scholarly journals Bridging the physical and virtual with mobile media

2021 ◽  
Author(s):  
◽  
Steven Lam

<p>This thesis examines how mobile technologies can contribute towards bridging physical and virtual space through interactive, and location-specific, media experiences. Building on a research analysis of contextual discussions and precedents, it is noticeable that there is a discord between physical and virtual space usage as they are often utilised in different situational settings. This thesis therefore develops a mobile application as a wider investigation into how the physical setting and live data can be used to achieve a better link for contextualised content between the physical and virtual in urban areas. It explores this by making a location specific media experience, where the limits of the physical space are incorporated as boundaries in the virtual environment. Further to this, live data is used to influence the dynamics of the environment so that conditions are reflective of the physical world. These investigations are utilised with Augmented Reality, providing an end application that allows the viewer to physically explore urban space within an interactive mobile media experience. This approach offers a new perspective in urban space exploration and mobile media design, highlighting that contextual significance in media experiences are important aspects to consider and design for. Ultimately, such approaches may lead to larger narratives and experiences encompassing entire cities, or other diverse geographies.</p>

2021 ◽  
Author(s):  
◽  
Steven Lam

<p>This thesis examines how mobile technologies can contribute towards bridging physical and virtual space through interactive, and location-specific, media experiences. Building on a research analysis of contextual discussions and precedents, it is noticeable that there is a discord between physical and virtual space usage as they are often utilised in different situational settings. This thesis therefore develops a mobile application as a wider investigation into how the physical setting and live data can be used to achieve a better link for contextualised content between the physical and virtual in urban areas. It explores this by making a location specific media experience, where the limits of the physical space are incorporated as boundaries in the virtual environment. Further to this, live data is used to influence the dynamics of the environment so that conditions are reflective of the physical world. These investigations are utilised with Augmented Reality, providing an end application that allows the viewer to physically explore urban space within an interactive mobile media experience. This approach offers a new perspective in urban space exploration and mobile media design, highlighting that contextual significance in media experiences are important aspects to consider and design for. Ultimately, such approaches may lead to larger narratives and experiences encompassing entire cities, or other diverse geographies.</p>


Sensors ◽  
2018 ◽  
Vol 18 (11) ◽  
pp. 3767 ◽  
Author(s):  
Seul-Gi Choi ◽  
Sung-Bae Cho

The cyber-physical system (CPS) is a next-generation smart system that combines computing with physical space. It has been applied in various fields because the uncertainty of the physical world can be ideally controlled using cyber technology. In terms of environmental control, studies have been conducted to enhance the effectiveness of the service by inducing ideal emotions in the service space. This paper proposes a CPS control system for inducing emotion based on multiple sensors. The CPS can expand the constrained environmental sensors of the physical space variously by combining the virtual space with the physical space. The cyber space is constructed in a Unity 3D space that can be experienced through virtual reality devices. We collect the temperature, humidity, dust concentration, and current emotion in the physical space as an environmental control elements, and the control illumination, color temperature, video, sound and volume in the cyber space. The proposed system consists of an emotion prediction module using modular Bayesian networks and an optimal stimulus decision module for deriving the predicted emotion to the target emotion based on utility theory and reinforcement learning. To verify the system, the performance is evaluated using the data collected from real situations.


2019 ◽  
Vol 9 (21) ◽  
pp. 4629 ◽  
Author(s):  
Nan Wang ◽  
Yunyan Du ◽  
Fuyuan Liang ◽  
Jiawei Yi ◽  
Huimeng Wang

Natural disasters cause significant casualties and losses in urban areas every year. Further, the frequency and intensity of natural disasters have increased significantly over the past couple of decades in the context of global climate change. Understanding how urban dwellers learn about and response to a natural hazard is of great significance as more and more people migrate to cities. Social media has become one of the most essential communication platforms in the virtual space for users to share their knowledge, information, and opinions about almost everything in the physical world. Geo-tagged posts published on different social media platforms contain a huge amount of information that can help us to better understand the dynamics of collective geo-tagged human activities. In this study, we investigated the spatiotemporal distribution patterns of the collective geo-tagged human activities in Beijing when it was afflicted by the “6-22” rainstorm. We used a variety of machine learning and statistical methods to examine the correlations between rainstorm-related microblogs and the rainstorm characteristics at a fine spatial and a fine temporal scale across Beijing. We also studied factors that could be used to explain the changes of the rainstorm-related blogging activities. Our results show that the human response to a disaster is very consistent, though with certain time lags, in the virtual and physical spaces at both the grid and city scales. Such a consistency varies significantly across our study area.


2021 ◽  
Vol 13 (6) ◽  
pp. 3575
Author(s):  
Jiwu Wang ◽  
Xuewei Hu ◽  
Chengyu Tong

A community is the basic organization and living unit of a city. During COVID-19, China’s epidemic prevention and isolation measures against COVID-19 based on the community as the basic unit achieved excellent results and strengthened the impact of non-contact interaction activities on the lifestyles of resident communities. We surveyed and interviewed 1610 respondents on how the epidemic changed residents’ lifestyle habits “before, during, and after COVID-19” in 12 communities in Hangzhou, China. Then, we undertook a comparative analysis and found that, under the stimulus of COVID-19, the frequency of residents using non-contact interaction had increased to varying degrees, community lifestyles had undergone significant changes, and the impact of non-contact interaction on community service facilities was complicated. Our conclusions are as following: (1) under COVID-19, the community space had become a composite space—that is, a new type of community space formed by the fusion of community physical space and community virtual space; (2) non-contact interactive activities were the main content in the community composite space, which differently influenced people’s habits of using existing community service facilities; (3) the influence mechanism was manifested in significant differences and spatial scale effects. Therefore, based on the research results, we propose a model for the configuration of service facilities in community composite spaces. It is necessary to build communities into a healthy, safe, and convenient urban space governance unit to ensure the sustainable development of cities.


ILUMINURAS ◽  
2014 ◽  
Vol 15 (36) ◽  
Author(s):  
Breno Maciel Souza Reis

Este artigo busca refletir acerca da experiência urbana nas cidades contemporâneas a partir da mediação do jogo móvel locativo para smartphones e tablets Ingress. Partindo de uma perspectiva teórico-metodológica que considera a multiplicidade de apropriações e usos possíveis do espaço urbano e admite o uso da cidade com propósitos lúdicos, apresentamos como objeto o augmented reality game (jogo de realidade aumentada, ou ARG) em questão. Para isso, utilizaremos a antropologia urbana conforme proposta por Rocha e Eckert (2013a;2013c) , voltada a uma etnografia de rua como viés metodológico para a captura das possibilidades lúdicas de experiência citadina por parte dos sujeitos, em um contexto de artefatos digitais conectados em redes informacionais que se relacionam com objetos, o próprio espaço físico e suas camadas materiais e simbólicas.Palavras-chave: Antropologia Urbana. Jogos digitais. Jogos de realidade aumentada. Tecnologias móveis de comunicação e informação.The urban experience and spatial appropriation from the augmented reality game (ARG) IngressAbstractThis article aims to reflect about the urban experience in contemporary cities from the mediation of locative mobile game Ingress, available for smartphones and tablets. From a theoretical and methodological perspective that considers the multitude of possible uses and appropriations of urban space and admits the use of the city with recreational purposes, we take as object of study the augmented reality game (ARG) in question. Therefore, we use the urban anthropology as proposed by Rocha and Eckert (2013a, 2013c), facing a street ethnography as a methodological bias to catch the playful possibilities of city experience of the subjects, in a context of connected artifacts in digital and informational networks that relate to objects themselves, the physical space and their material and symbolic layers.Keywords: Urban Anthropology. Digital games. Augmented reality games. Mobile technologies of communication and information. 


2020 ◽  
pp. 51-61
Author(s):  
Olga Sergeyeva ◽  
◽  
Nadezhda Zinovyeva ◽  

Thanks to mobile technologies, a modern city exists as an intersection of real and virtual worlds, combining face-to-face and online communications. Also, a city is a constantly recreated object in virtual gaming spaces and is not just a passive background, but an important resource for the development of gameplay. Hybridization as the addition of physical space to virtual space, and transmediation as the free transfer of content between different platforms, provide new opportunities for citizens to participate and observe urban life. The article's aim is a conceptualization of changes in the urban communication experience on the example of commemorative activities. The authors discuss the case of the Victory Parade on May 9, 2020, which was hosted by gamers in the online space, but thanks to streamers it was broadcast to a wide audience. All participants tried to somehow correspond to a real parade: they used equipment and combat subunits (units), chose locations similar to urban squares, tried to walk, ride or fly in formation, used the marches or songs of the war years. Both gamers and official teams of game developers created their parades. Authors concluded that gaming space, its architecture, and artifacts are of essential importance for this event and creates the basis for a full, partial, or creative reconstruction of the event. The authors note that online games are changing the experience of urban interactions, becoming a platform for both communication and maintaining cultural patterns, for example, for developing citizen rituals. The reproduction of urban rituals in gaming spaces reconfigures the collaborative social activities of nowadays citizens.


2018 ◽  
Vol 6 (3) ◽  
pp. 1-6
Author(s):  
Binak Beqaj ◽  
Armand Vokshi

Rapid urbanization as a process of societal transformation and intensive architectural developments in urban areas in Tirana and Prishtina, as capital cities of Countries in transition in sense of achievements for community living there and their urban qualitative life. Considering the planning process and role of different partners towards urban prosperity, the urban developments during the last ten years in both capital cities, based on research done and presented in this paper, using comparison methodology on some contextual bases: Policy context Physical space context Site landscape context With analyses aiming to explain which are effects of three-dimensional mentioned above “contexts” related with: urban space and its integration within public realm (open space, streets, urban greenery, social features…) and architectural values related to sustainability, in line within general objective-urban community satisfaction!


2019 ◽  
pp. 24-29
Author(s):  
V V. Kafidov ◽  
V. N. Filippov ◽  
I. P. Filippova

The presented study addresses the problems of development of small and medium towns in Russia. Aim. The study aims to examine a town as a socio-economic environment where its residents exist and as the fundamental factor for the development of society.Tasks. The authors identify key problems in the development of small and medium Russian towns, which interferes with the historical appearance and has a negative impact on the living environment.Methods. Problems in the development of small and medium towns in Russia are examined using theoretical methods: systematic approach, statistical analysis, social and philosophical analysis.Results. The study identifies the main negative effects of the existing model of development of small and medium Russian towns, such as destruction of their historical and cultural appearance, distortion of the overall architectural motif, increased load on communications, and congestion of the transport infrastructure.Conclusions. At the current stage, efficient development of small and medium towns in Russia is impossible within the framework of the existing infill development. This chaotic process cannot be stopped without a new conceptual approach and changes in the legislative and normative framework of urban development. The only factor that determines the boundaries of the existing approach to urban development is the lack of physical space for new buildings in urban areas. The authors formulate proposals that would help to solve the problems of development of small and medium towns in Russia. 


2017 ◽  
Vol 68 (4) ◽  
pp. 841-846
Author(s):  
Hai-Ying Liu ◽  
Daniel Dunea ◽  
Mihaela Oprea ◽  
Tom Savu ◽  
Stefania Iordache

This paper presents the approach used to develop the information chain required to reach the objectives of the EEA Grants� RokidAIR project in two Romanian cities i.e., Targoviste and Ploiesti. It describes the PM2.5 monitoring infrastructure and architecture to the web-based GIS platform, the early warning system and the decision support system, and finally, the linking of air pollution to health effects in children. In addition, it shows the analysis performance of the designed system to process the collected time series from various data sources using the benzene concentrations monitored in Ploiesti. Moreover, this paper suggests that biomarkers, mobile technologies, and Citizens� Observatories are potential perspectives to improve data coverage by the provision of near-real-time air quality maps, and provide personal exposure and health assessment results, enabling the citizens� engagement and behavioural change. This paper also addresses new fields in nature-based solutions to improve air quality, and studies on air pollution and its mental health effects in the urban areas of Romania.


Urban Science ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 5
Author(s):  
Hadi Zamanifard ◽  
Edward A. Morgan ◽  
Wade L. Hadwen

Modern stormwater treatment assets are a form of water sensitive urban design (WSUD) features that aim to reduce the volumes of sediment, nutrients and gross pollutants discharged into receiving waterways. Local governments and developers in urban areas are installing and maintaining a large number of stormwater treatment assets, with the aim of improving urban runoff water quality. Many of these assets take up significant urban space and are highly visible and as a result, community acceptance is essential for effective WSUD design and implementation. However, community perceptions and knowledge about these assets have not been widely studied. This study used a survey to investigate community perceptions and knowledge about stormwater treatment assets in Brisbane, Australia. The results suggest that there is limited community knowledge of these assets, but that communities notice them and value their natural features when well-maintained. This study suggests that local governments may be able to better inform residents about the importance of these assets, and that designing for multiple purposes may improve community acceptance and support for the use of Council funds to maintain them.


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