New Methods For Learning In Computer Science Education

2014 ◽  
Vol 1 (1) ◽  
pp. 629-632 ◽  
Author(s):  
Iunia-Cristina Borza

AbstractComputer Science has an important impact on our every-day lives. Education in Computer Science is a difficult process that in the last decade has known radical transformations. New concepts were brought to life, for example K12, which regulates the way that the education develops in this domain from an educational system point of view and also from the teaching ways of the professors. The wide-range development of the Internet generated new ways of teaching in computer science. In this paper, I would like to present the way in which an interactive lecture can be held between a student and its teacher, a course that respects the SCORM standards of WEB implementation. Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for e-learning. This collection of standards is defined by the de Advanced Distributed Learning (ADL), an organization from the USA Defence Department.

2016 ◽  
Vol 5 (2) ◽  
pp. 165-171
Author(s):  
Elena Leonidovna Makarova ◽  
Olga Isaakovna Pugach

Effective application of distance technologies, even at the level of individual courses in most universities is faced with a number of organizational, methodological problems. The final design of the regulatory framework the problem of implementation of these technologies in the field of theoretical research and experimental work in the practical implementation of the plane. The authors consider a wide range of problems arising from the mass introduction of e-learning in educational practice, their classification on various grounds. When the authors of the work are based on practical experience in the development of the course Mathematical Foundations of Computer Science for students training areas Teacher Education profiles Informatics and Computer Science and Foreign Language on the basis of a learning management system Moodle. Also studied a number of aspects related to the characteristics of the studied subject area (in Mathematics example of educational area). We formulate the necessary conditions for effective use of e-learning technologies. These conditions, from the point of view of the authors, speakers, among others participated in the implementation of the university administration, the formation of a uniform by the level of the basic mathematical training a group of students, the formation of a thesaurus (semantic web) course in the classroom working with students, as well as a phased approach to solving complex text assignments, requiring the construction of a formal mathematical model in the subject area. We offer some simple criteria for evaluating the effectiveness of (increased performance and students' motivation, optimization of time working teachers, reducing the number of chronic debtors in the discipline).


ReCALL ◽  
1999 ◽  
Vol 11 (S1) ◽  
pp. 31-39
Author(s):  
Pierre-Yves Foucou ◽  
Natalie Kübler

In this paper, we present the Web-based CALL environment (or WALL) which is currently being experimented with at the University of Paris 13 in the Computer Science Department of the Institut Universitaire de Technologie. Our environment is being developed to teach computer science (CS) English to CS French-speaking students, and will be extended to other languages for specific purposes such as, for example, English or French for banking, law, economics or medicine, where on-line resources are available.English, and more precisely CS English is, for our students, a necessary tool, and not an object of study. The learning activities must therefore stimulate the students' interest and reflection about language phenomena. Our pedagogical objective, relying on research acquisition (Wokusch 1997) consists in linking various texts together with other documents, such as different types of dictionaries or other types of texts, so that knowledge can be acquired using various appropriate contexts.Language teachers are not supposed to be experts in fields such as computer sciences or economics. We aim at helping them to make use of the authentic documents that are related to the subject area in which they teach English. As shown in Foucou and Kübler (1998) the wide range of resources available on the Web can be processed to obtain corpora, i.e. teaching material. Our Web-based environment therefore provides teachers with a series of tools which enable them to access information about the selected specialist subject, select appropriate specialised texts, produce various types of learning activities and evaluate students' progress.Commonly used textbooks Tor specialised English offer a wide range of learning activities, but they are based on documents that very quickly become obsolete, and that are sometimes widely modified. Moreover, they are not adaptable to the various levels of language of the students. From the students' point of view, working on obsolete texts that are either too easy or too difficult can quickly become demotivating, not to say boring.In the next section, we present the general architecture of the teaching/learning environment; the method of accessing and using it, for teachers as well as for students, is then described. The following section deals with the actual production of exercises and their limits. We conclude and present some possible research directions.


Author(s):  
Matthew Kolakowski ◽  
Paul Bishop

What are the primary principles of effective e-learning and the subsequent impact on leadership in global business as digital technologies mediums continue to emerge within academia and the workplace? Maxwell (2013) defines this principle as “instructional practices and internet capabilities that direct learners toward a specified level of proficiency and competency in the shortest amount of time” (p. 89). Traditional learning measures that require extensive face to face interaction no longer fit Maxwell's description and inhibit audiences that require flexibility in obtaining proficiency on tasks like annual training requirements and sustaining Continuing Education Units (CEUs) for certifications. This chapter introduces the foundation of e-learning parameters, Sharable Content Object Reference Model (SCORM), Instructional Management Systems (IMS), and how these mediums interact with learners in conjunction with its impact on leadership, business outcomes, and organizational value.


2011 ◽  
Vol 20 (01) ◽  
pp. 139-141
Author(s):  
W. Hersh ◽  
P. Otero

SummaryWeb 3.0 is transforming the World Wide Web by allowing knowledge and reasoning to be gleaned from its content.Describe a new scenario in education and training known as “Education 3.0” that can help in the promotion of learning in health informatics in a collaborative way.Review of the current standards available for curricula and learning activities in in Biomedical and Health Informatics (BMHI) for a Web 3.0 scenario.A new scenario known as “Education 3.0” can provide open educational resources created and reused throughout different institutions and improved by means of an international collaborative knowledge powered by the use of E-learning. Currently there are standards that could be used in identifying and deliver content in education in BMHI in the semantic web era such as Resource Description Format (RDF), Web Ontology Language (OWL) and Sharable Content Object Reference Model (SCORM). In addition, there are other standards to support healthcare education and training. There are few experiences in the use of standards in e-learning in BMHI published in the literature.Web 3.0 can propose new approaches to building the BMHI workforce so there is a need to build tools as knowledge infrastructure to leverage it. The usefulness of standards in the content and competencies of training programs in BMHI needs more experience and research so as to promote the interoperability and sharing of resources in this growing discipline.


Symmetry ◽  
2020 ◽  
Vol 12 (11) ◽  
pp. 1798 ◽  
Author(s):  
Zeinab Shahbazi ◽  
Yung Cheol Byun

Electronic Learning (e-learning) has made a great success and recently been estimated as a billion-dollar industry. The users of e-learning acquire knowledge of diversified content available in an application using innovative means. There is much e-learning software available—for example, LMS (Learning Management System) and Moodle. The functionalities of this software were reviewed and we recognized that learners have particular problems in getting relevant recommendations. For example, there might be essential discussions about a particular topic on social networks, such as Twitter, but that discussion is not linked up and recommended to the learners for getting the latest updates on technology-updated news related to their learning context. This has been set as the focus of the current project based on symmetry between user project specification. The developed project recommends relevant symmetric articles to e-learners from the social network of Twitter and the academic platform of DBLP. For recommendations, a Reinforcement learning model with optimization is employed, which utilizes the learners’ local context, learners’ profile available in the e-learning system, and the learners’ historical views. The recommendations by the system are relevant tweets, popular relevant Twitter users, and research papers from DBLP. For matching the local context, profile, and history with the tweet text, we recognized that terms in the e-learning system need to be expanded to cover a wide range of concepts. However, this diversification should not include such terms which are irrelevant. To expand terms of the local context, profile and history, the software used the dataset of Grow-bag, which builds concept graphs of large-scale Computer Science topics based on the co-occurrence scores of Computer Science terms. This application demonstrated the need and success of e-learning software that is linked with social media and sends recommendations for the content being learned by the e-Learners in the e-learning environment. However, the current application only focuses on the Computer Science domain. There is a need for generalizing such applications to other domains in the future.


Author(s):  
Rizki Pratama ◽  
Hadi Kurnia Saputra

E-learning merupakan bentuk model pembelajaran yang diakomodasi dan disuport dalam teknologi dalam suatu sistem informasi. Dalam lembaga pendidikan tentu dibutuhkan untuk menolong guru dalam peningkatan efesiensi proses belajar. Oleh karena itu tujuan dari adanya e-learning di SMK Negeri 1 Batipuh selaku lembaga pendidikan di masa pandemi Coronavirus Disease-19 harus diberlakukan pembelajaran jarak jauh atau work from home. Perubahan bentuk pelayanan pendidikan berstandar SCORM (Sharable Content Object Reference Model), dalam permodelan SCORM menggunakan metode waterfall dalam membangun sistim yang baik, dimana tenaga pendidik bisa memberikan pembelajaran kepada peserta didik terhadap aktivitas transfer ilmu khususnya dengan menyajikan video dalam bentuk materi ditambah metode diskusi beserta emoticon agar siswa lebih memahami, menarik dan menjadi giat dalam proses belajar. Setelah melakukan riset di sekolah terkait, maka penulis menyimpulkan bahwa dibutuhkan sebuah sistem e-learning  yang memudahkan proses belajar dan mengajar. Dengan bahasa pemrograman PHP dan framework CodeIgniter maka dirancanglah sebuah sistem e-learning yang mampu menghubungkan siswa dan guru.Kata Kunci : E-Learning, SCORM, Coronavirus Disease-19, Framework CodeIgniter.. E-learning is a form of learning model that is accommodated and supported in technology in an information system. In educational institutions, of course, it is needed to help teachers in increasing the efficiency of the learning process. Therefore, the purpose of e-learning at SMK Negeri 1 Batipuh as an educational institution during the Coronavirus Disease-19 pandemic, distance learning or work from home should be implemented. Changes in the form of SCORM standard education services (Sharable Content Object Reference Model), in SCORM modeling using the waterfall method in building a good system, where educators can provide learning to students about knowledge transfer activities, especially by presenting videos in the form of materials plus discussion methods along with emoticons so that students better understand, be interesting and become active in the learning process. After conducting research in related schools, the authors conclude that an e-learning system is needed that facilitates the learning and teaching process. With the PHP programming language and the CodeIgniter framework, an e-learning system is designed to connect students and teachers.Keywords: E-Learning, SCORM, Coronavirus Disease-19, CodeIgniter Framework.


2016 ◽  
Vol 24 (1) ◽  
pp. 11 ◽  
Author(s):  
Daniel Eugênio Neves ◽  
Lucila Ishitani ◽  
Wladmir Cardoso Brandão

A partir de um trabalho de revisão da literatura sobre a utilização do padrão Sharable Content Object Reference Model (SCORM) para composição de conteúdos para e-Learning, identificou-se que, embora amplamente utilizado, seu modelo de metadados para agregação de conteúdos é complexo e difícil de ser utilizado por educadores, desenvolvedores de conteúdo e designers instrucionais. Particularmente, a identificação de conteúdos relacionados entre si, a partir de grandes repositórios, tem sido alvo de consideráveis esforços por parte de pesquisadores em ciência da computação, no sentido da automatização destes processos. Todavia, abordagens anteriores estenderam ou alteraram os metadados definidos pelo SCORM. Diante disso, são apresentados neste artigo os resultados de uma pesquisa experimental na qual foi proposta e avaliada uma metodologia que emprega ontologias, anotação automática de metadados, recuperação de informação e mineração de textos para recomendação automática e agregação de conteúdos relacionados, utilizando o vocabulário da categoria de metadados relation, conforme definida pelo SCORM, sem a necessidade de extensão desses metadados, de realizar alterações no padrão, ou mesmo de implementações específicas nos Sistemas de Gerenciamento de Aprendizagem (SGA). Foi desenvolvido um protótipo de um sistema computacional que aplica a metodologia proposta sobre uma amostragem de objetos de aprendizagem, gerando os resultados para avaliação de sua eficácia. Os resultados foram analisados e avaliados com o apoio de profissionais da educação, que atuam no desenvolvimento de conteúdos para e-Learning, demonstrando que a metodologia proposta é viável e eficaz, produzindo os resultados esperados.


2019 ◽  
Vol 7 (1) ◽  
pp. 7 ◽  
Author(s):  
Delia Chiaro ◽  
Giuseppe De Bonis

This paper examines the work of Billy Wilder whose rich cinematic production frequently involves the collision of different languages as well as the clash of dissimilar cultures. As an Austrian living in the USA, the director had the privilege of gaining insight into his adopted culture from the point of view of an outsider – a bilingual ‘other’ who made 25 films in almost 40 years of working in Hollywood. His films recurrently depict foreign characters at which Wilder pokes fun whether they are English, French, German, Italian, Russian or even the Americans of his adopted country. More precisely, the paper offers an overview of the multi-modal portrayals of diverse ‘foreigners’, namely Germans, Russians, French and Italians, with examples taken from a small but significant sample of Wilder’s films. The subtitling of dialogue in the secondary language for the target English-speaking audience and the specific translation solutions are not within the scope of this discussion, instead we focus on the comic collision of two languages and more importantly, on the way Wilder implements humour to highlight the absurdity of cultural difference. In other words, our main goal is to explore two or more languages in contrast when they become a humorous trope.


Author(s):  
Filomena Ferrucci ◽  
Giuseppe Scanniello ◽  
Genoveffa Tortora

In this chapter the authors present E-World, an e-learning platform able to manage and trace adaptive learning processes which are designed and created by means of a visual language based tool. To address the goal to have a platform easily extensible with new services, they have designed it selecting a software architecture based on the use of Web Services and a suitable Middleware component. To trace adaptive learning processes E-World also integrates as Web Service a suitable implementation of a Run- Time Environment compliant with the Sharable Content Object Reference Model (SCORM) standard. Their proposal also supports the “anytime and anywhere” learning paradigm as it enables learners to enjoy linear or adaptive processes using any device equipped with a standard Web browser. In the chapter they also report on the experiment we have carried out to assess the usability of the proposed e-learning platform.


Author(s):  
Francisco Miguel da Silva ◽  
Francisco Milton Mendes Neto ◽  
Aquiles Medeiros Filgueira Burlamaqui ◽  
João Phellipe Freitas Pinto ◽  
Carlos Evandro de Medeiros Fernandes ◽  
...  

Interactive Digital Television (iDTV) has facilitated and expanded the communication and interaction in activities of knowledge acquisitions, entertainment, and recreation in the distance learning field. This new way of teaching and learning has been called t-Learning. In this context, the Learning Objects (LOs) have an important role in assisting in the electronic courses' development. Due the fast progress of e-Learning, some efforts toward standardization have appeared in order to enable the reusability of educational contents and interoperability among systems, and one of these standards is the Sharable Content Object Reference Model (SCORM). Therefore, the main goal of this work is to present an extension of SCORM aiming to adapt it to improve the search and navigation of LOs with educational content for t-Learning. This is done through an authoring tool named T-SCORM ADAPTER, which is able to apply this extension in a fast and efficient way.


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