using very easy-to-create applications using the google form application and utilizing social media for socialization. This paper only provides a brief description, so for the future need further research and follow-up.</em></p>


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