scholarly journals Breaking Bad and Narrative Complexity

Author(s):  
Dubravka Đurić

In this paper I deal with the phenomenon of narrative complexity in TV serial production, and as an example I will discuss Breaking Bad. Pointing to this phenomenon as a creative revolution, characterized by a new visual style, I will discuss its self-reflexivity. This means that the mechanics of producing narrative are realized by making the audience follow not just the plot of the story, but also recognize formal aspects of the construction of the storyworld, its characters, and relations. I will illustrate the paradigm shift in television studies from a cultural approach to textual analysis, which focusses on formal aspects of producing the serials. My approach to Breaking Bad will apply both approaches. In cultural analysis, I will focus on the masculinity in crisis which is taking place within the context of American neoliberalism. After that I will deal with the mechanics of visual narrating which is a crucial component of Breaking Bad. Article received: April 28, 2018; Article accepted: May 10, 2018; Published online: October 15, 2018; Original scholarly paperHow to cite this article: Đurić, Dubravka. "Breaking Bad and Narrative Complexity." AM Journal of Art and Media Studies 17 (2018): 49−58. doi: 10.25038/am.v0i17.269

2020 ◽  
Vol 1 (2) ◽  
pp. 8-15
Author(s):  
N. Aganina ◽  
D. Filonenko D.

The relevance of the study is due to the inevitable obsolescence of fixed concepts and categories of design theory that make up the theoretical foundation of the master's course “History and Methodology of Design”, which is associated with the closeness of the resulting categorical-conceptual systems. The aim of the study is to create a dynamic structure of concepts and design categories that form the categorical-conceptual apparatus of the course. As a methodological basis of the study, a cultural approach is used that allows one to "practically implement a systematic view" on a design that is in the process of constant development and updating. In the course of work, the following research methods are used: problem statement, definition and systematization of concepts and categories, comparative method, historical and cultural analysis. As a result of the study, the authors of the article propose to consider the system of concepts and categories of the course in the form of a “network” formed around the concept of “design culture”, the content of which is revealed using the category of “proektnost”. The proposed structure allows us to preserve the fundamental plurality of interpretations of the concept of design and justify the methodological pluralism of design practice.


2018 ◽  
Vol 40 (8) ◽  
pp. 1151-1166
Author(s):  
Andrew Duffy

Bypassing the dominant Western bias in journalism scholarship is a challenge; it raises the question of what might replace it. Similarly, to evade the Western post-imperialism orthodoxies recurrent in cultural studies scholarship into travel and tourism would require other perspectives. This study combines the two and attempts to circumvent the Western bias in scholarship on travel journalism, given that its constituent parts are – for different reasons – becoming de-centred from the West. Textual analysis of Singaporean newspaper articles in Mandarin and English shows that questions of privilege and power remain but need not be associated with narratives of post-imperialism. Instead, destinations are textually constructed to justify the writer’s decision to travel. The intention for this article is to suggest ways that dominant Western perspectives in media studies may be balanced by other viewpoints which still expose issues of power and privilege but offer a less hegemonic, more culturally neutral starting point


Fanvids ◽  
2020 ◽  
Author(s):  
E. Charlotte Stevens

A vid offers more than just access to the specific interpretive work of the person who created it. The vid is a robust and complete form that is capable of withstanding analysis independent of detailed knowledge of either the source material or the vidder’s own interpretive motives/ beliefs. This chapter discusses the approach to textual analysis taken in Fanvids and reveals what can be learned from studying vids as texts unto themselves. This chapter also explores canon formation in television/ media studies and how this can apply to studying a marginal form. This chapter finishes with a discussion of the canons of vids that are formed through fan convention programming.


10.12737/363 ◽  
2013 ◽  
Vol 2 (2) ◽  
pp. 4-8 ◽  
Author(s):  
Силантьева ◽  
Margarita Silanteva

The article addresses the main principles and methods of linguistic and cultural approach to reconstructing communicative stereotypes. The author shows the role of philosophical comparative studies in building a conceptual model of communicative stereotype, which makes it possible to define the content of cultural analysis in cross-cultural communication. The article proves the necessity to test their relevance in reference to historical facts in international relations. Studying the concept of ‘a border of constructive dialogues’, the author develops the idea further, introducing the term ‘a zone of transfer to irreversible destructiveness’.


2012 ◽  
Vol 47 (1) ◽  
pp. 109-129 ◽  
Author(s):  
George Zhou

The goal of science education is usually meant to develop students’ basic knowledge, skills, and scientific attitudes as stated in many countries’ curriculum documents, with little consideration of what backgrounds students bring into the classroom. A cultural approach to education has challenged this universal goal of science education. This paper provides a cultural analysis of conceptual change and recommends an argument approach to teaching for conceptual advancement. It argues that the outcome of classroom discourse cannot be oriented to be a replacement of students’ intuitive conceptions with scientific notions, rather coexistence between scientific understanding and culture/experience-based views is considered to be a more reasonable and realistic goal.


2015 ◽  
Author(s):  
◽  
Gregory P. Perreault

In the modernist paradigm, the news is assumed to be secular, or rather, devoid of religious content. Recent research implies that in actuality, journalism contains latent religious values (Silk, 1995; Underwood, 2002). This research aims to challenge the modernist paradigm by uncovering the religious hegemony operating in a niche area of journalism. This research explores the nature and operation of religious hegemony in gaming journalism through in-depth interviews with gaming journalists (n=17) and a narrative framing textual analysis of gaming journalism texts from 1993 and 2013 (n=116). Gaming journalism is a valuable resource for such research, in that much of digital gaming news still originates from outside of the American paradigm. Thus reporting on such content reveals normative conceptions about what American journalism considers normal and acceptable (Berdayes and Berdayes, 1998). By looking at the development of gaming journalism over a 20-year period, it is also possible to explore the extent to which a paradigm shift has taken place (Kuhn, 1996). This study makes a case that Modernist Protestantism is what has been normalized in gaming journalism conceptions of religion. Such research addresses central scholarly journalism concerns regarding objectivity, societal normalization through media, and misrepresentation of minority perspectives.


2019 ◽  
Author(s):  
Taylor Arnold ◽  
Lauren Tilton ◽  
Annie Berke

Extensive scholarship in media studies has established how formal elements of moving images—such as camera angles, sound, and framing—reflect, establish, and challenge cultural norms. Prior computational analyses attempting to analyze these elements have primarily relied on summarizing relatively low-level features. Beginning with the early work of Barry Salt, one particularly prominent metric is the distribution of median shot lengths. Works on shot length include Yuri Tsivian's Cinemetrics project, Arclight, and Jeremy Butler's ShotLogger. Other computational analyses examine the aggregation of language and average shot color, image compositions, and analysis of film scripts. These projects have demonstrated the feasibility of distributing extracted metadata from copyrighted materials and the power of computational techniques in accessing useful information over a large collection of moving images. However, there is much to be learned from other extractable metadata beyond shot detection and much to be studied in audiovisual media that can only be discovered through computer vision.


2013 ◽  
Vol 52 (1-2) ◽  
Author(s):  
Tamás Dunai

Comics is a special medium: a narrative sequence of still images, often accompanied by written text. Comics is no longer residing in the blind spot of Hungarian academic studies. Literary Studies, Art Studies and Film Studies were the first colonizers of the medium. All of them have compared comics to another medium (novel, picture, film) and concentrated mainly on their similarities and differences, instead of examining the individual characteristics of comics. They have given intermedial explanations about comics. Media Studies and Visual Studies brought a paradigm-shift in the sense that they examined comics as a freestanding medium. In my study, I give an overview of the characteristics, the working mechanisms, the complex language, and the multimedial aspects of the comics medium.


2019 ◽  
Author(s):  
Taylor Arnold ◽  
Lauren Tilton ◽  
Annie Berke

Extensive scholarship in media studies has established how formal elements of moving images—such as camera angles, sound, and framing—reflect, establish, and challenge cultural norms. Prior computational analyses attempting to analyze these elements have primarily relied on summarizing relatively low-level-features. Beginning with the early work of Barry Salt, one particularly prominent metric is the distribution of median shot lengths. Works on shot length include Yuri Tsivian’s Cinemetrics project, Arclight, and Jeremy Butler’s ShotLogger. Other computational analyses examine the aggregation of language and average shot color, image compositions, and analysis of film scripts. These projects have demonstrated the feasibility of distributing extracted metadata from copyrighted materials and the power of computational techniques in accessing useful information over a large collection of moving images. However, there is much to be learned from other extractable metadata beyond shot detection and much to be studied in audiovisual media that can only be discovered through computer vision.


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