scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN VIRTUAL REALITY PADA MATERI PENGENALAN TERMINATION DAN SPLICING FIBER OPTIC

2020 ◽  
Vol 8 (1) ◽  
pp. 29
Author(s):  
Irnando Arkadiantika ◽  
Wanda Ramansyah ◽  
Muhamad Afif Effindi ◽  
Prita Dellia

Good learning process must contain interactive, fun, motivating aspects and provide more space for students. Need to be considered in the selection of media, among others, learning objectives, effective, easy to obtain learners, usage is not stiff, cost, and quality. One of the recent developments in learning media is the learning media using Virtual Reality. Virtual Reality is an application where users will experience the artificial world based on its original form. This research aims to produce learning Virtual Reality media learning in the material of fiber optic splicing and termination in Informatics Education Study Program. This research is a development study using 4D model consisting of 4 stages: (1) define; (2) design; (3) develop; and (4) disseminate. Testing in this study involved material experts, media experts, individuals (3 students), small groups (9 students), and large groups (22 students). Testing result by expert in course reached 75% (media). Testing result by media expert validation reached 97.5% (very valid). Individual trial results with a percentage of 84.17% (valid). Small group trial results with a percentage of 83.33% (valid). Large group trial results with a percentage of 84.55% (valid). From the testing results it could be concluded the learning media very proper to implement in learning.

This study aims to develop a learning model of three-dimensional table tennis-based basic drive punch techniques in beginner players, obtain information on the effectiveness of the three-dimensional basis-based learning drive technique models in improving basic skills of beginner player drive punch techniques. This study is research and development using the Borg and Gall (2007) model which consists of ten steps, namely (1) Research and information collection, (2) Planning, (3) Preliminary from of product, (4) Preliminary field testing, (5 ) Main product revision (6) Main field testing, (7) Operation product revision, (8) Operational field testing, (9) Revision product, (10) Dissemination and implementation. The sample in this study was students of the Physical Education and Recreation Education Study Program. The instruments used questionnaires, documentation, tests and assessment sheets. Then the effectiveness test is carried out using a before-after experimental design (one-group pre-test and post-test design). The research result is the compilation of a book on the basic three-dimensional table tennis drive learning technique for beginner players. This product was developed based on evaluation and advice from experts which included three table tennis learning experts, one media expert and two motor experts. The evaluation results of the experts stated that the model developed was suitable for use by novice players. Then the results of the small group trial stated that the product developed could be applied by students but still being improved and needed to be tested in large groups. The results of a large group trial stated that the product developed was able to be carried out well by students without repeated explanation. The results of the effectiveness test showed that drive learning by using a three-dimensional based learning model was significantly better than learning table tennis by using a conventional model to improve the basic technical skills of beginner player drives.


Author(s):  
Antonius Prasetyo Hadi

: The use of learning media is one of the critical success factors in higher education, therefore an educator must have innovation to use of learning media. The purpose of this research is to develop learning media based on the Inspiring Suit 8 on arbitration material courses of theoretical and practice for Volleyball 1 academic year 2018/2019 at IKIP Budi Utomo Malang. The existence of media will be a big successful support in learning process, so that students do not feel boredom because of the weaknesses of the lecturers, in which they are unable to provided good learning variation or even have difficulty in conveying or transferring knowledge. The research was descriptive qualitative design. The research subjects were students of Physical Education, Health, and Recreation Study Program who took volleyball theory and practice courses in the even semester academic year 2018/2019. The instruments used were the media expert review questionnaire, the learning expert questionnaire, and the trial analysis questionnaire. The questionnaire will be analyzed to see the feasibility of the developed media. Based on the data results review by media expert volleyball, media learning expert and field trials, it can be concluded that media developed is useful in learning process. In addition, it is used to provide independent motivation, which can be used in lesson for students.


2021 ◽  
Vol 14 (1) ◽  
pp. 11
Author(s):  
Yudith Vega Paramitadevi ◽  
Faldiena Marcelita ◽  
Ana Turyanti

Abstrak: Penciptaan dan pengembangan material pembelajaran dalam situasi ketidakpastian saat ini merupakan tantangan yang dihadapi pendidik. Tantangan tersebut terjawab seiring teknologi Augmented dan Virtual Reality (AR dan VR) mulai diterapkan di kelas praktikum. Pengembangan modul praktikum mata kuliah Kualitas Udara dan penilaian keberterimaan modul bagi mahasiswa Prodi D3 Teknik dan Manajemen Lingkungan merupakan tujuan dalam penelitian ini.  Modul terdiri dari buku panduan, marker AR, aplikasi KU-AR dan kuisioner formatif yang diisi oleh responden 28 mahasiswa. Analisis formatif menunjukkan mayoritas mahasiswa dapat menerima modul dan menjadi termotivasi untuk mempelajari desain alat pengendali pencemar udara lanjutan. Pengenalan alat pengendali pencemar udara melalui modul AR dapat memberikan pengalaman yang berguna bagi mahasiswa, khususnya vokasi. Kata Kunci: alat pengendali, aplikasi KU-AR, modul praktikum, pengembanganAbstract: The creation and development of learning materials in today's uncertainty is a challenge for educators.  Augmented and Virtual Reality (AR and VR) technologies responded to this challenge since they began to be applied in practicum classes. The development of the practicum module for the Air Quality course and the assessment of module acceptance for D3 Engineering and Environmental Management Study Program students are the objectives of this research. The module consists of a guidebook, AR markers, the KU-AR application, and a formative questionnaire filled out by 28 student respondents. The constructive analysis shows that most students can receive the module and become motivated to study advanced air pollutant control design. The introduction of air pollutant controllers through the AR module can provide a useful experience for students, especially vocational students.Keywords: air pollutant controller, development, KU-AR application, practicum module


2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Dewi Prabasari ◽  
Vera Yuli Erviana

The aim of this study; 1) to find out the steps to develop MacromediaFlash 8 Professional Based on the Character of Love of the Motherland in My Cultural Diversity Subtema for 4th grade students; 2) To find out the feasibility of MacromediaFlash 8 Professional Based on Land Love; 3) To find out student responses and teacher assessments of the quality of MacromdiaFlash 8 Professional that was developed. This study is a development research using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were class IV C students in a small group trial of 10 students and class IV B students in a large group trial. Techniques for collecting expert data collection (media experts, learning experts, material experts), on product trials using teacher assessment questionnaires and student responses as suggestions and input for the feasibility of MacromediaFlash 8 Professional Based on Love Characters Homeland that researchers developed. The results of the study showed that the assessment of media experts received a 77.7 score in the category "Eligible". Assessment of learning experts received a score of 86.5 with the category "Very Worthy". The assessment of material experts scored 81.6 with the "Very Worthy" category. In evaluating product trials (small groups) scored 91.85 in the "Very Worthy" category. In the assessment of usage trials (large groups) scored 91.60 in the "Very Worthy" category. The conclusion of use.


2021 ◽  
Author(s):  
M Nagoor Meeran ◽  
S.P. Saravanan ◽  
H.H Hegazy

Abstract Recent research demonstrate that promising gas sensing materials are called metal-organic structures (MOFs) and their products due to their tunable form, elevated surface area, and extremely porous structure and physisorption towards gases with relatively low temperature.In this report, recent developments in transition-metal (Zn, Mn, Cu)-based MOFs and their derivatives are synthesized as sensing materials. The sensors samples were analyzed by XRD, SEM, TEM, BET and XPS in order to know the textural, structural and electronic state of the samples. Fiber optic clad modified sensors were fabricated and tested gas sensing properties towards H2 gas with various concentrations (0-1000 ppm). Among the three sensing material, Zn doped MOFs sensor showed outstanding selectivity with high sensitivity (115 counts/kpa) towards H2 gas. Moreover, it has shown high response (20 s) and recovery time (27 s) as well as long term stability. The designed sensors may be required to apply to the production of an outstanding sensor for H2 for commercial uses.


Author(s):  
Thessa Herdyana

This research is aimed to describe the development of smart card based media on the beauty of togetherness themes in class IV elementary school of 026609, South Binjai District. This research was carried out in stages from December to March. The subjects of this research were fourth grade students in elementary school of 026609, South Binjai District by taking as many as 28 students as a large group trial and 10 students for a small group trial. The object of the research is the smart card-based media which developed. This research found that the effectiveness of smart card-based media in improving student learning outcomes has been effectively used in learning, this can be seen from the results of the completeness of student learning in a classical manner on trial I or small group that obtained percentage of 90% and 76% of student response questionnaire and in trial II or large groups of learning outcomes is obtained a percentage of 86% and the results of student response questionnaire is obtained to 86.23%.


2020 ◽  
Vol 4 (1) ◽  
pp. 10-19
Author(s):  
Dahlia Dahlia

The development of instructional especially media of a herbarium book is an innovation that aims to assist students in searching directly the object of leaf morphology studies. This development research starts from the needs analysis stage which is used to gather information, planning in media making, media design, media making, after that product validation by a team of media experts and material experts, then testing individual products, small groups and large groups. The subject of this product testing were students of the Biology Education Study Program at Pasir Pengaraian University. The results of the validation by the material experts showed that the quality of learning media using the herbarium book on leaf morphology material was included in the "very feasible" criteria, with an average score of 86.46%. The results of validation by media experts are included in the "very feasible" criteria, with an average score of 88.54%. Individual assessment obtained the criteria of "very feasible", with an average score of 84.16%. Judgement from small groups obtained a percentage of eligibility of 81.45% with very feasible criteria, and judgement from large groups of 83.95% with "very feasible" criteria. The results of the development of herbarium book media are very decent.


2012 ◽  
Vol 38 (2) ◽  
pp. 250-256
Author(s):  
张玲 Zhang Ling ◽  
隋青美 Sui Qingmei ◽  
冯德军 Feng Dejun ◽  
刘汉平 Liu Hanping

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