scholarly journals Pictorial Riddle: Pengaruhnya terhadap Domain Kognitif Siswa pada Pokok Bahasan Getaran dan Gelombang

2018 ◽  
Vol 1 (3) ◽  
pp. 255-261
Author(s):  
Nanda Febriyanti ◽  
Widya Wati

Abstract:The purpose of this study was to determine the effect of Pictorial Riddle learning model on Physics students learning outcomes of class VIII SMPN1 Seputih Agung on the vibration and waves material. The research method used was a quasi exsperiment design with nonequivalent control group design. The survey result revealed that the normality test of the experimental class Lcount = 0,1557 and class control Lcount = 0,1211 Ltable = 0,172. Terms of normality test Lcount < Ltable then normality distributed data. To test the homogeneity of Fcount < Ftable = 1,0064 < 1,69 then the data homogeneous. Test Hypotheses obtained tcount > ttable = 4,83 > 2,01 means that there are significant Pictorial Riddle learning model to the outcomes of students subject matter Physics vibration and waves in class VIII SMPN1 Seputih Agung.   Abstrak:Tujuan penelitian ini adalah untuk mengetahui model Pictorial Riddle terhadap hasil belajar kognitif fisika siswa kelas VIII SMPN1 Seputih Agung pada materi getaran dan gelombang. Metode penelitian yang digunakan adalah quasi exsperiment design dengan desain nonequivalent control group design. Hasil penelitian diketahui bahwa uji normalitas pada kelas eksperimen Lhitung = 0,1557 dan kelas kontrol Lhitung =0,1211 sedangkan Ltabel = 0,172. Syarat uji normalitas Lhitung < Ltabel maka data tersebut terdistribusi normal. Untuk uji homogenitas Fhitung < Ftabel = 1,0064 < 1,69  maka data homogen. Uji hipotesis didapatkan thitung > ttabel = 4,83 > 2,01 artinya, terdapat pengaruh signifikan pembelajaran Pictorial Riddle terhadap hasil belajar peserta didik kelas VIII SMPN1 Seputih Agung pada pokok bahasan getaran dan gelombang

2016 ◽  
Vol 5 (2) ◽  
pp. 265
Author(s):  
Rahma Diani ◽  
Yuberti Yuberti ◽  
Shella Syafitri

The purpose of this study was to determine the effect size scramble learning model with video media on Physics students learning outcomes of class X MAN 1 Pesisir Barat on the measurement material. The research method used was a quasi experimental design with nonequivalent control group design. The survey results revealed that the normality test of the experimental class Lcount = 0.161052 and class control while Lcount = 0.149135 Ltable = 0.1726. Terms of normality test L count <L table then normally distributed data. To test the homogeneity of Fcount<Ftable = 1.166 <1.96 then the data homogeneous. Test hypotheses obtained tcount> t table = 6.4> 1.708 means that there are significant scramble learning model with video media to the learning outcomes of students subject matter physics measurements in class X MAN 1 Pesisir Barat. Furthermore, the effect size obtained results of 0.8. These results indicate that the learning model Scramble with video media can influence the outcome of physics students learn as much as 79%.Tujuan penelitian ini adalah untuk mengetahui effect size model pembelajaran scramble dengan media video terhadap hasil belajar Fisika peserta didik kelas X MAN 1 pesisir barat pada materi pengukuran. Metode penelitian yang di gunakan adalah quasi eksperimental dengan desain nonequivalent control group design. Dari hasil penelitian diketahui bahwa uji normalitas pada kelas eksperimen Lhitung=0,161052dan kelas kontrol Lhitung=0.149135 sedangkan Ltabel= 0,1726. Syarat uji normalitas Lhitung< Ltabel maka data terdistribusi normal. Untuk uji homogenitas, Fhitung < Ftabel = 1,166< 1,96 makadata homogen. Uji hipotesis didapatkan thitung > t tabel   = 6,4 >1,708 artinya, terdapat pengaruh model pembelajaran scramble dengan media video terhadap hasil belajar Fisika peserta didik materi pokok pengukuran di kelas X MAN 1 Pesisir Barat. Selanjutnya, diperoleh hasil uji effect size sebesar 0,8. Hasil ini menunjukkan bahwa model pembelajaran Scramble dengan media video dapat mempengaruhi hasil belajar fisika peserta didik sebanyak 79%. 


2019 ◽  
Vol 3 (2) ◽  
pp. 188-195
Author(s):  
Rafi Putra ◽  
Della Maulidiya ◽  
Effie Efrida Muchlis

AbstrakPenelitian ini bertujuan untuk mengetahui perbedaan  model  pembelajaran  SAVI dengan saintifik  pada materi Statistika terhadap hasil belajar matematika siswa kelas VIII SMPN 4 Kota Bengkulu. Jenis penelitian yang dilakukan adalah penelitian eksperimen semu dengan desain penelitian The Nonequivalent Posttest-Only Control Group Design. Populasi dalam penelitian ini yaitu siswa kelas VIII SMPN 4 Kota Bengkulu. Pemilihan sampel dilakukan dengan teknik Purposive Sampling ditentukan berdasarkan nilai rata-rata tes awal siswa yang sama. Sehingga diperoleh siswa  kelas VIII 7 berjumlah 35 orang sebagai kelas eksperimen dan kelas VIII 6 yang terdiri dari 36 orang siswa sebagai kelas kontrol. Uji prasyarat analisis dengan menggunakan uji normalitas dan uji homogenitas. Analisis data dilakukan dengan uji-t independent, diperoleh bahwa uji-t independent untuk hasil postes kedua kelas sampel dengan taraf signifikan  didapat angka sig.(2-tailed) = 0,000 < taraf signifikan ( dan  maka H0 ditolak. Menunjukkan bahwa terdapat perbedaan hasil belajar matematika antara siswa yang menggunakan model pembelajaran SAVI dengan pendekatan saintifik dan siswa yang menggunakan pendekatan saintifik saja pada kelas VIII SMP Negeri 4 Kota Bengkulu.Kata Kunci : Hasil belajar, Model pembelajaran SAVI (Somatic, Auditori, Visual, Intellectuall) AbstractThe aim of this study to know SAVI difference with scientific learning model at Statistics material to the results of students' mathematics learning class VIII SMPN 4 Kota Bengkulu. Type of research is quasi-experimental research design with research The Nonequivalent Posttest-Only Control Group Design. The population in this research is class VIII SMPN 4 Kota Bengkulu. Sample selection is done by purposive sampling technique is determined based on the average value of the initial tests the same students. Thus obtained the eighth grade 7 totaling 35 people as an experimental class and class VIII 6 which consists of 36 students as control class. Prerequisite test analysis using normality test and homogeneity test. Data were analyzed by independent t-test, found that the independent t-test to the results of the second post-test sample classwith a significant level obtained  gained sig rate.(2-tailed) = 0,000 < significant level  then H0 is rejected. It indicates that there are differences in learning outcomes mathematics between students who use learning model SAVI approach to scientific and students who use the approach of scientific course at class VIII SMPN 4 Kota BengkuluKeywords: learning outcomes, SAVI learning model (Somatic, Auditori, Visual, Intellectuall)


2019 ◽  
Vol 2 (2) ◽  
pp. 210-216
Author(s):  
Yeni Rafika ◽  
Welly Anggraini ◽  
Rifda El Fiah

Abstract: This study aims to compare the Mind Mapping and ARIAS learning models (Assurance, Relevance, Interest, Assessment, Satisfaction) to the understanding of physics concepts in class VIII students at SMP Negeri 1 Bukit Kemuning. This study is a Quasi Experiment Design with research villages using the Pretest-Posttest Design Control Group. The selection of samples using Purposive Sampling techniques. The research samples were experimental class I (VIII 4) which applied the Mind Mapping learning model and experimental class II (VIII 6) which applied the ARIAS learning model (Assurance, Relevance, Interest, Assessment, Satisfaction). Data collection instruments used were test instruments for understanding concepts (pretest and posttest) with essay questions. Based on the research results that have been calculated by the t-test with a significant level of α = 0.05 (5%) that tcount = 1.725 and ttable = 1.708 which indicates that tcount> ttable, to obtain conclusions Ha is accepted and H0 is rejected which means there is a comparison of models Mind Mapping and ARIAS on understanding the concepts of physics of students in SMP Negeri 1 Bukit KemuningAbstrak: Penelitian ini bertujuan untuk mengetahui perbandingan model pembelajaran Mind Mapping dan ARIAS(Assurance, Relevance, Interest, Assessment, Satisfaction) terhadap pemahaman konsep fisika pada peserta didik kelas VIII di SMP Negeri 1 Bukit Kemuning. Penelitian ini merupakan Quasi EksperimentDesign dengan desain penelitian menggunakan Pretest-Posttest Control Group Design. Pemilihan sampel menggunakan teknik Sampling Purposive. Sampel penelitian yakni kelas eksperimen I (VIII 4) yang diterapkan model pembelajaran Mind Mapping dan kelas eksperimen II (VIII 6) yang diterapkan  model pembelajaran ARIAS(Assurance, Relevance, Interest, Assessment, Satisfaction). Instrumen pengumpulan data yang digunakan yaitu instrumen tes untuk pemahaman konsep (pretest dan posttest) dengan bentuk soal essai. Berdasarkan hasil penelitian yang telah dihitung dengan uji-t dengan taraf signifikan α = 0,05 (5%) bahwa thitung = 1,725 dan ttabel = 1,708 yang menunjukkan bahwa thitung> ttabel , sehingga diperoleh kesimpulan Ha diterima dan H0 ditolak yang artinya terdapat perbandingan model Mind Mapping dan ARIAS terhadap pemahaman konsep fisika peserta didik di SMP Negeri 1 Bukit Kemuning


Vidya Karya ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 148
Author(s):  
Agung Ma'rufin ◽  
Syahmani Syahmani ◽  
Mella Mutika Sari

Abstract.  This study aims to determine the differences in learning outcomes and students' science process skills between classes using PBL models based on virtual simulations, PBL models based on practicum, and conventional learning. This quasi-experimental research uses nonequivalent control group design. The population of this research is VIII grade students of MTsN 2 Banjarmasin. The research sample is class VIII E as the control class, class VIII F as the experimental class I, and class VIII G as the experimental class II. Data collection uses test and observation techniques. Data analysis techniques use the Kruskall-Wallis test and descriptive analysis. The results showed that (1) There were differences in knowledge learning outcomes between experimental class I, experimental class II, and control class (2) There were differences in students' science process skills between experimental class I, experimental class II, and control class. Keywords: Problem Based Learning, Virtual Simulation, Practicum, Knowledge Learning Results, Science Process Skills Abstrak. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar dan keterampilan proses sains siswa antara kelas dengan menggunakan model PBL berbasis simulasi virtual, model PBL berbasis praktikum, dan pembelajaran konvensional. Penelitian eksperimen semu ini menggunakan nonequivalent control group design. Populasi penelitian ini adalah siswa kelas VIII MTsN 2 Banjarmasin. Sampel penelitian adalah kelas VIII E sebagai kelas kontrol, kelas VIII F sebagai kelas eksperimen I, dan kelas VIII G sebagai kelas eksperimen II. Pengumpulan data dengan menggunankan teknik tes dan observasi. Teknik analisis data menggunakan uji Kruskall-Wallis dan analisis deskriptif. Hasil penelitian menunjukkan bahwa (1) Terdapat perbedaan  hasil belajar pengetahuan antara kelas eksperimen I, kelas eksperimen II, dan kelas kontrol (2) Terdapat  perbedaan keterampilan proses sains siswa antara kelas eksperimen I, kelas eksperimen II, dan kelas kontrol. Kata kunci: Problem Based Learning,  Simulasi Virtual, Praktikum, Hasil Belajar Pengetahuan, Keterampilan Proses Sains


2020 ◽  
Vol 3 (1) ◽  
pp. 30
Author(s):  
Muhamad Epi Rusdin ◽  
Widodo Widodo ◽  
Guntur Maruto

The STAD cooperative learning model can support active, independent and responsible learning for students. The application of this model is expected to improve students' critical thinking skills. The purpose of this study was to determine the improvement of students' critical thinking skills using Edmodo-assisted learning models. Edmodo was modified to become a teacher tool to expand learning at home. This research is an experimental study using a pretest-posttest control group design involving 39 students of class VIII MTs At-Taqwa Beru, Sikka, East Nusa Tenggara. Based on the results of the study it was found that the Edmodo-assisted STAD type cooperative learning model can improve students' critical thinking skills.


Author(s):  
Nora Mawinda ◽  
Zulkifli Naansah ◽  
Hanesman Hanesman

The problem in this study is the low learning outcomes achieved by students on the subjects of Basic Electrical and Electronics which is below the minimum completeness criteria (KKM) set a school that is 75 This is presumably because they are learning is often used during the learning model is applied directly proven yet effective. The purpose of this research is to reveal how much influence the Jigsaw cooperative learning model to study the results of class X students on subjects TAV Basic Electricity and Electronics. This research is an experimental study with a draft Post-test only control group design. The sample were students of class X TAV at SMK 1 Padang Academic Year 2014 / 2015. Class experiment is treated using Jigsaw Cooperative Learning Model and the control group is a class that uses the direct teaching model. The data is taken from the test results in the form of learning about the objective as many as 31 items. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. The result of the calculation hypothesis at significance level α = 0.05 was found that t count> t table is 3.35> 1.670. The results of these tests give an interpretation that H0 is rejected and H1 is accepted, this means that on average significantly experimental class learning outcomes greater than the average control class learning outcomes.  Key words :   Models of Learning, Jigsaw, Learning Direct, Post-test only control group design, Learning outcomes, Experimental, and Control.


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


2018 ◽  
Vol 6 (2) ◽  
pp. 201-206
Author(s):  
Villa Anggraini ◽  
Lucky Heriyanti Jufri ◽  
Wella Juliati

AbstrakPenelitian ini dilatarbelakangi oleh rendahnya hasil belajar dan minat siswa untuk mengulang pelajaran yang telah dipelajarinya. Mengatasi masalah tersebut penulis melaksanakan pembelajaran dengan menerapkan strategi pembelajaran Make A Match dan Index Card Match. Penelitian ini bertujuan untuk mengetahui bagaimana peningkatan hasil belajar matematika siswa dengan menerapkan strategi pembelajaran Make A Match dan Index Card Match. Jenis penelitian ini adalah kuasi eksperimen, dengan rancangan penelitian Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII SMPN 1 Koto XI Tarusan dan yang terpilih sebagai kelas sampel adalah kelas VIII.2 dan kelas VIII.3. Instrumen yang digunakan dalam penelitian ini adalah pretest dan posttest. Bentuk tes yang digunakan adalah tes uraian. Hasil analisis butir soal diperoleh soal tes reliabel dengan reliabilitas tes adalah r_11=0,8421. Berdasarkan pengujian hipotesis menggunakan uji t satu arah diperoleh thitung = 3,17 dan ttabel = 1,676 karena thitung> ttabel maka H0 ditolak dan H1 diterima sehingga dapat disimpulkan bahwa peningkatan hasil belajar matematika siswa menerapkan strategi pembelajaran Make A Match lebih baik dari peningkatan hasil belajar matematika siswa menerapkan strategi pembelajaran Index Card Match pada siswa kelas VIII SMPN 1 Koto XI Tarusan Tahun Pelajaran 2016/2017.Kata Kunci: Make A Match, Index Card Match, hasil belajar.AbstractThe background of the research is caused by student learning outcomes and interest in learning to review the lesson that is still low. To solve these problems, the researcher doing learn by applying strategies for learning Make A Match and index Card Match. This research aims to know the improvement mathematics student learning outcomes by applying strategies for learning Make A Match and index Card Match. The types of this research is A quasi-experiment with Nonequivalent Control Group Design. The population of this research is whole students in class VIII SMPN 1 Koto XI Tarusan, the sample is class VIII.2 and class VIII.3. The instrument used is pretest and posttest. The test form that used is essay with reliability r_11=0,8421. base on the hypothesis test which applying test one side, it obtained tcount = 3,17 and ttable = 1,676 for t_count>t_table then rejected H0 and accepted H1. Therefore, it can be concluded the improvement mathematics student learning outcomes by applying strategies for learning Make A Match better than improvement mathematics student learning outcomes by applying strategies for learning Index Card Match in class VIII SMPN 1 Koto XI Tarusan in school year 2016/2017.Keyword: Make A Match, Index Card Match, learning outcomes.


2020 ◽  
Vol 5 (1) ◽  
Author(s):  
D Dupri ◽  
Oki Candra ◽  
Alfi Candra ◽  
Desi Alif Suryani

The decline in the culture of cooperation has an impact on the decrease of the student learning outcomes. The purpose of this study was to see the increase of critical thinking skill and cooperation in Physical Education and Health students through Problem Based Learning Model in Physical Education learning. The method used in this study was experimental method with the Randomize Pre-test and Post-test Control Group Design. The sampling technique in this study was cluster random sampling. The samples of this study were divided into two classes, namely experimental group and control group. The instrument used to measure cooperation was a questionnaire, while learning outcomes were measured by tests. The analysis of this study used SPSS 22 with t-test. This study concludes that the Problem Base Learning model is able to improve the cooperation among the students and also significantly improves learning outcomes. AbstrakMenurunnya budaya kerjasama yang juga berdampak kepada penurunan hasil belajar mahasiswa. Tujuan penelitian ini adalah untuk melihat peningkatan keterampilan berpikir kritis dan Kerjasama mahasiswa Penjaskesrek melalui model Problem Base Learning pada pembelajaran  pendidikan  jasmani.  Metode  yang  digunakan  dalam  penelitian  ini  adalah metode  eksperimen  dengan  Desain  dalam  penelitian  ini  adalah  Randomize  Pretest  and Posttest Control Group Design. Teknik pengambilan sampel dalam penelitian ini di ambil secara Cluster Random Sampling, maka sampel pada penlitian ini menjadi dua kelas yaitu kelompok eksperimen kelas 6F dan kelas 6E menjadi kelompok kontrol. Instrumen yang digunakan untuk mengukur kerjasama dengan menggunakan anket dan hasil belajar dengan tes. Analisis penelitian ini menggunakan SPSS 22 dengan uji t. Penelitian ini menyimpulkan bahwa model Problem Base Learning   mampu meningkatkan kemampuan kerjasama pada mahasiswa dan juga meningkatkan hasil belajar yang cukup signifikan.


2017 ◽  
Vol 6 (1) ◽  
pp. 44
Author(s):  
Rajo Hasim Lubis

This study aims to determine: learning outcomes physics students with cooperative learning model GI and conventional learning, learning outcomes physics students who have Adversity Quotient (AQ) high and medium AQ and interaction cooperative learning model GI and AQ in affecting learning physics students.  This quasi-experimental study using pretest-posttest control group design. The sample in this research is class X IPA.4 as an experimental class and class X IPA.3 as the control class is selected by simple random sampling. The instrument used is the achievement test and which AQ questionnaire form. Data was analyzed using two ways  ANOVA. The results shows that: learning outcomes physics students with cooperative learning model GI better than conventional learning, learning outcomes physics students who have a high AQ better than students who have a medium AQ and there is interaction between cooperative learning model GI and AQ in influencing physics student learning outcomes.


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